pat512 |
"Ah - let me not mislead you! Not champagne at all! Cider of a sparkling and frothy vintage. So much better!"** spoiler omitted **
"Bah, cider! We want something stronger!"
The bear shakes its massive head again, "We should leave, before Bad Things happen." The satyrs just laugh at him.
The satyrs have begun to cluster around the women.
Outside, the innkeeper seems to have a calculating look, but does not complain further.
Catriana Windrunner |
Catriana answers : "Of course, some music for these fine friends !" and starts playing her harp in a fast-paced simple tune. Moving back to the entrance, Catriana calls the satyrs the the bear to follow her, in Elvish: "Come, my friends, let us go picnic outside in the forest, where satyrs and bears and elves belong !".
If Catriana feels they would follow her, she leads them outside.
If they would lead the way theirselves, she'll follow.
If they don't want to leave yet, Catriana will stay next to the entrance.
Catriana Windrunner |
Catriana answers : "Of course, some music for these fine friends !" and starts playing her harp in a fast-paced simple tune. Moving back to the entrance, Catriana calls the satyrs the the bear to follow her, in Elvish: "Come, my friends, let us go picnic outside in the forest, where satyrs and bears and elves belong !".
If Catriana feels they would follow her, she leads them outside.
If they would lead the way theirselves, she'll follow.
If they don't want to leave yet, Catriana will stay next to the entrance.
Diplomacy (1d20+13=17)
Insight (1d20+12=22)
Double-posted because my earlier post appeared before pat's post for some reason
pat512 |
Catriana answers : "Of course, some music for these fine friends !" and starts playing her harp in a fast-paced simple tune. Moving back to the entrance, Catriana calls the satyrs the the bear to follow her, in Elvish: "Come, my friends, let us go picnic outside in the forest, where satyrs and bears and elves belong !".
The satyrs each refill their mugs and have the bear take a cask. Three of the satyrs are also carrying lumpy sacks. But they do follow Catriana out the door.
The crowd hushes.
pat512 |
The river, flowing north to south, makes an oxbow bending west. Twenty or so houses are nestled in the crook of the river. The Golden Knight is in the center; the Reeve's house is off a hundred yards or so to the northeast (upriver). The fields are mostly to the east and (across the ford) west. There are woods to the north and south, with the shrine at the southern end of the village.
The mill is downriver, south of town (despite what I might have said earlier), about a 10-minute walk down the track through the woods, or more like 15-20 following the bend of the river.
Eglantine Prakseda |
"Friends of both worlds, let us not disagree on a matter of social convention. Open the sacks and let the innkeep see what you have taken - for how else is he to replenish his supplies? Unlike the mighty satyrs, who need not work for a living, our human friends must do so."
Eglantine tries to keep the mood amicable. Diplomacy 1d20+4=20
She curtseys to the huge bear. "You and I and all your company know well that appearances and reputation may be deceptive."
All too often she and her circus kin have been accused of stealing and this is a familiar scene to her. She hopes that the bear at least will see her sincerity.
Catriana Windrunner |
Hearing the commotion behind her, Catriana immediately stops and approaches Yomi, Bren and the satyrs. Catriana still plays her fingers on her harp. "Come friends, why should we argue about such a thing ? The inkeep should know what stocks to replenish, so all sides would benefit of viewing whatever is in those sacks". After mending the situation, Catriana leads the group south towards the mill and pool, while checking their reaction to the Forest God shrine, all the while playing music.
1d20+13=31
Diplomacy
Yomi |
pat512 |
"Hey, we don't take orders from you," one yells at Bren. Another, at Yomi's comment, drops his sack and points his spear, grinning wickedly. "Oh, will it now?" They ignore the women's attempts at diplomacy, and seemingly ignore the women entirely.
Please place yourselves on the map -- s1 was doing most of the talking, and the group was headed west. 't's are townsfolk. And your ranger is staring into a pond some distance away. There will not be a surprise round.
bmars3 |
pat512 |
Cyrus:
Eglantine:
Catriana:
Everyone, we use the initative block system. I'm trying something new in this game -- monsters always roll 10. So the blocks are:
BLOCK ONE:
Yomi
Satyrs
BLOCK TWO:
Cyrus
Bren
Redcoat (the bear)
BLOCK THREE:
Eglantine
Catriana
***
SO I am now calling Yomi's action. Then I will run the satyrs and call for Cyrus and Bren. Then I will run Redcoat. After the first round, blocks three and one effectively merge, so I will call for Eglantine, Catriana, and Yomi again. You have 24 hours from your call before I feel free to move for you.
Yomi, go. The fact that the satyrs are about to attack is obvious.
Yomi |
Seeing the inevitable attack, Yomi sighs as he knows that the violence will never end.
Split the Sky Attack vs. Fort 1d20+8=26, Damage 2d4+6=10
Yomi raises his scythe and attacks the nearest satyr.
If the attack hits, then the target is pushed 2 squares back and knocked prone.
pat512 |
Seeing the inevitable attack, Yomi sighs as he knows that the violence will never end.
Split the Sky Attack vs. Fort 1d20+8=26, Damage 2d4+6=10
Yomi raises his scythe and attacks the nearest satyr.
If the attack hits, then the target is pushed 2 squares back and knocked prone.
In this case, your target is obvious, but in the future please specify -- e.g., 's1'. Also, where do you want to move him? You can choose, as long as each of the 2 squares is further away from you.
pat512 |
I was hoping you'd give me grid coordinates . . .
Yomi slams the surprised satyr back through his allies, but they are able dodge the sliding victim. It stands up and, howling with rage, charges at Yomi and stabs the cleric with his spear -8hp, heedless of leaving an opening to Bren, and succeeds with his gamble.
I'll usually roll OAs for you, hope that's ok, even though I got a 1 for Bren!
The second satyr shouts at Bren, "You great fool -- that axe is too big for you!," before dancing past Bren, stabbing with his spear at both Bren and Yomi. Bren, in his anger, can not adequately defend himself and receives a nasty poke. -9hp
Smirking Taunt is a will attack used in place of a move that grants them CA (which grants them extra damage); Whirling Strike is an encounter power that let him attack, shift 3, and attack.
The third satyr simply runs at Bren with his spear, barely penetrating Bren's plate armor. -4hp
The fourth yells out, "Yeah, all that armor, see how much good it does!" and charges the fighter -- but his sarcasm is proven true.
The last satyr, yelling at Redcoat to attack, swings around to get a vantage on Yomi, not realizing Cyrus is one of his opponents. He punctures more than the priest's pride -7hp
Cyrus, roll your own OA on s5 if you like -- I didn't know if you wanted to break cover.
Block two is up: Cyrus and Bren go, then the bear
s1 spear charge vs Yomi (1d20+11=20, 1d6+3=8)
Bren OA on s1 (1d20+10=11, 1d12+5=16)
s4 taunt Bren, charge Bren, possibly with CA (1d20+8=10, 1d20+11=14, 1d6+3+1d6=14)
JZ's Bren |
Minor Action : Unstoppable
I gain 11 temporary hit points (2d6+3=11)
Standard Action : Crushing Blow
I mark S3.
Against S3 I roll 19 for attack (1d20+5=19)
Add +1 from magic weapon bonus gives a total of 20.
I roll 11 (unmodified) for damage (2d12+4=11)
Add +3 from using an axe with Crushing Blow, and +1 from magic weapon bonus gives a total of 15 damage.
I use a free action to activate my axe's fear power. S3 gets -2 to all defenses until he saves.
Spend Action Point for extra Standard Action
Standard Action : Cleave
Against S4 I roll 16 for attack (1d20+4=16)
Add +1 from magic weapon bonus, and +3 from action surge feat gives a total of 20.
I roll 7 for damage (1d12+4=7)
Add +1 from magic weapon bonus gives a total of 8.
Adjacent enemy S3 gets damage of 4.
I use a free action to activate my axe's fear power. S4 gets -2 to all defenses until he saves.
To summarize, I get 11 temporary hp. I'm at 52 hp.
If I hit both satyrs, S3 gets 19 damage and -2 to defenses.
S4 gets 8 damage and -2 to defenses.
pat512 |
Bren, I don't think your calculations are quite right (you still hit twice)
On the other hand, the fear power is daily, so you can only use it once. Still very impressive!
Cyrus
JZ's Bren |
Bren, I don't think your calculations are quite right (you still hit twice) ** spoiler omitted **
On the other hand, the fear power is daily, so you can only use it once. Still very impressive!
Oops ! I use fear on my second target then.
Also, does my axe contribute to the damage when using a power? I'm confused on this one.
pat512 |
pat512 wrote:Also, does my axe contribute to the damage when using a power? I'm confused on this one.Yes. It adds +1 to hit and +1 to damage (and the potential extra crit damage) to every power with the "Weapon" keyword -- which is, as far as I know, every Fighter attack power.
Catriana Windrunner |
Catriana sighs as the situation becomes total mayhem. As the satyrs attack, she understands the fey can swarm the party due to their numbers. "Fall Back ! Form a line !" she calls to her comerades, then moves to flank the closet satyr (s2).
shift to E17, then Blunder vs S2 Blunder vs. Will (1d20+6=13).
Blunder Damage (1d6+4=9)
If it hits, slide s2 to H15, giving Yomi a free CA with +4 to hit.
Majestic Word on Yomi (Surge+4 hp heal, slide him to F16). Also, slide Bren to G17 using Virtue of Cunning
Cyrus the Mentalist |
pat512 |
Shift to G14. I'll use my wand of accuracy wizard class encounter power (free action) for another +4 to my maze of mirrors encounter power focused on J16 (burst 1) to try and catch Redcoat and as many Satyrs as possible.
Make attack rolls against s3 and s4, as well.