The 4 next PFRPG core classes to be announced at Gen Con


Pathfinder First Edition General Discussion

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Quote:

I mean that while the concept of a weapon made up of mental energy is really cool, it is not enough to justify being a whole class.

The core mechanic is a feat

The only problem with making the whole soulknife class into a feat chain is the general rule of feats not providing supernatural powers.

But it is a weakly differentiated class, to be sure.

Make the psychic warrior power call weaponry summon a blade of mental energy instead of a mundane blade, make call weaponry augmentable to allow throwing, &c., and the entire soulknife class can be handled as a stock psychic warrior.

Liberty's Edge

What's to say they don't create or re-create classes? Shamans have always been a popular character concept, same as the Cavalier (Knight). What about some of the missing DMG prestige classes, ie. Dwaven Defender, modified. With a community of playtesters this size they have probably got enough ideas to keep us happy and guessing for ages.

All I'm saying is be patience, they will let us know and we'll love their ideas and dislike them as well. But whatever they decide upon we will continue to play because we love the game.


Dennis da Ogre wrote:
Mon wrote:
Dennis da Ogre wrote:


Rangers already do precision damage from favored enemy. Granting a second type of precision damage doesn't make any sense.
Well that's just plain incorrect (in Beta). However I do concede that having two kinds of *situational* damage bonus is a bit silly, which I think is what you really meant.

Oh dear I made a terminology blunder... what shall I do!

Maybe nothing other than quietly appreciate that I searched for and responded to your actual meaning, and not what you really said? A rare thing on the interwebs... Then I went on to concede that you were right. Even rarer.

Mon wrote:
Dennis da Ogre wrote:
If you want to do something like this you should replace favored enemy rather than replacing non-combat/ utility abilities.
Funny you should mention that... we long-since replaced favoured enemy with the damage-portion of skirmish for rangers in our games. Favoured Enemy has been a pet-hate since 2e because it is so DM/campaign dependent. It counts as "unfun" for us.
Dennis da Ogre wrote:


Upgrade to a ranger friendly GM? It's a big part of the GMs contract with the players to help them build characters that are effective in a given campaign. You might check out the Adventure Paths, the players guides really give the players the sort of background they need to make effective characters that will fit into a setting. Rangers a blast to play with just a little clue in from the GM.

Pffft.

We'll play our way and you play yours.

And as an added bonus, we'll do it without trying to tell you how to play or deriding what you prefer to do at your table.


Goblin Witchlord wrote:


The only problem with making the whole soulknife class into a feat chain is the general rule of feats not providing supernatural powers.

Feats can circumvent rules.

Plus, it could psi-like instead of supernatural.

Plus, those would be psionic feats, and psionic feats already grant psionic powers.

Goblin Witchlord wrote:


Make the psychic warrior power call weaponry summon a blade of mental energy instead of a mundane blade, make call weaponry augmentable to allow throwing, &c., and the entire soulknife class can be handled as a stock psychic warrior.

I'd rather not limit this to that one class. Or to something that has a time limit.


Mon wrote:
Maybe nothing other than quietly appreciate that I searched for and responded to your actual meaning, and not what you really said? A rare thing on the interwebs... Then I went on to concede that you were right. Even rarer.

Hmm... maybe you should note that the phrase "that's just plain incorrect" is fairly confrontational. If you got what I meant then perhaps you'd have gotten a friendlier reply by just replying to what I said?

Incidentally, the phrase "precision damage" is not defined in the beta (nor the final), not under rogue sneak attack or anywhere that I can tell. I can't find it in the SRD or the PHB or DMG as far as I can tell. If wizards sneaked that term in some other book I probably don't have it. I don't have the 3.0 rules and have never been familiar with them (and don't care to at this time).

Mon wrote:

Pffft.

We'll play our way and you play yours.

And as an added bonus, we'll do it without trying to tell you how to play or deriding what you prefer to do at your table.

Heh... Sounds like words to live by.

Liberty's Edge

Goblin Witchlord wrote:

The only problem with making the whole soulknife class into a feat chain is the general rule of feats not providing supernatural powers.

Many feats provide supernatural powers. Draconic Heritage, Fey Heritage, Reserve, and several other categories of feat come to mind just off the top of my head. This doesn't include feats specific to campaign settings either, such as Spellfire Wielder.

I don't think I could even call this close to a rule, but really a kind of unspoken understanding that Wizards gave the community about the way feats should work since they seemed to break this as a rule consistently and often. But I know exactly where you're coming from on this. Feats probably shouldn't be able to duplicate the effects of magic without some very strong counter-balances.


Dennis da Ogre wrote:
Mon wrote:
Maybe nothing other than quietly appreciate that I searched for and responded to your actual meaning, and not what you really said? A rare thing on the interwebs... Then I went on to concede that you were right. Even rarer.

Hmm... maybe you should note that the phrase "that's just plain incorrect" is fairly confrontational. If you got what I meant then perhaps you'd have gotten a friendlier reply by just replying to what I said?

Yeah ok, I can see how it would get your shackles up. Sorry about that.


Did they ever mention what day they will be announcing the new core, *ahem*, I mean base classes?


Somebody's bein' a trouble maker. ;)


Somebody had to say it. :)


Frogboy wrote:
Did they ever mention what day they will be announcing the new core, *ahem*, I mean base classes?

This just in! We have confirmation that "instigator" is a new base class! ;-)


a-hahahaha!


Sweet, I've got to play one of those. Oh, wait. :D


Another new class that I would like to see is some sort of non-magical artificer type - basically, somebody that can make cool (and useful) non-magical creations. I'm thinking of something similar to an alchemist class that someone mentioned a few pages ago.

Most of the "engineer" or "tinker" types classes I've seen, like in Iron Kingdoms and World of Warcraft, and the artificer class in Eberron, ultimately end up just mimicking spells or just creating magic items. I'm looking for something a little less magical, but that can still create unique and useful adventuring items.

Just taking the Expert NPC class and throwing some bonus feats on top of it doesn't work. The class would need to come with some simple rules for creating unique items and there would need to be a list of items they can make, starting with the standard alchemical items but adding to it.

I'm just kind of thinking out loud here, but I would enjoy a class like this.

Silver Crusade

Pathfinder Adventure Path Subscriber

My guess is:

Cavalier
Blackguard
Shaman
Witch


Gorbacz wrote:

My guess is:

Cavalier
Blackguard
Shaman
Witch

How about:

Magician
Thief
Cavalier
and Acrobat

Liberty's Edge

hogarth wrote:
Gorbacz wrote:

My guess is:

Cavalier
Blackguard
Shaman
Witch

How about:

Magician
Thief
Cavalier
and Acrobat

Oh that brings up so many memories! LOL!


Gorbacz wrote:

My guess is:

Cavalier
Blackguard
Shaman
Witch

It definitely won't be Shaman. Eric Mona already said in this post that the four new base classes wouldn't overlap on the classes coming out in Tome of Secrets, and Shaman is one of those classes.

Dark Archive

Samothdm wrote:
It definitely won't be Shaman. Eric Mona already said in this post that the four new base classes wouldn't overlap on the classes coming out in Tome of Secrets, and Shaman is one of those classes.

You might want to check that post again;

Erik Mona wrote:
brock wrote:

Artificer, Knight, Priest, Shaman, Spellblade, Swashbuckler, Warlock and Warlord.

That's not my wishlist, that's the list of classes in The Tome of Secrets. I really hope we don't get too much overlap.

Me too! Gareth's going to give me a copy of the Tome of Secrets at Gen Con, and I can't wait to look at it!

So far I can pretty safely say that I'm not too worried about crossover.

Erik says quite clearly that he *also* hopes that there isn't too much overlap, and that he can't wait to look at the product.

He also says that he's 'not too worried' about crossover.

That could mean;

1) The names of the classes sound different enough that he feels that there is little chance of overlap.

2) He knows that the base ideas for the four new classes are original and cool enough that it doesn't matter if one of them is a different way of covering a niche that a Tome of Secrets class also covers.

3) He isn't wasting time worrying about what other people are doing, and concentrating on just making the ass-kicking-est classes he can. If there ends up being two 'Shaman' classes, so be it. They'll have different mechanics, different styles, different 'feels,' and hopefully each will find a receptive audience that wants to eat what they're cooking up.

4) None of the above.

Liberty's Edge

Samothdm wrote:
Gorbacz wrote:

My guess is:

Cavalier
Blackguard
Shaman
Witch

I'm hoping for somethnig like:

Blackguard
Cavalier/Knight Type
Rune Magic Wielder (spells are inscribed on body or objects)
Elementalist


Please, if someone is checking the boards at GenCon.. Please come back and post what they actually are, as soon as reasonably possible! Also give us the scoop on the next AP. You will be heartily thanked by those of us unable to attend!

Dark Archive

Gunny wrote:

Rune Magic Wielder (spells are inscribed on body or objects)

Elementalist

Ooh, I love rune magic stuff!

An elementalist would sound almost like it could make a neat 'Warlock,' throwing at will fire (or air, water or earth) blasts around, and manipulating that element. An earth elementalist might hurl stones or blasts of sand at people, and alter the terrain to hamper foes or even shift allies around (as the ground slides beneath their feet). A water elementalist might surround himself with concealing mist, while throwing blinding / knockbacking jets of water. An air elementalist would ride the winds and use wind effects to blow people around, but not have as much direct damage.

A fire elementalist burns things. With much fire. And also burning.

An elementalist of this kind could go specialized into one element, and develop stronger powers, or have a mixture of two elements or even all four, at the cost of being unable to get some of the sexier higher level effects (which would require many lower level effects of that element, making the master of many elements more of a flexibility specialist, able to do battlefield control, direct damage, mobility stuff, utility stuff, etc. as the needs of the situation warrant, but not having the firepower of a dedicated fire elementalist, for example).

Or, yanno, whatever your idea was, which was probably cooler than my cheap Warlock knock-off. :)

Dark Archive

Watcher wrote:
Please, if someone is checking the boards at GenCon.. Please come back and post what they actually are, as soon as reasonably possible! Also give us the scoop on the next AP. You will be heartily thanked by those of us unable to attend!

Also, capture the various Paizo people and make a dozen Simulacra of each of them, so that they can pump out great product even faster!

(And possibly have time for vacations, while their dupes are slaving away over a hot word-processor.)


I would like to see:

- Blackguard (or any lawful evil champion of evil)
- Swashbuckler (as per the 3 musketeer archetype)

But I think that the 4 new classes will be for a psionic supplement. This is the best product to be released as it cover a niche well liked by the players, that won't be overlapping with existing classes and that will expend the rules for PFRPG to those who already use psionic in their campaign.


Rune Magic would be pretty cool.

A way to approach some of the concepts in the artificer with totally different flavor and mechanic.

EDIT:

Mordo the Magnificent wrote:
But I think that the 4 new classes will be for a psionic supplement. This is the best product to be released as it cover a niche well liked by the players, that won't be overlapping with existing classes and that will expend the rules for PFRPG to those who already use psionic in their campaign.

This would not disappoint me either.


Watcher wrote:
Please, if someone is checking the boards at GenCon.. Please come back and post what they actually are, as soon as reasonably possible! Also give us the scoop on the next AP. You will be heartily thanked by those of us unable to attend!

what he said


ruemere wrote:


Examples of classes which made us go "Wow":
- Arcana Unearthed (AU) Witch

Regards,
Ruemere

There were great classes in AE. The Witch was fantastic but I also loved the Totem Warrior, Unfettered (my wife and myself's favorite) and the Runecaster (can't remember the real name and I lost all my books on my flash drive two days ago :( ).

Dark Archive

Haelis wrote:
There were great classes in AE. The Witch was fantastic but I also loved the Totem Warrior, Unfettered (my wife and myself's favorite) and the Runecaster (can't remember the real name and I lost all my books on my flash drive two days ago :( ).

The Witch, Champion and Totem-Warrior were cool because each was like six different classes in one (and also functioned as a toolkit to make yet more!).

Paizo Employee Chief Creative Officer, Publisher

Set wrote:


Erik says quite clearly that he *also* hopes that there isn't too much overlap, and that he can't wait to look at the product.

He also says that he's 'not too worried' about crossover.

That could mean;

1) The names of the classes sound different enough that he feels that there is little chance of overlap.

2) He knows that the base ideas for the four new classes are original and cool enough that it doesn't matter if one of them is a different way of covering a niche that a Tome of Secrets class also covers.

3) He isn't wasting time worrying about what other people are doing, and concentrating on just making the ass-kicking-est classes he can. If there ends up being two 'Shaman' classes, so be it. They'll have different mechanics, different styles, different 'feels,' and hopefully each will find a receptive audience that wants to eat what they're cooking up.

4) None of the above.

The correct answer is 5) All of the above, with an emphasis on 3 and a sly hint that we do not currently have a "shaman" class in development. But then, not all of the classes that will be in this book are in development yet, so nothing is off the table at the moment.

Dark Archive

Erik Mona wrote:
Set wrote:
4) None of the above.
The correct answer is 5) All of the above,

But, but, but, 'all of the above' would include #4, which was 'none of the above.'

"Illogical! Illogical!" [sparks shoot out of Set's head before it explodes]

:)


when is the announcement anyway?


Set wrote:
Erik Mona wrote:
Set wrote:
4) None of the above.
The correct answer is 5) All of the above,

But, but, but, 'all of the above' would include #4, which was 'none of the above.'

"Illogical! Illogical!" [sparks shoot out of Set's head before it explodes]

:)

I have it from excellent sources that Logic is overrated.


I still hope to see a gish (the runeblade looks cool), a spontaneous divine caster (prefer the shaman but hey), a holy warrior with no alignment restrcitions (never done right) and well, a warlock frankly

a Base class assassin would be fine but very unlikely


So...any word yet? Anyone at Gen Con get the low-down?

Silver Crusade

wasn't this GenCon announcement going to be for Saturday?


Danubus wrote:
wasn't this GenCon announcement going to be for Saturday?

Don't know.. probably.. but I asked earlier today (the day before the Con offically starts) to make sure attendees know that the flks back home are interested. You know.. put the thought in their heads.

Sovereign Court

waiting to hear any news from you genconites


lastknightleft wrote:

waiting to hear any news from you genconites

maybe tomorrow


Today should be the day!

Liberty's Edge

Looking forward to hearing it!

Sovereign Court

ah! the suspense!

Scarab Sages

Please, oh please let it be psionics!


I'm guessing it will be announced at the seminar around 5 PM.

A No-Prize for the one who posts it first!


Jess Door wrote:
ah! the suspense!

I'm killing you.


The Suspense wrote:
Jess Door wrote:
ah! the suspense!
I'm killing you.

Yes you are killing me so stop it!


here we go again...

***refresh***

***refresh***

***refresh***

Scarab Sages

Wasn't this supposed to be announced at 5? :/

*looks at computer clock*


Seminar should be over.. damn people, help us out here!

Contributor

Last-minute guesses:

Blackguard
Cavalier
Witch
Thief-Acrobat (but with a sexier name)


Wild guesses: Swordmage, Illusionist, Beastmaster, Warlock

Hmmm...

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