For some reason I thought running a game of Starwars would be a good thing to do.
It's been a while so which rule set doesn't really matter. So I read a few dozen reviews of d6 & d20 & SAGA rules.
It would seem to me that, and I'm generalizing here, the order of preference is;
d6 > SAGA > d20 rule sets.
I never found a review that compares and contrasts the three sets so I was wondering what people thought of each system and why they choose A over B over C sort of thing.
I'm thinking I'll use the d6 (2nd Edition, Expanded and Revised) for the game for no other reason than weight of evidence indicates to me that it's the best of the Starwars specific rules.
I have played all three versions of the Star Wars RPG. I think of the three the WEG D6 system did the best job and if you can track it down there are volumes of source material for it. D20 and Saga (especially Saga) fell a little flat of getting the feel in my opinion. The setting is just to convoluted for me to feel like a class-based system can capture the feel right. To me it needs to be skill-based. However, the higher levels can bog down when it comes to dice counting (totalling 5d6 three times to resolve a single attack can get slow...and 5d6 is not unusual for Attack, Damage and Soak/Armor).
As an alternate, I believe the D6 system that is for free download has rules for using the Legends version which is still D6 based but goes for a dice pool system of each die Target Numbers...i believe it was a 3 or higher on a die is a success.
That said, the last Star Wars game i played in used none of those systems. Instead it used a modified Cinematic Unisystem from Eden Studios. One of the posters on the Unisystem Fan board did a great write-up of the force abilities, weapons and vehicles for that system.