1. Sorc. Bloodlines and 2. Wiz-Sorc multiclass


Alpha Release 3 General Discussion


First, I really think the sorcerer's bloodlines should be moved to the same section as the wizard's magic schools and the cleric's domains. They are themetically similar, and it disrupts the class copy flow to leave the bloodlines where they are.

Second, you should probably clarify whether a wizard-sorcerer multiclassed character can have both a familiar and arcane bonded item.

That is all. Continue to do good work.

Grand Lodge

Hmm, I've actually felt slightly opposite with the Specializations and Domains moving to the class section to prevent the need to flip back and forth during creation. If you need know about a specific ability, it's in with the class.


That's fine, too. As long as there's a sense of consistency.

Paizo Employee Chief Creative Officer, Publisher

Excellent point.

Liberty's Edge

Brian Brus wrote:
you should probably clarify whether a wizard-sorcerer multiclassed character can have both a familiar and arcane bonded item.

Unless I'm missing something, the Sorcerer gets neither a familiar nor an arcane bonded item.

Dark Archive

Saurstalk wrote:


Unless I'm missing something, the Sorcerer gets neither a familiar nor an arcane bonded item.

Arcane bloodline can.

Liberty's Edge

elnopintan wrote:
Saurstalk wrote:


Unless I'm missing something, the Sorcerer gets neither a familiar nor an arcane bonded item.
Arcane bloodline can.

Ah. Knee jerk response - let em. Heck, if they want two familiars - let em.


Saurstalk wrote:

Heck, if they want two familiars - let em.

There was a cool feat for that


seekerofshadowlight wrote:
Saurstalk wrote:

Heck, if they want two familiars - let em.

There was a cool feat for that

Ultimately...there's a feat for pretty much anything.

And they all taste like chicken.

Dark Archive

Gurubabaramalamaswami wrote:


Ultimately...there's a feat for pretty much anything.

And they all taste like chicken.

like a cool chicken XD


elnopintan wrote:
Gurubabaramalamaswami wrote:


Ultimately...there's a feat for pretty much anything.

And they all taste like chicken.

like a cool chicken XD

Like two cool chickens. And I can cast energy drain through both of 'em. =D


Thats it. Next time I'm getting a chicken familiar. A male one, and I'm going to cast enlarge animal on it...


Jank Falcon wrote:
Thats it. Next time I'm getting a chicken familiar. A male one, and I'm going to cast enlarge animal on it...

...dude, I'm not sure where you're trying to go with that, but...

Although having two familiars does raise the notion of breeding familiars. So, if I have a pseudodragon and an imp familiar, can I breed a half-dragon imp familiar?


well not getting into the chicken familar debate, did anyone ever really use familares in 3.5? I perfered 3.0, or a completly differnt system for familiers.

Liberty's Edge

I tend to forget my familiar when I play with one. Same tends to be the case with animal companions.

Anyone read Order of the Stick? Sort of like the androgynous elf's raven familiar.


Andre Caceres wrote:
well not getting into the chicken familar debate, did anyone ever really use familares in 3.5? I perfered 3.0, or a completly differnt system for familiers.

I've never used familiars. They give you nothing except a chance to lose stuff every time it dies.


So...all chicken jokes aside...there is actually a valid question being posed here. Can a multi-class wizard/sorcerer with the Arcane bloodline have both a bonded item and a familiar? Two items? Two familiars?

I'd say not. Rather than stacking abilities it would just mean using whichever you took first. But perhaps the wizard and sorcerer levels might stack for the potency of the item or advancement of the familiar.

B'gock!

Liberty's Edge

Why not allow it to go either way? Give the person a choice to either gain a second familiar or stack his/her levels for one familiar. I don't see it imbalancing either way and gives the player some variety.


Pneumonica wrote:
Andre Caceres wrote:
well not getting into the chicken familar debate, did anyone ever really use familares in 3.5? I perfered 3.0, or a completly differnt system for familiers.
I've never used familiars. They give you nothing except a chance to lose stuff every time it dies.

Not anymore. You have to wait a week and pay a bunch of money to get a new one, but no more huge hit for actually using the familiar's abilities.

Hugely happy about that since it was my one real gripe about familiars, which I otherwise love.

Paizo Employee Director of Games

I will address this issue in the Beta (the short answer is, they do not overlap, you get the class feature once).

Jason Bulmahn
Lead Designer
Paizo Publishing

Liberty's Edge

Thanks for the straight and narrow, Jason.

We know how busy you are, but it's helpful to nip some of these discussions in the bud and focus on where we can still offer influence.


I think the main issue is not the familiar part per se, but the Bonded Item. (As mentioned, there are already Feats which give you another Familar.)

If a Wizard/Sorceror had TWO Bonded Items, each allowing them to spontaneously cast ANY of their class spells, along with the other benefits of Bonded Items, I think that'd be a bit overpowering.

I don't see how having both a Bonded Item and a Familiar would be Overpowered.


Quandary wrote:

I think the main issue is not the familiar part per se, but the Bonded Item. (As mentioned, there are already Feats which give you another Familar.)

If a Wizard/Sorceror had TWO Bonded Items, each allowing them to spontaneously cast ANY of their class spells, along with the other benefits of Bonded Items, I think that'd be a bit overpowering.

I don't see how having both a Bonded Item and a Familiar would be Overpowered.

Bonded items and familiars are the same class feature, but there are two sets of rules depending on which way you go. It's like ranger combat styles.

Dark Archive

Andre Caceres wrote:
well not getting into the chicken familar debate, did anyone ever really use familares in 3.5? I perfered 3.0, or a completly differnt system for familiers.

There was a neat article in a Paizo-produced issue of "Dragon" with alternate familiars. I used them for a few NPCs. As stated by others and portrayed in "OotS"--yep, they tend to be little more than a miscellaneous bonus to skill checks.

Although there was that one time my friend's toad familiar scored a crit with a shocking grasp....


Speaking of bonded items...

I'd like to see the text tightened up for clarity. The spell that can be cast through it: that's an *extra* spell for the mage, right?

And as long as you're editing, it might also serve to change the "wizard" reference in the bonded item text to "spellcaster." It's more generic and so would include the arcane-blooded sorcerer.

Liberty's Edge

Is it an oversight in the text where, on page 50 discussing Familiars, it mentions that a familiar becomes a magical beast when summoned to service by a sorcerer or wizard?

I know that the Arcane bloodline allows the arcane bond, if that's the only way that sorcerers can gain a familiar could this text be reviewed to make that distinction? Perhaps even just saying something like: A familiar is a normal animal that gains new powers and becomes a magical beast when summoned to service through the use of an Arcane Bond.


Jason Bulmahn wrote:

I will address this issue in the Beta (the short answer is, they do not overlap, you get the class feature once).

Jason Bulmahn
Lead Designer
Paizo Publishing

The philosophy behind this particular element could shake out this way: A multiclass wizard (combined with arcane-blooded sorcerer or other yet-to-be-identified class) deserves stackability of the familiar feature in the same way that a rogue, for example, does with uncanny dodge. But if the second class *opts* to not stack, then he should instead gain access to the alternative feature -- in this case, the bonded item.


Pneumonica wrote:
Andre Caceres wrote:
well not getting into the chicken familar debate, did anyone ever really use familares in 3.5? I perfered 3.0, or a completly differnt system for familiers.
I've never used familiars. They give you nothing except a chance to lose stuff every time it dies.

Monte's Book of Experimental Might addresses this. I paraphrase him as saying, 'I don't have a problem with familiars per say, I have a problem with how they are used. Basically, everyone forgets they have them.' He proposed familiars be a spirit that can be summoned.


Saurstalk wrote:
Anyone read Order of the Stick? Sort of like the androgynous elf's raven familiar.

About that elf: It's not androgynous! V's gender is quite obvious!

Jank Falcon wrote:
Thats it. Next time I'm getting a chicken familiar. A male one, and I'm going to cast enlarge animal on it...

Whoa, an enlarged chicken. It's small now, instead of tiny!


Actually, I really used one or two of my familiars.

One was with an elven spellsinger, who had a tressym (winged cat). Got food and everything. Talked to it often (I'd claim that she had more common sense than the rest of the party combined - and it was true, too ;-))

And in NWN, I had a gnome arcanist with a fairy dragon familiar, called "The Amazing, uhm.... Ben!" I'd possess it all the time and chat up people, talking about the time when he beat Tiamag singlehandedly and so on. Was a hoot.

And one of my players had a dragon familiar and said that I should play it because he wanted to concentrate on his own character. I did. It was a brass dragon as far as I remember - ego larger than the Tarrasque, talkative like nothing in town, drove several players (not characters) mad. :D

Scarab Sages

KaeYoss wrote:

Actually, I really used one or two of my familiars.

One was with an elven spellsinger, who had a tressym (winged cat). Got food and everything. Talked to it often (I'd claim that she had more common sense than the rest of the party combined - and it was true, too ;-))

And in NWN, I had a gnome arcanist with a fairy dragon familiar, called "The Amazing, uhm.... Ben!" I'd possess it all the time and chat up people, talking about the time when he beat Tiamag singlehandedly and so on. Was a hoot.

And one of my players had a dragon familiar and said that I should play it because he wanted to concentrate on his own character. I did. It was a brass dragon as far as I remember - ego larger than the Tarrasque, talkative like nothing in town, drove several players (not characters) mad. :D

Oooh! I love that idea. Having a character play a familiar sounds like all sorts of fun! Imagine the possibilities... hmmmmm

PS. Tressyms have always been my favorite familiars. Those and psudodragons

Grand Lodge

Brian Brus wrote:


The philosophy behind this particular element could shake out this way: A multiclass wizard (combined with arcane-blooded sorcerer or other yet-to-be-identified class) deserves stackability of the familiar feature in the same way that a rogue, for example, does with uncanny dodge. But if the second class *opts* to not stack, then he should instead gain access to the alternative feature -- in this case, the bonded item.

In standard 3.5 rules, Having levels of wizard and sorcerer allowed your familliar progression to count levels in both classes. It did not allow you to have two familliars. The new arcane bond does not have a level scaling feature to it at this time, so I'd say it would be like having evasion having two classes that give it to you means you just have evasion. the rule should be clarified that you can only get arcane bond once no matter what combo of classes you have.


Pneumonica wrote:
Andre Caceres wrote:
well not getting into the chicken familar debate, did anyone ever really use familares in 3.5? I perfered 3.0, or a completly differnt system for familiers.
I've never used familiars. They give you nothing except a chance to lose stuff every time it dies.

The first 3e game I ran had a Fighter/Sorcerer with only a couple of levels of Sorcerer for a few buff spells. His familiar was a raven that could speak common. Given how lucky the player rolling was rolling for HP, his familiar had more hp than most of the other players. This made him great for overland scouting and helping on watch.

Liberty's Edge

Since we're on the topic of familiar's and bonded objects, is there anything that prevents a wizard who selected a bonded object from taking the non-OGL "Obtain Familiar" feat from the Complete Arcane?


Forgottenprince wrote:
Since we're on the topic of familiar's and bonded objects, is there anything that prevents a wizard who selected a bonded object from taking the non-OGL "Obtain Familiar" feat from the Complete Arcane?

Technically no. Since it isn't OGL, the rules can't directly talk about it. However, traditionally whenever there was an obvious arcane spellcaster who didn't look like a trubador who had an animal with him/her, I've always as DM had enemies try to kill the animal (if they noticed it - Spot checks involved). It made sense to - if you succeeded, you've just nailed the spellcaster pretty hard. If you failed, you've threatened the spellcaster in a way that he or she would probably want to withdraw from the battle. Thus, my take is if you actually invest a feat into being able to do such a thing, I'd say you're asking for it.


SarNati wrote:


Oooh! I love that idea. Having a character play a familiar sounds like all sorts of fun! Imagine the possibilities... hmmmmm

I was actually the GM, so playing everything but the PCs themselves was kind of my job.

But we did have one instance where a player played a familiar. But not really, he was a full-fledged PC who only pretended to be another guy's familiar - and the guy didn't know. There was a lot of handwaving by the GM (a lot of it probably to stop the party from tearing each other apart - the guy that played the familiar is very disruptive).

The best part of this (evil) game was the epilogue:

The GM told us what our characters would be doing after the campaign - basically by what means they got more powerful and all. He did the imp (the pseudofamiliar, who also disguised himself as a quasit all the time, took us a long time to find out we had a LE devil in our midst - and I was playing a demonspawn).

So the guy who played the evoker (the familiar's victim) asks the GM:
EV "So the campaign is over, yes?"
GM "Yeah."
EV "Power Word Kill on the imp"
FA "WHAT??"
EV "Yeah, you pissed me off, I killed people for less."
FA "I get init to try something"
*rolls"
EV "I go first. I cast Power Word Kill"
FA "I have this psi power that grants me SR, I can manifest it immediately
GM "Okay. What SR do you have now?
FA "23"
EV "I get +24 on the roll.
FA "Nothing I can do??"
GM "Your HP?"
FA "Ninety-something"
GM "You're dead."
FA "NOOOOO! One of you guys will res me, right?"
Me "Why should we help a devil?"
FA "ARGH!"

Good times.

Liberty's Edge

Pneumonica wrote:
Technically no. Since it isn't OGL, the rules can't directly talk about it.

That's what I was thinking. Alternatively the feat could allow a sorcerer with a bloodline other than "arcane" to get a familiar, or both a familiar and a bonded object if the bloodline was "arcane." In a way it does seem to be cheating a little, but even with the increased rate of feat acquisition it seems like giving up one for both a familiar and an object is a reasonable exchange, two if you want an improved familiar.

Pneumonica wrote:
However, traditionally whenever there was an obvious arcane spellcaster who didn't look like a trubador who had an animal with him/her, I've always as DM had enemies try to kill the animal (if they noticed it - Spot checks involved). It made sense to - if you succeeded, you've just nailed the spellcaster pretty hard. If you failed, you've threatened the spellcaster in a way that he or she would probably want to withdraw from the battle. Thus, my take is if you actually invest a feat into being able to do such a thing, I'd say you're asking for it.

Playing your NPC's intelligently is a whole other issue from the legality of the feat/feature combination. I would suggest that NPC's unfamiliar with the familiar's bond would be unaware of how drastic its loss is. For an evil wizard who opted for a bonded object, it makes sense to blow the familiar away ("stupid animals, shedding and whining, my staff is better!"). For the barabarian with an intellgient of 8, not so much unless he or she really hates [insert familiar type here] for some other reason.

Liberty's Edge

SarNati wrote:
PS. Tressyms have always been my favorite familiars. Those and psudodragons

Same here.

Sovereign Court

Just wanted to say that I agree that the Wizard Specialties and Cleric Domains should probably be moved to the respective class entries, since choosing is part of choosing the class.


I think Domains, Schools and Bloodlines should all be in the Magic section.


elnopintan wrote:
Gurubabaramalamaswami wrote:


Ultimately...there's a feat for pretty much anything.

And they all taste like chicken.

like a cool chicken XD

Dammit..I was hoping to convince my DM to give me a chiuaua familiar, but if he finds out she would taste like chicken there's no way she would survive.


ekudub wrote:
elnopintan wrote:
Gurubabaramalamaswami wrote:


Ultimately...there's a feat for pretty much anything.

And they all taste like chicken.

like a cool chicken XD
Dammit..I was hoping to convince my DM to give me a chiuaua familiar, but if he finds out she would taste like chicken there's no way she would survive.

Sigh...what have I done...


KaeYoss wrote:


Whoa, an enlarged chicken. It's small now, instead of tiny!

Well, sounds pretty intimidating to me:

"I'm Gandalf Elminsterson, mage supreme, and MY COCK is as BIG as a halfling!" xP

And whoever got attacked by enraged poultry once knows what I'm talking about...

(And this is not indecent language, stupid board...)


In a brief online campaign, I used to talk about how the empathic link worked both ways. General emotional content is what's permitted. So, when my cat familiar found a mouse at the inn at 4 a.m.... And he'd be logey for half the day, due to the cat's sleep patterns communicating sleepy contentment. (Like how yawns cause yawns.)

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