
F. Wesley Schneider Contributor |

That's right! Our own Dr. Reynolds turns 29 today! However, Sean - the "K" is for "Koward" - is trying to dodge it by taking a nice relaxing day off away from the exuberance and forced merry-making of his coworkers! So here's your chance to drop Sean happy birthday wishes where he can't escape: on the internet! So work up your best SKR reminiscences (real or fictitious), proposed presents, SKR adventure plot hooks, and birthday haikus! He really loves all of that stuff. ^_^
HAPPY BIRTHDAY SEAN!

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That's right! Our own Dr. Reynolds turns 29 today! However, Sean - the "K" is for "Koward" - is trying to dodge it by taking a nice relaxing day off away from the exuberance and forced merry-making of his coworkers! So here's your chance to drop Sean happy birthday wishes where he can't escape: on the internet! So work up your best SKR reminiscences (real or fictitious), proposed presents, SKR adventure plot hooks, and birthday haikus! He really loves all of that stuff. ^_^
HAPPY BIRTHDAY SEAN!
Only 29?..
For some reason I always seen the Big RPG names as the same age as me...Mid 30's
Thanks for making me feel older..!!! :-p
oh.. And Happy Birthday Sean..... Just think.. 1 more year and you'll be 30!!!!

The Seal of Approval |

In honor of your birthday, may I present you with the official
Seal of Approval!
Arf! Arf! Arf!
Happy Birthday!

Stebehil |

Happy birthday, Sean!
29??? I do feel old as well, with 39 around the corner for me...
It seems to as if Sean has already 20 years of experience under his belt. Looking at pen&paper, I see that his first (co-)design credit dates back to 1997, a ghost sourcebook for Ravenloft. Thats 12 years ago - now do your math...
I still love the Core Belief articles from Dragon mag a few years back.
Stefan

Patrick Curtin |

DaveMage wrote:Kent. His mother also puts license plates in his underwear.Sean K Reynolds wrote:You'll rue the day, Wes!Who talks like that?
(Oh, and Happy Birthday!)
Just to make us poor middle agers feel even worse, Sean was FIVE when Real Genius came out.
...
...
I have to go cry for a while ....
Hapy Birthday you young whipper snapper!

Galdor the Great |
Hi Sean, how are ya?
Sorry to resurrect this old thread; I was looking for an ‘Ask Sean K Reynolds’ thread to pose some questions but I couldn’t find one (admittedly, my search-fu sucks, so, you know...).
Anyway, I was perusing your profile recently and came across a couple of interesting things that I was hoping you could elaborate upon.
For those not inclined to click the link above, here is the text of Sean’s profile:
About Sean K Reynolds
I've been playing D&D since 1979.
I worked at TSR as the "online guy."
I worked at Wizards of the Coast as an online content manager and a game designer.
I worked at Interplay on what would have been Baldur's Gate III, what would have been Fallout 3, what would have been an Exalted Console game, and what would have been a spinoff of the Baldur's Gate franchise. Oh, Interplay, such madness in you....
I wrote books for AD&D 2nd edition and D&D 3rd edition (including Forgotten Realms, Greyhawk, Birthright, and Ravenloft). Now I'm a designer and developer for Pathfinder.
I was once the third-most hated man on the internet.
I've played a lot of World of Warcraft, and there are things tabletop RPGs can learn from WOW, but you can push that too far.
I play RPGs to have fun. I design RPGs so people can have fun playing a roleplaying game. I don't care if a new rule isn't the "optional choice," or if it is "only for roleplayers," or "only for GMs." There are other playstyles than the one you use, and I have to design for all of them. If you don't think an option is worthwhile to your character, don't take it--that's why we have hundreds of options in the game, some of which will be better or worse for your idea of a character. I don't care about "optimal builds." I don't care about maximizing damage. I do care about having fun.
The game is not a competition between you and the other players. It is not a competition between you and the GM. The game is about getting together with people and having fun in a shared fantasy world.
My two questions are:
I've played a lot of World of Warcraft, and there are things tabletop RPGs can learn from WOW, but you can push that too far.
What are some of the thing that tabletop RPGs can learn from WOW and what would be pushing it too far? I have never played WOW and don’t know much about it so could you kindly provide examples from tabletop RPGs that do these things?
I design RPGs so people can have fun playing a roleplaying game.
Since you put an emphasis on role, I’m guessing you didn't want readers to accidently read roll. Is this kind of error something that happens frequently enough that it’s necessary to distinguish between the two types of games? Also, I’m not quite sure about the meaning of rollplaying game. Are you referring to a game that has no story and the game is entirely resolved through dice rolls? Like Monopoly or other board games?
Thanks for your time. Looking forward to hearing from you!!