Eidolon Magic Attacks vs. Adamantine


Rules Questions


I understand the Eidolons do not naturally have magic attacks. You must first purchase the 1 point Evolution Magic Attacks. At 10th level I understand you can add an Alignment to the eidolons attacks for overcoming DR.

My question is can it over come DR/Silver or DR/Cold Iron or DR/Adamantine?

If so what/where is the ruling for that. As I understand it now it could only overcome DR/Magic or DR/Alignment. I apologize in advance if this question has been answered already. I did attempt to find the answer on my own.


+4 amulet of mighty fists would do the trick.

Somehow being able to use Starlight Summons or Moonlight Summons with the Summon Eidolon spell would do the trick for silver or cold iron. These would only affect the eidolon when summoned through the Summon Eidolon spell, as at that point it's just like any other summon.


That would get around it yes and thanks for answering.

But the Magic Attack Evolution would not allow you to bypass Silver, Cold Iron and Adamantine DR by itself correct?


It doesn't say it would allow that, so why would it?


I have a power gamer(s) in the group that I run. And he was explaining how his character got around DR. I understand that it is only treated as the Eidolons alignment for overcoming that DR. He's using the instance that if it can overcome Alignment like a +5 magic weapon does then it also overcomes Admantine (which is overcome by +4.

I could just make a GM ruling on it. But I like to be fair and research such things before condemning something.


Erm no. That does not work that way. That is very specific to weapon enhancements only. It does not mean that being able to overcome alignment DR means that you can overcome the material DRs. That stinks of limburger :p


Thanks a bunch Cheapy. My group is pretty much a cheese platter.

Liberty's Edge

I thought Amulet wouldnt work cause the spell to create it says it wont. Am I the only one whom see's it this way?


You probably are. Magic Fang doesn't have anything to do with the item other than being a requirement for it. The rules of that spell do not carry over to the magic item itself. Magic items don't need to follow the rules of the spells they are built off of. Those spells are just similar to what the item does.


If your player is using a humanoid Eidolon that has hands to wield a weapon, suggest that they buy an adamantine weapon or something to use in such cases.

Scarab Sages

Eldritch Claws overcome both magic and silver DR.


There's a 3rd party book of eidolon evolutions. One is a type of DR that's metal based, and grants the ability to bypass adamantine I believe.


Cheapy wrote:
You probably are. Magic Fang doesn't have anything to do with the item other than being a requirement for it. The rules of that spell do not carry over to the magic item itself. Magic items don't need to follow the rules of the spells they are built off of. Those spells are just similar to what the item does.

Correct. The spells used to make magic items have no real bearing on what the item does. The spells are only thematically similar to the items powers. Otherwise, +1 flaming swords would explode in a 20' burst of flame (if fireball was used in its creation), call down a 10' radius column of fire (if flame strike was used), or be a melee touch attack (if flame blade was used).

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