Pathfinder Goblins!!!


Ability Scores and Races

Silver Crusade

How do Pathfinder goblins differ from D&D goblins in the rules (if they do at all)?

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

There are no changes in goblins.


Lazaro wrote:
There are no changes in goblins.

Except maybe in attitude...

"We be goblins, you be fooooooooood!"

Charles

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

True. They're very gifted "singers"...They're also very well known for their appetite

Sovereign Court

Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I almost think Pathfinder goblins should have a penalty to Wisdom.

Liberty's Edge

cof cof they should

the ones my cleric confronted jumped down thecliffs just to not get pummeled by her (ok she had a 22 in her intimidation roll and they rolleda 1 in their will saving throw)

any way... WE do hate their bards... they are our main "pincussion" target when meetting their war parties. after killing the bard the little twidgets are pummeled to dead or sentrunning fortheir lifes (or to die in the cliffs)

Grand Lodge

No changes to mechanics at all, but all the difference in flavor, use and style. Goblins have character, personality, and are fun to play against. Rather than the usual just fodder for the PC.

Scarab Sages

Krome wrote:
No changes to mechanics at all, but all the difference in flavor, use and style. Goblins have character, personality, and are fun to play against. Rather than the usual just fodder for the PC.

No offense, Krom, but that statement applies to pretty much every monster that Paizo makes. ;)

Nothing says fun like having your enemy waste combat rounds lighting something on fire or grabbing some free food! :)


Well, while we are on this subject, I'm making a Pathfinder homebrew adventure that introduces a goblin npc that may serve well as a party member.... what is the general aging of a goblin, does anyone have the official, or unofficial rules on this? I thought about having them age as a half orc, but was not sure exactly.


They bite.
They are biters.


hallucitor wrote:
Well, while we are on this subject, I'm making a Pathfinder homebrew adventure that introduces a goblin npc that may serve well as a party member.... what is the general aging of a goblin, does anyone have the official, or unofficial rules on this? I thought about having them age as a half orc, but was not sure exactly.

Classic Monsters revisited suggests they reach adulthood at age 5 and rarely live past 50. I'm sure there is some WotC supplement out there that talks about this too but who cares, as far as I'm concerned CMR is my primary source for the critters that are in there.

Liberty's Edge

We like fire... mmmmmm fire!

Sczarni

Farkle wrote:
We like fire... mmmmmm fire!

*Looks at goblins around him, picking up a roasted pig off the spit, he takes a bite goes "MMMM that's tastly" and throws it in the inferno next to him. He then steps back and watches the goblins burn themselves to death*

Liberty's Edge

hallucitor wrote:

Well, while we are on this subject, I'm making a Pathfinder homebrew adventure that introduces a goblin npc that may serve well as a party member.... what is the general aging of a goblin, does anyone have the official, or unofficial rules on this? I thought about having them age as a half orc, but was not sure exactly.

about 1 to 4 rounds? or 1 escene? :P

sorry couldn't stop myself

mmmm natural slidfe span should not be long, they grow as rabbits... but not idea exactly how much (also the life span is pushed down, due to "working accidents")


Dennis da Ogre wrote:
hallucitor wrote:
Well, while we are on this subject, I'm making a Pathfinder homebrew adventure that introduces a goblin npc that may serve well as a party member.... what is the general aging of a goblin, does anyone have the official, or unofficial rules on this? I thought about having them age as a half orc, but was not sure exactly.
Classic Monsters revisited suggests they reach adulthood at age 5 and rarely live past 50. I'm sure there is some WotC supplement out there that talks about this too but who cares, as far as I'm concerned CMR is my primary source for the critters that are in there.

Thanks for the info! Classic Monsters is actually on my too buy list... most likely with this check, but I wanted to get a bit of a jump start.


Chubbs McGee wrote:
How do Pathfinder goblins differ from D&D goblins in the rules (if they do at all)?

Pathfinder goblins in the adventure paths and modules written so far have the same statistics as those in the Monster Manual. Once the Pathfinder RPG comes out, there statistics will change slightly to reflect the new rules.


With that head... They should get a low-damage bite attack and a -2 in Balance (3.5 rules...)!

:P


Someone say Goblin?

Dark Archive

I'm not sure how you would write the goblin as a race using the Pathfinder method. -2 Str and +2 Dex would remain, but what would the other +2 be? I have considered Wis to help them with their survival skills, but that doesn't seem to fit their zany antics. Other than that I would just give them the same attributes as in MM.


David Fryer wrote:
I'm not sure how you would write the goblin as a race using the Pathfinder method. -2 Str and +2 Dex would remain, but what would the other +2 be? I have considered Wis to help them with their survival skills, but that doesn't seem to fit their zany antics. Other than that I would just give them the same attributes as in MM.

Jason said one of the goals of the stat boosts to the core races was to make the core races more appealing. I find it unlikely that they will arbitrarily increase the stats of every humanoid race also.

Dark Archive

Dennis da Ogre wrote:
David Fryer wrote:
I'm not sure how you would write the goblin as a race using the Pathfinder method. -2 Str and +2 Dex would remain, but what would the other +2 be? I have considered Wis to help them with their survival skills, but that doesn't seem to fit their zany antics. Other than that I would just give them the same attributes as in MM.
Jason said one of the goals of the stat boosts to the core races was to make the core races more appealing. I find it unlikely that they will arbitrarily increase the stats of every humanoid race also.

In that case I would leave it at -2 str and +2 dex. The existance of goblin bards in Golarian would kind of make a cha penelty counter intuitive.

Grand Lodge

Mongoose Publishing's: Slayers Guide to Goblins has a lot of goblin info, much of which can be used with the "Pathfinder Goblin" in mind...

-That One Digitalelf Fellow-


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
David Fryer wrote:
I'm not sure how you would write the goblin as a race using the Pathfinder method. -2 Str and +2 Dex would remain, but what would the other +2 be? I have considered Wis to help them with their survival skills, but that doesn't seem to fit their zany antics. Other than that I would just give them the same attributes as in MM.

They need a +2 to Charisma. In my groups words: "So ugly they're cute." And it makes sense with the singing and the bard-ly pursuits.

Dark Archive

Alright, based on some of the feedback here, this is my take on a Pathfinder goblin.

Goblin Racial Traits
-2 Str, +2 Dex, +2 Cha
Small size
30 ft base speed
Darkvision 60 ft
+2 racial bonus to attacks vs. dogs and horses
+2 racial bonus to Slieght of Hand and Stealth skill checks
Rouge or bard as favored class


David Fryer wrote:

Alright, based on some of the feedback here, this is my take on a Pathfinder goblin.

Goblin Racial Traits
-2 Str, +2 Dex, +2 Cha
Small size
30 ft base speed
Darkvision 60 ft
+2 racial bonus to attacks vs. dogs and horses
+2 racial bonus to Sleight of Hand and Stealth skill checks
Rogue or bard as favored class

NPC classed Pathfinder goblins need some sort of morale penalty when confronted with horses or dogs, unless the goblins have the apparent advantage of numbers (okay, the goblins probably can't count, but they can roughly tell if there are more of them than of the hated horses or dogs) and/or have inspiration from war-chanters or tribal leaders.

Desperate hunger may negate normal morale penatlies of course.

Edit:
Oh, and sorry, I couldn't help myself with editing the 'rouge' and 'slieght' typos in the quote... :(


I actually gave them a +1 bonus on attack rolls against dogs and horses (a la dwarven and gnome Hatred) and a +1 bonus on attack rolls with attacks that deal fire damage. Pyromania ftw.


Khalarak wrote:
I actually gave them a +1 bonus on attack rolls against dogs and horses (a la dwarven and gnome Hatred) and a +1 bonus on attack rolls with attacks that deal fire damage. Pyromania ftw.

Me like this!

Dogs and horses bad! (But keep the Ride bonus for goblin dogs!)
Fire GOOD!


Nurk wrote:
Khalarak wrote:
I actually gave them a +1 bonus on attack rolls against dogs and horses (a la dwarven and gnome Hatred) and a +1 bonus on attack rolls with attacks that deal fire damage. Pyromania ftw.

Me like this!

Dogs and horses bad!
Fire GOOD!

YARP!*

Spoiler:
*(Except goblin dogs!)


chavamana wrote:
They need a +2 to Charisma. In my groups words: "So ugly they're cute." And it makes sense with the singing and the bard-ly pursuits.

This. I've given goblins +2 Cha as part of a conversion to beta and I've also changed their favored class to bard.


Gotham Gamemaster wrote:
chavamana wrote:
They need a +2 to Charisma. In my groups words: "So ugly they're cute." And it makes sense with the singing and the bard-ly pursuits.
This. I've given goblins +2 Cha as part of a conversion to beta and I've also changed their favored class to bard.

Bard? I have a hard time picturing bards making up the majority of goblin society...

As for "cute", wasn't the original meaning of that term "adorable but ugly"? Somehow, my mental image of the goblins as sniveling but cunning toadies to the larger, more belligerent and better organized hobgoblins doesn't mesh with the idea of giving goblins a bonus to CHA. Sorry.

What about giving a +2 CHA bonus to another small race instead that has favored class: sorcerer? The kobold.

I'm currently trying to persuade my group to have a look at the Pathfinder Beta rules as part of making new characters for a new campaign... where all player characters are goblins and kobolds.

Right now, I'm trying to come up with suitable attributes and traits for their characters, considering that all the other OGL player characters races that were adapted from the D&D PHB to Pathfinder now come out with a flat +2 bonus to attributes, mathematically speaking. But the standard goblin from the D&D 3.5 Monster Manual comes out as -2 (-2 STR, -2 CHA, +2 DEX), the kobold's even worse off, with -4 (-4 STR, -2 CON, +2 DEX). Instead of giving these little rascals a negative level adjustment compared to other +0 LA races, I'm trying to make them compatible with the other Pathfinder PC races, but in all fairness that means pushing their stats up.

So far my first draft looks like this:

Goblins as characters (Pathfinder)
Goblin characters possess the following racial traits.

    * -2 Strength, +2 Dexterity, +2 Constitution. (What Goblins lack in muscle strength they make up by being dextrous and nimble, always ready to dodge a blow thrown their way by a bigger creature. Their life in filth and squalor has made them resilient to diseases and deprevation.)
    * Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Stealth checks
    * A goblin’s base land speed is 30 feet. (Goblins are quick runners compared to their size.)
    * Darkvision out to 60 feet.
    * +2 racial bonus on Stealth, Acrobatics, and Escape Artist checks.
    * Automatic Languages: Common, Goblin.
    * Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
    * Favored Classes: Rogue or Fighter.
    * Level Adjustment: +0

Kobolds as characters (Pathfinder)
Kobold characters possess the following racial traits.

    * -2 Strength, +2 Dexterity, +2 Charisma (These reptiloid humanoids may be fragile like birds, but they're nimble and handsome creatures, who carry themselves proudly due to their kinship with the ancient dragons.)
    * Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Stealth checks
    * A kobold’s base land speed is 30 feet. (Goblins are quick runners compared to their size.)
    * Darkvision out to 60 feet
    * +2 racial bonus on Perception checks
    * +2 racial bonus on Craft (trapmaking) and Disable Device checks
    * +2 racial bonus on Profession (miner) checks
    * Racial Feats: A kobold character gains feats according to its character class.
    * +1 natural armor bonus.
    * Special Qualities: Light sensitivity.
    * Automatic Languages: Draconic. Bonus Languages: Common, Undercommon.
    * Favored Class: Sorcerer or Rogue.
    * Level adjustment +0.

Just one question: I've been checking the Pathfinder Beta several times now, but can't seem to find it: What happened to the "-4 size penalty on grapple checks" and "lifting and carrying limits ¾ those of Medium characters" for Small-sized characters?

Feedback appreciated, thanks.


I don't know why people keep insisting on trying to take perfectly good monsters and turning them into PC races. Goblins and Kobolds are statted out just fine in the MM. They are statted as appropriate for the CR 1/2 and 1/3 critters they are and should remain that way so DMs can use them the way they have for years.

If folks want to play critters then they should accept them as they are written.


Well, these could be the mysterious and elusive goblins belonging to the Maglubiyet-favoured Pathfinder tribe, who are blessed for greater things above normal goblins.


Arakhor wrote:
Well, these could be the mysterious and elusive goblins belonging to the Maglubiyet-favoured Pathfinder tribe, who are blessed for greater things above normal goblins.

Well if you wanted to treat the goblins the same as the PCs were treated in Pathfinder you would give them a bonus equivalent to what the PCs got. Except for Half Orcs PC races get +2 to one mental attribute. I would suggest +2 INT since goblins are known to be clever. I would also change the racial bonus to stealth to +2 since the similar bonus under halflings was eliminated entirely and stealth benefits from skill consolidation.

Kobolds would be similar, +2 to one mental attribute. I agree with the above poster that CHA would likely be good for Kobolds. I think I would let kobolds have the +4 hide go directly to +4 stealth since they are a bit smaller and more frail than goblins.

Otherwise you could make a 'goblin' that uses the halfling statblock and swap out the halfling luck for darkvision. He would be slower than a regular goblin but more balanced with the existing races than the alternate suggested above.

Personally, I've found the existing goblin is fun as a Player Character race as is. His speed and small size make up for his limited attributes.

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