What is the point of Greater Feint?


Pathfinder First Edition General Discussion

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SheepishEidolon wrote:

It stops being a problem if you work with your party. Let someone else do Greater Feint and the rogue will get his full attack...

I don't like the idea of giving more and more power to one role until they can solo everything. Because it destroys the others' fun.

That's not just working with your party. That's expecting someone else to build their character around your character's needs.

That could also destroy others' fun.

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In my Serpent's Skull game the party rogue used Leadership to get a Pathfinder Chronicler cohort - who would then give him an extra standard action he used to feint with Greater Feint, then he used his normal actions to full attack.

Nichetastic, but it worked well for him. Of course, shaving the Dex bonus off the highly agile serpentfolk for the rest of the party was helpful too (average of a +6 to hit for the whole party is a nice debuff)


It does look like the "melee attack" requirement for greater feint is removed, so it should let you ranged sneak attack, so there's that.

It is 3 feats, but a caster could conceivably take the greater feint line and use its standard to cast and it's move to remove the targets dex. That wouldn't be too big a problem and could be a considerable benefit if the caster needed to reduce reflex saves.

It's a low level trick with high level requirements for a caster though.

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