Ranger

Arturus Caeldhon's page

186 posts. Alias of caith.


Full Name

Arturus Caeldhon

Race

Human

Classes/Levels

Inquisitor 1 [] HP: 10/10 [] AC: 15 FF: 13 T: 12 [] Fort: +3 Ref: +2 Will: +4 [] Melee: +0 Ranged: +2 [] Init +2 [] CMB: +1 CMD: 14 [] Speed: 40ft [] Perception: +6 Sense Motive: +6 Stealth: +6 [] Status: Just dandy

Gender

M

Size

M

Age

42

Alignment

Lawful Good

Deity

Abadar

Location

Sandpoint, Varisia

Languages

Common

Occupation

Trapper

Strength 12
Dexterity 15
Constitution 12
Intelligence 14
Wisdom 14
Charisma 12

About Arturus Caeldhon

Background:

Arturus was born in Sandpoint, and worked locally as a hunter, but spent many years abroad; first as an adept clergyman of Abadar, then as a member of the Civiliziers - a group which works to tame the fringes of civilized lands, expanding the influence of Abadar's Law. They travel in fairly large bands(20+), hunting destructive creatures and protecting citizens who live on the borderlands. Early in his career, his band had the misfortune of crossing paths with a young green dragon, and was decimated. Arturus survived, but returned home to a simpler life, and though he seems more subdued, a spark can be seen behind his eyes whenever he hears stories of Big Game passing through the local taverns.

Arturus' father was a second generation Chelaxian immigrant to Sandpoint during its founding; his mother a wild Varisian free-spirit who moved to Sandpoint for the excitement of a burgeoning young city. His father left the family to return to Cheliax when his import business collapsed. His mother tried to raise Arturus alone, but quickly fell victim to the calling of herb addiction, and when Sandpoint grew big enough for a brothel, she was one of its first employees. By the time Arturus returned from Brevoy, his mother was a shattered remnant of a once firey, beautiful woman. She succumbed to her addiction soon after his return, adding to his sorrow.

Arturus has two siblings. His younger brother more or less followed Arturus' footsteps and signed up for mercenary service outside of Varisia. His sister married well, but was brutally murdered by Chopper some years back. He rarely speaks with his extended family.


Appearance, Personality, and Habits:

Comeliness = 18
Arturus looks grizzled, but by no means haggard or ill-kempt. Rough and weathered, yet not too worn. Typically wearing a suit of broken-in leathers and hunting drabs, he carries a shortbow and quarterstaff for protection. He wears a bone carving of a key - Abadar's symbol - around his neck.

He spends his time in neat halves between ranging the safer parts of the local forestlands for meat and pelts, and helping to run the Sandpoint Hunter's Guild as a mid-level bureaucrat. Issuing permits, tracking and apprehending poachers, and keeping track of the local fauna is almost a full time job in and of itself, but the pay...well the pay sucks. In his free time, he tries to make up the difference by working as a trapper.

'Profiles' by Lewen Gallgetter:

}From the Sandpoint Sun, Gozran 4706{
Profiles is a series on the citizens of our fair city, Sandpoint!
This month's feature: Arturus Caeldhon

Arturus is a local hunter and trapper who has really gotten the Guild into shape since returning from the wild North a few years back. Feral animal attacks have dropped by 5% for 5 years running!

Lewen Gallgetter(LG): Arturus, you've been with the Guild for more than 10 years now. Are the years catching up with you?

Arturus Caeldhon(AC): Aye. I'm not so sharp as I once was, but capable enough. Good enough to eyeball a gobbo at 30 yards, at that!

LG: Now some say you've had something of a sordid past. Didn't you used to be a monster hunter of sorts for Abadar in Brevoy? What happened?

AC: Me band of twenty-five - good lads, all of em, if a little green - was wiped out. We were ambushed! We had pursued an enraged owlbear into a vast swamp - it had been terrorizing some locals - when this great hulk of a beast came out of nowhere, spraying acid and bellowing! Fortunately for me, I and a few others were out gathering wood and searching for tracks and owlbear-sign - it's too bad we didn't see the dragon-sign previously...truth be told, we heard the dragon, ran to the edge of camp, and immediately fled. It is my great shame that I didn't try to help those poor sods. I went straight back to Restov, wrote a report and a resignation, and immediately retired back to Sandpoint.

LG: Painful memories, I'm sure. So walk me through a day in the life of Hunter Caeldhon, if you would.

AC: Small game is me bread and butter these days. I hunt to earn my keep, and a few silvers besides - mostly meat and pelts. If the Guild or the Militia has troubles - gobbos, ferocious beasties, miscreants, etc - I've been known to help as I can. *Arturus sighs* It's not exciting, but it pays the bills, and earns me more than enough favors around town. Seeking adventure is a young man's game, though. I'll not be looking for a grand hunt any time soon.

LG: Wildly fascinating. I can't wait to read your memoirs.

}Profiles is a monthly feature where the citizens of Sandpoint get to know...the citizens of Sandpoint!{

OOC: Wasn't sure how to re-frame this, but I thought it helped to flesh out the character!

{Stats}

{Defense}:

HP] 10
AC] 15 FF] 13 T] 12
ACP] -1 MD] +3 CMD] 14
[Fort] 2+1= +3 [Ref] 0+2= +2 [Will] 2+2= +4

{Offense}:

Attack, Base] +0
Attack, Shortbow] +2, 1d6
Attack, Quarterstaff] +1, 1d6+1
CMB] +1
Init] +2
Speed] 40 ft

{Traits}:

Sherrif] Once per session get help with legal problems, aid from the town guard, or one-time +10 bonus on Bluff, Diplomacy, or Intimidate vs one local
Fate's Favored] Luck bonuses increased by 1
Friend in Every Town] +1 trait bonus on Knowledge (local) and Diplomacy; Knowledge (local) a class skill
Doubt] Take a -4 penalty for 1 hour after a failed skill check

Favored Class, Inquisitor] +1 HP
Languages] Common


{Class Abilities}:

Domain, Travel] +10 to Speed
Agile Feet] Ignore difficult terrain for 1 round, 3+Wis/Day
Judgement] 1/Day apply Judgement
Monster Lore] Add Wis to Knowledge checks to identify creatures
Stern Gaze] Add 1/2 level to Intimidate and Sense Motive

{Feats}:

Big Game Hunter] +1 to attack and +2 damage vs Large
or larger creatures
Point Blank Shot] +1 to attack and damage within 30ft

{Skills}:

6+2+1+1=10

Bluff (Cha)
Climb (Str): 1+1+3= +6
Craft (Int)
Diplomacy (Cha): 0+1+1= +2
Disguise (Cha)
Heal (Wis): 1+2+3= +6
Intimidate (Cha): 0+1+1= +2
Knowledge (arcana): 1+2+3= +6
Knowledge (dungeoneering)
Knowledge (local): 1+1+2+3= +7
Knowledge (nature): 1+2+3= +6
Knowledge (planes)
Knowledge (religion)
Perception (Wis): 1+2+3= +6
Profession (hunter) (Wis): 1+2+3= +6
Ride (Dex)
Sense Motive (Wis): 0+1+2= +3
Spellcraft (Int)
Stealth (Dex): 1+2+3= +6
Survival (Wis): 1+2+3= +6
Swim (Str): 1+2+3= +6

Acrobatics (Dex)
Appraise (Int)
Disable Device (Dex)
Escape Artist (Dex)
Fly (Dex)
Handle Animal (Cha)
Knowledge (engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (nobility)
Linguistics (Int)
Perform (Cha)
Sleight of Hand (Dex)
Use Magic Device (Cha)


{Inventory}:

Weapon Proficiencies] Simple weapons, hand crossbow, longbow, repeating crossbow, shortbow, light armor, medium armor, shields

Inventory]
Money] 34 gp 1sp
Studded Leather, +3 AC, +5 MD, -1 ACP
Shortbow
Quarterstaff
Arrows x40
Adamantine Arrows x3
Silver Arrows x14
Cold Iron x10
Fire Forged Arrow x4
Vermin Repellent x2

Magic Items]

Weight] 29.5 lbs.
Encumbrance] 43/86/130 lbs.

Stowed]
Money] -
Backpack
Holy Text of Abadar
Hooded Lantern
Flask of Oil x3
Waterskin
Trail Rations x3
Bedroll
Compass
Flint & Steel

Weight] 19.5 lbs.


{Spells}:

Spells Per Day
0] -
1] 2

Spells Known
0]4] Brand, Disrupt Undead, Guidance, Light
1]2] Divine Favor, Magic Weapon