Berselius |
Do you guys and gals think these classes (if done in 3.5 pathfinder style) would be a good edition to the Pathfinder RPG coming in August?
Avenger - A divine assassin with limited divine spellcasting ability
Invoker - A Warlock with holy based powers instead of demonic powers
Shaman - A divine-based Favored Soul/Druid with spiritual companions
Ninja - A Rogue/Assassin with limited arcane spellcasting
Warlord - A martial-based mixture of Knight/Marshal abilities
KnightErrantJR |
I doubt if Paizo wants to so closely parallel another game's new classes. Erik has said, however, that there may be room for more base classes, once the Core rules have a chance to get out there and Paizo's crew has a bit more time to cogitate upon such things.
I believe the classes that he mentioned, in a general way (nothing promised), were Cavalier, Noble, and Witch classes, similar to, but most likely very much upgraded from, the OGL Green Ronin classes of the same name. Also, there has been some talk about eventually doing a PF version of Samurai or Ninja style classes.
But I wouldn't expect any of that on the near horizon, as its probably a ways off.
Abraham spalding |
There has been specific mention of a distinct possibility of a blackguard like base class during the prestige class focus of the beta playtest, I imagine there maybe a few others that will be done, however unlike the 28~32 already existing base classes in 3.5 I imagine pathfinder will try and keep it down to around 15~17 at absolute most, and likely won't even get up to 15.
Now beyond the Blackguard like base class (I would really really like to see some sort of prestige or base class for the Hellknights) I wouldn't mind seeing a something like the hexblade done up as a witch but I feel most of the other things that could be done as seperate classes really already fit in as minor variations to the classes already in the game (with possibly only name adjustments and fluff changes to use already existing base classes), shaman (primative cleric), ninja (monk/rogue), Marshal (bard/fighter or paladin) and scout (rogue/ranger) are already do able without much effort, or can generally be brought over wholesale from 3.5 IMO.
Fletch |
I believe the classes that he mentioned, in a general way (nothing promised), were Cavalier, Noble, and Witch classes...
What's the difference between a Cavalier class and a fighter who takes mounted combat and armor feats?
Personally, as much as I'd like to see more non-spellcasters added to the rules, I have a hard time seeing how scouts and ninjas and cavaliers and, I don't know, beggar-thieves couldn't be made using the existing class and some feats/skills. Maybe the first thing I'd like to see is spell-free versions of rangers and paladins.
Quandary |
Do you guys and gals think these classes (if done in 3.5 pathfinder style) would be a good edition to the Pathfinder RPG coming in August?
Not really.
I think the present mechanics pretty much already support those archetypes fairly well,and where it isn't completely optimal currently (or when PRPG is released), Class Variants or PrCs seem better.
Avenger - Between straight Rogues, Assassin PrC, multiclassed Rogue/Cleric/Divine Trickster PrC (PRPG-ified to let Domains of your choice advance, and de-emphasize general spell slot progression?), there seem PLENTY of Class combinations available for prospective servants of Gods of Murder.
Invoker - If Sorcerors can have Bloodlines ranging from Demonic to Celestial to Fey (...), why do we need an extra Base Class here? I can't even discern the actual flavor differentiation for "Invokers" from your explanation, as opposed to Celestial Sorcerors or Clerics/ Divine Souls...?
Shaman - Druid variant. With different Domain options, different Companion types, different Spell Subsitution.
This is 100% along the lines of 3.5 Druid variants/sub levels.
Ninja - Rogues can already access minor magic in PRPG.
Take Sorceror or Wizard levels if you want more magic, Monk levels if you want emphasize that angle.
Warlord - Fighter/Paladin/Barbarian/Ranger + Bard multiclass (& Leadership Feat) seem to nail this archetype.
Certainly doesn't seem to need a new BASE Class.
New Base Classes/ Variants that I'd actually like to see:
Paladin - Alignment variants, or Racial or Deity-specific variants ..
Favored Soul - This seems the perfect Class to implement Spontaneous Domain Spell substitution...
Druid - Flavorful variants for specific sects/ alternate ways to harness "Divine Nature" seem abundant
Psionicist - Hopefully a Class that allows EITHER Vancian or Points, with the same basic stat block
Urban Ranger - Along the lines of the 3.5 version, update the Spell/Companion/Skill/Abilities to better match this archetype
...Most of those were Variants, actually :-)
So beyond Favored Soul & Psionics (which could probably support 3 different Base Classes - prepared, spontaneous, 1/2 caster), I pretty much hope we DON'T see any more Base Classes.
Kuma |
Do you guys and gals think these classes (if done in 3.5 pathfinder style) would be a good edition to the Pathfinder RPG coming in August?
Avenger - A divine assassin with limited divine spellcasting ability
Invoker - A Warlock with holy based powers instead of demonic powers
Shaman - A divine-based Favored Soul/Druid with spiritual companions
Ninja - A Rogue/Assassin with limited arcane spellcasting
Warlord - A martial-based mixture of Knight/Marshal abilities
Just off the cuff, and realizing that these are opinions and not facts:
Avenger - Good idea, poor execution from what I've seen.
Invoker - That's just terrible. Doesn't fit well with Warlock fluff. Why not just be a warlock who has a fey bloodline rather than fiendish?
Shaman - You could just multiclass favored soul and druid.
Ninja - It's never been done well. Make a ninja that doesn't suck and try it out.
Warlord - How martial do you expect this to be? Because knights aren't terribly impressive and marshals are kind of crap in a fight. I think this class would contribute not much and get beat up a lot.
I'm usually all for new classes, but I like them to be genuinely "new". Just tacking together two old classes is kind of pointless. And flipping alignment requirements isn't a new class, it's a variant.
Meanwhile, Scout really should make it in. They're not just a ranger rogue, they have a unique class ability and a lot of good feats that bring something new to the game. They reward a player who wants to make a mobile fighter, and that's something that's often penalized.
Psionics should definitely make it in. Partly because existing spells/spell-like abilities do a shoddy job of simulating mind powers; and partly because psionics is so much more fun than spellcasting, at least for some of us.
Dark Minstrel |
...I feel most of the other things that could be done as seperate classes really already fit in as minor variations to the classes already in the game (with possibly only name adjustments and fluff changes to use already existing base classes), shaman (primative cleric), ninja (monk/rogue), Marshal (bard/fighter or paladin) and scout (rogue/ranger) are already do able without much effort, or can generally be brought over wholesale from 3.5 IMO.
Agreed.
Erik Mona Chief Creative Officer, Publisher |
mdt |
Couple of thoughts.
1) Ninja - Not really doable as Monk/Rogue as suggested above, due to alignment restrictions on the Monk. Sorry, Ninja are not lawful (not all of them, they are lawful, neutral, or chaotic, depending in the clan, if you go by popular myth, which is what all D&D classes are, popular versions of myths). I would love to see this implemented as a good playable class, but I don't hold my breath on it.
2) Knight - I would *love* to see a good updated version of the Knight. Not just a fighter, an actual Knight. Either as a 15 level prestige class (basically a 5th level fighter can transition to a Knight), or a full 20 level class.
3) Marshal - I love the concept of a Marshal, but I hate the proposed mix of bard/fighter. A bard is a jack of all trades, I actually really like the idea of a Marshal being a squad leader who's learned tactics to boost his squads abilities. Paizo could come up with a 'Squad Leader' type, and again, could be a 15 level prestige class (again starting with 5 levels of fighter).
4) Scout - Can be done as a Rogue/Ranger or alternate build rouge or alternate build ranger. I do like the WoTC splatbook version, but obviously Paizo can't really redo them. A prestige class combining ranger/rogue requirements to enter could work well (10, 12, or 15 levels).
5) Holy Warrior - I think all gods would have chosen fighters, and they would have special abilities. I think they would have abilities based off the gods alignments and portfolios. Not, I remind you, an 'alternate paladin'. No, there would be LG Holy Warriors too. The idea here is that they have different abilities than the Paladin.
6) Anti-Paladin - I hope they do this. It's been a staple of fiction for a long time, WoTC mentions it in books occasionally, but other than a really bad PrC I remember vaguely reading and going 'Phhht, stupid!', I've never seen a good one. I would love to see a 20 level LE Anti-Paladin class. Granted, it would usually be used for NPC's, but they should make a group think twice when they see them. "Oh *#@!, that's an Anti-Paladin over there... maybe we should go around..."
7) Divine-Touched - Basically the idea of a spontaneous divine caster. Different abilities than the favored soul, ability to channel energy (locked based on god chosen, unless neutral). Aura's of Law, Good, Chaos, Evil, Neutrality depending on gods alignment. Some defenses against aligned attacks (LG getting defense against CE, etc), alignment locked to deity's, etc.
8) Cavalier - Just saw the comment on the Cavalier's already being worked up, and I like that idea as well. They work well for plains adventures. I can imagine a horse-clan on the open plains where most of the 'fighters' are cavaliers.
Just a few thoughts, flame or applaud or ignore as you like.
Dark Psion |
I would love to see a conversion of Monte Cook's Arcana Evolved classes for Pathfinder.
The Akashic is a perfect Psionic Bard/ Factotem
The Champion fills the "Other Alignment Paladin" role
The Greenbond is a plant-based Druid and goes well with the Animal/ Elemental Druid
The Mage Blade makes all the "Gish" fans happy
The Magister and Oathsworn might be redundant depending on the final versions of the Wizard and Monk
The Ritual Warrior can be used as a martial artist or as a alternate Psychic Warrior, drawing his skills from the Akashic
The Runethane makes an interesting alternative to the Wizard or Sorcerer
The Totem Warrior make a great addition to a Barbarian setting
The Unfettered makes a great Pirate/ Swashbuckler/ Ninja class
The Warmain may be redundant with what the Fighter gets
The Witch is a great class with many Archetypes to choose from
Krome |
Honestly, I feel just about every class type can be simulated with the core classes already. Ninjas are Rogue/Sorcerers. Build it with the flavor you want.
What I REALLY want to see is Prestige Classes done right. For ages the only point of a Prestige Class was to dip into it for some unbelievable power boost.
Almost every single PrC implies some organization or superior power from which the abilities are learned. You wanna be a Hellknight, swear fealty to our organization and welcome. But if you think you're gonna dip in for a couple of levels then go for Order of the Bow Initiate, you have another think coming! You abandon the Hellknights, there are consequences! You WILL be hunted down and killed for treason.
The way PrCs were presented before, they made all classes and PrCs jokes. They were a list of powers, nothing more. How many times have we all seen characters with two, three or even four Prestige Classes?
You want people to take a Prestige Class and stick with it, present the organization behind it. Come on, don't be scared, have some balls and do it right!
BUT if we HAVE to have more core classes, I'd really like to see more nonspellcasting classes. There are 11 core classes and only 4 don't cast spells. And since I dislike Oriental Adventures in my Eurocentric adventuring, I don't play Monks, so only have 3 choices. I know every game world says magic users are uncommon, but let's face it they outnumber all other classes! It's the NONspellcasters that are rare!
Beckett |
The invoker is a divine controller. It focuses heavily on damage dealing divine area spells, some summons, and walls and like that to trap targets. Not sure were warlock comes from, they aren't at all similar.
My suggestion would be a variant cleric that gets a few wizard spells, giving up turning/channeling, most heals, and a portion of the cleric list.
Xaaon of Korvosa |
Honestly, I feel just about every class type can be simulated with the core classes already. Ninjas are Rogue/Sorcerers. Build it with the flavor you want.
What I REALLY want to see is Prestige Classes done right. For ages the only point of a Prestige Class was to dip into it for some unbelievable power boost.
Almost every single PrC implies some organization or superior power from which the abilities are learned. You wanna be a Hellknight, swear fealty to our organization and welcome. But if you think you're gonna dip in for a couple of levels then go for Order of the Bow Initiate, you have another think coming! You abandon the Hellknights, there are consequences! You WILL be hunted down and killed for treason.
The way PrCs were presented before, they made all classes and PrCs jokes. They were a list of powers, nothing more. How many times have we all seen characters with two, three or even four Prestige Classes?
You want people to take a Prestige Class and stick with it, present the organization behind it. Come on, don't be scared, have some balls and do it right!
BUT if we HAVE to have more core classes, I'd really like to see more nonspellcasting classes. There are 11 core classes and only 4 don't cast spells. And since I dislike Oriental Adventures in my Eurocentric adventuring, I don't play Monks, so only have 3 choices. I know every game world says magic users are uncommon, but let's face it they outnumber all other classes! It's the NONspellcasters that are rare!
Except multiclass characters will always lose out at level 20 if the Beta model is withheld...
Krome |
Krome wrote:Except multiclass characters will always lose out at level 20 if the Beta model is withheld...Honestly, I feel just about every class type can be simulated with the core classes already. Ninjas are Rogue/Sorcerers. Build it with the flavor you want.
What I REALLY want to see is Prestige Classes done right. For ages the only point of a Prestige Class was to dip into it for some unbelievable power boost.
Almost every single PrC implies some organization or superior power from which the abilities are learned. You wanna be a Hellknight, swear fealty to our organization and welcome. But if you think you're gonna dip in for a couple of levels then go for Order of the Bow Initiate, you have another think coming! You abandon the Hellknights, there are consequences! You WILL be hunted down and killed for treason.
The way PrCs were presented before, they made all classes and PrCs jokes. They were a list of powers, nothing more. How many times have we all seen characters with two, three or even four Prestige Classes?
You want people to take a Prestige Class and stick with it, present the organization behind it. Come on, don't be scared, have some balls and do it right!
BUT if we HAVE to have more core classes, I'd really like to see more nonspellcasting classes. There are 11 core classes and only 4 don't cast spells. And since I dislike Oriental Adventures in my Eurocentric adventuring, I don't play Monks, so only have 3 choices. I know every game world says magic users are uncommon, but let's face it they outnumber all other classes! It's the NONspellcasters that are rare!
Well, the OLD Prestige Classes at least. We'll see if the new PrCs come out that just up the power level even more. Maybe not from Paizo, but I am sure some company will cater to the power gamer in us all and just rev up the power.
T'Ranchule |
Do you guys and gals think these classes (if done in 3.5 pathfinder style) would be a good edition to the Pathfinder RPG coming in August?
Avenger - A divine assassin with limited divine spellcasting ability
Invoker - A Warlock with holy based powers instead of demonic powers
Shaman - A divine-based Favored Soul/Druid with spiritual companions
Ninja - A Rogue/Assassin with limited arcane spellcasting
Warlord - A martial-based mixture of Knight/Marshal abilities
I think most of these classes are already in the various 3.5 books. Of course, most of them aren't in the SRD, so we'll likely never see an offical Pathfinder version, but that doens't mean you can't use 'em in your game.
For the Ninja and Shaman I'd just use the similarly named classes from the Complete Divine and Complete Adventurer respectivly. "Spirt Shaman" for the later.
As for the Invoker I'd just use the Warlock mechanics and make up some holy based fluff. None of the Warlock's abilites are inherantly evil so with some creativity you should be able to pull it off.
Kuma |
What I REALLY want to see is Prestige Classes done MY WAY.
Fixed!
Almost every single PrC implies some organization or superior power from which the abilities are learned... How many times have we all seen characters with two, three or even four Prestige Classes?
They had organizations statted out, with lots of optional rules and such, for a lot of those prestige classes. It was the section of the book no one read. This goes back to an old argument about prestige classes. Just because you want to move in a similar direction as a given prestige class doesn't mean you're married to it, and it doesn't mean that you had to join some group to learn it. Just because you worked out how to do some tricks with arrows doesn't mean you actually joined the Order of the Bow. You might have levels in the prestige class but no interest in the group. Trying to enforce fluff requirements on people who aren't interested in the same fluff is just annoying. The fact is, "you have to kill someone to join the assassins" is ignored almost as frequently as, "you need a handful of owl poop and bedbugs to cast this spell". And for good reason. That might be fun for you, but for some of us it's irritating.
My house rule is that all casters get eschew materials at first level, and all characters get to ignore non-crunch entry requirements for prestige classes. They're not building members of an organization, they're building unique heroes.
I know every game world says magic users are uncommon, but let's face it they outnumber all other classes! It's the NONspellcasters that are rare!
No argument there.
Dragonsage47 |
I agree that a Marshall is not a Bard/Fighter.... I like the option of Aura like abilities granted by the Marshall Dragon Shaman class... I would prefer to see class that reflect leadership beyond entertainment...the tactician and the in the trenches leader type...I see it as it very own archtype that should be addressed as a Core Character Type
I would also like to throw warmage into the ring as well...or some type of mixed Fighting/Wizard type... the literature is full with it... Duskblades and Bladesingers are nice but that spell slinger the magic missile and the ax can be fun...and yes we all know its possible as a sor/ftr...wiz/ftr... but that little edge of the warmage made it a fun play...and a bit fun for a GM to figure out ways to deal with it
Witch/Warlock thats interesting and a bit different...sounds good to me
Ninja...despite a bit of prejudice against the hollywood class itself... They can't just be monk/rogue...no attack bonus there...they need to be a hybrid...decent attack...monk...unarmed strike...some surprise strike, disguise use...maybe some alchemy skills and gadgets...NO MAGIC...ninja are incredibly well trained master of misdirection, gadgeeting and martial arts... their art of invisibility is purely technique...NO MAGIC...thats what makes a ninja scary...its like magic
I of course don't hate prestige classes...I think they are great...When useful, when they make sense, and when they are fun for everyone
Hydro RPG Superstar 2010 Top 32 |
Yes, those classes sound neet. No, I don't want want them in the Pathfinder rpg either, at least not in the core rules.
I know every game world says magic users are uncommon, but let's face it they outnumber all other classes! It's the NONspellcasters that are rare!
Ugh.
Number of spellcasting methods that have been written in rulebooks =/= number of spellcasting methods which exist in a given game world.More importantly,
ratio of players who like magic to players who don't =/= ratio of spellcasters to non-spellcasters in the game world
And finally,
ratio of spellcasting methods to non-spellcasting methods =/= ratio of spellcasting heroes to non-spellcasting heroes, which =/= ratio of spellcasting persons to non-spellcasting persons.
The number of spellcasting classes does not indicate that there are more spellcasters. At MOST, it indicates that spellcasting is more varied and idiosyncratic than swordsmanship.
Kuma |
At MOST, it indicates that spellcasting is more varied and idiosyncratic than swordsmanship.
Which is crazy! Everybody knows all casters do the exact same things: Wear a skirt, wave their hands like they're having a fit, and mutter nonsense.
Frankly, I'm always amazed that they're willing to behave like that in public.
GeraintElberion |
Pathfinder already has a bunch of Prestige Classes, presumably these will have a conversion.
Of the top of my head:
The Desna one (name?)
Lion Blade (which, with different entry requirements would suit a ninja).
Living Monolith
Brightness Seeker
Harrower
Low Templar
Red Mantis Assassin
Shackles Pirate
Pathfinder Chronicler
Incidentally, six of these have no spellcasting requirement or element (althought the most obvious route for some may be through a casting class).
Ninjas
My personal view is that ninjas and assassins do not need spells. More generally the danger with the ninja is that you either pander to or disappoint the clad in black, giant sword, throwing stars, super sneaky, poison master, martial artist, supremely calm, total bodily self-control fans.
That ninja steps on too many classes' toes. Anyone building a ninja class has to identify what makes the ninja unique and build to that - if people want elements provided by other classes then they can dip into those classes.
Morgen |
Given that this game is built on a system that uses skills and feats to help customize your character, you already have the tools to help work towards a particular ideal for a lot of things.
I'm not in favor for the addition of more base classes, especially when they become obvious attempts at hybridizing two of the base classes together.
Quandary already went over the ways to add in those kinds of things your suggesting to the game, or rather how they already exist in the game.
Your class(s) should help represent what your character can do, but shouldn't be used as a rigid measuring stick for everything. Just because someone is a rogue or a fighter doesn't mean they can't lean towards doing something and want to call themselves something else.
(Personally, I'm also against anything 4th edition, but that's neither here nor there.)
DM_aka_Dudemeister |
Base classes I'd like to see:
1) Witch - A spellcaster capable of creative cursing (and I don't mean swearing) would be really fun to play (and super nifty to use as a villain - how else would you build Baba Yaga after all).
2) Warlock - I don't think much needs to be changed about this class, perhaps some flavour expansion.
3) Jester - I'm aware this is mostly a bard of a different flavour, but it was my favourite class from Dragon Era.
4) Marshall - A squad leader capable of inspiring his troops to greatness, it had a cool class ability and all the flavour you needed to play a natural leader.
5) Scout - Mobile warrior very cool, and very fun to play, definitely needs Pathfinderising.
6) Urban Ranger/Urban Druid - Great variants that needed some tweaks.
Be aware these are in no particular order.
KaeYoss |
Hydro wrote:At MOST, it indicates that spellcasting is more varied and idiosyncratic than swordsmanship.Which is crazy! Everybody knows all casters do the exact same things: Wear a skirt, wave their hands like they're having a fit, and mutter nonsense.
Frankly, I'm always amazed that they're willing to behave like that in public.
It's the whole Cosmic Power thing.
mdt |
Kuma wrote:Hydro wrote:At MOST, it indicates that spellcasting is more varied and idiosyncratic than swordsmanship.Which is crazy! Everybody knows all casters do the exact same things: Wear a skirt, wave their hands like they're having a fit, and mutter nonsense.
Frankly, I'm always amazed that they're willing to behave like that in public.
It's the whole Cosmic Power thing.
Cosmic Power thing, or the Power Cosmic?
How many 20th level heroes does it take to defeat Galactus? Hopefully, the world may never know...
Shoga |
For those with an interest in other classes/races/PRC and their respective sources being source book or even dragon magazine. I would suggest going to http://www.crystalkeep.com/d20 and downloading the full zip file. Its got a lot of races, classes and included variants from different sources. Also includes spells and other info.
Most of these are 3.5 but conversion shouldn't be too hard. Any ECL just reduce by 1 and if the class uses the rogue BAB progression, increase its HD by 1 type. Then adjust skills.
Shoga
Vendle |
I don't have a problem with adjusting a current base class to suit the particular vision of a player (light-armored fighter with +skill points? sure). I also recognize that not all DMs have the time or inclination to supervise these adjustments themselves. For that reason, and for the very cool new ideas Pathfinder presents that I may not have thought of, I am in favor of some new base classes (especially non-spellcasters).
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
I'd not like to see Core Class glut, but if we're going to have them...
Cavalier - should rock on horseback, be less capable than a fighter off it.
Gish - While I'll be updating my own gish, I'd not complain about an 'official' one. Same thing goes for a spell using rogue.
I'd really prefer 'How to modify x class' articles though.
Now for the big stickler 'Asian classes'
Samurai - just a 'how to modify the Cavalier' should do nicely. People are prone to forget that they were masters of sword and bow, and that 'dual weilders' were the exception.
Bushi - 'How to modify the Fighter.'
Monk - duh
Shugenka - The Mystic (See Necromancer Games 'Book of Artifacts') does this nicely.
Sohei - This likely would require a new class, kind of a Divine Gish, or maybe a 'how to modify the Paladin'
Wu Jen - 'How to modify the Sorcerer/Wizard'
Ninja - Ok, based on how many interpretations we have I'd like to see 'How to modify the rogue' plus the following 15 level prestige classes.
- Infiltrator Specializes in blending in, an information gatherer.
- Shinobi your 'magic using ninja' trope.
- Assassin
- Alchemist your 'gadget using ninja' trope.
Martial Arts. something feat based, so you can build a brawler who knows some Tae Kwon Do, but if you want someine who's skilled in 'aft-kick-fu' to paraphrase Carnifex, play a monk.
Gene 95 |
Paul Hedges wrote:What direction are you leaning toward with the cavalier?
- Fractional Str, Dex and Con (e.g. 16.73 Str, 12.87 Dex, 14.02 Con)
- Automatic weapon specialization in lance and longsword.
- Paladin is a subclass of cavalier.
- A code of honour that says they can never retreat. Ever.
;-)
*screams of terror*
NOT AGAIN!Jam412 |
Gish - While I'll be updating my own gish, I'd not complain about an 'official' one. Same thing goes for a spell using rogue.
I've always wondered, what is a gish?
Gene 95 |
Matthew Morris wrote:I've always wondered, what is a gish?
Gish - While I'll be updating my own gish, I'd not complain about an 'official' one. Same thing goes for a spell using rogue.
Originally they were a sect of Githyanki that specialized in both swordsmanship and magic. They were basically fighter/magic-users.
The term has since come to be used for pretty much any class that's capable of laying down the smack in melee combat and being able to throw effective spells as well (a good example is the Duskblade in Player's Handbook 2 - a full BAB class with access to spells that allow him to do things beyond most other melee-centric classes).
houstonderek |
Matthew Morris wrote:I've always wondered, what is a gish?
Gish - While I'll be updating my own gish, I'd not complain about an 'official' one. Same thing goes for a spell using rogue.
A githyanki fighter/magic user. It's "hip" shorthand for any melee/magic multiclass character these days.
It is also an album by Smashing Pumpkins.
concerro |
I think the ninja could be done, but I don't like the mystical ninja(Complete Adventurer). It should be someone that can fight unarmed, and also with certain exotic weapons. I would also give it at least 6 skill points. Something similar, but better than the Rokugan ninja would not be to bad.
As far as sneak attack, I might change the progression depending on the BAB, and the unarmed strike should scale also, but not as well a monk of course.
PS: Ninjas don't make noises. If you make noises you are not a real ninja :)
Jam412 |
Callous Jack wrote:I'd like to see the cavalier, paladin variants, a gish and maybe a marshal.Wouldn't a "cavalier" just be a fighter with a chain of horse-related feats? I'm hard-pressed to see how it merits a base class by itself.
Time will tell...
I have already done a first draft of the cavalier, and Bulmahn has several ideas already buzzing.
Callous Jack |
Callous Jack wrote:I'd like to see the cavalier, paladin variants, a gish and maybe a marshal.Wouldn't a "cavalier" just be a fighter with a chain of horse-related feats? I'm hard-pressed to see how it merits a base class by itself.
I would hope for more of a knight class which the fighter doesn't really represent as well.