The language of Minkai


Lost Omens Campaign Setting General Discussion


Minkai is an asian influenced nation right? So would their language sound a little like chinese perhaps? Cuz I've got a list of Firefly translations that I'm dying to use in character.

Paizo Employee Chief Creative Officer, Publisher

That would be appropriate.

The language is called "Tien."


And if you're curious, there are some regulars in here who speak Chinese and some who speak Japanese. If you post a translation question my guess is you'll probably get an answer.

My understanding from other threads on this subject was that Tian Xia is inspired by China and Minkai by Japan. Rumor has it that Logue will be working on it because he's actually been to China and has some appreciation for the culture.

The meaning of the word Tian/Tien would mean "Sky" and Tian Xia means 'under the sky'. It's a great name for really ethnocentric country because it means that where they live is basically "EVERYTHING under the sky". In Chinese today that is how the term is used--Tian Xia literally means everything. It's kind of funny they chose the name because that's been the name of my GH campaign 'China' since 2004.

....

Not that differentiating between Chinese and Japanese really matters cuz using Firefly sayings is just cool no matter where your character comes from and it's your game.

PS. In Chinese a language is called 'yu', so Tian Xia's language would be called Tian Yu if it really were Chinese. Not to contradict Erik, cuz he's the Paizo guy, but just sayin'.


Erik Mona wrote:
The language is called "Tien."

Then the alphabet should be "Chaozu." (Maybe Chiaotsu)[/bad geek humor]

Paizo Employee Chief Creative Officer, Publisher

Kruelaid wrote:


PS. In Chinese a language is called 'yu', so Tian Xia's language would be called Tian Yu if it really were Chinese. Not to contradict Erik, cuz he's the Paizo guy, but just sayin'.

Actually, "Tien" is simply the name that the people of Avistan assign to all of the Asian-analogue cultures on the other side of the Crown of the World. Tien is actually a whole group of languages that have individual names of their own. Much of the material in the Gazetteer treats very distant cultures from the point of view of the "focus area" of the campaign setting, which is the region surrounding the Inner Sea.

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Disenchanter wrote:
Erik Mona wrote:
The language is called "Tien."
Then the alphabet should be "Chaozu." (Maybe Chiaotsu)[/bad geek humor]

::smacks Disenchanter:: Bad boy! No Dragonball for you!


Wo kao!

Is there gonna be a place with those crazy ancient temples like in Thailand, the ones with trees growing on top of them? I love those.


And a nation of awakened monkeys/primates. That's be awesome.

Dark Archive Contributor

Kruelaid wrote:
My understanding from other threads on this subject was that Tian Xia is inspired by China and Minkai by Japan. Rumor has it that Logue will be working on it because he's actually been to China and has some appreciation for the culture.

Yes. Also, your second sentence is an understatement. :)

Kruelaid wrote:
It's kind of funny they chose the name because that's been the name of my GH campaign 'China' since 2004.

Nick Logue (who is fluent in Mandarin) came up with the name.

Kruelaid wrote:
Not that differentiating between Chinese and Japanese really matters cuz using Firefly sayings is just cool no matter where your character comes from and it's your game.

Agreed. What I don't like is how whenever we present something vaguely "Asiany" in feel everyone suddenly wants to know if it's Chinese, Japanese, Korean, or Southeast Asian, and if we do something "wrong" there's this weird freak-out. Nobody calls us out when we mix French things with German things. We will do what is cool in our fantasy world, because Golarion isn't Earth and Tian Xia isn't Asia. And we encourage the same "do what is cool" approach to your games as well.

Kruelaid wrote:
PS. In Chinese a language is called 'yu', so Tian Xia's language would be called Tian Yu if it really were Chinese. Not to contradict Erik, cuz he's the Paizo guy, but just sayin'.

That's interesting to know, but as I said above, Tian Xia isn't Asia. Minkai isn't Japan. Qin (or whatever our large country ends up being named) isn't China. You can draw parallels, of course, because the inspirations will be relatively obvious, but we're not creating a historical game here. We will not be bound by real-life cultures, even when they are obviously inspirations.

Erik Mona wrote:
Actually, "Tien" is simply the name that the people of Avistan assign to all of the Asian-analogue cultures on the other side of the Crown of the World. Tien is actually a whole group of languages that have individual names of their own. Much of the material in the Gazetteer treats very distant cultures from the point of view of the "focus area" of the campaign setting, which is the region surrounding the Inner Sea.

Yes. The language Tien is Tian Xia's equivalent to Common. It is the language of Qin (or whatever our large country ends up being named), and because of that nation's large sphere of influence, it is the most commonly spoken language on the continent. The people of Minkai can speak Tien, but they have their own language (Minkese? Minkaian? Whatever.). The same is true of all other nations of Tian Xia.


vagrant-poet wrote:
And a nation of awakened monkeys/primates. That's be awesome.

They're there. Called "humans" :P

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KaeYoss wrote:
vagrant-poet wrote:
And a nation of awakened monkeys/primates. That's be awesome.
They're there. Called "humans" :P

Finally, someone who appreciates the elven perspective.


GeraintElberion wrote:
Finally, someone who appreciates the elven perspective.

What's that? Slow?


Mike McArtor wrote:
Blah blah blah

As usual all your well thought out answers please me. Tien as an oriental common sounds awesome and is a great short form and general label.

And I'm glad you guys have someone who knows something about Asia. All told I've spent about 9 years living in Japan, Korea, and (mostly) China (not to mention the East Asian studies and 17 years of martial arts in Canada) and it would really exasperate me to see yet another campaign world with a poorly executed orient.

Of course it's gonna be what... years before we see it?

;)

Dark Archive Contributor

Kruelaid wrote:
Mike McArtor wrote:
Blah blah blah

As usual all your well thought out answers please me. Tien as an oriental common sounds awesome and is a great short form and general label.

And I'm glad you guys have someone who knows something about Asia. All told I've spent about 9 years living in Japan, Korea, and (mostly) China (not to mention the East Asian studies and 17 years of martial arts in Canada) and it would really exasperate me to see yet another campaign world with a poorly executed orient.

Of course it's gonna be what... years before we see it?

;)

Heh. I like how you summed up my huge post in three succinct words. ;)

The current intent is to have Nick Logue and I spearhead the work on Tian Xia. I believe Nick knows at least one other Asian expert gamer (and probably lots more), so we'll try to make it as cool as possible without being a complete Asia knockoff or a complete white-guy-Asia.

Does that make sense?

I'm sure there will be at least a spread (2 pages) about Tian Xia in the campaign setting hardcover. I'll push for more, of course. ;)

Contributor

Mike McArtor wrote:


Heh. I like how you summed up my huge post in three succinct words. ;)

The current intent is to have Nick Logue and I spearhead the work on Tian Xia. I believe Nick knows at least one other Asian expert gamer (and probably lots more), so we'll try to make it as cool as possible without being a complete Asia knockoff or a complete white-guy-Asia.

Does that make sense?

Mike nails a good point above. I am not interested in an Asian setting, but rather an Asia inspired setting. That's what Mike and I (and my secret other Asia expert) are shooting for. I'm not a big fan of "Look it's China." I rather prefer "Look at this awesome area whose culture/politics/warfare/mythology is based on China, but it's totally D&D!"

I hope that makes sense. Just like Greyhawk isn't just Europe or Egypt, but rather uses real world sources as a springboard into high fantasy, I want to do the same with Tian Xia and Minkai. Wait till you see my India inspired nation...whoa. Let's just say I'm a huge fan of the Natyasastra and the Ramayana, to name a few kickass Indian sources.

Oh and Mike: THIRTY PAGES AT LEAST!!! GO TEAM ASIA!!! :-)


Excellent I can't wait, any other far-flung continents or locales going to get a mention?

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vagrant-poet wrote:
Excellent I can't wait, any other far-flung continents or locales going to get a mention?

I assume most continents and places will get at least a mention in the campaign setting book, or else it would be a poor campaign setting book. :)

Paizo Employee Creative Director

vagrant-poet wrote:
Excellent I can't wait, any other far-flung continents or locales going to get a mention?

I'm relatively sure we've also got a distant and mysterious Australia analogue. And there's certainly some Aztec/Mayan style stuff out there somewhere...


Kruelaid wrote:
Mike McArtor wrote:
Blah blah blah
All told I've spent about 9 years living in Japan, Korea, and (mostly) China (not to mention the East Asian studies and 17 years of martial arts in Canada) and it would really exasperate me to see yet another campaign world with a poorly executed orient.

Why should Asia get a different treatment than Europe?

Paizo Employee Chief Creative Officer, Publisher

What do you mean?

Contributor

vagrant-poet wrote:
Excellent I can't wait, any other far-flung continents or locales going to get a mention?

Indonesia...now that place is awesome.

Sovereign Court

Erik Mona wrote:
What do you mean?

I'm guessing that KaeYoss was being flippant and suggesting that Europe tends to get a reductive, stereotypical, etc. treatment in most fantasy rpgs - so why shouldn't the rest of the world...?

Paizo Employee Chief Creative Officer, Publisher

Right. I get it.

Ha.


Nicolas Logue wrote:
vagrant-poet wrote:
Excellent I can't wait, any other far-flung continents or locales going to get a mention?
Indonesia...now that place is awesome.

And Indonesia used to have halflings. And here.

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Are we going to see much in the way of writing systems or language development? Just curious.

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Nicolas Logue wrote:
Indonesia...now that place is awesome.

I gotta chime in for the Philippines. 7,000+ islands (at least at low tide), a couple dozen cultures, conquered/influenced by everyone on the planet ... a lot of potential for adventure there.

Paizo Employee Creative Director

Tarren Dei wrote:

Are we going to see much in the way of writing systems or language development? Just curious.

There's a LOT of languages in Golarion... but none of us at Paizo are linguists, so don't expect any actual alphabet or language development from us. We'd just get it wrong.


Nicolas Logue wrote:


Mike nails a good point above. I am not interested in an Asian setting, but rather an Asia inspired setting. That's what Mike and I (and my secret other Asia expert) are shooting for. I'm not a big fan of "Look it's China." I rather prefer "Look at this awesome area whose culture/politics/warfare/mythology is based on China, but it's totally D&D!"

I hope that makes sense. Just like Greyhawk isn't just Europe or Egypt, but rather uses real world sources as a springboard into high fantasy, I want to do the same with Tian Xia and Minkai. Wait till you see my India inspired nation...whoa. Let's just say I'm a huge fan of the Natyasastra and the Ramayana, to name a few kickass Indian sources.

Unhuh.

You guys realize I never meant that you were making Asia, right? Anyway. You guys rule, can't wait, get together a GM module in Tien, ok?

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Nicolas Logue wrote:
I hope that makes sense. Just like Greyhawk isn't just Europe or Egypt, but rather uses real world sources as a springboard into high fantasy, I want to do the same with Tian Xia and Minkai. Wait till you see my India inspired nation...whoa. Let's just say I'm a huge fan of the Natyasastra and the Ramayana, to name a few kickass Indian sources.

What, no Kama Sutra? ~_^


GeraintElberion wrote:
Erik Mona wrote:
What do you mean?
I'm guessing that KaeYoss was being flippant and suggesting that Europe tends to get a reductive, stereotypical, etc. treatment in most fantasy rpgs - so why shouldn't the rest of the world...?

Exactly.

There's a lot less fine-tooth-combing of all the western medieval concepts used in fantasy. Beside some complaining about spiked armour, I don't hear people complaining about characters using an armour/weapon combo that has never existed on earth, or things like that.
You usually just accept that this is not actual, medieval Europe just like we know from history books and all that, with just a bunch of supernatural stuff added, but a fantasy world that just borrows from a number of sources. Not even the fantasy elements are consistent with any special folklore, but that doesn't concern too many people, either.

I don't say we should complain that a guy with a claymore in fullplate fighting against a minotaur, a vampire and a succubus, while a priest of Thor uses healing magic on him doesn't make any sense.

I say that we shouldn't go through the asian-flavoured parts of fantasy with a fine-toothed comb, either.

It doesn't have to fit chinese history, or japanese. I don't have any problems with a samurai in leather armour with a qiang, fighting some tokkaebi.

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KaeYoss wrote:

I say that we shouldn't go through the asian-flavoured parts of fantasy with a fine-toothed comb, either.

It doesn't have to fit chinese history, or japanese. I don't have any problems with a samurai in leather armour with a qiang, fighting some tokkaebi.

This is my feeling exactly. In fact, I get really annoyed at the Asia fanbois who freak out if something is done that doesn't match up perfectly with real-world Asia. And to them I say: get over yourself. It's just a game.


Nicolas Logue wrote:
Indonesia...now that place is awesome.

So awesome I had to marry a native. ;p

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the Stick wrote:
Nicolas Logue wrote:
Indonesia...now that place is awesome.
So awesome I had to marry a native. ;p

Hawt! :D

Contributor

James Jacobs wrote:
I'm relatively sure we've also got a distant and mysterious Australia analogue.

And a distanter and more mysteriouser New Zealand analogue?

Kruelaid wrote:
And Indonesia used to have halflings.

So does New Zealand.


Mike McArtor wrote:
KaeYoss wrote:

I say that we shouldn't go through the asian-flavoured parts of fantasy with a fine-toothed comb, either.

It doesn't have to fit chinese history, or japanese. I don't have any problems with a samurai in leather armour with a qiang, fighting some tokkaebi.

This is my feeling exactly. In fact, I get really annoyed at the Asia fanbois who freak out if something is done that doesn't match up perfectly with real-world Asia. And to them I say: get over yourself. It's just a game.

Amen

I hate it when an Asian setting is pigeon holed into Japan or China only. So many lands and cultures to explore and draw from in Asia.

Paizo Employee Chief Creative Officer, Publisher

Indonesia and Malaysia are seldom-tapped sources of some genuine weirdness.


Should we expect that part of the world have a seperate pantheon or have a local take on the existing deities.

I would personnaly prefer the later since those developped so far seem to fit perfectly the "asianly" setting on so many levels.

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Mike McArtor wrote:
And to them I say: get over yourself. It's just a game.

Words to live by.

Mike, that should be your signature tag on all of your posts. :D


I agree with slime, different takes on the same gods is my preference, too many dieties can be bothersome.


Erik Mona wrote:
Indonesia and Malaysia are seldom-tapped sources of some genuine weirdness.

That they are!

Dark Archive Contributor

Slime wrote:

Should we expect that part of the world have a seperate pantheon or have a local take on the existing deities.

I would personnaly prefer the later since those developped so far seem to fit perfectly the "asianly" setting on so many levels.

We haven't gotten that far yet, but we'll keep in mind your suggestion. ^_^


Mike McArtor wrote:


We haven't gotten that far yet, but we'll keep in mind your suggestion. ^_^

Thank YOU for listening!

Dark Archive Contributor

Slime wrote:
Mike McArtor wrote:


We haven't gotten that far yet, but we'll keep in mind your suggestion. ^_^
Thank YOU for listening!

*thumbs up*


Slime wrote:

Should we expect that part of the world have a seperate pantheon or have a local take on the existing deities.

I would personnaly prefer the later since those developped so far seem to fit perfectly the "asianly" setting on so many levels.

I echo Slime's suggestion. I've always been a big fan of the Glorantha setting (RuneQuest/HeroQuest/WhateverQuest). It always been fascinating to me the interplay between faith and a reality that is sometimes pretty subjective.

That's a muckety muck way of saying "Gods are a reflection of worshippers in the same way that worshippers are reflections of their god.."

So to me, a cultural intepretation of the same entity makes sense...


Rise thread, rise!

Is there one or several asian inspired ethnicities, and what are they named? (I'm not talking about land masses and political boundries).


Uninvited Ghost wrote:

Rise thread, rise!

Is there one or several asian inspired ethnicities, and what are they named? (I'm not talking about land masses and political boundries).

In the Campaign Setting book, there are several Tian ethnicities. The ones that the book lists are the Tian-Shu, Tian-La, Tian-Sing, and Tian-Min.


Mosaic wrote:
Nicolas Logue wrote:
Indonesia...now that place is awesome.
I gotta chime in for the Philippines. 7,000+ islands (at least at low tide), a couple dozen cultures, conquered/influenced by everyone on the planet ... a lot of potential for adventure there.

It may have also been the source of the historical Shambhala (and may have influenced the legends of Prestor John as well).

Shambhala in the Philippines


Erik Mona wrote:
Indonesia and Malaysia are seldom-tapped sources of some genuine weirdness.

I'd probably agree if I didn't basically live in the region. When it comes down to it, from my perspective, the West is the one with the exotic culture.

*Shrug*

Either way.

I'm thankful that the staff are putting genuine effort into this. Really happy that Tien Xia isn't just some monolithic homogeneous pseudo-China bloc, something that's been done WAY too much in various campaign settings.

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