AT WILL
Sly Flourish: ranged or melee. +10 v AC. 1d4+6 (using dagger) +8 1d6+4 with sling
Riposte Strike: melee. +10 v AC. 1d4+4 and if target attacks before end next turn make further attack at +8 1d4+4 damage
Deft Strike: ranged or melee. +10 v AC. 1d4+4 (using dagger: +8 1d6+4 with sling
May move two squares before attack. (or shift one square after as a free action - see Ghostwalker style feat above)
ENCOUNTER
Impact Shot - used
Martial, Weapon
Standard Action Ranged weapon
Requirement: You must be wielding a crossbow, a light thrown weapon, or a sling.
Target: One creature
Attack: Dexterity vs. AC (1d20+10;2d4+4)
Hit: 2[W] + Dexterity modifier damage, and you push the target 1 square.
Bait and switch - used
Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. Will (1d20+10; 2d4+4)
Hit: 2[W] + Dexterity modifier damage. In addition, you switch places with the target and can then shift 3 squares.
Artful Dodger: You can shift a number of squares equal to your Charisma modifier.
DAILY
Blinding barrage: - used
Standard Action Close blast 3
Requirement: You must be wielding a crossbow, a light thrown weapon, or a sling.
Target: Each enemy in blast you can see
Attack: Dexterity vs. AC (1d20+10;2d4+4)
Hit: 2[W] + Dexterity modifier damage, and the target is blinded until the end of your next turn.
Miss: Half damage, and the target is not blinded.
Downward spiral
Martial, Rattling, Weapon
Standard Action Close burst 1
Requirement: You must be wielding a light blade.
Target: Each enemy in burst you can see
Attack: Dexterity vs. Reflex (1d20+10;1d4+4)
Hit: 1[W] + Dexterity modifier damage.
Effect: You knock the target prone.