Goblin

Nurk's page

13 posts. Alias of Robert G. McCreary.


Full Name

Nurk

Race

Goblin

Classes/Levels

Fighter 1

Gender

Male

Size

Small

Age

7

Alignment

NE

Deity

Zarongel, goblin god of dog killing, fire, and mounted combat

Location

Seven Tooth tribe, Varisia

Languages

Goblin, Common

Occupation

Knight

About Nurk

Appearance: Nurk is 3’2” tall, weighing 45 lbs. He is green-skinned, has the wide head of goblins, with beady red eyes, big ears, and bright, red-dyed hair above a mouth filled with tiny, sharp teeth. He wears a dogskull helmet and a tattered, fire-blackened hide shirt over a filthy leather loincloth, and carries a battered wooden shield emblazoned with a crudely painted red goblin dog clutching a baby in its jaws.

Statistics
Strength 14 (+2)
Dexterity 18 (+4)
Constitution 12 (+1)
Intelligence 10 (+0)
Wisdom 12 (+1)
Charisma 8 (-1)

HP: 11 (1d10+1) [50% chance to stabilize]
AC: 21
(+4 hide shirt, +2 shield, +4 Dex, +1 size)
Touch AC: 17
Flat-footed: 15
Initiative: +4
Speed: 30 feet (50 feet mounted)

Saves: Fort +4
Ref +4
Will +1

Base Attack: +1
Melee Attack: +4
Ranged Attack: +6
Grapple: -1

Weapons:
Dogslicer (+4 to hit, D: 1d4+2, 19-20/x2, Type: S)
Horsesticker (+4 to hit, D: 1d6+2, x3, Type: P, 10 ft. reach, x2 dmg when charging)
Sling (+6 to hit, D: 1d3+2, x2, R: 50 ft., Type: B)

Racial Abilities: 60 ft. Darkvision, +4 bonus to Move Silently & Ride

Languages: Common, Goblin

Feats: Lone Wolf (B), Mounted Combat, Ride-By Attack

Skills
Climb –3 (+2 Str, -5 armor)
Handle Animal +3 (4 ranks, -1 Cha)
Hide +3 (+4 Dex, +4 size, -5 armor)
Jump –3 (+2 Str, -5 armor)
Listen +1 (+1 Wis)
Move Silently +3 (+4 Dex, +4 racial, -5 armor)
Ride +12 (4 ranks, +4 Dex, +4 racial)
Search +0 (+0 Int)
Spot +1 (+1 Wis)

Equipment
Hide shirt, heavy wooden shield, dogskull helmet, dogslicer, horsesticker (lance), sling, handful of rocks
Leather sack, wooden holy symbol of Zarongel, flint & steel, 2 flasks of oil, 3 torches, clay jug, gallon of ale, chunk of meat, burnt piece of wood that kind of looks like Zarongel, shiny beetle, dead rat with the ears and legs gnawed off, smelly mushroom, stick for backscratching or hitting Grindle, old shoe, small lump of unidentifiable hard shiny material, lint

Grindle’s Equipment: leather barding, riding saddle, bit & bridle

Money: 4 cp, 1 sp

Encumbrance: 41 lbs (Light load)

Mount: Grindle, Goblin Dog

Spoiler:
N Medium animal
Init +2; Senses darkvision 60 ft., low-light vision, scent; Listen +1, Spot +1

DEFENSE
AC 15, touch 12, flat-footed 13
(+2 armor, +2 Dex, +1 natural)
hp 9 (1d8+5)
Fort +4, Ref +4, Will +1
Immune disease

OFFENSE
Spd 50 ft.
Melee bite +2 (1d6+3 plus allergic reaction)
Space 5 ft.; Reach 5 ft.

STATISTICS
Str 15, Dex 14, Con 15, Int 2, Wis 12, Cha 8
Base Atk +0; Grp +2
Feats Toughness, Track
Skills Balance +6, Hide +6, Jump +14, Move Silently +6
Gear leather barding, riding saddle, bit & bridle

SPECIAL ABILITIES
Allergic Reaction (Ex) Goblin dogs constantly shed copious amounts of dander to which all creatures (except for those with the goblinoid subtype) are violently allergic. Any non-goblinoid creature that is damaged by a goblin dog’s bite attack, deals damage with a natural weapon or unarmed attack, or attempts to grapple, ride, or otherwise come into close contact with the creature, must make a DC 12 Fortitude save or break out in an itching rash. Any creature affected by this rash takes a –2 penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack). The spell remove disease or any magical healing removes the rash instantly. The save DC is Constitution-based.

Background

Spoiler:
A faithful follower of the goblin god Zarongel, Nurk is a goblin "knight" of the Seven Tooth tribe. Ever since witnessing (from the safety of a hollow tree) the power of human knights on horseback, he has been obsessed with forming a unit of goblin cavalry mounted on goblin dogs, which would crush all opposition (and dogs!) and raise the Seven Tooth tribe to dominance in the region. Unfortunately, the chief of the Seven Tooths was less than accepting of this idea, preferring the traditional Seven Tooth role of scavengers in Sandpoint's junkpile.

Realizing that the only way to achieve his dreams was to increase his status in the tribe, Nurk decided to follow the Seven Tooth hero Koruvus and attempt to kill him, coming back triumphant with Koruvus' prized longsword and claiming his rightful place in the tribe.

Tracking Koruvus to Thistletop, Nurk found that Chief Ripnugget was more interested in his ideas, and so has switched his allegiance (for the moment, anyways) to the Thistletop goblins. The goblin witch Vera had already started a goblin dog breeding program, and together Nurk and Vera convinced Ripnugget to support the training of new breed of goblin warrior mounted on goblin dogs.

At Thistletop, Nurk found Koruvus as well, but has so far been to afraid to risk Erylium's wrath by killing him. Nevertheless, he still has plans to do so and take Koruvus' sword. Once he has formed his elite cavalry squadron, perhaps he can even become chief of both the Thistletop and Seven Tooth goblins!

Lately, Nurk's also become jealous of the position Bruthazmus has in the Thistletop tribe, especially his access to Chief Ripnugget's wives, but he hasn't decided what to do about it yet. In his wildest flights of fancy, Nurk sees himself as the head of a mighty army of mounted goblin knights, King of all the Goblins, fawned over by a harem of wives, possibly even including the human wizard Lyrie Akenja (although he goes back and forth whether he would make her one of his wives or just set her on fire and watch her burn).