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Sovereign Court

Male variable 12th lvl Dm/5th level fanboy/3rd Lvl Pedant

OK heres the basics on the main buildings of Sandpoint and in most cases the people associated with them...Only Inikai and Kalie would know most of this IC..so try not to Metagame people

1. Sandpoint Cathedral
Easily the largest building in Sandpoint, this impressive cathedral
is also the town’s newest structure. Built over the foundations of
the previous chapel, Sandpoint Cathedral is not dedicated to the
worship of a single deity. Rather, it gathers under its eaves the six
most commonly worshiped deities in the region, providing chapels
for all of these deities in a communal forum. In a way, Sandpoint
Cathedral is six different churches under one impressive roof

3. The White Deer
A pair of wooden life-sized deer, carved with painstaking care from
white birch, stand astride the entrance to this sizable tavern and
inn. The White Deer commands an impressive view of the Varisian
Gulf to the north. The building is new, recently rebuilt after the
previous inn at this location burnt to the ground five years ago
in the same fi re that destroyed the Sandpoint Chapel. The new
building is a grand aff air, three stories tall with a stone first fl oor
and wooden upper floors with a dozen large rooms that can accommodate
two to three guests each.

8. Sage
The sole occupant of this ancient building is a cantankerous old
man named Brodert Quink (NG male human expert 7), a balding
expert on Varisian history and engineering. Brodert claims
to have spent two decades of his youth studying with dwarven
engineers at Janderhoff and three decades as a cataloger at the
Great Library of Magnimar, and is continually baffled and enraged
that his learning and obvious intelligence haven’t afforded him
more prestige. Brodert has been studying ancient Thassilonian
ruins for the past several years and has recently become obsessed
with the Old Light. No one believes his theories that the tower
was once a war machine capable of spewing fi re to a range of
more than a mile.

10. Sandpoint Garrison
This stone fortress serves double duty as Sandpoint’s militia barracks
and its jail. The jail itself is located in an underground wing,
while the above-ground portion houses the town’s guard. Sandpoint’s
town guard consists of a dozen full-time watchmen (human
warrior 2); about twice this many servants and other experts
(smiths, cooks, bookkeepers, couriers, and the like) dwell here
as well. Guards patrol the city alone; there’s generally not much
trouble beyond the odd drunk for them to handle, so usually only
three or four are on duty at any one time.
45Sandpoint also maintains a militia of 62 able-bodied men and
women (human warrior 1) who are expected to attend training and
exercise here at least once a week. This militia can be brought to
service in 1d3 hours.
The garrison is currently under the watchful eye of Sheriff Belor
Hemlock (CG male human fi ghter 4), a native Shoanti who inherited
the post of sheriff when the previous holder, Casp Avertin, was
murdered by Chopper. Belor saw the town through that last terrible
night and is generally held to be the man who stopped
Chopper’s rampage. In the emergencyelection that followed a week later,
the people of Sandpoint officialized his role, and Belor became the
first Shoanti sheriff of Sandpoint.Honored and eager to live up to
Casp’s legacy, Belor changed his last name to its Chelish translation, from
Viskalai to Hemlock, a choice that has endeared him to Sandpoint’s mostly
Chelish populace but hasn’t sat well with his brother Garridan

26011. Sandpoint Town Hall
The majority of the ground fl oor of this two-story building consists
of a meeting hall large enough to seat most of Sandpoint’s
adults, although town meetings have rarely been even half so well
attended. The upper floor contains offices and storerooms, while
a vault in the basement below has been functioning as the town
bank for decades. Plans to build a proper bank have been stalled
for various reasons since the town was founded. Sandpoint’s mayor,
Kendra Deverin can often be found in this building, tending to the town’s needs.600

260600
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20. Sandpoint Glassworks
One of the oldest industries in Sandpoint, the Glassworks has been
owned by the Kaijitsu family from the town’s inception. The glassworking
trade has been in the family for generations, and many of
their techniques—perfected in distant Minkai—result in dazzling
and impressive works that fetch top price among the nobles of Magnimar,
Korvosa, and beyond

23. Sandpoint Theater
Brand-new cathedrals and ancient ruins aren’t the only incongruities
Sandpoint boasts. This massive playhouse, fi nanced entirely
by its larger-than-life owner, Cyrdak Drokkus (CN male human
bard 6), features one of the most impressive theaters on this side
of Varisia—it certainly competes with the playhouses of Magnimar,
a fact that Cyrdak takes great pride in, since he was forced to fl ee
that city for mysterious reasons he’s eager to hint at but reticent
to expound upon (although they certainly involve another local of
note—Jasper Korvaski). The Sandpoint Theater often showcases
local talent, but it’s the three weekend shows that locals generally
look forward to. Cyrdak uses his contacts in Magnimar to great
extent, ensuring that the most exciting new productions in the big
city are available here as well. Although Cyrdak enjoys fl irting with
all of Sandpoint’s young women, his romantic relationship with
Jasper (area 40) is one of the town’s worst-kept secrets.

19. House of Blue Stones
This long stone building is primarily a single large chamber, the
fl oor decorated with polished blue stones set within winding
pathways of reed mats. This structure was built 10 years after
Sandpoint was founded by a wandering monk named Enderaki
Sorn—today, the monastery is tended by Enderaki’s daughter,
Sabyl (LN female human monk 4), her father having passed away
seven years ago. A worshiper of Irori, the god of self-perfection
and knowledge, Sabyl maintains a large collection of old books
and scrolls in the basement chambers below. She opens both
the meditation fl oor and her library to fellow worshipers, but
others must convince her of their good intentions before she’ll let them in.
Use of Sabyl’s library grants a +4 bonus on Knowledge (history) and
Knowledge (theplanes) checks.

27. Turandarok Academy
As families thronged to Sandpoint, the town founders quickly
came to realize that they needed somewhere to handle the education
of children, a place to house unfortunate orphans, and somewhere
to busy older children to keep them from becoming delinquents.
The answer was the Turandarok Academy. Part school,
part orphanage, retired adventurer Ilsoari Gandethus
volunteered to be the academy’s headmaster if he could have the
basement of the two-story building to himself.

33. The Hagfi sh
One of Sandpoint’s most popular taverns, especially among fi shermen
and gamblers, the Hagfish is also Sandpoint’s best bet for a
good old-fashioned seafood meal.
Owned by a gregarious one-legged man named Jargie Quinn
, the Hagfish gets its namefrom the large glass aquarium
that sits behind the bar, the homeof a repellent hagf sh that Jargie aff ectionately
calls Norah (despite the fact thathe’s had “Norah” replaced dozens of times
hagfish don’t live all that long in Quinn’s aquarium). Hanging from a nail
next to Norah’s tank is a leather pouch bulging with coins: prize
money for anyone who can drink down a single tankard of “water”
scooped from Norah’s tank. It’s a single silver coin to try, but the
trick is that, since she’s a hagfish, the water in Norah’s tank is thick
and horrifi cally slimy and foul-tasting. Few can stomach the stuff ,
but those who do get to keep however many coins have accumulated
in the pouch, and then get to carve their names in the ceiling
beam above the bar. To date, there are only 28 names carved there,
and the Hagfi sh has been in business for nearly 10 years.
But there’s certainly more to this tavern than Norah. Jargie’s
game tables are always well-attended, with games ranging from
cards to checkers to dice to darts. Tall tales are a favorite pastime
here, with one popular game called “yarning” involving seeing
how long a local can string along an impromptu fable without
contradicting himself. The most popular subject of these tales
is traditionally Old Murdermaw, the legendary giant red snapper
who might or might not dwell in the depths of the Varisian Gulf.
Jargie himself is quite an accomplished yarner, with the everchanging
story of how he lost his leg being his favorite starting
point for his tales.

37. The Rusty Dragon
This large structure is Sandpoint’s oldest inn, notable for the impressive
(and quite rusty) iron dragon that looms on the building’s roof,
doubling as a lightning rod and decoration. Owned and operated
for the past six years by the lovely and popular Ameiko Kaijitsu
the Rusty Dragon is not only one of the town’s most popular eateries
(made so, in largepart, by the spicy and exotic food served here), but also a great
place to meet visitors from out of town, since most newcomers
to Sandpoint come upon this inn first, the north Lost Coast Road
being less traveled. It certainly doesn’t hurt that Ameiko’s exotic
beauty is more than matched by her skill at music, and few are the
evenings that pass without at least two or three songs by the talented
woman. Some bad blood exists between Ameiko and Cyrdak,
and one never seems to miss a chance to badmouth the other, but
no one in town really understands the reason behind their rivalry.
Of greater concern to Ameiko is the long-running feud with her
family—leaving town to become an adventurer scandalized her
family enough, but when she returned, rich and successful (and
with a seemingly endless supply of eccentric hairstyles), with a
desire to purchase and renovate Sandpoint’s oldest tavern, her
family offi cially took to shunning her. Ameiko claims not to care,
but becomes evasive when anyone asks her why she returned to
Sandpoint when she was obviously doing well as an adventurer.
Some believe she has a secret lover in town, while others theorize
that something happened on her last adventure that took the bravery
out of her. In any event, the Rusty Dragon is probably the most
adventurer-friendly establishment in town, with its ubiquitous
“Help Wanted” board near the bar and Ameiko’s “discount rooms
for anyone who tells an exciting adventure story” policy.

40. Sandpoint Mercantile League
This large building serves many purposes. One can book passage
on a ship bound for other ports, arrange for caravans or
carriages for overland travel, or send messages to folk in town
or as far away as Korvosa or even Riddleport. Inquiries into land
ownership, building construction, and founding new businesses,
both in Sandpoint proper and in the surrounding hinterlands,
must begin their processes of offi cial foundation here. Although
ownership of the league remains split evenly between Sandpoint’s
four noble families, few of them take part anymore in the actual
day-to-day business, leaving such matters in the capable hands of
Sir Jasper Korvaski . In hisyounger years, Jasper was a paladin of Abadar,
and although he’slong since given up the more dangerous lifestyle of a crusader, he
remains loyal and devout. Despite his best eff orts, his romance
with Cyrdak Drokkus (area 23) has become one of Sandpoint’s
worst-kept secrets. The Scarnettis, easilySandpoint’s most conservative family
find the rumors of this relationshipscandalous and offensive, but it’s
unclear if they’re more off ended by the relationship itself or the
fact that the majority of Sandpoint is so accepting of it. In any event,
the Scarnettis have been doing their best to make things diff cult for Jasper
in an attempt to not-so-subtly convince him to move back to Magnimar, but the
support of the other three families has, so far, kept the Scarnettis from becoming
too obnoxious.

43. The Pixie’s Kitten(Best Little Whorehouse in Varisia)

Many of Sandpoint’s crasser locals havea much more colorful name for this establishment, but Kaye Tesarani runs the town brothel with class and distinguished grace. She pays her girls and boys quite well, and the three Shoanti bouncers she employs are more than enough to handle troublemakers.
Although prostitution isn’t illegal in Sandpoint, the Scarnettis have long lobbiedfor it being outlawed, viewing the Kitten as a place where vice and criminal activitycan take root.Madame Kay is in an acknowledged relationship with the Sherrif


Thanks. I tried to skip over anything that related to game information but inevitably I saw things that I wish I had missed.

Sovereign Court

Male variable 12th lvl Dm/5th level fanboy/3rd Lvl Pedant

well there were a few things it was too much trouble to edit out..but most of the info is general knowledge..btw as a resident Inikai is officially one of the town Militia so he would know the information relating to them anyway


Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Wellard wrote:
OK heres the basics on the main buildings of Sandpoint and in most cases the people associated with them...Only Inikai and Kalie would know most of this IC..so try not to Metagame people

No problem, playing dumb is what I do best.


Thanks for the Sandpoint info, Wellard!


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Oh, I was so busy trying to be funny I forgot to say thanks. Thanks, Wellard. Did you type that whole thing? It would have taken me hours.

Also, thanks everyone, I'm feeling pretty much at home. So far this has a very old-timey feel to it. Party stalks dungeon, kills monsters. Checking for traps and listening at doors. All we need to do now is sleep in the dungeon so Romon can go through everyone's stuff when he's on watch. Strike that last sentence. Tooo old timey.

C'mon. Who else's first games were back-stab fests?


M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3

I was wondering if you had typed the whole thing too at first. But then I think i noticed you said something about editing stuff out? So hopefully you were able to copy & paste it all. Either way, gracias : )

Liberty's Edge

Well I can honestly say that my first games were not the 'back stabbers' you are referring too. In fact i'm sorry yours was.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Azoun The Sage wrote:
Well I can honestly say that my first games were not the 'back stabbers' you are referring too. In fact i'm sorry yours was.

No, they were huge fun really. We had no idea what we were doing. Everybody was just out to amass a fortune for their character, by whatever means. Nobody was mean about it IRL, and if a character got too bad the party either conspired against him or had a tribunal. In a way it was kind of like D&D Survivor. Eventually one of the guys ran this LG half-orc fighter who was able to bash us all into the path of goodness and light.

Liberty's Edge

therealthom wrote:
Azoun The Sage wrote:
Well I can honestly say that my first games were not the 'back stabbers' you are referring too. In fact i'm sorry yours was.
No, they were huge fun really. We had no idea what we were doing. Everybody was just out to amass a fortune for their character, by whatever means. Nobody was mean about it IRL, and if a character got too bad the party either conspired against him or had a tribunal. In a way it was kind of like D&D Survivor. Eventually one of the guys ran this LG half-orc fighter who was able to bash us all into the path of goodness and light.

Now the converter is the good roleplaying I enjoy. I ran a game with my dad as one of the players. He had a Half-Elf Ranger/Cleric and my friend had a Half Drow Fighter Psionicst. The drow had no faith...worked into his back story...but it was interesting the roleplaying aspect when the Cleric started teaching him the ways of faith. It was fun to watch.


therealthom wrote:

Oh, I was so busy trying to be funny I forgot to say thanks. Thanks, Wellard. Did you type that whole thing? It would have taken me hours.

Also, thanks everyone, I'm feeling pretty much at home. So far this has a very old-timey feel to it. Party stalks dungeon, kills monsters. Checking for traps and listening at doors. All we need to do now is sleep in the dungeon so Romon can go through everyone's stuff when he's on watch. Strike that last sentence. Tooo old timey.

C'mon. Who else's first games were back-stab fests?

We did not even know enough to back-stab at first. Later some of us (me) would hang back during combat and let the others take all the damage. After the monsters were killed my necromancer would be at nearly full HP and spell. At that point he would "negotiate" a better division of the spoils.

The last real face-to-face campaign I played in was a back-stab fest of sorts. The party was powerful enough to take on most foes so the DM would give us very desirable treasure and let us conspire against eachother over it. So much fun.

On another note...

I will be changing jobs in one week so I will probably only be able to post in the evenings from then on.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Bill Lumberg wrote:
After the monsters were killed my necromancer would be at nearly full HP and spell. At that point he would "negotiate" a better division of the spoils.

Yeah, splitting the loot was always an interesting time in those first few months.

Bill Lumberg wrote:

On another note...

I will be changing jobs in one week so I will probably only be able to post in the evenings from then on.

A good change I hope?

Dark Archive

Some dude
therealthom wrote:
Yeah, splitting the loot was always an interesting time in those first few months.

We did have one game where two of the players played elven brothers, one of whom was a mage/thief and the other of whom was a cleric/mage or something. One or the other would always vanish (invisibility or massive Hide percentage) during a fight, and goshdarned, wouldn't ya know it, none of the monsters ever seemed to have any cool treasure by the time the rest of the party got there. Sometimes all they had was copper!

Cheap monsters!


therealthom wrote:
Bill Lumberg wrote:

On another note...

I will be changing jobs in one week so I will probably only be able to post in the evenings from then on.

A good change I hope?

Yes. More money, less work.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Set wrote:


We did have one game where two of the players played elven brothers, one of whom was a mage/thief and the other of whom was a cleric/mage or something. One or the other would always vanish (invisibility or massive Hide percentage) during a fight, and goshdarned, wouldn't ya know it, none of the monsters ever seemed to have any cool treasure by the time the rest of the party got there. Sometimes all they had was copper!

Cheap monsters!

Brothers. That's good. We could never trust anyone else. Our party was a mass of shifting allegiances. It's a wonder we survived at all.

Bill Lumberg wrote:
Yes. More money, less work.

Nice. That's a hard combo to find.


If we make it out of the tunnels I want to make sure that Inikai lets Marak know about the sage in town that studies Thassilonian ruins. I posted this here so that if I forget one of you can remind me if I forget.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Wellard, depending on work, I may not be able to post today. Please DMPC Romon. as needed.


M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3
Bill Lumberg wrote:
therealthom wrote:
Bill Lumberg wrote:

On another note...

I will be changing jobs in one week so I will probably only be able to post in the evenings from then on.

A good change I hope?
Yes. More money, less work.

Sweet. One of my favourite kind of jobs. Congrats


Khaladon wrote:
Bill Lumberg wrote:
therealthom wrote:
Bill Lumberg wrote:

On another note...

I will be changing jobs in one week so I will probably only be able to post in the evenings from then on.

A good change I hope?
Yes. More money, less work.
Sweet. One of my favourite kind of jobs. Congrats

Thanks.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Paellat Silvertongue wrote:
OOC:NICE! That's an excellent write-up Jon, you an author in disguise?

Thanks. Not an author. When I have time I like to try to stretch my posts. It's one nice thing about PbP, adds to the game without bogging things down.

There are some seriously good writers on the boards here. People who can make up amazing little details and describe them beautifully. Or just present an unusual viewpoint. Like Gulgiak's wives. Doubt I would have thought up using them that way. My characters are usually the stereotypical guy on his own. He's usually got family, but its somewhere else.

I liked your idea of them being his followers. Funny, and very creative. First wife as cohort. There's a wealth of material there.

Shadow Lodge

Male. Mostly. Elf Wizard3/Master Enchanter7

(Wrong Thread, thom)


M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3

oops, sorry guys, thought my last post was in This thread..: P


Cookie Jar Pilferer 9 ; Dimensional Explorer 4
xdahnx wrote:
(Wrong Thread, thom)

Right you are. Sorry, everyone.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Sorry, guys, I was sick Friday. Had house guests this weekend. I'll be catching up on work Monday. I probably won't post til Monday night.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

So many spoilers. So little willpower.

Must .... not .... look....


He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4

Wellard, just for the record -- I was going to protest Romon's 4 initiative, then figured I better double check his bonus. (it's +3 not +6 as I had previously written in the profile. Ahh the viscitudes of cut and paste character charting.) On the plus side I did notice that I had his shortbow doing 1d4 damage and fixed that to 1d6 so it was a wash.

Wellard, by the way, G-wedge is offering to run Ravenloft in the wake of our TPK. See Patrick's gamethread if you're interested.

Sovereign Court

Male variable 12th lvl Dm/5th level fanboy/3rd Lvl Pedant

Yeh I saw that but I own the book so that excludes me.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Wellard wrote:
Yeh I saw that but I own the book so that excludes me.

Given that sentiment, I should probably say that I've read RotRL. Don't remember details. I personally don't anticipate a meta-gaming problem, but if you're uncomfortable with it, I will bow out of this game. I should have mentioned that up front. Apologies.

WELLARD ONLY:

Spoiler:
I did metagame slightly when I set the character up. I knew we'd be coming back to Magnimar, so it might be fun to have a character who had history there. I remember the shape of the campaign, but not many details. I know we've got a haunted house ahead, and a goblin showdown. Then its off to Magnimar, then up to an ogre-infested dam, giants in the desert, and complete chaos in a foe infested city up in the mountains.

Sovereign Court

Male variable 12th lvl Dm/5th level fanboy/3rd Lvl Pedant

Thats no problem Thom...you probably wont remember the details but I'm running Ravenloft for my gaming group so I cant really avoid knowing everything


Female Human (Chelish) Sorcerer 3
DM Wellard wrote:

hmm.seems like Kallie should have paid more attention to her studies

Those songbirds outside the window were really interesting during class.

Ravens would have been better though.


M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3

LOL I couldn't help but chuckle as I pictured Kalie's expression and reluctance as she applied the Harpy Musk :D yuck! haha


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Azoun, no harshness meant in my last IC post. Romon's just been taught that you always check the door yourself, unless you really know and trust the other guy. This is still a bit of a lark for Romon; he hasn't bought into the team yet. If you're trashed by a trap, however, you may expect Romon to suffer a guilt trip.


therealthom wrote:
Azoun, no harshness meant in my last IC post. Romon's just been taught that you always check the door yourself, unless you really know and trust the other guy. This is still a bit of a lark for Romon; he hasn't bought into the team yet. If you're trashed by a trap, however, you may expect Romon to suffer a guilt trip.

I enjoy the fact that Romon is just going along for the ride and assessing the others as he does. It makes things much more realistic that the common conceit that the PCs are all steadfast friends who never suffer dissention in the ranks.

Besides, you don't really think anyone fully trusts a half-elf/Varisian do you?


yes your DM likes that too..the fact that the new members of the party are all still finding their place in the dynamic

As a heads up I will be away next weekend..form Friday evening through to Sunday evening as I'm going to London for Dragonmeet on the 29th


M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3
DM Wellard wrote:

Muchorak opens the door and steps through onto a raised wooden platform..to his right 4 sin spawn squabble over a collection of skulls. They look up in surprise.

you should listen as well as look people..tsk tsk.

Both sides flatfooted..short of time tonight so I will work out initiatives etc tomorrow

Well, nothing like learning something the Hard way my papa always used to say. Hmmm, wait, actually I don't think I can recall him Ever saying that...Well, I'm sure Somebody must have said it...sometime...somewhere...

Boy, why does it take So long to recover from Hangovers these days...ouch.

Sovereign Court

Male variable 12th lvl Dm/5th level fanboy/3rd Lvl Pedant

OK I'm done posting till Sunday Evening...catching the sleeper train to London tonight..Dragonmeet tomorrow...home on Sunday(and yes it takes me all day to travel the 600+ miles home)

Dark Archive

Some dude

Happy Dragonmeeting then!

Regarding Hand of the Acolyte, I'm thinking it's too good at this level, but it's going to be a complete waste of time by 6th level or so, making it kind of a failure on two fronts...

Dark Archive

Some dude

Wow, Hand of the Acolyte loves me.

And, in equal measure, Channel Energy *hates me.* :)

That's what Inikai gets for being a heathen! No heal for you!


M Brownin (Half Pale Skin/Half Dark Skin) Healer 8/Merchant 3

Ali's still down by 3 hp i think. If anyone else is injured, she'll cast a Spontaneous Rejuvenation. If it's just her, she'll save it.

btw, Val, just to make sure, you do know that Heavenly Fire can Heal good aligned folk too, right?


Khaladon wrote:

Ali's still down by 3 hp i think. If anyone else is injured, she'll cast a Spontaneous Rejuvenation. If it's just her, she'll save it.

btw, Val, just to make sure, you do know that Heavenly Fire can Heal good aligned folk too, right?

Yup. It's a bit of a risk to use blindly in her eyes though. I imagine she may have had some bad experiences with it already working as a healer. She could have been using it for a while and it would work for some people and not at all for others, and then one day the guy she's tending to starts screaming and burning. Talk about a nasty way to detect someone's alignment! 0_0


Set wrote:

That's what Inikai gets for being a heathen! No heal for you!

Heal Nazi!

Dark Archive

Some dude
Bill Lumberg wrote:
Set wrote:

That's what Inikai gets for being a heathen! No heal for you!

Heal Nazi!

Back of the line, you! That's what you get for worshipping things that aren't gods! (Not that Marak has any clue about that, or that Inikai isn't a Cleric, although he'll probably start wondering soon why Inikai couldn't heal himself...)


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Romon is in great shape HP-wise. It pays to be the rogue in back. I'm sure his turn will come to receive some hurting.

Regarding Hand of the Acolyte. I remember thinking that it looked like too much at first level. I thought the same about the ranged melee attacks beta has handed out to many of the arcane casters. Those spells are at least as useful as a first level magic missle but they're available on demand. I think you have a point that I hadn't considered, by 6th level it will look pretty useless. Fortunately by then you'll have some real spell power.

Sovereign Court

Male variable 12th lvl Dm/5th level fanboy/3rd Lvl Pedant

in general the 1st level powers of the Schools,domains and Bloodlines do seem powerful for a 1st level character but I would agreee that come 6th level the effect is going to be minor compared to the general abilities of the character

I maen when Kallie gets lightning bolt or fireball then everyone needs to watch out...the power could go right to her head :)

Dark Archive

Some dude
Wellard wrote:
I maen when Kallie gets lightning bolt or fireball then everyone needs to watch out...the power could go right to her head :)

She'll be all cackling, hair blown back in the wind, clouds of sulfur-smoke choking the battlefield as explosions are going off everywhere and Marak'll say to Roman, 'No, *You* tell her to stop. I'll be over there.'


Set wrote:
Wellard wrote:
I maen when Kallie gets lightning bolt or fireball then everyone needs to watch out...the power could go right to her head :)

She'll be all cackling, hair blown back in the wind, clouds of sulfur-smoke choking the battlefield as explosions are going off everywhere and Marak'll say to Roman, 'No, *You* tell her to stop. I'll be over there.'

Should I feel bad that her powertripping has probably been predicted accurately or good that I'm getting her character across enough that such an accurate prediction can be made? :)

Sorry for my irregular posting lately. Finals, urgh.

Dark Archive

Some dude
Valkyrie Paine wrote:
Sorry for my irregular posting lately. Finals, urgh.

Good luck with those!


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Valkyrie, no worries about posting. I'm sure with Christmas coming we'll all be irregular.

Hmmm , that wasn't quite it.


therealthom wrote:

Valkyrie, no worries about posting. I'm sure with Christmas coming we'll all be irregular.

They make a potion for that now.

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