
Full Name |
Grindle |
Race |
Goblin Dog |
About Grindle
N Medium animal
Init +2; Senses darkvision 60 ft., low-light vision, scent; Listen +1, Spot +1
DEFENSE
AC 15, touch 12, flat-footed 13
(+2 armor, +2 Dex, +1 natural)
hp 9 (1d8+5)
Fort +4, Ref +4, Will +1
Immune disease
OFFENSE
Spd 50 ft.
Melee bite +2 (1d6+3 plus allergic reaction)
Space 5 ft.; Reach 5 ft.
STATISTICS
Str 15, Dex 14, Con 15, Int 2, Wis 12, Cha 8
Base Atk +0; Grp +2
Feats Toughness, Track
Skills Balance +6, Hide +6, Jump +14, Move Silently +6
Gear leather barding, riding saddle, bit & bridle
SPECIAL ABILITIES
Allergic Reaction (Ex) Goblin dogs constantly shed copious amounts of dander to which all creatures (except for those with the goblinoid subtype) are violently allergic. Any non-goblinoid creature that is damaged by a goblin dog’s bite attack, deals damage with a natural weapon or unarmed attack, or attempts to grapple, ride, or otherwise come into close contact with the creature, must make a DC 12 Fortitude save or break out in an itching rash. Any creature affected by this rash takes a –2 penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack). The spell remove disease or any magical healing removes the rash instantly. The save DC is Constitution-based.