Shadow13.com wrote:
Sorry, but it doesn't work that way. Magic weapons, armor, and shields must have an enhancement bonus of at least +1 (and max of +5) before adding additional abilities. So you could have a +1 longsword and then add up to +9 in additional abilities. The total of the enhancement bonus + the additional ability enchants cannot be greater than +10. This total determines the market price of the item. If you have a +1 Flaming Longsword, and want to add Frost, you can. However, the market value of the weapon is treated as +3, not +1. When adding abilities to a weapon/armor/shield, you only need to pay the difference in cost. In the above example, adding frost to your longsword would cost the difference between a +3 weapon and a +2 weapon, or (18,000 - 8,000 = 10,000). Otherwise, there would be nothing keeping you from making a +1 keen, flaming, frost, shock, ghost touch, undead bane, defending, throwing, ki focus longsword for 20k instead of the 200k it should cost.
How about "In combat a Knight Arcane utilizes his bonded weapon, one he forged as an apprentice and has grown in power with him, to sunder mystical defenses of foes." His arcane abilities are designed to strike and penetrate protective magics that limit a warrior's effectiveness, and his martial abilities bypass that bothersome spell resistance.
James Jacobs wrote:
That would be exactly what I am looking for. If you look at the original Duskblade class, it gets to learn 1 apell per level from a list that is far more limited than either ranger or paladin, and only gets up to 5th level spells. As is, the duskblade would be underpowered in comparison to the paladin or ranger in Pathfinder. You are probably correct, James, in that this would be a major disappointment to many players looking for a "gish-type" (BTW, I hate that phrase too.) Personally, I am looking for a base-class "Arcane Warrior" paladin equivalent. I completely understand that they couldn't be full casters and full fighters. But Paladins get Heavy armor, full BAB, and a host of other abilities at the expense of full casting and fighter bonus feats. Yes, there are many ways to go once you open up into prestige classes. Some of the prestige classes have extreme balance issues (abjurant champion, anyone?). And Bard isn't fighter/mage. It's Fighter/mage/rogue with some healing ability. You could even directly translate some of the Paladin Abilities into Arcane abilities. Detect Magic instead of Detect Evil, Arcane bond working like Divine bond, being able to imbue a bonded weapon. Channel touch spells instead of smite evil . . . Anyways, that's my two cents. I will say that this is not meant as an attack. For the most part I have been extremely pleased with Paizo and Pathfinder, particularly in the willingness to listen and respond to suggestions. Thank you.
Lisa Stevens wrote:
So obviously we won't be getting an early preview, because that would be Peking.
I always thought Fly-by attack was more a variation of Ride-by Attack than it was Spring Attack: Ride-By Attack (Combat)
So, on a charge, and only on a charge, you can continue past the creature you were charging, having used your one attack on the way. Simply substitute Fly for Ride on the skill prerequisite, and a feat called Aerial Combat to replace Mounted Combat, and you get Fly-by Attack. It is not a spring attack, because a spring attack allows you to change directions.
At one point my old gaming group put together dinner using recipes out of a Dragonlance supplement, "Leaves from the Last Inn," I think. Of course, the core of this group also put together the "Sunday Night Exotic Dinner Society," in which we would arrive around noon and begin cooking a theme dinner from scratch, all the while sampling multiple vintages and varietals. I am currently running a character who is a swashbuckling mage and chef. He has various magical cooking implements, and has modified several spells to augment the process of cooking while travelling: Animated Knives: automatically chop, dice, slice, etc.
He's modified various transdimensional spells, (like Tiny Hut, etc.) to provide pantry and cellar space . . . Needless to say, I would be interested in this project, and would hope to contribute
F. Wesley Schneider wrote:
http://en.wikipedia.org/wiki/Sluagh The way I've seen the Sluagh represented, it was as the creatures of Faerie too terrible for inclusion in the Unseelie Court. Or as the enforcers of Faerie.
Just a thought, and it's far from complete as yet, but what if you used the three xp progressions to simulate 1e/2e multi-classing? For example: Single class characters use fast xp progression. 2-class combo's use medium, and 3-class combos use slow. You would take the best BAB, average the hit dice, and perhaps select which class you take for your save progression. As a character with 2 classes, you would always be one level behind the single class character, and the character with 3 classes would always be 2 levels behind. This should keep BAB, HP, Saves, and number of feats generally in line. The advantages for casters would be faster spell progression and higher caster level. This of course, gives you more options, but in my opinion, probably wouldn't break the balance, since the number of actions performed in a round doesn't change. As I said before, this is just the beginnings of an idea, and has not been tested in any way. Any thoughts?
DM Blake - You asked earlier for examples of evil/good parties staying together. I would suggest the Gerald Tarrant/Damien Vryce trilogy by C.S. Friedman - Black Sun Rising, When True Night Falls, and Crown of Fire. Yes, it's only 3 books, not the "hundreds of hours" but it is a much better example than Caramon/Raistlin. I would tend to agree that while it might be possible for the two characters to work together for a limited time, eventually, either their alignment shifts, or they end up as foes.
Demiurge 1138 wrote:
If the bard's name was Johnny, I'm going to have to smack you. ~Rosen up your bow and play your fiddle hard . . .
Misery wrote:
Not all of Royo's work has been nudes. In fact, he has done numerous Fantasy book covers. Elizabeth Hayden's Rhapsody, a number of David Gemmel and Patricia Briggs' works have Royo covers . . .
DM_Blake wrote:
Or the Paladin could challenge the knight to a duel, depending on the customs/laws of the land. Trial by combat certainly fits the fantasy mold, no? I've always held that yes, Paladins are beholden to the Law, but remember that Laws are written by Men, and Men can be greedy, corrupt, petty, or just flat out wrong. There are some things, that no matter what the Law says, are Wrong. So I suppose, in a way, I've always felt that the "Good" axis of the alignment is the driving one. But breaking the law, or opposing Lawful authorities, has to be something you are literraly driven to do. -edit - posted before I saw mdt's post regarding challenges.
How about this: When a dragon sets up a lair, his/her presence acts as a trans-dimensional treasure magnet. Slowly, over time, treasure begins to appear in the lair, whether it's a coin rolling across the floor, a piece of fine art suddenly popping into existence into the lair, the contents of long forgotten tombs deciding to be where someone can appreciate them . . .The radius of this effect would extend over time, being directly proportional to both the time the dragon had used the lair, and the age of the dragon. Think of a dragon as a "Treasure Black Hole" with an expanding Event Horizon. This would be in addition to the usual tribute/extortion, piles of loot from dead adventurer's, gifts from adoring minions or those seeking favors.
Shisumo wrote:
Try the Deryni Chronicles by Katherine Kurtz. Also, the Darkover novels by Marion Zimmer Bradley. Andre Norton has some stuff also, but I can't think of any particular titles off the top of my head. All are definitely fantasy, although the background of Darkover is sci-fi in that it was a planet colonized from earth, by the time of the main stories, it is definitely fantasy/sword and sorcery.
I still don't see how it would be possible to juggle bow, arrow, and scroll, while moving, and still get a shot off in the same round. Here's how I see it, and correct me if I'm wrong: Fishing scroll out of backpack/scrollcase and unrolling it to read: 1 move action. Casting spell from scroll on arrow: 1 standard action. Drawing bow can be done with the movement, if you have a BAB +1. Moving - 1 move action. Firing: 1 standard action. By my count, that's 2 move actions and 2 standard actions. Even if the Imbue Arrow allows casting/firing as a standard action, I don't see how you can do all that in a single round without some sort of haste. Also, while we are on the subject, what is the logic behind casting from a scroll being the same casting time as casting a prepared spell? Wouldn't it take more time to read a spell aloud than just triggering the energies of a prepared spell? Isn't that why you prepare spells in the first place, so you don't have to dig through your spell book to look up sleep every time you need to use it? Of course, that's just my opinion, I could be wrong.
Casting a spell from a scroll is a standard action, so you could not cast the spell and attack in the same round. Unless you had the scroll already out and ready to read, I would require a move action to find the scroll, and a standard action to cast it. Otherwise it doesn't make sense for a scroll to take the same amount of time to cast as a prepared spell. A generous DM might allow Quick Draw to refer to readying the scroll for casting, and allow that as a free action. But it would still be a standard action to cast.
Devo the Sane wrote:
My thought is that getting essentially the free feat to enchant the bonded item is enough benefit without getting a 30% (or 50%) discount on the cost of enchanting the item.
Abraham spalding wrote: Yeah just wait until the half drow half red dragon lich wizard sees my paladin's holy drow bane elf bane human bane dragon bane sword... ;D Substitute undead bane for human bane. He's half drow, half dragon and all undead. No human. And add magebane. And Keen. And Vorpal Speed. My Holy Undead Dragon Elf Bane Greatsword of Keen Vorpal Speed. And I'll name it "Irving" or "Pony." Not sure yet which.
This is just me, and my particular taste, but I like the Gods "hiding in plain sight" so to speak. I am a huge fan of Greek Mythology, where the gods were everywhere, often in disguise. I loved the Fizban character in the Dragonlance saga; Neil Gaiman's "American Gods," and Zelazny's "Lords of Light" (and almost everything else he wrote), where the characters would run into gods all the time and not be aware of it . . .or ever so slowly figure it out for themselves. Just as an example, I had a slick-talking travelling salesman walk into the tavern at which my players were having a quiet drink. He walks up to them and says, "Pleased to meetcha, won't you guess my name?" So, my approach would be to guide your players through clues, visions, and recurring NPCs, one of which (probably the very first one) turns out to be Desna herself. Again, that's just me. Apple, anyone?
So, having re-read the "improved Pally, Beta Plus" version, it looks like there would not be any reason the levels wouldn't stack, once the pally acquired the "channel energy" ability. It would certainly make things easier from a book keeping standpoint if you didn't have to indicate which channel energy you were using, and keep track of different amounts of damage/healing for each.
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