The Destruction of the Forgotten Realms?


3.5/d20/OGL

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Scarab Sages

Audrin_Noreys wrote:

Needless to say that this is a long thread and I haven’t read every single one so if I’m being redundant please forgive me.

I think what Wizards has done to FR is what’s been done to too many sci-fi and fantasy franchises. Over the years a few brilliant people have given the world such great nerd-lit and art. Years down the road those who now follow in their footsteps grow jealous because they know that they don’t have the talent to do something that cool on their own so they go about “reimagining” it. Usually this results in horrible ret-cons or a badly inspired Frank Miller attempt to make something not edgy or dark edgier and darker.
FR is hit with a double whammy here because the 4th ed. rules are not really compatible with much of the twenty years of flavor.
Just my hastily thrown together opinion on too little sleep and too much coffee.

Wow, I like that interpretation (the jealous bit). That's a button I haven't seen pushed before, but I like it. :)

Scarab Sages

Aberzombie wrote:
DrowVampyre wrote:
Don't buy the FRCG, don't buy the novels (ok, finish out the series that are waiting for final books, but don't buy new ones!), don't buy anything with the FR label on it, even if you buy the 4e mechanics.
The only series I plan on finishing is The Twilight War. The series I will not finish are: The Lady Penitent Trilogy, The Haunted Land Trilogy, The Empyrean Odyssey, and Salvatore's Transitions Trilogy. And I won't be purchasing any other FR books after Shadowrealm. All the money from that budget will likely go towards Planet Stories books instead (thank you Paizo).

The only FR book I ever intend to buy again is Steven Schend's Blackstaff Tower, and only because I enjoyed his previous one so much (Blackstaff). I'll probably end up convincing my library to get it, though, and read it from there. I would hate to spend the money and only get part way through it because I can't stomach it. It would have nothing to do with Steven's writing, though, as I like his style.

Scarab Sages

hmarcbower wrote:
Audrin_Noreys wrote:

Needless to say that this is a long thread and I haven’t read every single one so if I’m being redundant please forgive me.

I think what Wizards has done to FR is what’s been done to too many sci-fi and fantasy franchises. Over the years a few brilliant people have given the world such great nerd-lit and art. Years down the road those who now follow in their footsteps grow jealous because they know that they don’t have the talent to do something that cool on their own so they go about “reimagining” it. Usually this results in horrible ret-cons or a badly inspired Frank Miller attempt to make something not edgy or dark edgier and darker.
FR is hit with a double whammy here because the 4th ed. rules are not really compatible with much of the twenty years of flavor.
Just my hastily thrown together opinion on too little sleep and too much coffee.

Wow, I like that interpretation (the jealous bit). That's a button I haven't seen pushed before, but I like it. :)

To quote Jurassic Park:

Ian Malcolm wrote:
I'll tell you the problem with the [roleplaying] that you're using here: it didn't require any discipline to attain it. You read what others had done and you took the next step. You didn't earn the knowledge for yourselves, so you don't take any responsibility for it. You stood on the shoulders of geniuses to accomplish something as fast as you could and before you even knew what you had you patented it and packaged it and slapped it on a plastic lunchbox, and now you're selling it, you want to sell it!

Sovereign Court

Digitalelf wrote:

I like the concept of saying "Don't buy anything 4e FR", the problem with that is, yeah, if people actually did it, it would probably work...

But people being people, more than likely, they will buy it in the end...

It's like those silly boycott Exxon/Mobil emails we all get now and then, if it actually happened (the boycott), it might actually get someone’s attention. But what happens? no one does it...

I see the same thing happening here. We're all up in arms now, but when the time actually comes, the book will be purchased...

So for the record, I don't plan on buying the campaign setting book, or anything else 4e FR related (but then, I'm only human)...

-That One Digitalelf Fellow-

The problem is that they are including a shiny new class called the swordmage plus a few FR races in the campaign. Many people that hate the changes will still buy it for this reason alone.

Dark Archive

WotC's Nightmare wrote:
The problem is that they are including a shiny new class called the swordmage plus a few FR races in the campaign. Many people that hate the changes will still buy it for this reason alone.

If you feel torn between buying the book, and not buying 4E FR stuff, buy it used instead. Then you can both have the book, and the warm fuzzy feeling of not having given your money to WotC (directly, at least).

Personally, I'm not going to buy it. I just don't see any impending need or desire for any of the 4th Edition stuff. That's not because it's necessarily a bad game system, but rather, because I find myself thoroughly disinterested in the 4E Realms. As a result, I don't find myself any more inclined to play it than I have any other number of 'great systems' in the past, which did not correspond to interesting settings.

Scarab Sages

WotC's Nightmare wrote:
The problem is that they are including a shiny new class called the swordmage plus a few FR races in the campaign. Many people that hate the changes will still buy it for this reason alone.

That's why god made photocopiers and libraries. :) If you just want a handful of pages, do it that way. Depending on how many pages, I suspect that it is well within the copyright laws as well.


I burnt my FR Bridge last year. FR 4E will not be my game.


hmarcbower wrote:
WotC's Nightmare wrote:
The problem is that they are including a shiny new class called the swordmage plus a few FR races in the campaign. Many people that hate the changes will still buy it for this reason alone.
That's why god made photocopiers and libraries. :) If you just want a handful of pages, do it that way. Depending on how many pages, I suspect that it is well within the copyright laws as well.

Probably about 10 pages. Probably not within copyright law, although I'm not a lawyer.

That said, holy crap dude. Your library buys new DnD books? Awesome! :)

Scarab Sages

David Marks wrote:
That said, holy crap dude. Your library buys new DnD books? Awesome! :)

Yep. :) There is one selector who, while he has no idea about the game, orders many of the newest books - usually by request, I think. He also orders lots of graphic novels and comics - which he also has no personal interest in - because they circulate like mad. Hmmm... I wonder if I should point him to the Paizo APs... that would be cool.

I'm fortunate to work for a Library that is well-funded (61 titles come up on a search of "dungeons dragons" - the newest three being the 4e core books, followed by Mr McArtor's Complete Scoundrel :) ).

Dark Archive

WotC's Nightmare wrote:
Digitalelf wrote:

I like the concept of saying "Don't buy anything 4e FR", the problem with that is, yeah, if people actually did it, it would probably work...

But people being people, more than likely, they will buy it in the end...

It's like those silly boycott Exxon/Mobil emails we all get now and then, if it actually happened (the boycott), it might actually get someone’s attention. But what happens? no one does it...

I see the same thing happening here. We're all up in arms now, but when the time actually comes, the book will be purchased...

So for the record, I don't plan on buying the campaign setting book, or anything else 4e FR related (but then, I'm only human)...

-That One Digitalelf Fellow-

The problem is that they are including a shiny new class called the swordmage plus a few FR races in the campaign. Many people that hate the changes will still buy it for this reason alone.

That would be me. There is always something you can find to steal. My gripe is that they did this to the Realms, but I'm not going to deprive myself of good ideas as a result. I learned that lesson after I ended my boycott of 3rd edition.


Jal Dorak wrote:


To quote Jurassic Park:

Ian Malcolm wrote:
I'll tell you the problem with the [roleplaying] that you're using here: it didn't require any discipline to attain it. You read what others had done and you took the next step. You didn't earn the knowledge for yourselves, so you don't take any responsibility for it. You stood on the shoulders of geniuses to accomplish something as fast as you could and before you even knew what you had you patented it and packaged it and slapped it on a plastic lunchbox, and now you're selling it, you want to sell it!

I loved that line. Possibly the best line in the entire movie (which I liked).

Scarab Sages

Rhothaerill wrote:


I loved that line. Possibly the best line in the entire movie (which I liked).

[off-topic]My best friend and I always make sure to have a "Jurassic Park Quote of the Day" whenever we get together. It usually ends up with "It could've been worse, John. A lot worse," but occasionally we have a gem here and there. "Where's the goat?" is another favorite.[/off-topic]

Grand Lodge

Lensman wrote:

So exactly what are these world shaking changes that have been made to FR?

Just curious.

Kind of how the Time of Troubles marked the change from 2nd to 3rd edition the decade known as the Plague Years or the Spellplague brought it's own series of changes.

1. The Gods of Magic are gone, Mystra(Midnight) and Savras are dead, the others thrown into the Astral Sea. (the reformed Astral Plane) Shar has lost control of the Shadow Weave and destroyed the old Weave when she tried to grab it by having Cyric kill Mystra. Some other Faerunian dieties like Ellistrae died of other causes. The Weave itself is totally gone and magic is now found in hordes of new power sources including Shadow which used to be the shadow weave, and presumably at some point, psionics as well. There was a year of universal wild magic followed by 9 of universal dead magic.

2. Several pieces of Toril exchanged places with pieces of Abeir, Toril's long lost companion world. (hence Abeir-Toril)

3. Halruaa being the most magic intensive land of the old Realms has been literally scorched from existence. nothing left but a wasteland.

4. Part of an ocean emptied into the UnderDark lowering sea level in several areas by 50 feet. leaving some former ports high and dry.

5. Some new reaces like the Eladrin and the Tieflings as well as the Dragonborn have acheived new prominence, some are new arrivals from the continent known as Returned Abeir.

6. Many of Cormyr's War Wizards either died, or disappeared, some have become Swordmages.

7. While less than they were during the Plague years Plaguelands created by the Spellplague continue to exist, mutating all that enter them. Some still seek them for power.

8. Some lands have altered strangly, including motes of land that are now freefloating.

In atmosphere, the Realms in total has become a lot more Frazetta, so to speak.

Grand Lodge

Jal Dorak wrote:


Apparently some of the novelists feel this way - and correctly - that as you suggest, the novels should dictate the direction of the campaign setting. Up until 4th Edition, there was some give and take, but it was mostly the RPG direction. Now it seems entirely RPG driven. I recall Ed Greenwood mentioning back-room arguments along these lines. Sorry, no link yet.)

But this post inspired a thought: why doesn't Wizards just create a FR RPG and be done with it. Keep the setting the same, but retool the d20/4th...

Except that the novelists didn't own the world setting, WOTC did... and does. It's thier job to follow WOTC not the other way around. WOTC gave them a sandbox to play in. It's totally within thier right to change it.

Now mind given that that 4e is set a century in the future, there's nothing to prevent Salvatore and company from unleashing a new set of books in the "present" world unless WOTC specifically enjoins them from doing so. Not that this would be a major problem for Salvatore, after all what's a century to a drow?

Dark Archive

LazarX wrote:
Now mind given that that 4e is set a century in the future, there's nothing to prevent Salvatore and company from unleashing a new set of books in the "present" world unless WOTC specifically enjoins them from doing so. Not that this would be a major problem for Salvatore, after all what's a century to a drow?

This is perhaps less of a problem for R.A. Salvatore, and perhaps moreso for others, whose pre-existing characters are not so long-lived. Furthermore, I tend to suspect that both Mr. Salvatore and Ed Greenwood have sufficient clout to pretty much write whatever they please, in whatever era they please, much the way that Ed Greenwood's current trilogy is set in 1350s Cormyr, detailing what would be historical matters even for the 2nd and 3rd edition settings. I suspect other novelists would likely not have this sort of leverage, and would be much more likely to be given topics to write on, to promote the new setting, rather continue in the 'old', those existing trilogies that are currently 'bridging the gap' notwithstanding.

That being said, I'm sort of glad that two of my (remaining, since they killed so many others off) favorite characters of late are long-lived enough that it's not an issue - elf (Fox-in-Twilight) and alu-fiend (Aliisza).

Of course, having said that, they'll both probably get killed off in the coming months. ;)

Sovereign Court

DrowVampyre wrote:
Digitalelf wrote:

I like the concept of saying "Don't buy anything 4e FR", the problem with that is, yeah, if people actually did it, it would probably work...

But people being people, more than likely, they will buy it in the end...

It's like those silly boycott Exxon/Mobil emails we all get now and then, if it actually happened (the boycott), it might actually get someone’s attention. But what happens? no one does it...

I see the same thing happening here. We're all up in arms now, but when the time actually comes, the book will be purchased...

So for the record, I don't plan on buying the campaign setting book, or anything else 4e FR related (but I'm only human)...

-That One Digitalelf Fellow-

Oh, I know. Most people won't do it, even if they intend to. However...that's why I say at least wait until we know that their sales aren't being hurt by it, in a year or whatever. Easier to make yourself wait "just a little longer" than it is to convince yourself to never buy it. ^_-

Even better. Just buy it used. That way it doesn't inflate WotC's sales figures, they don't get any money from it, and you can get your swordmage, gensai, etc.


LazarX wrote:
Jal Dorak wrote:


Apparently some of the novelists feel this way - and correctly - that as you suggest, the novels should dictate the direction of the campaign setting. Up until 4th Edition, there was some give and take, but it was mostly the RPG direction. Now it seems entirely RPG driven. I recall Ed Greenwood mentioning back-room arguments along these lines. Sorry, no link yet.)

But this post inspired a thought: why doesn't Wizards just create a FR RPG and be done with it. Keep the setting the same, but retool the d20/4th...

Except that the novelists didn't own the world setting, WOTC did... and does. It's thier job to follow WOTC not the other way around. WOTC gave them a sandbox to play in. It's totally within thier right to change it.

Now mind given that that 4e is set a century in the future, there's nothing to prevent Salvatore and company from unleashing a new set of books in the "present" world unless WOTC specifically enjoins them from doing so. Not that this would be a major problem for Salvatore, after all what's a century to a drow?

Except elven (including drow) life-spans appear to have been severely shortened by 4E, hence Elaine Cunningham's uncertainty on another thread regarding some of her elven FR characters.

Edit:

Elaine Cunningham wrote:

Hi, Charles.

Your question seems very straightforward, but it has one complication that is going to keep me from answering it: Establishing the date of that attack on Evermeet also establishes Elaith Craulnober's age. I don't believe this has ever been established in FR lore, and without WotC approval, I don't feel comfortable doing this.

Here's the thing: The 100-year time jump wipes out most existing characters. Elves are long lived, but if Elaith is already near the upper end of the average elf lifespan (which has been shortened considerably, btw, since I wrote EVERMEET), the time jump would finish him off. I don't know whether or not Wizards has plans for Elaith in fourth edition, so I need to leave this issue open.

Sorry I couldn't be more specific.

Best,
ec

Dark Archive

Charles Evans 25 wrote:


Except elven (including drow) life-spans appear to have been severely shortened by 4E, hence Elaine Cunningham's uncertainty on another thread regarding some of her elven FR characters.

I think she might be referring to the difference in lifespans under the original editions (where elven lifespans were in the one to two millenia range) versus later editions. 2nd edition, if I recall, reduced it to somewhere in the 350-700 range, but that was itself left somewhat nebulous (they didn't actually 'die', they just left to go elsewhere, or somesuch).

Anyway, we do know for a fact that Drizzt survives - the prologue and end of the latest novel, the Orc King, are written by Drizzt after the 100 year time skip.

Grand Lodge

LazarX wrote:
2. Several pieces of Toril exchanged places with pieces of Abeir, Toril's long lost companion world. (hence Abeir-Toril)

I've read this before, and it is perplexing to me. I could have sworn the old grey box said THE planet's FULL name was Abeir-Toril, which was often times just SHORTENED to Toril...

-That One Digitalelf Fellow-


Digitalelf wrote:
LazarX wrote:
2. Several pieces of Toril exchanged places with pieces of Abeir, Toril's long lost companion world. (hence Abeir-Toril)

I've read this before, and it is perplexing to me. I could have sworn the old grey box said THE planet's FULL name was Abeir-Toril, which was often times just SHORTENED to Toril...

-That One Digitalelf Fellow-

Your probably right. The old Greybox left us with the impression that Toril's companion world was Earth.

Scarab Sages

LazarX wrote:


Except that the novelists didn't own the world setting, WOTC did... and does. It's thier job to follow WOTC not the other way around. WOTC gave them a sandbox to play in. It's totally within thier right to change it.

Now mind given that that 4e is set a century in the future, there's nothing to prevent Salvatore and company from unleashing a new set of books in the "present" world unless WOTC specifically enjoins them from doing so. Not that this would be a major problem for Salvatore, after all what's a century to a drow?

Wizards certainly owns the material, I am not denying it. But certain authors (Greenwood, Salvatore) have loyal readers who are enticed by their names on the cover. If they walked away from writing for FR, Wizards would lose a big chunk of their cash-cow.


Digitalelf wrote:
LazarX wrote:
2. Several pieces of Toril exchanged places with pieces of Abeir, Toril's long lost companion world. (hence Abeir-Toril)

I've read this before, and it is perplexing to me. I could have sworn the old grey box said THE planet's FULL name was Abeir-Toril, which was often times just SHORTENED to Toril...

-That One Digitalelf Fellow-

Hopefully the campaign book will explain this pretty well. I'd hate for it to just be dropped in with little rhyme/reason.

This is one aspect that has me kinda intrigued. (Warlock Knights is another!) :)

Dark Archive

David Marks wrote:
Digitalelf wrote:
LazarX wrote:
2. Several pieces of Toril exchanged places with pieces of Abeir, Toril's long lost companion world. (hence Abeir-Toril)

I've read this before, and it is perplexing to me. I could have sworn the old grey box said THE planet's FULL name was Abeir-Toril, which was often times just SHORTENED to Toril...

-That One Digitalelf Fellow-

Hopefully the campaign book will explain this pretty well. I'd hate for it to just be dropped in with little rhyme/reason.

I'm fairly certain it is a case of reinterpretation. That is, taking an old, rarely used detail, and saying "well, this is what it really meant all along", even though it never meant anything before. Not necessarily a 'bad' thing, per se, but it certainly was not a preexisting part of the FR universe.

Liberty's Edge

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Digitalelf wrote:
I've read this before, and it is perplexing to me. I could have sworn the old grey box said THE planet's FULL name was Abeir-Toril, which was often times just SHORTENED to Toril...

I'll do you one better. I know that I read something by Jeff Grubb in which he said he added the name "Abier" to the name of the planet for the grey box set so that, in the Cyclopedia, "Toril" came first alphabetically.

This backs me up, but now I'm going to have to hunt down that original article.

Grand Lodge

IconoclasticScream wrote:
I'll do you one better. I know that I read something by Jeff Grubb in which he said he added the name "Abier" to the name of the planet for the grey box set so that, in the Cyclopedia, "Toril" came first alphabetically.

Now that you mention it, I recall that as well...

*EDIT*

Found a couple of things on this (the first quote comes from the "Forgotten Realms Mailing List Archive", and the second quote comes from Ed himself on the Candlekeep Forums)...

Jeff Grubb wrote:


--------------------------------------------------------------
Faerun was the name of the continent Ed's original campaign was set on,
but Ed had no name for the planet itself. I looted the name Toril from my
own campaign for the world. When we did the original grey box, we did all
the entries in alphabetical order. It made sense to put something about
the world itself FIRST, so I tacked on the Abeir title before it so it
world fall at the beginning of the catalog.

I remember mentioning elsewhere that the Abeir-Toril title means "cradle
of life" in an archaic tongue. While I never stated which was which, I
always assumed that "toril" was the word for life and "abeir" was the word
for originator, cradle, or home.

Finally, as a note, Toril was not my original name for my campaign back in
'75 - it was Toricandra, influenced by CS Lewis. Toril quickly became the
shorthand I used, and eventually took over entirely.

Ed Greenwood wrote:


-----------------------------------------------------------------------
Jeff contributed the name of the planet (Toril, to which he added the prefix Abeir to shift the world entry to the front of the alphabetical listings in the Old Grey Box) from his campaign. I had no world name because the folks in Faerun knew they lived on something that curved, but considered it all one land.
-----------------------------------------------------------------------

-That One Digitalelf Fellow-


David Marks wrote:
Digitalelf wrote:
LazarX wrote:
2. Several pieces of Toril exchanged places with pieces of Abeir, Toril's long lost companion world. (hence Abeir-Toril)

I've read this before, and it is perplexing to me. I could have sworn the old grey box said THE planet's FULL name was Abeir-Toril, which was often times just SHORTENED to Toril...

-That One Digitalelf Fellow-

Hopefully the campaign book will explain this pretty well. I'd hate for it to just be dropped in with little rhyme/reason.

This is one aspect that has me kinda intrigued. (Warlock Knights is another!) :)

Much longer, Wizards of the Coast (Forgotten Realms department) flaming post boiled down to:

<distinctly cynical quirk of eyebrow, based upon a decade of experience of the products & editing>

Edit (clarity):
Sorry David, not likely to happen. Given the previews, my opinion of those currently in charge at 4gottEn Realms is that they're running around like children amok in a candy store, throwing sweets on the floor (or cramming them in their mouths), in excitement & utter chaos.

Grand Lodge

Fire_Wraith wrote:
Charles Evans 25 wrote:


Except elven (including drow) life-spans appear to have been severely shortened by 4E, hence Elaine Cunningham's uncertainty on another thread regarding some of her elven FR characters.

I think she might be referring to the difference in lifespans under the original editions (where elven lifespans were in the one to two millenia range) versus later editions. 2nd edition, if I recall, reduced it to somewhere in the 350-700 range, but that was itself left somewhat nebulous (they didn't actually 'die', they just left to go elsewhere, or somesuch).

Anyway, we do know for a fact that Drizzt survives - the prologue and end of the latest novel, the Orc King, are written by Drizzt after the 100 year time skip.

There's also this excerpt..

• ANDRIO'S GATE: The Reach happens to contain one of Toril's few functioning time gates; a useful tool for bringing characters forward beyond the Wailing Years (1385 DR to 1395 DR) to a more stable time period for campaign play. The time gate is located within Mount Andrus, a volcanic peak within the Orsraun Mountains on Turmish's western frontier. There the time gate has survived millennia despite several volcanic eruptions, shielded from the monstrous heat and the effects of the Spellplague by powerful, and some would say divine, wards. Adrio's Gate is activated by speaking the name of a year as given in the Roll of Years then stepping through the gate's event horizon.


Charles Evans 25 wrote:

Much longer, Wizards of the Coast (Forgotten Realms department) flaming post boiled down to:

<distinctly cynical quirk of eyebrow, based upon a decade of experience of the products & editing>

Edit (clarity):
Sorry David, not likely to happen. Given the previews, my opinion of those currently in charge at 4gottEn Realms is that they're running around like children amok in a candy store, throwing sweets on the floor (or cramming them in their mouths), in excitement & utter chaos.

I had a few choices on who to reply to here, I went with you Charles since you were the most recent, but I'm impressed how fast you guys got the origin of Abeir-Toril.

Perhaps I didn't explain myself that well. Obviously, Abeir hasn't meant anything in the past and is something new brought to the Realms in 4E. I'm hoping the story idea of how the world was split off and is now joined is interesting.

For the record, I'm one of those dastardly heathens who likes the new FR (was pretty ok with the old FR of course, but not a super-fan). I one or two of the old box sets, and maybe three or four of the books from 3E.

Like the Warlock Knight excerpt that was posted recently, if it is well written I'll be fine.

Cheers! :)

Edit: Plus, I really like sweets. And Chaos. ;)

Dark Archive

Digitalelf wrote:
LazarX wrote:
2. Several pieces of Toril exchanged places with pieces of Abeir, Toril's long lost companion world. (hence Abeir-Toril)

I've read this before, and it is perplexing to me. I could have sworn the old grey box said THE planet's FULL name was Abeir-Toril, which was often times just SHORTENED to Toril...

-That One Digitalelf Fellow-

In the original FR books it was called Abeir-Toril, which in the ancient tounge meant world of Toril.

Grand Lodge

David Fryer wrote:
In the original FR books it was called Abeir-Toril, which in the ancient tounge meant world of Toril.

Actually (after doing a little research on the subject):

Jeff Grubb wrote:

I remember mentioning elsewhere that the Abeir-Toril title means "cradle

of life" in an archaic tongue. While I never stated which was which, I
always assumed that "toril" was the word for life and "abeir" was the word for originator, cradle, or home.

-That One Digitalelf Fellow-

Grand Lodge

Next year when the Pathfinder hardcover goes live I'll start up my FR Classic campaign and be done with it. I've been wanting to set a campaign in Skullport for over a decade and now I'll have a chance to do so without EVER having to worry about continuity with WoTC. Granted, the setting, any setting, is yours to have your way with regardless of what the publishers does to or with it; however, I like to keep things inline with what is going on in the published material even if it will not affect my campaign in any way. With the 4Eization of FR these problems have resolved themselves since WoTC FR material will never again be relevant and since I'll never use the 4E system wholesale I'm no longer worried about what WoTC does. (I reserve the right to vivisect 4E for the interesting bits but I do that to ALL game systems.)

I'd like to see the FR community completely ignore the 4E changes. Your choice to use 4E or 3Whatever is irrelevant. If the players start making our own FR Classic conversions of new stuff and completely ignoring the 4E timeline then the FR we all know and love will live on while the new timeline will stumble along ONLY because WoTC has married it to the 'Living' stuff. (They'd been smarter to have made the 'Points of Light' the default 'Living' setting but that's neither here nor there.) Will this have any real effect on WoTC? Doubt it. It will give us a way to carry on playing the setting the way we want to play it. The changes from Pathfinder will have more of an affect on any Fr campaign that I run than 4E.

And that's fine by me.

Forgotten Realms Classic 'the way it should be'

Grand Lodge

David Marks wrote:
Perhaps I didn't explain myself that well. Obviously, Abeir hasn't meant anything in the past and is something new brought to the Realms in 4E. I'm hoping the story idea of how the world was split off and is now joined is interesting.

I understood that's what you meant, but to me, adding something like that is akin to them telling you "that [insert your favorite character name here] is really a mind flayer and he/she has always has been a mind flayer, it's just that he/she has always just used magic to disguise his/her appearance"...

Granted, the above example is silly and extreme, but I think it illustrates my point...

Even if the name "abier" was tossed in at the last moment just so it could come up first alphabetically, it is still a part of established FR lore...

-That One Digitalelf Fellow-


Digitalelf wrote:
David Marks wrote:
Perhaps I didn't explain myself that well. Obviously, Abeir hasn't meant anything in the past and is something new brought to the Realms in 4E. I'm hoping the story idea of how the world was split off and is now joined is interesting.

I understood that's what you meant, but to me, adding something like that is akin to them telling you "that [insert your favorite character name here] is really a mind flayer and always has been, it's just that he/she has always just used magic to disguise his/her appearance"...

Granted, the above example is silly and extreme, but I think it illustrates my point...

Even if the name "abier" was tossed in at the last moment just so it could come up first alphabetically, it is still a part of established FR lore...

-That One Digitalelf Fellow-

Well, obviously it is an established bit of meta-lore, and there's the part about the word Abeir being Cradle in some archaic tongue. I can think of a few ideas right there about it getting split off somehow though.

More generally, while we might know why it is called Abeir-Toril for out of game reasons, and have some small idea for an in game explanation, I don't think what we know in the world precludes any idea of there being a split world dichtomy thing going on. Sure we haven't heard any of this before, but that goes for anything new that gets added. I'd assume you can read any FR book and find something new to the setting somewhere. If the newly added material is well written, I'll enjoy it. :)

As for having a character revealed as a mind flayer all along, well, I'd be ok with that too, as long as it was internally consistent. If no first person PoVs had ever been given to that character, or a "switch" of some sort later established I'd take it and roll with it.

I don't want to derail this thread though, this is you guys being unhappy with FR 4E. It's rude of me to interrupt your mourning.

For those who are the real die-hard FR fans (which seems to be the majority of posters in this thread) I do feel bad that a setting you really like is getting changed so drastically. If I were really attached to the setting, I'd think the 100 year jump would be the worst part, since it invalidates so much of what you already know.

Grand Lodge

David Marks wrote:
It's rude of me to interrupt your mourning.

ROFL

Thank you, I needed a good laugh this morning...


Digitalelf wrote:
David Marks wrote:
It's rude of me to interrupt your mourning.

ROFL

Thank you, I needed a good laugh this morning...

It's morning where you are? It's 3:30 here! Where are you located?


Charles Evans 25 wrote:


Except elven (including drow) life-spans appear to have been severely shortened by 4E, hence Elaine Cunningham's uncertainty on another thread regarding some of her elven FR characters.

That's the kind of thing which drives me crazy... are they going to retcon past FR history based on lifespan figures (you kinda need to add lots of numbers to Elven dynasties, Bruenor would have never been able to retake Mithral Hall, etc) or will they make up some fluff to deal with "elves just living a few centuries now"? I hope they keep the figures as they were in the Realms.

Unless they don't care about history at all in the campaign setting, which does not seem unlikely.


Digitalelf wrote:
I've read this before, and it is perplexing to me. I could have sworn the old grey box said THE planet's FULL name was Abeir-Toril, which was often times just SHORTENED to Toril...

As you yourself (along with others) have proven, it was indeed the original name of the planet.

The whole "Abeir" second-world thingy is a completely new and made-up thing (is retcon the right word?) for 4e, and ignores/changes the original term.

Grand Lodge

Tranquilis wrote:
Steerpike7 wrote:
FR was the biggest jumbled, illogical mess of a campaign setting I've ever seen.

Agreed, but I appreciate the rabid following it had. I'm a fan of the Drow and they absolutely SCREWED Elistraee (sp?). That's a bunch of bunk.

I'd kind of disagree. One thing about the Realms is that it's gods hardly enjoy a secure position. Many have fallen, been absorbed, or replaced. In a way, the way she went was appropriate and one that fulfilled her purpose. And it had nothing to do with the events that touched off the Spellplague.

Dark Archive

The notion that the term referred to a second, 'twin'/alternate world, is perhaps slightly better than just saying "Well, something crazy happened and continents from alternate universes got swapped around" without the added justification.

It is, however, a fig leaf at best.

There just were so many other ways they could have brought the Realms into 4th Edition, without having to resort to what I will diplomatically term 'Creative Shortcuts.'

Dark Archive

LazarX wrote:
I'd kind of disagree. One thing about the Realms is that it's gods hardly enjoy a secure position. Many have fallen, been absorbed, or replaced. In a way, the way she went was appropriate and one that fulfilled her purpose. And it had nothing to do with the events that touched off the Spellplague.

Gods have certainly come and gone in the Realms, yes. It's certainly a fair opinion to have that the ending to Eilistraee's story was a fair one. However, that doesn't seem to be the general consensus among the vast majority of fans of Eilistraeean Drow.

Furthermore, while the Spellplague itself is unrelated to Eilistraee's death, both are part of the overall changes that are being made for the 4th Edition Realms. The designers stated that they felt there were too many gods, and that aspect made things too confusing for players. They're also retcon'ing a number of remaining gods, to the point that there will be no more separate gods for the various non-human races. For instance, Sehanine Moonbow will now just be another face/aspect of Selûne.


Wizards of the Coast 4E D&D Podcast Episode 22, was about 4E Realms; amongst other things the couple of FR designers being interviewed claimed that there would be no retcons (or at least they did last time that I listened to the podcast; I do not know if the podcast has been edited since.... :D).....
*Link to Wizards of the Coast D&D Podcast archive*

Apparently the designers didn't know about Abeir-Toril never having been mentioned as being two worlds before.....

Generally (getting away from the podcast) the whole 4E 'collision of two worlds which had always previously existed' was the biggest 4E 'jumps the shark' moment for me in the context that it was being claimed that this was cntinuous the previous editions Forgotten Realms settings. (It also slightly reminded me of the Rathi overlay plotline from Wizards of the Coast's Magic: The Gathering novels where one world was catastrophically invaded by another.)

Grand Lodge

David Marks wrote:
It's morning where you are? It's 3:30 here! Where are you located?

My internal clock thought it was much earlier than it was...

But to answer your question, I'm in Southern California...


Digitalelf wrote:
David Marks wrote:
It's morning where you are? It's 3:30 here! Where are you located?

My internal clock thought it was much earlier than it was...

But to answer your question, I'm in Southern California...

Ah, ok. Not so much time difference really. In the spirit of fairness, I'm in New Orleans. :)

Sovereign Court

Off all the billions of creative ideas wotc could have chosen, why was it so imperative that they re-concept the Forgotten Realms? Is there little creativity left in the world, that they needed to mess with it?

Liberty's Edge

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I'm morbidly interested to see what happens to Realms NPCs who are created using the limited selection of classes available at this time. Will Faerun be without druids, bards, or barbarians? Or will people who continue to buy Realms products in the future be forced to spend money on books with pages wasted revising stats to reflect changes and additions to core rules, as WotC did to those of us who bought the supplements for their first Star Wars RPG (I can think of at least three versions, for instance, of Darth Vader published to reflect changes throughout the same edition of the game in how Sith were to be created).


IconoclasticScream wrote:
I'm morbidly interested to see what happens to Realms NPCs who are created using the limited selection of classes available at this time. Will Faerun be without druids, bards, or barbarians? Or will people who continue to buy Realms products in the future be forced to spend money on books with pages wasted revising stats to reflect changes and additions to core rules, as WotC did to those of us who bought the supplements for their first Star Wars RPG (I can think of at least three versions, for instance, of Darth Vader published to reflect changes throughout the same edition of the game in how Sith were to be created).

Yeah, but don't forget, as NPCs, they don't have to have classes, so if they create a druid NPC, they can just build him with elemental powers, and say he's a druid, regardless of what druids actually look like when they come out.

Of course, then you get into introducing NPCs that can do things PCs can even closely approximate until years down the road.


IconoclasticScream wrote:
I'm morbidly interested to see what happens to Realms NPCs who are created using the limited selection of classes available at this time. Will Faerun be without druids, bards, or barbarians? Or will people who continue to buy Realms products in the future be forced to spend money on books with pages wasted revising stats to reflect changes and additions to core rules, as WotC did to those of us who bought the supplements for their first Star Wars RPG (I can think of at least three versions, for instance, of Darth Vader published to reflect changes throughout the same edition of the game in how Sith were to be created).

Well, if you want to stretch the ol' imagination, try imagining Storm Silverhand.

*brain promptly fries*


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Digitalelf wrote:
David Fryer wrote:
In the original FR books it was called Abeir-Toril, which in the ancient tounge meant world of Toril.

Actually (after doing a little research on the subject):

Jeff Grubb wrote:

I remember mentioning elsewhere that the Abeir-Toril title means "cradle

of life" in an archaic tongue. While I never stated which was which, I
always assumed that "toril" was the word for life and "abeir" was the word for originator, cradle, or home.

-That One Digitalelf Fellow-

This is correct. In the last number of Dragon magazine, there was a chapter about "Unsolved Mysteries in D&D", where exactly this was stated in the FR paragraph - sadly with the notion that there will be a new meaning in the near future ...


KnightErrantJR wrote:


Yeah, but don't forget, as NPCs, they don't have to have classes, so if they create a druid NPC, they can just build him with elemental powers, and say he's a druid, regardless of what druids actually look like when they come out.

Of course, then you get into introducing NPCs that can do things PCs can even closely approximate until years down the road.

Whether or not NPCs being able to do things PCs can't do is a problem for you depends on your playstyle, but I think Knight has the right of it here. More than likely, most NPCs that are provided stats will not actually be given any class, just a few powers or rituals.

That said, I'd expect they already have nearly finalized versions of the Druid, Barbarian, and Bard in house. PHB II contains all of those classes (as well as Sorcerer) and is due out in March of '09. If I learned anything from 4E's release, it is that the leads for these kinds of projects are WAY longer than I expected.

Cheers! :)

Liberty's Edge

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
KnightErrantJR wrote:

Yeah, but don't forget, as NPCs, they don't have to have classes, so if they create a druid NPC, they can just build him with elemental powers, and say he's a druid, regardless of what druids actually look like when they come out.

Of course, then you get into introducing NPCs that can do things PCs can even closely approximate until years down the road.

Which is just to say that after gaming in the Realms since the late '80s, for the first time in twenty years it's no wonder I'm not drooling like Pavlov's puppy over the release of a new FR campaign setting.

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