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STEGASAURUS!!! Stegs have been my fave dino since I was 8 years old. Where's the love? Dammit. I'd also like to cast my vote for BOTH their given names AND Fantasy names. 'Cause a Spike Tail Thunder Lizard gives you a pretty good idea what's attacking.
I'd also like to see a construct BASE that I can add and take away from. I want this cause I'd like constructs similair to the iron constructs found in Tamora's Pierce's Squire & Lady Knight. Each was uniquely equipped with weapons though having a shared origin and vulnerability.

Steven Purcell |

One point to note here: with the monster book, there are some MM critters Paizo can't touch due to "product identity" from Wizards. The highest page count of these would be the slaad, then yuan ti, then gith races, beholder and gauth, umber hulk, illithid, displacer beast, carrion crawler, kuo-toa ... I think that's it. The point here being this has already slimmed down the MM list to begin with. If you also take out elves, dwarves and the other humanoid races, that already slims the MM load considerably, so maybe the cuts won't be as bad as some think. Also stick the animated objects with the animate objects spell and that should allow for considerable leeway.
If possible add more dragons and more dinosaurs to the book (true dragons might not be too problematic, since you cover the basics once and then have some detail on each but you don't need to completely reprint EVERYTHING for each type of dragon) (for the dinosaurs, add exemplars for sauropods, ankylosaurs, stegosaurs, and smaller carnosaurs (ceratosaurus, etc)-it's easier to build a creature to higher power levels from a weaker base than take a more powerful creature and depower it to get a weaker variant)-although I'd say leave megaraptor/utahraptor in there because it is allowed as an animal companion currently (I think) but IIRC, advanced versions of creatures are not normally available as animal companions-a revision to that rule might be useful.
Now if some creatures do have to be cut:
-Achaierai
-Ankheg
-Azer
-Belker
-Bodak
-Choker
-Chuul
-Digester
-Drider
-Ettercap
-Frost Worm
-Fungus
-Gibbering Mouther (how did this one get in in the first place-don't like the chaos beast either but the planar tie saves it in my view)
-Gray Render
-Hell Hound and Howler
-Magmin
-Purple Worm
-Remorhaz
-Roper
-Shadow Mastiff
-Spider Eater
-Thoqqua

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Bryan wrote:And I echo the call for the return of the rot grub.How about the ear seeker? The best counter to the cautious, listening scout...
KHAAAAAN!
Good call ... I had forgotten about them. You only bought a listening cone without the mesh cover once - I think it was a hidden rule that DMs were required to send them buggers after you if you forgot that!

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One point to note here: with the monster book, there are some MM critters Paizo can't touch due to "product identity" from Wizards. The highest page count of these would be the slaad, then yuan ti, then gith races, beholder and gauth, umber hulk, illithid, displacer beast, carrion crawler, kuo-toa ... I think that's it. The point here being this has already slimmed down the MM list to begin with. If you also take out elves, dwarves and the other humanoid races, that already slims the MM load considerably, so maybe the cuts won't be as bad as some think. Also stick the animated objects with the animate objects spell and that should allow for considerable leeway.
If possible add more dragons and more dinosaurs to the book (true dragons might not be too problematic, since you cover the basics once and then have some detail on each but you don't need to completely reprint EVERYTHING for each type of dragon) (for the dinosaurs, add exemplars for sauropods, ankylosaurs, stegosaurs, and smaller carnosaurs (ceratosaurus, etc)-it's easier to build a creature to higher power levels from a weaker base than take a more powerful creature and depower it to get a weaker variant)-although I'd say leave megaraptor/utahraptor in there because it is allowed as an animal companion currently (I think) but IIRC, advanced versions of creatures are not normally available as animal companions-a revision to that rule might be useful.
Now if some creatures do have to be cut:
-Achaierai
-Ankheg
-Azer
-Belker
-Bodak
-Choker
-Chuul
-Digester
-Drider
-Ettercap
-Frost Worm
-Fungus
-Gibbering Mouther (how did this one get in in the first place-don't like the chaos beast either but the planar tie saves it in my view)
-Gray Render
-Hell Hound and Howler
-Magmin
-Purple Worm
-Remorhaz
-Roper
-Shadow Mastiff
-Spider Eater
-Thoqqua
I would honestly would like that list than more dinosaurs. Dinosaurs break the medieval fantasy faster for me than guns do for others. YMMV.

JRM |
Hmm. That's a good point. It could have been embarrassing to run in with this without having an explanation for why they don't go nuts.
Now, if I ever run it, I can give the gnolls gas masks, anti-poison spells, or just say that the spores are heavier than air and sink so the mounted gnolls are above the range of effect. Or I could have gnoll-summoned fiends riding the beast (Dretch spearmen! Woo!,) and say they're immune to the effect.
Thanks for catching that!
And I know Achaierai are technically Lawful evil, but they aren't devils, so I don't see anything wrong with an individual one having a mercenary attitude and staying out of the chaos/law politics as long as it gets paid. (Or saying they're Neutral or Chaotic Evil in my world anyway.)
My first choice would be to slap the Half-Fiend template onto the gnolls, that would give them immunity to poison and a useful bunch of power-ups.
Half-Fiend Gnoll
Size/Type: Medium Outsider (Native Outsider, Gnoll)
Hit Dice: 2d8+4 (13 hp)
Initiative: +0
Speed: 30 ft. (6 squares) Fly 30 ft. (average)
Armor Class: 18 (+2 natural, +2 leather armor, +2 heavy steel shield, +2 Dex), touch 12, flat-footed 16
Base Attack/Grapple: +1/+3
Full Attack: Longspear +5 melee (1d8+6/×3, 10' reach) or composite shortbow [built for +4 strength] +3 ranged (1d6+4/×3); or two claws +5 melee (1d4+4) and bite +0 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks:Darkness 3/day, smite good (1/day +2 damage on one melee attack vs good foe).
Special Qualities: Darkvision 60 ft., immunity to poison, resist acid 10, resist cold 10, resist electricity 10, resist fire 10, DR 5/magic, spell resistance 12
Saves: Fort +5, Ref +2, Will +0
Abilities: Str 19, Dex 14, Con 15, Int 12, Wis 11, Cha 10
Skills: It has 45 skill points from its two Outsider Hit Dice, with better skill modifiers than a base Gnoll due to its higher abilities (Dex 14, Int 12 etc). I can't be bothered working out a sample.
Feats: Power Attack
Challenge Rating: 2
Alignment: Usually chaotic evil
Advancement: By character class
Level Adjustment: +5
These have potential, they can cover their approach (or retreat) with Darkness spells, fly down from their master's back (or up again) with their demi-diabolical bat-wings, attack from the Achaierai's back with their longspears or arrows and melee at reach with their longspears then switch to claw & fang in close combat. They fly a lot slower than the Hell-Bird can run, so there's an advantage to them riding it.
Though I like the image of gnolls in gas masks, although I'd have trouble resisting the temptation to make them embittered veterans of The Great War armed with bolt-action rifles and revolvers. :)
As for the Achaierai's alignment, I'd agree with you that there's nothing preventing an "Always Lawful Evil" monster like the Devil-Bird-Ball working with creatures of other alignments, although it would probably prefer those who are more reliable than CE. Why not just make the gnolls Neutral Evil, and include a Neutral Evil gnoll Druid? It's easier changing a monster's alignment when it's only "usually" Chaotic Evil.
As for Dretch spearmen (speardemons?). Sure why not, or you could just use a dretch's stats and change its alignment and appearance to become a minor Devil or Daemon the PC's aren't familiar with. Or, if it's a really big Achaierai you could use Bearded Devils wielding their glaives from the Hell-Bird's back, maybe with a Chain Devil commander.

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cappadocius wrote:Mammoths are needed - if you've got a Realm of Mammoth Lords, you need mammoth stats. Keep dinosaurs for our lost worlds.Can we get feathers on our deinonychuses, too?
SECONDED!
also, I agree that, what with the cutting of the IP monsters like flayers and displacers, this MM is already a bit lighter. I think that only a scant handfull of monsters should be cut from the game. Ythraks (dumb), Acherai (dumb), Frost worm (rhemmoraz is much cooler). the Tojanda would have to be replaced with another age-categoried set of elemental creatures, or xorns/arrowhawks/salamanders would have to be cut as well. not a terrible blow, mind you. Bodaks could be tossed out, but leave the mohrgs.
aside from that, I would like to see the inclusion of some of Pathfinders more friggin sweet and "mobile" creatures, like Boggards, Shining Children, Hounds of Tindalos, Goblin snakes and Giant Geckoes, and the Lamia-kin, Gugs, Reefclaws (my players "love" those things as monsters; lots of crazy abilities.)

nomadicc |

Not that my opinion is worth much to the Paizo dev's, I'll throw in my 2 cents.
The need for a wide sampling of critters is already noted. I would drop, if anything, the more specialized planar type creatures. Tojanida is already marked, but I'd throw in the other strange elementals along with it (arrowhawk, azer, formians, mephits, rast, xorn, etc) and save those for a planar specific follow-up, or just the PMM2.
Can probably pare down the demons/devils also, but I'm a fan of those. Definately bring back the daemons/yugoloths in all their gory glory!
Additions shouldn't be too specialized to the PF world... I'd think mostly the old school monsters that have dropped off over the years - Froghemoth(!), spriggan, faerie dragon, giant slug...
And I reiterate the need to compile fey under a single heading, with common traits!
Overall, any selection will be great and welcome! I'm looking forward to it... Get Wayne Reynolds to the illustrate the whole bloody thing!! \m/
An outside question, though, for Erik or James - will you send out a "beta" of the monsters for us to playtest/give feedback?

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Drakli wrote:Thank you. I was just about to say that myself. :-)Demandred69 wrote:Apatosaurus.
brontosaurus,
Or Camarasaurus, depending on what end you look at. ;)
James, I hope you would be proud that I added a "were-deinonychus ettin" to Red Hand of Doom as a one-off encounter. I love dinosaurs!

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Callous Jack wrote:Heathansson wrote:A guy who goes by "Callous Jack" should....oh, nevermind.huh?I'll go out on a limb and assume an Onanistic reference (callous as in calloused hands, the word "jack" etc. etc.)
:) :)
Cheers,
Colin
HA! made that joke already, but still funny.

JRM |
Oops, forgot to remove the Half-Fiend gnoll's shield after switching their battleaxes for longspears. I'll just remove it and give them chain shirts instead of leather to keep their AC and move the same. Oh, and there were errors in the Init and Grapple modifiers. Here's a corrected version:
Size/Type: Medium Outsider (Native Outsider, Gnoll)
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 30 ft. (6 squares) Fly 30 ft. (average)
Armor Class: 18 (+2 natural, +4 chain shirt, +2 Dex), touch 12, flat-footed 16
Base Attack/Grapple: +1/+5
Full Attack: Longspear +5 melee (1d8+6/×3, 10' reach) or composite shortbow [built for +4 strength] +3 ranged (1d6+4/×3); or two claws +5 melee (1d4+4) and bite +0 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Darkness 3/Day, smite good (1/day +2 damage on one melee attack vs good foe)
Special Qualities: Darkvision 60 ft., immunity to poison, resist acid 10, resist cold 10, resist electricity 10, resist fire 10, DR 5/magic, spell resistance 12.
Saves: Fort +5, Ref +2, Will +0
Abilities: Str 19, Dex 14, Con 15, Int 12, Wis 11, Cha 10
Skills: 45 skill points
Feats: Power Attack
Challenge Rating: 2
Alignment: Usually chaotic evil
Advancement: By character class
Level Adjustment: +5

The Wraith |

I truly hope to get rid of the Mimic... I mean, I know it's a classic moster, but let's get serious, what kind of ecology a creature that resembles a CHEST can have? Its mimic ability says that the Mimic can assume the general shape of a generic object like a chest, a large bed, a wide door frame... dungeon crawling aside (in a classic dungeon a mimic COULD have learned to take this shapes), in a natural cave or underground what kind of shape a mimic can take? We have no statistics of its natural form !!! I would keep them IF ONLY I could represent them in a more "creaturish" way than that of a large cauldron...

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I truly hope to get rid of the Mimic... I mean, I know it's a classic moster, but let's get serious, what kind of ecology a creature that resembles a CHEST can have? Its mimic ability says that the Mimic can assume the general shape of a generic object like a chest, a large bed, a wide door frame... dungeon crawling aside (in a classic dungeon a mimic COULD have learned to take this shapes), in a natural cave or underground what kind of shape a mimic can take? We have no statistics of its natural form !!! I would keep them IF ONLY I could represent them in a more "creaturish" way than that of a large cauldron...
I agree, the mimic should have a more generic template-feel to it, with adjustments for size categories. Defaulting to the chest is fine, like the default zombie is a human. But we need the other possibilities, just like with animated objects.

toyrobots |

I truly hope to get rid of the Mimic... I mean, I know it's a classic moster, but let's get serious, what kind of ecology a creature that resembles a CHEST can have? Its mimic ability says that the Mimic can assume the general shape of a generic object like a chest, a large bed, a wide door frame... dungeon crawling aside (in a classic dungeon a mimic COULD have learned to take this shapes), in a natural cave or underground what kind of shape a mimic can take? We have no statistics of its natural form !!! I would keep them IF ONLY I could represent them in a more "creaturish" way than that of a large cauldron...
Well, unless the whole species was somehow engineered by a sadistic wizard— which I think is the case. Although we could hang on to the mimic by simply allowing it to shape-shift into any inanimate object; tree trunks, rocks, stalactites, etc. That would make good predatory sense.
Now, in a given environment, generations of mimics may learn over time that it's prey-animal (adventurer) gets real stupid when it disguises itself as a treasure chest. I'd say the mimic's preferred camouflage should depend on it's environment, and it should have more options, but the standard mimic has a place in the game, however silly.
I'd say include it, but find something other than a chest for the illustration. Any sort of object that could function as a lure, perhaps in a non-classic dungeon...

nomadicc |

I truly hope to get rid of the Mimic... I mean, I know it's a classic moster, but let's get serious, what kind of ecology a creature that resembles a CHEST can have? Its mimic ability says that the Mimic can assume the general shape of a generic object like a chest, a large bed, a wide door frame... dungeon crawling aside (in a classic dungeon a mimic COULD have learned to take this shapes), in a natural cave or underground what kind of shape a mimic can take? We have no statistics of its natural form !!! I would keep them IF ONLY I could represent them in a more "creaturish" way than that of a large cauldron...
Well, the 3.5 stats for the mimic are irregardless of what actual form it takes, so I assume they are its "natural" form. There's no limitation on the different kind of shapes/forms it can take, just approx. 5 x 5 x 6 feet. That can be a chest, or a stalagmite, or a statue, or a pool of green slime. Whatver form should have no effect on its stats.
Advanced mimics can be large and huge, but how does that affect their mimic ability... It should certain expand in dimensions along with the creature. A chart would be helpful...

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13garth13 wrote:HA! made that joke already, but still funny.Callous Jack wrote:Heathansson wrote:A guy who goes by "Callous Jack" should....oh, nevermind.huh?I'll go out on a limb and assume an Onanistic reference (callous as in calloused hands, the word "jack" etc. etc.)
:) :)
Cheers,
Colin
Oh...I guess that makes sense...sort of...

toyrobots |

...irregardless...
I agree with your post but
[grammar prick] irregardless is not a word. Regardless it a word. Irrespective is a synonym of regardless. Irregardless would mean "without a lack of regard," therefore regarding.[/prick]
I'm sorry but the only thing that bothers me more is "Nuke-ular."
You're totally correct otherwise, thank you for the insight.

Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
And I reiterate the need to compile fey under a single heading, with common traits!
I think I'm going to have to vote against this suggestion. Except for creature type, fey don't have any common traits. And fey aren't usually encountered in mixed groups the way devils and demons are. Neither do they share a common word as part of their names, the way true dragons and true giants do.
Also, with the possible exception of animals and vermin, I'd like to see the monster book be as alphabetical as possible. I don't mind looking for a marilith demon under "Demon, Marilith" or a stone giant under "Giant, Stone," but I'm not too keen on the idea of looking for a satyr under "Fey: Satyr" (for example). 'Fey' isn't part of the name 'satyr,' so I shouldn't have to look under "Fey" to find one; satyrs should be listed as "satyr" and should appear in the appropriate part of the alphabet.

zag01 |

I don't know if anybody's mentioned this yet, but I'd like a template to convert monsters to 'minions' ala 4e.
It was one of the few good things to come out of 4e and I don't think it would be too complicated to do. Just a matter of adjusting Attacks, AC & Saves (giving them evasion & mettle, etc) and making their HP=1.
Also, in my group we were discussing a way to make 'tough' minions. Essentially minions that drop after 2 hits or 1 critical hit.

JRM |
Referring back to dinosaurs and other prehistoric beasts, my votes are for:
Please keep clear of having lots of different genera of similar dinosaurs whose stats only differ slightly, instead just have 'types' of dinosaurs with a stat-block for each size - e.g. Megalosaurus, Allosaurus & Ceratosaurus might as well all be "Large Carnosaur", with maybe a note that Allosaurus may grow large enough to have a couple more HD than Megalosaurus.
I'd prefer to us popular names for these types even if they may not be scientifically accurate, just for ease of recognition, plus having a descriptive name for those who think that using modern taxonomy strains suspension of disbelief* - e.g. the type Brontosaurus (Thunder Lizard) could cover stats for all sauropods and prosauropod, from Medium to Colossal. Everyone knows what a Brontosaurus looks like, even though we're supposed to call them Apatosaurus. Most of the descriptive names can easily follow the English meaning of their taxonomic names.
I'd include lesser sizes to represent small species of dinosaurs or the young of large ones.
Types could include:
Carnosaur (The Butcher?) - Allosaurus and other generic meat-eaters.
Tyrannosaur (Tyrant King) - Albertosaurus, Nanotyrannus, the big T itself).
Brontosaur (Thunder Lizard) as above.
Velociraptor (Terror Claw) - combines the most commonly recognized name (post Jurassic Park) and the rough meaning of 'Deinonychus'. From Tiny (Microraptor[/i]) to Large (Utahraptor).
Stegosaur (Spike Tail)
Ankylosaur (Shield Back?)
Ornithomimus (Ostrich Lizard?)
Triceratops (Horn Face) - for all your Ceratopsian needs.
Therizinosaurus (Scythe Claw) - should the same stats be used for both the (probably herbivorous) Therizinosaurus and the various weird carnivores with big hand-claws, like Megaraptor and Baryonyx?
Plus additional types for the various other non-dinosaur ancient reptiles (Plesiosaur, Ichthyosaur, Mosasaur, Pterodactyl etc)
In addition, I'd like some stats for fantasy versions of dinosaurs, like the 40-60' wingspan "Terror-dactyl" that is so fond of carrying off young ladies in dinosaur films, King Kong's swamp-dwelling killer Brontosaurus, and carnivorous quadrupedal dinosaurs like the man-eating triceratops-like Gryfs in Tarzan the Terrible or the friendly mother dinosaur in the Hammer film When Dinosaurs Ruled the Earth.

Davelozzi |

Just one small request concerning pictures: Would it be possible to have only one monster in each picture in a kinda neutral position without any relevant background?
Agreed. Individual portraits are definitely preferred, group shots get in the way of using the PDF to print out the picture and use as a visual aid. You know, a picture is worth 1,000 words, and all that.

Charles Evans 25 |
Apologies for the brief threadjack, but if Jason Bulmahn or James Jacobs are out there, how do monsters with 'the spell casting abilities of an 'x'-level cleric/sorcerer/wizard' work with regard to Beta?
As an example of what I'm in particular looking for clarification about, if I have a gorgeous lamia matriarch by the name of Xanesha, whom I've decided to make slightly more challening by giving her four levels of sorcerer in total, where does she stand with regard to bloodline (or even cleric domain) powers under Pathfinder RPG rules? As far as I understand 'Xanesha' should (unless radically revised in PFRPG) cast spells as a 10th level sorcerer, but does she have the bloodline abilities of a 4th level sorcerer, or a 10th level sorcerer? Since lamia matriarchs can cast divine spells as arcane spells, could I instead of giving her a bloodline give her a single divine domain instead?
This seemed the most appropriate thread to ask these questions, without actually starting a new thread to ask it....

Iziak |
As an example of what I'm in particular looking for clarification about, if I have a gorgeous lamia matriarch by the name of Xanesha, whom I've decided to make slightly more challening by giving her four levels of sorcerer in total, where does she stand with regard to bloodline (or even cleric domain) powers under Pathfinder RPG rules? As far as I understand 'Xanesha' should (unless radically revised in PFRPG) cast spells as a 10th level sorcerer, but does she have the bloodline abilities of a 4th level sorcerer, or a 10th level sorcerer? Since lamia matriarchs can cast divine spells as arcane spells, could I instead of giving her a bloodline give her a single divine domain instead?
Good question. Until there's an official answer, I'd probably say that full domain powers are granted, but no bloodline powers, since in 3.5 clerics got domain powers, but sorcerers had nothing like that. Also, many monsters can cast spells as a sorcerer, and those powers are innate to their species... a rakshasa, for example, is its own bloodline, since all rakshasa have sorcerous powers. They don't need a "draconic" bloodline or anything to gain them.
Of course, that's just what I'd say. I'm really not sure on this.

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Referring back to dinosaurs and other prehistoric beasts, my votes are for:
Please keep clear of having lots of different genera of similar dinosaurs whose stats only differ slightly, instead just have 'types' of dinosaurs with a stat-block for each size - e.g. Megalosaurus, Allosaurus & Ceratosaurus might as well all be "Large Carnosaur", with maybe a note that Allosaurus may grow large enough to have a couple more HD than Megalosaurus.
I'd prefer to us popular names for these types even if they may not be scientifically accurate, just for ease of recognition, plus having a descriptive name for those who think that using modern taxonomy strains suspension of disbelief* - e.g. the type Apatosaurus (Thunder Lizard) could cover stats for all sauropods and prosauropod, from Medium to Colossal. Everyone knows what a Brontosaurus looks like, even though we're supposed to call them Apatosaurus. Most of the descriptive names can easily follow the English meaning of their taxonomic names.
I'd include lesser sizes to represent small species of dinosaurs or the young of large ones.
Types could include:
Carnosaur (The Butcher?) - Allosaurus and other generic meat-eaters.
Tyrannosaur (Tyrant King) - Albertosaurus, Nanotyrannus, the big T itself).
Apatosaur (Thunder Lizard) as above.
Velociraptor (Terror Claw) - combines the most commonly recognized name (post Jurassic Park) and the rough meaning of 'Deinonychus'. From Tiny (Microraptor[/i]) to Large (Utahraptor).
Stegosaur (Spike Tail)
Ankylosaur (Shield Back?)
Ornithomimus (Ostrich Lizard?)
Triceratops (Horn Face) - for all your Ceratopsian needs.
Therizinosaurus (Scythe Claw) - should the same stats be used for both the (probably herbivorous) Therizinosaurus and the various weird carnivores with big hand-claws, like Megaraptor and Baryonyx?Plus additional types for the various...
Fixed it for you.

JRM |
JRM wrote:I'd prefer to us popular names for these types even if they may not be scientifically accurate, just for ease of recognition, plus having a descriptive name for those who think that using modern taxonomy strains suspension of disbelief* - e.g. the type Brontosaurus (Thunder Lizard) could cover stats for all sauropods and prosauropod, from Medium to Colossal. Everyone knows what a Brontosaurus looks like, even though we're supposed to call them Apatosaurus. Most of the descriptive names can easily follow the English meaning of their taxonomic names.Fixed if for you.
Fixed it back for you. :P
I think using popular but inaccurate names is a valid approach for Dinosaurs in a Monster Manual. If I wanted to insist upon taxonomic accuracy, I'd rather use family/sub-order/order names instead. (E.g. Sauropod instead of Apatosaur).

Arakhor |

Stuff about racial caster levels
I'd go with simply giving them the spell ability of those classes and saving the class features for the levels they actually have, thus your lamia would be a 10th-level caster (5th-level spells and all), but only get 2nd-level domain spells etc.

nomadicc |

nomadicc wrote:...irregardless...I agree with your post but
[grammar prick] irregardless is not a word. Regardless it a word. Irrespective is a synonym of regardless. Irregardless would mean "without a lack of regard," therefore regarding.[/prick]
I'm sorry but the only thing that bothers me more is "Nuke-ular."
You're totally correct otherwise, thank you for the insight.
That's funny - I know irregardless isn't a word, but I always use it to annoy grammophiles! :p

nomadicc |

I think I'm going to have to vote against this suggestion...
I see where you're coming from, but IMO, the only thing keeping satyrs, gripplis and nymphs separate is the fluff. I think they could benefit from a common background and type traits, along with a delineation of "seelie" (good) and "unseelie" (evil) courts.
If I had any input, I'd get rid of the fey type and make them native outsiders, with ties to the fae courts in Ysgard...

Thraxus |

Epic Meepo wrote:Fey are mechanically quite different from all other creature types: d6 HD, poor BAB, lots of skills. No other creature type is both fragile and skillful, so you'd lose something if fey got changed to another creature type.I'm not sure about the fey but I think giant could be fairly easily rolled into subtypes.
Humanoid (giant)
Ogre
Hill, Fire, Stone, Cloud, etc, GiantsMonstrous Humanoid (giant)
Troll
EttinYou would likely have to modify spells like charm person, if you want to maintain backwards compatibility with existing spell effects.
That was my thought until I remembered how a ranger's favored enemy works. Favored enemy - humanoid (giant) vs. favored enemy monstrous humanoids.

Thraxus |

Well, the 3.5 stats for the mimic are irregardless of what actual form it takes, so I assume they are its "natural" form. There's no limitation on the different kind of shapes/forms it can take, just approx. 5 x 5 x 6 feet. That can be a chest, or a stalagmite, or a statue, or a pool of green slime. Whatver form should have no effect on its stats.
Advanced mimics can be large and huge, but how does that affect their mimic ability... It should certain expand in dimensions along with the creature. A chart would be helpful...
I have a fond place for mimics. I used an advanced mimic in the shape of a statue to suprise my players in the past. The fact that they are intelligent and can speak common allows for some interesting encounters.

Charles Evans 25 |
Here's a thought for discussion:
In the interest of saving pages, would it be possible to cut the dragons down to just the firebreathing ones (firebreathing dragons are the ones most often depicted in mainstream 'western' culture after all), which would probably be just the red and gold?
The remaining eight could make it into a subsequent volume.

Charles Evans 25 |
Another option, which was discussed in a recent Pathfinder chat, was 'losing age categories of dragon', or at least only producing the figures for each dragon for one age category in the initial bestiary, and to save the full range of dragon stat-blocks & age category figures for a subsequent volume.