ekudub's page
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Wicht wrote: After thinking about the water problem, the only thing needed is a rewording of the spell.
To wit...
Create water causes a gallon of water to bubble out of the ground as if from a natural spring. For every round spent in prayer after the casting of the spell, another gallon of water bubbles forth. If those present have containers, they can catch the water which is always fresh and suitable for drinking, otherwise the water seeps into the soil immediately around the spring and is gone. When the cleric finishes his praying the water ceases to flow and seeps back into the ground leaving little trace that it was ever there.
I would allow that as a 0 level orison...
The seeping into the soil could still be interpreted as being used to create fertile farmland where ecologically there shouldn't be any without an irrigation system. I really like the wording, but I would suggest that any water not ingested by a living creature within 1 min per caster level ceases to exist, regardless of the container it was captured in. After all, conjured creatures disappear after certain periods...why not water? Any thoughts?
Ross Byers wrote: BM wrote:
A Lawful character acts based on a system outside the character's self. Not true. A self-taught monk relies on Order and Discipline, but it is all still internal. The point I was really trying to make is that there are degrees of lawfulness, good, evil, etc. One lawful person might be a Judge Dredd who insists the Law makes no mistakes and brooks no insolence. However, another Lawful person might agree that rape, murder, robbery, poinsoning, etc are wrong. But if you have to break into an evil sherrif's estate to obtain an artifact that will keep a demonic portal from opening, most lawful characters would participate despite the fact that they would be breaking and entering, stealing, and most likely committing assault.
I don't see a problem with varying types of damage reduction, especially since the Complete Explorer..Or was it Complete Adventurer? Anway....a sourcebook offered the option of alchemical capsules that could be attached to the hilt of a weapon then applied with a swift action. Suddenly realizing your +2 silver greatsword isn't going to cut it against that DR/Cold Iron creature? Flip the switch and get about four rounds worth of non DR full attacks. That is...if you're a warrior who's intelligent and well prepared....(though INT seems to be the automatic dump stat for warriors these days).
Plus, I agree with those who've stated tht it makes encounters more unique and memorable. It encourages teamwork instead of grandstanding, and it makes the expense of exotic materials worth it.
Many times it seems the problem most people have with LG characters stems from the archetype which assumes a LG Paladin must essentially play a LG a$$hole. Prestige classes such as the Gray Guard, and examples of paladin NPC such the one presented early on in Monte Cook's Return to the Temple of Elemental Evil, show fine examples of heroes who realize that heroism isn't all valiant charges and shiny armor. True, paladins mustn't knowling associate with adventuring partners who are evil. However, if Jimmy the Snitch is a crook, yet a crook willing to part with crucial info if slipped some GP, I don't really see it as dishonorable considering that a LG character's utmost devotion is the noble cause at hand. Then again, maybe i'm just a big hairy CG in disguise.
Previously, as a house rule in my 3.5 campaigns, I allowed Sorcerers to have 4+INT with regard to skill points. I rationalized this due to the fact that their magic is inate, rather than studied. Henceforth, without all that time in the library they would have more time and tendancy to dabble in skills. With the new addition of Bloodlines and subsequent bonus feats as part of the base class package, I will be keeping their skill advancement to 2+INT.
There are a number of sheild oriented feats in the PHB II that speak directly to this. They account for increases to sheild bonuses from experience with shields (similiar to increases in atk based on experience with weapons) allowing for shields to be included in touch and flat footed AC, and more. Check out the pdf if you get a chance.
Maybe the association with "evil" comes via "icky". In essence, when people think about trudging through crypts and graverobbing, coming up with coffins full of rotted flesh and putrifying bones...it's just nasty. Then look to popular fictional representations of evil, Freddy Kruger, all of Mordor, orcs, goblins, hags w/ bubbling cauldrons....NASTY! That's just my two cents...the undead (with the exception of posh vampires) don't like to bathe.
elnopintan wrote: Gurubabaramalamaswami wrote:
Ultimately...there's a feat for pretty much anything.
And they all taste like chicken. like a cool chicken XD Dammit..I was hoping to convince my DM to give me a chiuaua familiar, but if he finds out she would taste like chicken there's no way she would survive.
I just have to concur with Bill Dunn's prevoius thread about Paizo having the sheer balls to undertake this project. I can't count how many of my friends, fellow players, and fellow DM's just went, WTF?!!!!! when they heard about 4th edition. There are plenty of WoTC fanboys who are lapping up anything they can get about 4thED, but many of us were thinking..."This just needs a revamp, not abandonment." THANK YOU to everyone who made this project possible as well as those of you who are working to make it a success through faithful testing of the Alpha and Beta phases. May the Path of the Pathfinder be a long one indeed.
While it's understood that many capaigns would suffer from a lack of psionic matierial, in my experience psionics only complicates a campaign. Psionics, in essence, is magic of the mind. Anything a Psion can do a Wizard can do. Why mess with crystals and such when you can just have a standard magical system for characters to operate from? Although this would elimiate the usefulness of some classes, are those classes really so unique as to be irreplacable? Are there no other classes that could fill those roles? By and large the answer is no. Psionics is, for most campaigns, a waste of time and energy.
While it might not be helpful for the campaign you've described, I once heard a very original thought on the Drow. The DM in question had been running his campaign and from early on the PC's kept hearing legends of the horrible, evil, murderous, super-nasty drow. Around 10th level the PC's find themselves in the desert and they actually encounter the fabled dark elves! And it turns out that's all they were. Instead of going underground, they were a faction of elves who went off to live in the desert. Due to sun exposure and intense heat they got dark skin. Turns out the "wicked" drow were just some melanin gifted elves who got some really bad PR. I thought it was hilarious!
I think this is a great addition and turns the barbarian class from mindless brutes into more of the classical barbarian hero that we've seen previously in fantasy literature. Up until this point you were either raging and smashing...or you were scrambling through your bag of holding for your inhaler. The addition of various rage abilities and point values allows two barbarians to stand beside each other in combat, while raging, and still be unique. (and you don't even have to worship dragons, bears, etc to pull it off) I dig it, man.
Something I thought of that is probably minor, yet potentially beneficial is a tweak to the Weapon Familiarity bonus. Currently it offers +1 atk/dmg. I agree with others that it should advance with a ratio of +1atk/+2dmg. In addition, I think that +1 should be added for resistance to combat maneuvers with this familiarity. In essence, due to familiarity , it is increasingly hard to disarm or sunder fighters familiar with their weapons. This could culminate with the 19th level ability that is currently in place where you choose one weapon that can never be disarmed, always confirms crits, etc. Just a thought. Damn I loves me this game.
I'm sure that 4e will have some positive aspects. You can find some good in most things if you look. It just irritates me to think that if I switched to 4e I would have to enter online codes to get the full content of the books. If I've bought the book, it should be a complete product. WOTC didn't spend enough time Beta testing and developing 3.0 which was why we got 3.5 just a few years later. I'd almost be willing to lay odds that within 2 years we'll be hearing excited annoucements about D&D 4.2691.
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