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elnopintan's page
Goblin Squad Member. Organized Play Member. 184 posts (186 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 1 alias.
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If a cleric with Create Water can flood the Mites' lair. How could they survive to rainy seasons?
Reading the rule, it stats that the barbarian doesn't need to be hit to activate the AoO, the attack triggers it.
Now. Each attack-roll from the same foe is considered an attack in order to activate this power? If each roll triggers the attack, then I get the point from Phillip.
And, of course, it is still limited by the dexterity of the barbarian.
Excuse my ignorance. How can a Barbarian dish 150 Hit-point in an Attack of Opportunity?
According un Universal Monster Rules. With Change Shape, Monsters don't change ability scores, so the Yuan-Ti make a rather strong, clumsy viper.
Looking to Pregenerated Characters. How can Harsk have full attack with a heavy crossbow?
¿Can anyone tell mee what was the difference between slavery and feudal servitude?
Wishes and that sort of things, but the archer is the most effective damage dealer of the group, followed by a TWF rogue.
Playing to the Age of Worms we have a high level archer that has this bow:
Shocking Flaming Undead Bane Holy +1 longbow.
In his hands this weapon makes him the deadliest foe because of it's high damage rate.
Another of my players proposed a house rule that reduces the appearance of this kind of weapon.
To buy an special ability for your weapon yo need to have an enhancment bonus equal to the bonus price of the abilities.
So, if you want to have a Holy weapon it has to be at least a +2 weapon.
or if you want a Holy Flaming weapon it has to be at least a +3 weapon.
Count Duck wrote: For every new enemy you need to use an extra smite. However only one smite works at a time. This means that the previous smite ends?
Can a Paladin smite more than one foe in the same combat?
Gorbacz wrote: You still need STR to hit and wound things and CON to have some reasonable amount of HP as a front-line fighter. Agree with CON for HP, but smiting he can ignore STR and rely in CHA and his Paladin level.
Ups. I though this thread was in PFRPG messageboard.
Reading, new Pathfinder Paladin i've come up to the conclusion that he only needs Charisma ability and can ignore the rest of its abilities.
Charisma adds to Saves, so he can ignore Dex, Con and Wis for increase them.
Charisma is used for spells now, so he has no need of Wisdom.
When Smiting comes the better part.
Char add to AC and attacks. So he can ignore Dex and Str and still be rather competent.
So, it feels a bit like 3.5 Druid using Beast shape in means of ignoring stats.
Adding it to his healing capabilities a Paladin is rather powerfull, mainly against solo evil enemies.
On the other hand. Can a displaced rogue sneak attack to an enemy like being invisible?
The spell slots are not lost, but the maximum spell level that a caster can use is a level-dependent variable. It's confirmed in this thread.
This is the reason why i've come to think that if this happens to spells why not to sneak attack?
The Grandfather wrote:
Just as a 9th level monk does not loose Improved Evasion if hit by enervation, neither does the rogue's sneal attack worsen.
But, sneak attack follows a level-based formula into the description of the feature.
Improved Evasion is a different Feature than Evasion.
Reading the threads about enervation and energy drain make me wonder about this issue.
Remcp Sommeling wrote: Lots of stuff you can use, but just allowing it will ruin balance very quickly 'a soft ban' like Paul said, But this is pretty much the same that passed in 3.5 times. In fact, the core classes are now more balanced with some of the splat books than before.
Hi. I've purchased a bunch of this cards, and I'm going to use them in my campaign.
My fear is to waste them up if I give them for every item in the adventure (including NPC equipment).
How do you usually use them?
Do you give an item for every magic item?
Only for significant treasures?
Only for items equipped by PCs?
Digging the web i've found this delightful song.
Is deadly aim considered precision based?
Is it doubled by many shot?
Ok. I'll change my shipment system.
Thank you.
Hi.
I've recently purchased a Flip-Mat. I've ordered to ship it with my pathfinder subscription.
This has increased my shipment pacekts from two to three, so I don't save no money from the shipment.
Is this ok? What's the reason to ship the Flip-Mat in another packet?
If you can. I'd prefer two packets instead of three.
Thank you in advance.
I like the idea of Tumble DC scaling with attack bonus, but I don't see why only the size of the defendant is applied.
One of the main issues I see about this new approach to Tumble (Acrobatics) using CMD is that Size Modifier is included in the DC, but not included in the skill roll.
Every other uses of CMD are against CMB and both include Size Modifier, wich is more balanced (two contendents of the same size negate the bonus to each other).
Ok, good point. I thought Combat Trick could be selected more than once.
What's the point of this talent? It overlaps with Combat Trick talent.
With both you can get Finesse Feat.
Reading the end of the adventure, it's possible that they don't reach 3rd level.
Reading the skills chapter i've come to this rule.
For me it seems a bit weird. Now tumbling against a Dragon or a Giant is more difficult due to the Size modifier and the Strength modifier.
Have anyone noticed that smite good works in a similar way?
Kevin Mack wrote: You do realise the group smite uses up two of the paladins smite evil uses and only lasts for 1 round right? According to the prd, lasts 1 minute.
I've received the second part notification. Everything is ok. Thank you very much.
The second part is still pending. I hope it will change soon.
:-)
Hi. I've received my Shipment advise but i've notice it only includes the RPG manual. Is this OK? I thought you will send all my order in only one shipment. If its OK. When will you send me the next part? I wan't to see my PDFs of Bastard of Erebus, Everflame, and Qadira as soon as possible.
I'm also worried about shipping and handling. Will this change make my shipment more expensive?
Thank you in advance.
Fuchs wrote: Jason, such changes should have been offered as a playtest, not snuck in. No wonder people feel a bit heated since that's exactly the way some MMOGs manage to make their fans mad. Sorry, I can't agree with this statement. In some moment they have to stop playtest and take final choices. In the way you say there would be no end to playtest.
Look it with a different point of view: The rules of the bard are the consequence of the playtest, they aren't just snucked in.
Have you changed the rules about Heal skill?
It seems more usefull to have high Heal skill than memorize Neutralize Poison.
This month has 3 pathfinder chronicles books! Seems that this month will be too loaded.
It could be usefull to put Concentration check on stats like CMB.
Gary Teter wrote: Combining store orders with subscription shipments is getting closer to the top of the list every day. Please, I hope this task should be done before mi PathfinderRPG future order
Look at the second module. Richard Pett and Nic Logue!
I suppose that a CR 16 encounter shouldn't be too much for three PC of level 15.
They are 3 CR 13 monsters against three PC of level 15.
I suppose that we have to wait till the adventure but I suppose it could be easy to arrange the events to make some NPC what you don't want your players do.
So, the spell with Area: 10-ft.-radius emanation, centered on you, don't count for sharing spell.
It's a possible solution to the problem.
Last game my PCs managed to kill easily Mak'ar in the Spire of Long Shadows.
The wizard casted on her pseudodragon familiar 'Piticli' an antimagic field. This trick made the spellweaver lich to worry more about avoiding the familiar than in using his attack spells. Only a Wall of Force stopped it till the wizard casted disintegrate over the Wall.
I'm thinking on how to counter this tactic. Any idea? It seems a good trick for evil wizard only encounter.
Remove Disease needs now to roll a caster level check against the save DC of the disease.
Heal check can easily make the diseased save better than the spell (Heal rank + WIS + 3 if class-skill) so is by far more usefull than the spell.
I think that the spell should be at least as usefull as the spell.
I don't think that PF APs are Dark and Gritty adventures. I think they are Dark and Heroic adventures.
But seriously. Most of the dark and gritty stuff is in the details in most of the adventures. There are only two adventures where de darkness is a essential part of the theme: "Skinsaw Murders" and "Scarwall Castle".
In the rest (including "Massacre") the gritty parts are some of the descriptions, or very optional parts. It's very easy to remove those bits.
By the way. Making the villains to be nasty people give your players the reason to combat them.
I think adventures should have more villains of that kind. Most of them tend to be: "Kill that guy, he has evil tag in his alignment" with no other reason.
Jason Bulmahn wrote: Right now, I am seriously considering changing the favored class bonus to work more like humans, for all races. But that makes humans less attractive race. Isn't it?
Lisa Stevens wrote:
We are working on a license with a top Spanish RPG company. More when we finalize the license. But help for the Spanish market is hopefully on the way!
-Lisa
Is there any more news about this?
I'm not very good optimizing high level characters, but I have a question.
How much effect has in all Power Attack issues the new warrior class feature of Weapon training?
Both, with old PA and with new.
Does it compensate the damage reduction of new PA?
Does it help to TWF?
Does it give more power to old PA? How much?
Good luck, Mr. Logue!
I wish you the best at your new job, and hope that it leaves you time to still write some freelance goodness and some sinister books!
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