At-Will
Cleave
You hit one enemy, then cleave into another.
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1d12 + 5, and an enemy adjacent
to you takes 4 damage.
Sure Strike
You trade power for precision.
Standard Action Melee weapon
Target: One creature
Attack: Strength + 2 vs. AC
Hit: 1d12 damage.
Reaping Strike
You punctuate your scything attacks with wicked jabs and small
cutting blows that slip through your enemy’s defenses.
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1d12 + 5
Miss: Half Strength modifier damage. If you’re wielding
a two-handed weapon, you deal damage equal to your
Strength modifier.
Encounter
Spinning Sweep
You spin beneath your enemy’s guard with a long, powerful cut,
and then sweep your leg through his an instant later to knock him
head over heels.
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1d12 +5 and you knock the
target prone.
Crushing Blow
You wind up and deliver a devastating blow with your weapon.
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Str mod (2d12+1,+4)
Weapon: If you’re wielding an axe, a hammer, or a
mace, you gain a +3 bonus to the damage roll.
Daily
Brute Strike
You shatter armor and bone with a ringing blow.
Reliable
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3d12 + 5
Dizzying Blow
You crack your foe upside the head.
Martial, Reliable, Weapon
Standard Action Melee weapon
Target: One Creature
Attack: Strength vs. AC
Hit: 3d12 + 5 and target is immobilized (save ends.)
Utility
Unstoppable
You let your adrenaline surge carry you through the battle.
Daily,Healing, Martial
Minor Action Personal
Effect: You gain temporary hit points equal to 2d6 + 3