About Yomi
Yomi
Unaligned Human Cleric of the Raven Queen 4
Str 16 (+3)
Dex 8 (-1)
Con 10
Int 12 (+1)
Wis 20 (+5)
Cha 11
Basics
AC 19 (12 Base + 7 Armor)
Fort 17 (12 Base + 1 Human + 3 Ability +1 enhancement)
Ref 15 ( 12 Base + 1 Human + 1 Ability+1 enhancement)
Will 21 (12 Base + 1 Human + 2 Cleric + 5 Ability +1 enhancement)
Init +6 (3 Base -1 Dex +4 Feat)
HP: 37 (12+10+15) (8/37)
Bloodied: 18
Healing surges: 7 per day (7/7)
Amount per surge: 9
Basic Melee attack: Terror +1 Scythe +8 (2d4+6, critical 1d8 per plus)
Move: 5 squares
Human Features
Cleric Class Features
Divine Fortune
Turn Undead
Healing Word
Powers
At-Will
Lance of Faith (Standard; +8 vs. Reflex; 1d8+5 Radiant Damage; +2 power bonus to attack to his or ally's next attack roll vs. target)
Priest’s Shield (Standard; +8 vs. AC; 2d4+6 damage; and you and one adjacent ally gain +1 power bonus to AC until end of your next turn)
Righteous Brand (Standard; +8 vs. AC; 2d4+6 damage; and one ally gains a power bonus to melee attack rolls against the target equal to your Strength modifier until the end of your next turn)
Encounter
Split the Sky (Standard; +8 vs. Fort; 2d4+6 thunder damage; and you push the target 2 squares and knock it prone)
Wrathful Thunder (Standard; +8 vs. AC; 2d4+6 damage; and the target is dazed until the end of your next turn)
Daily
Avenging Flame (Standard; +8 vs. AC; 4d4+6 damage and ongoing 5 fire damage [save ends])
Utility
Bless (Daily; Standard; Until the end of the encounter, all targets gain a +1 power bonus to attack rolls)
Feats
Action Surge
Improved Initiative
Raven Queen’s Blessing
Ritual Caster (Bonus) [Endure Elements; Gentle Repose]
Weapon Focus (heavy blade)
Skills with Training
Arcana +8
Diplomacy +7
Heal +12
Insight +12
Religion +8
Equipment
Level 5 Item
Exalted +1 Armor
Armor: Chain
Enhancement: AC
Power (Daily – Healing): Minor Action. Until the end of your turn, each character healed by one of your encounter powers or daily powers regains additional hit points equal; to 1d10+your Charisma modifier.
Level 4 Item
Terror +1 Silvered Scythe
Weapon: Axe, Hammer, Heavy Blade
Enhancement: Attack rolls and damage rolls
Critical: +1d8 per plus
Power (Daily – Fear): Free Action. Use this power when you hit with the weapon. The target takes -2 penalty to all defenses (save ends).
Level 3 Item
Symbol of Hope +1
Implement (Holy Symbol)
Enhancement: Attack rolls and damage rolls
Critical: +1d6 per plus
Power (Daily): Immediate Reaction. You can use this power when you or an ally within 5 squares of you is hit by an effect that a save can end. You or your ally gains a +5 power bonus to saving throws against that effect.
Level 1 Item (360 gp)
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
Standard Adventurer’s Kit (15 gp)
320 gp
Pre-Rolled Init