
Troy Taylor |

Author or co-author of Fiery Dragon's BattleBox, rules bits of Counter Collection 2, 3, Summoned Creatures, Undead and Counter Pack 3: Eldritch Horrors & Occult Investigators. Article published in Dragon 273.
The BattleBox is really an inspired gaming accessory. You should be very proud of that contribution.

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Claudio Pozas wrote:Author or co-author of Fiery Dragon's BattleBox, rules bits of Counter Collection 2, 3, Summoned Creatures, Undead and Counter Pack 3: Eldritch Horrors & Occult Investigators. Article published in Dragon 273.The BattleBox is really an inspired gaming accessory. You should be very proud of that contribution.
Claudio is also the artist for the counter collections. Claudio, I love your work! I didn't realize you wrote too. Awesome!

maliszew |

I suppose I qualify as a "professional" game designer, since I've written or contributed to quite a few gaming products since 1999. I don't keep an up to date bibliography of my work, but here's a decent one someone else compiled, though it ends in 2005 and I've written more since then, including a new science fiction RPG published earlier this year.

Claudio Pozas |

Claudio Pozas wrote:Author or co-author of Fiery Dragon's BattleBox, rules bits of Counter Collection 2, 3, Summoned Creatures, Undead and Counter Pack 3: Eldritch Horrors & Occult Investigators. Article published in Dragon 273.The BattleBox is really an inspired gaming accessory. You should be very proud of that contribution.
I truly am. Thanks for the mention!

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Yes, that counts. HarnManor received the most glowing review I have ever published for any game supplement. It was a work of genius, in my opinion. Absolutely fantastic.
What did you contribute to it, if I may ask?
I had my group playtest the rules, and responded with flavor and math changes (mostly attempting to simplify things, because I'm sure you know that some Harn forms read like tax returns). Tom Dalgliesh was very open to our suggestions, and a fair number of 'tweaks' were integrated in.
I also did some work with Robin Crossby, and did some d20 conversion work for him from HarnMaster Gold.
Hopefully, I'll have the same luck offering tweaks and contributions to Pathfinder!

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I freelanced some in the past, as well as offical playtesting quite a bit of D20 stuff on the market right now. In frustration with the rule glitches of 3.X (damn Warlocks!) and the upcoming anime-driven 4th Edition, I started work roughly a year ago on what my playtester dubbed "3.75." I see a lot of similarities here, though the combat changes (for Grapple in particular) fix more than my system did! And I love the new approach to the Cleric (Domain Powers) and Wizard (School Powers).

Mark Hall |

I'm what I've long referred to as "semi-pro"; I freelance for Palladium (written a number of articles for the Rifter, a book that's been accepted for publication and, as of recent press releases, has cover art, and been published in Hermes Portal, the Ars Magica e-zine).
I can't call myself professional, but I don't make my living off it.

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I'm Mike Ferguson. I've written a number of "Dungeon Crawl Classics" for Goodman Games, as well as d20 material for Fantasy Flight Games.
I've only had time to skim through the Alpha document so far. Overall, I *really* like just about everything I see so far, except for the revisions to the skills systems.
When I have time to properly digest the rules in depth - and to write some coherent thoughts on my opinions - I'll post them here. But as of right now, I don't have much more to add apart from I like what I've read, and I'm pleased that Paizo will be producing Pathfinder.

hallucitor |

I'm Mike Ferguson. I've written a number of "Dungeon Crawl Classics" for Goodman Games, as well as d20 material for Fantasy Flight Games.
I've only had time to skim through the Alpha document so far. Overall, I *really* like just about everything I see so far, except for the revisions to the skills systems.
When I have time to properly digest the rules in depth - and to write some coherent thoughts on my opinions - I'll post them here. But as of right now, I don't have much more to add apart from I like what I've read, and I'm pleased that Paizo will be producing Pathfinder.
Okay, here's where I shift from jaded Dark Quest writer to drooling fan boy... I LOVE Fantasy Flight Games' d20 products!!!!
Granted, I love products from alot of companies... but I have a particular special love for the Legend & Lairs series. I'm also a person that would prefer to write for product instead of cash (honestly, the product value is usually greater in the end anyways), and I would have SLAVED to had the chance to write under the Legend & Lairs line for product.I'm totally into these books... don't know why, just something about the particular flavor angle attracted my attention more than most of the earlier other companies. Granted, again, there are many products from many companies that I liked, but when it came to Fantasy Flight's Legends & Lairs, I was sold 99% of the time.

hallucitor |

Tarren Dei wrote:If anyone hear needs a proofreader, I'll work for product.
:-)
Of course, you'll get what you pay for. ;-)
Tarren,
I don't blame you a bit on the work for product... when I was designing in a bit more of a freelance angle, I preferred that myself. I remember when I did some work for Sword Sorcery Studios that eventually made it into Strange Lands: Lost Tribes Of The Scarred Lands... I guess I can talk about it now... I designed the Wollahog on page 225 and the Spitter Newt on page 197-198... the free copies of the book were the best of payments... well, that and finally being in at least one hardback. The payment was neat... it was a White Wolf check complete with the paw logo, but the money would have not even bought one extra copy of the book. The copies of the book was far better.Unless you are trying to make a living at it, working for product is by far the better choice.

Doyle Tavener RPG Superstar 2009 Top 16 |

Kudos to you Doyle, Chaosium produce some magnificent stuff.
Thank you very much. But I must admit that much of my work is pastiche, trying to create something like that which my heroes would create, guys like Sandy Peterson, Lynn Willis, Keith Herber, and Greg Stafford, etc.
Though I think most of us feel the same way about our own favorites, like how Erik Mona (I believe) feels about Gary Gygax and Ron Kuntz.
BTW, Mr. Pett, I am smack-dab in the middle of AoW, and am soooo looking forward to Prince of Redhand.

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K wrote:A friend of mine named Frank Trollman...I was elated when I saw him pop up here. If anyone can tear apart the Pathfinder Alpha and find the bugs in the system, it would be him.
Heh ya I directed Frank to Pathfinder Alpha. He's been dying to tweak D&D for ages. He's like a pitbull with a squeaky toy when it comes to rules. I wanted to watch him gnaw on them.
Now bring our Shadowrun game off hiatus Frank!

Pneumonica |
I'm actually published in Demonground (although I won't pick out what in particular, since that was a long time ago and I'm no longer proud of my contributions to that) and am the author of All Things Arcane for the game Center of the Universe. So, yes, I am a professional game designer, but a lot of people won't count it because it's only small press.

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Hey Jeff, just wanted to say your AEG toolbox book is AWESOME. I use it almost everytime I run my weekly campaign. It has saved me in a pinch for random NPCs, encounters, names, etc. I place its importance to me by bringing it along with the three core books to my table every week. Just wanted to say thanks. Not to often we get to say thanks to someone that has made such a great...
That's so great to hear, we're glad so many find it useful.
Can you say if it will be under AEG or not? Also, will it be in print form or only PDF?
We almost self-published it in WSpring of 2007. Then AEG was interested again, then not. We're..."between publishers" right now and still working on it. ;-)
-DM Jeff

ShinHakkaider |

I'm Jeff Ibach. My Wife Dawn had about a half-dozen Dragon Magazine articles under the title of "Miscellaneous Mishaps" a few years back. We also together wrote AEG's Toolbox and won the 2003 Silver ENnie for best supplement. I've also fiddled with:
-DM Jeff
Wait, Toolbox was you?
Damn d00d, thanks to you and the spouse for that. It's an awesome book that every DM should have as part of their gaming library.

ShinHakkaider |

Author or co-author of Fiery Dragon's BattleBox,
There are a few things that I ALWAYS bring to every D&D game that I run. The PHB, the adventure I'm running, Dice and Fiery Dragon's BattleBox.
I could forget the DM's Guide, The MM and a Screen, but the BattleBox will ALWAYS be in the travel bag. Great work on that man.

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I'm Jeff Ibach. My Wife Dawn had about a half-dozen Dragon Magazine articles under the title of "Miscellaneous Mishaps" a few years back. We also together wrote AEG's Toolbox and won the 2003 Silver ENnie for best supplement.
Just had the urge to step in and say "thank you!". The Toolbox has saved my sorry DM butt more times than I have the courage to remember.
Author or co-author of Fiery Dragon's BattleBox, rules bits of Counter Collection 2, 3, Summoned Creatures, Undead and Counter Pack 3: Eldritch Horrors & Occult Investigators. Article published in Dragon 273.
I have all of them. The counters have been a huge success at my table since I used them in managing the PCs assault at the castle in "The Crucible of Freya" (by Necromancer Games).

Cainus |

I wrote three articles for Polyhedron a few years back (ok maybe more than a few) for Erik. Mostly flavour/fluff pieces. Not exactly game designer extraordinaire put I fully intended on continuing until I graduated, got a new job, got married, and then had a kid all in a relatively short period of time.
Now I'm looking to start again (technical writing pays the bills but the content can be dull).
The Pathfinder RPG (so far) looks good, but I'm most excited about how it can be tied into the Pathfinder world and the changes that will arise from that. Using the Golarian gods is one example.

Richard Pett Contributor |

Richard Pett wrote:Kudos to you Doyle, Chaosium produce some magnificent stuff.
Thank you very much. But I must admit that much of my work is pastiche, trying to create something like that which my heroes would create, guys like Sandy Peterson, Lynn Willis, Keith Herber, and Greg Stafford, etc.
Though I think most of us feel the same way about our own favorites, like how Erik Mona (I believe) feels about Gary Gygax and Ron Kuntz.
BTW, Mr. Pett, I am smack-dab in the middle of AoW, and am soooo looking forward to Prince of Redhand.
You list a fine group to be inspired by, and I couldn't agree more, if I could produce anything even vaguely approaching Vault of the Drow I'd retire.
Ah, the Prince, lovely fellow, very misunderstood:) I'm flattered you're looking forward to it - have fun and be kind to the lovely charming fellow.
Rich

Balabanto |

I'm Michael Satran
I wrote the original Ressurrection article in Dragon #210, and I've published several articles in Digital Hero.
Is it enough to make me a technical game designer? Yeah.
It's funny that as you write this, Digital Hero bit the dust only a couple months ago, and Foxbat For President, my mighty latest submission which everyone was waiting for, got spontaneously canned by virtue of cancellation. Sad, really. I spent half a year on it.

farewell2kings |

If by "professional" you mean that I've been paid for game material I've written and published, then yes, by all means I'm a "professional."
I wouldn't call myself that, though, since my definition of "professional" is someone who makes a living doing that. I'm a "professional" something else, LOL.
Here are my credits

Mike Selinker Lone Shark Games |

If by "professional" you mean that I've been paid for game material I've written and published, then yes, by all means I'm a "professional."
That's the standard every designer I know uses. In fact, most every game designer I know does something else (editing, graphic design, events, whatever), either to make more money or free up the creative juices. Because designing games all day long sounds a little too much like work to me. I probably put in 20 hours a week on pure design, and the rest is whatever else needs to be done.
Mike

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I certainly think of myself as having been a professional. I made the money to run my household exclusive on freelance game design for eight years. I lost count at 1 million paid words in print. Now I have a regular office job, but I certainly still do a lot of game writing.
So far I am very happy with the Pathfinder rpg. I do worry it may be going too far, but I want to see the next release before I settle on that idea, and preferably playtest it a bit for it as well. For example, there's something about how Combat feats currently work that worries me but I haven't decided if that's a real balance issue, or a knee-jerk because it's not how I would run them.
But I also know there's a lot of design time left on this game, and I love seeing it done in the front store display, so to speak.

die_kluge |

I was a major contributor to Thunderhead Games' _Bluffside: City on the Edge_, and was lead designer for Mystic Eye Games' Artificer's Handbook. I've got minor credits in a few other things.
I'm loving Pathfinder, and I'm looking forward to seeing how it evolves throughout the playtest period.
I'm also happily giving my feedback, and am actually toying with the idea of switching my 3.5 PbP game to this ruleset. But, I need to read it all first. :)

BenS |

Troy Taylor wrote:Claudio is also the artist for the counter collections. Claudio, I love your work! I didn't realize you wrote too. Awesome!Claudio Pozas wrote:Author or co-author of Fiery Dragon's BattleBox, rules bits of Counter Collection 2, 3, Summoned Creatures, Undead and Counter Pack 3: Eldritch Horrors & Occult Investigators. Article published in Dragon 273.The BattleBox is really an inspired gaming accessory. You should be very proud of that contribution.
I'm not a game designer, but having read through the thread, I'd like to point out that I've posted elsewhere that I'd love to see Claudio's work on counters done for PF. I'm not a minis-fan, but I adore those counters. I first discovered them for Arcana Evolved, and Ptolus, and now use them for "standard" D&D. Great stuff.

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I'm hesitant to join this thread but here I am anyway.
I have not been published in hardcopy, but I do have some design and development credits:
I am a Section Manager for Planewalker, The Official Planescape Site.
I am an ongoing contributor and developer on Beyond The Moons: The Official Spelljammer Site.
I am one of the List Ogres for the Spelljammer Yahoo Group.
I am an admin for the DND image sharing comnity on Flickr.
I produce an intermittent stream of reviews, rpg news, and notes from my own campaign series on the Planejammer site.
(I'm leaving the links out in order not be be inadvertantly considered to be a spammer.)
There is a lot of good (CMBs for instance) and a lot of bad (backwards compatibility?) so far, but I will continue to watch and contribute to the evolution. I think the process is valid and hopefully the final product will be what I hope it can be.
Kudos to Paizo for doing this!
Kudo's to the AEG Toolbox, a distinct favorite of mine!

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Hey all, I've just recently become a 'professional' in that I've gotten paid for my work. I wrote the first SAW installment with Greg Oppedisano. Working on another one as we speak. Contributor and developer with many other more talented folks on GM Gems. I'm on a new campaign setting book from 0one games that I'm not aloud to talk about yet, and I'm the line manager for the scifi line of a new game company that I can talk about 4 days from now. And somewhere along the line I got myself caught up helping Nick Logue run his IronDM madness. So, yes I am, but basically, I can't talk about it. :^)
Still digesting the Alpha release. I'm very, very excited and very happy that Paizo has chosen this direction. I'm beyond confident that Jason and Paizo will deliver an end product that sizzles!
So far the only thing I'm unhappy about conceptually are the feat combo. However, this is not the forum for that and 'unhappy' isn't a useful comment; so, I'll save my thoughts for the appropriate forum.
Such an exciting project! I think the open design approach is brilliant and the willingness to tackle feedback from as many as 10,000 people nothing short of heroic. Seriously.

Neithan |

This is not open design. Open design is like basic democracy. It's utopic both in the sense of being the theoreticaly perfect solution and the sense of being practically impossible and desastrous.
When you have everyone have a say on anything, you end up with one big compromise. But that's not what game design should be about. Better please one half of the players and have the others play something else, than end up with a system that's a less than good compromize, that in the end nobody really cares for.
I sat in this very possition myself once. ^^
This is much more open testing. Everyone is asked to give their feedback, but it's only oppinions which are collected and the designers will use those tips they agree with, but ignore those they don't.

Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |

I'm curious who's a professional rpg game designer here on the boards and your opinion on the Pathfinder RPG - AR1. So if you are, make yourself heard! Especially if you have any d20 cred (i.e., published a d20 supp).
Just to add my two-cents, I've dabbled in freelance RPG design over the past three years. My most notable published credit is the Future Player's Companion by The Game Mechanics via Green Ronin. And I have a D20 D&D adventure due out for their City Quarters line as well.
As for my initial impression of the Pathfinder Alpha rules, I like the direction they're headed. There's still an area or two that could be further refined, of course...but that's what you'd expect with alpha rules anyway.
I'm much more impressed by the fact that Paizo is playtesting and incorporating the feedback from the general public. In some ways, that's asking for a headache by having to cull through a bazillion different responses, ideas, and opinions. But it's effort well-spent if it helps refine the final product into something that the community fully embraces...
My two-cents,
--Neil

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This is not open design. Open design is like basic democracy. It's utopic both in the sense of being the theoreticaly perfect solution and the sense of being practically impossible and desastrous.
When you have everyone have a say on anything, you end up with one big compromise. But that's not what game design should be about. Better please one half of the players and have the others play something else, than end up with a system that's a less than good compromize, that in the end nobody really cares for.
I sat in this very possition myself once. ^^This is much more open testing. Everyone is asked to give their feedback, but it's only oppinions which are collected and the designers will use those tips they agree with, but ignore those they don't.
True enough. I should have said open-design-like, as that was what was in my head.

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Back in the day, I co-wrote the first SUPERMAN Sourcebook for DC Heroes, which by happenstance made it into the Smithsonian Institute's "Superman's 50th Anniversary" Collection. So, that was kind of cool.
I was also a freelance contributor to a lot of AD&D "super-modules", such as WG7, OP1 (write an adventure for 2nd Level characters, on the Ethereal plane), I14 (write an adventure for 2nd Level characters employing the BATTLESYSTEM rules), and DL15 (write an adventure involving Krynn's minotaurs). I also designed some of the infamous "three-hole punched" entries for the 2nd Edition Monstrous Compendium.
I wrote characters for MARVEL SUPERHEROES and world locations for TOP SECRET:S.I.
And I edited, for AD&D and MARVEL. Writing was fun, but editing payed better.
None of this makes me a "game designer" in my book, but I do know some things about writing.

Praetor Gradivus |

Does helping Frank Chadwick with Command Decision: Test of Battle and Volley & Bayonet count... it's not rpg, but it is game design...
My biggest flaw in life is that I have been letting Word do my spelling for so long that I can't spell anymore. 2nd biggest is that I am a horrible typist. However, my ex would disagree and say gaming is my biggest flaw in life :-)
To answer my own question... nope, not a game designer, but good at finding the loopholes.. "Hey Frank, you realize some idiot is going to insist you can..."