First... a quick apology for not being around lately on the boards and not contributing anything more in regards to Mossy Mountain Gathering... my new job has kinda seperated me from my fellow MMG guild members sadly and taken up most of my time. Okay, enough said on that.
I was able to take a break from things to give the pdf a quick glance and a bit of a scratch development of a cavalier character... granted, I'm very much point of entry into this and I must say that I have very strong, yet slightly mixed, feelings about the oaths.... most of my outlook is extremely positive, but I have a minor worry or two.
For the most part, I love them! I particularly found the Oath of Greed to be the best "grow on you" aspect I've seen in a long time... I went from my first reaction of "That's stupid! What were they thinking!" to two minutes later being "You know, if they can pull it off that is the most genious thing I've ever seen in my life! I love it! It actually rewards you for playing a pompous a$!@%@!@!"... basically it adds a huge chunk of actual role playing (over rule playing) potential into the game....
However, my big concern is that some people might find some of the oaths a bit too easy or too unbalanced... personally, I don't see them as such because in some ways they are not much more of a bonus boost than other core classes (particularly some of the latter core classes we saw for 3.5) have already... for free... no oath to follow. Granted, it would be usually easy to meet some of the requirements unless the GM decided to get nasty about it.... (aka creative with the story). There could definitely be a few more possible oaths thrown in, although the potential for player and GM agreed oaths not featured are endless... and could naturally supply an opening for a few 3rd party products down the road if open for expansion... I could easily see alot of strong support of new oaths, particularly in the small product pdf format (actually if I can ever get back to the needs of MMG it would be something I would even consider myself).
On to orders... I'm still reading these but very delighted by the idea... this is what I've been wanting to see for "knight" characters for a long time and also what I always wanted to see for monks (rather than the abilities pre-determined... I always thought a "house" or "order" should have determined those instead). Again, these open up a wide range of 3rd party support potential should Paizo decide to make this open product as well.