GM Merc's Savage Tide

Game Master Mercurion

GM Merc's Savage Tide


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[roll=Corwyn Spot]1d20+4[/roll]

[roll=Knowledge (The Planes)]1d20+24[/roll]
[roll=Knowledge (Religion)]1d20+24[/roll]


[dice=Corwyn Spot]1d20+4[/roll]

[dice=Knowledge (The Planes)]1d20+24[/roll]
[dice=Knowledge (Religion)]1d20+24[/roll]


[roll=Knowledge The Planes]1d20+14[/roll]
[roll=Knowledge Nature]1d20+14[/roll]
[roll=Knowledge Religion]1d20+14[/roll]


Knowledge (Nature): 1d20 + 14 ⇒ (18) + 14 = 32
Knowledge (The Planes): 1d20 + 14 ⇒ (8) + 14 = 22
Knowledge (Religion): 1d20 + 14 ⇒ (6) + 14 = 20


Initiative: 1d20 + 6 ⇒ (6) + 6 = 12

Splintering bolt damage*: 1d6 ⇒ 6
Skirmish damage: 1d6 ⇒ 4
*DC 15 Ref save reduces splintering bolt damage by half

Splintering bolt damage*: 1d6 ⇒ 6
Skirmish damage: 1d6 ⇒ 5
*DC 15 Ref save reduces splintering bolt damage by half


p1 save: 1d20 + 3 ⇒ (5) + 3 = 8
p2 save: 1d20 + 3 ⇒ (8) + 3 = 11


P1 v Reyth: 1d20 + 2 ⇒ (8) + 2 = 10
dam: 1d6 - 1 ⇒ (2) - 1 = 1

P3 v Thorn: 1d20 + 2 ⇒ (3) + 2 = 5
dam: 1d6 - 1 ⇒ (1) - 1 = 0

Acid Goo
Reyth: 1d6 ⇒ 3
Detroit: 1d6 ⇒ 6
Phen: 1d6 ⇒ 5


Reflex: 1d20 + 2 ⇒ (10) + 2 = 12


female bloodline (gold dragon) sorceress

reflex: 1d20 + 3 ⇒ (11) + 3 = 14

MM1: 1d4 + 1 ⇒ (4) + 1 = 5
MM2: 1d4 + 1 ⇒ (3) + 1 = 4
MM3: 1d4 + 1 ⇒ (2) + 1 = 3


Reflex save: 1d20 + 7 ⇒ (17) + 7 = 24


attack: 1d20 + 1 ⇒ (8) + 1 = 9


Male Human Expert 3

Longbow shot: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 ⇒ 3


Savage Pelly v. Thorn
1d20 + 2 ⇒ (10) + 2 = 12
dam: 1d6 - 1 ⇒ (3) - 1 = 2


Thorn attack

attack, fighting defensively: 1d20 - 3 ⇒ (12) - 3 = 9

damage: 1d6 + 1 ⇒ (2) + 1 = 3


Spot ChechK: 1d20 ⇒ 5


Male Human Expert 3

Longbow again: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d8 ⇒ 3


pelly: 1d20 + 2 ⇒ (11) + 2 = 13
dam: 1d6 - 1 ⇒ (3) - 1 = 2


female bloodline (gold dragon) sorceress

crossbow: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d8 + 3 ⇒ (1) + 3 = 4


Melee attack w/ throwing axe:: 1d20 + 6 ⇒ (10) + 6 = 16

Damage incl. skirmish:: 2d6 + 2 ⇒ (4, 5) + 2 = 11


Male Human Expert 3

One of these days...
Longbow shot: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 ⇒ 7


Thorn again fighting defensively

attack: 1d20 - 3 ⇒ (9) - 3 = 6

damage: 1d6 + 1 ⇒ (5) + 1 = 6


Pelly target (1-4 Phen, 5-6 Thorn)
1d6 ⇒ 4

1d20 + 2 ⇒ (13) + 2 = 15
1d6 - 1 ⇒ (6) - 1 = 5


Melee attack w/ throwing axe: 1d20 + 6 ⇒ (8) + 6 = 14

Damage incl. skirmish: 2d6 + 2 ⇒ (6, 5) + 2 = 13


Target (as before)
1d6 ⇒ 5

1d20 + 2 ⇒ (2) + 2 = 4
1d6 - 1 ⇒ (5) - 1 = 4

Spattering acidic goo:
Thorn: 1d6 ⇒ 4
Phen: 1d6 ⇒ 4


Thorn reflex save

1d20 + 3 ⇒ (17) + 3 = 20


Aid Another Search check: 1d20 ⇒ 8


Male Human Expert 3

Keeping watch Spot: 1d20 + 10 ⇒ (15) + 10 = 25


female bloodline (gold dragon) sorceress

spot: 1d20 + 2 ⇒ (14) + 2 = 16


swim: 1d20 + 10 ⇒ (10) + 10 = 20
spot: 1d20 + 4 ⇒ (5) + 4 = 9
search: 1d20 + 3 ⇒ (14) + 3 = 17


Spot:

1d20 + 7 ⇒ (10) + 7 = 17


Aid Another Search check: 1d20 + 6 ⇒ (4) + 6 = 10
Listen check: 1d20 + 7 ⇒ (7) + 7 = 14
Spot check: 1d20 + 7 ⇒ (10) + 7 = 17


Detroit STR Check: 1d20 + 4 ⇒ (18) + 4 = 22


Aid Another Str check: 1d20 + 2 ⇒ (4) + 2 = 6


Swim: 1d20 + 10 ⇒ (3) + 10 = 13
STR: 1d20 + 4 ⇒ (6) + 4 = 10


Init:

1d20 + 4 ⇒ (2) + 4 = 6


Male Human Expert 3

Init for Walton: 1d20 + 1 ⇒ (20) + 1 = 21

Predator: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 2d4 + 8 ⇒ (1, 1) + 8 = 10 Holy damage: 2d6 ⇒ (3, 2) = 5


Listen check: 1d20 + 7 ⇒ (12) + 7 = 19

Spot check: 1d20 + 7 ⇒ (7) + 7 = 14


Listen check:

1d20 + 7 ⇒ (18) + 7 = 25


Male Human Expert 3

Walton Swimming:
Swim: 1d20 + 7 ⇒ (6) + 7 = 13
Fort: 1d20 + 7 ⇒ (17) + 7 = 24
Swim: 1d20 + 7 ⇒ (18) + 7 = 25


1d20 + 8 ⇒ (18) + 8 = 26
1d20 + 12 ⇒ (9) + 12 = 21


Male Human Expert 3

Grapple: 1d20 + 9 ⇒ (6) + 9 = 15


1d20 + 8 ⇒ (18) + 8 = 26

crit confirm: 1d20 + 8 ⇒ (8) + 8 = 16
4d6 + 8 ⇒ (4, 2, 4, 3) + 8 = 21


Male Human Expert 3

Fortitude: 1d20 + 7 ⇒ (10) + 7 = 17
Claw: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d4 + 5 ⇒ (2) + 5 = 7


Listen check: 1d20 + 7 ⇒ (1) + 7 = 8

Spot check: 1d20 + 7 ⇒ (15) + 7 = 22


Shane

Fort: 1d20 + 5 ⇒ (19) + 5 = 24


1d20 + 8 ⇒ (4) + 8 = 12
2d6 + 4 ⇒ (5, 6) + 4 = 15


HighisHit - right: 1d10 ⇒ 8
hit-dagger-right hand: 1d20 + 7 ⇒ (18) + 7 = 25
Damage-dagger-right: 1d4 + 1 ⇒ (3) + 1 = 4

HighisHit - left: 1d10 ⇒ 9
hit-dagger-left hand: 1d20 + 7 ⇒ (5) + 7 = 12
Damage-dagger-left: 1d4 + 1 ⇒ (4) + 1 = 5


Male Human Expert 3

Claw: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d4 + 5 ⇒ (2) + 5 = 7


Cure Light Wounds

1d8 + 2 ⇒ (1) + 2 = 3


Moar Max HP: 1d10 ⇒ 3

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