Valeros

Conner Kordson's page

244 posts. Alias of Chakka.


Full Name

Conner Kordson

Race

human

Classes/Levels

Male Human Magus 3 | HP:27/30, AC:15, T:12, Ff:13 | F:+5. R:+3, W:+3 | CMD:16 | Perception:+3, Initiative:+2

Gender

male

Size

5'11' medium

Age

17

Special Abilities

Arcane pool 4/5/day.

Alignment

Nuetral good

Strength 16
Dexterity 12
Constitution 14
Intelligence 14
Wisdom 10
Charisma 8

About Conner Kordson

Conner Kordson
Male Human Magus 2
HD:1d8+2con+3feat+1 Fc,level2 +5,+2Con+1Fc, level3 +5,+2con,+1Fc

HP:30/30Speed:30'
BAB:+2, Melee:+5, Ranged:+3
Fort:+5, Ref:+3, Will:+3
Initiative:+2, CMB:+5, CMD:16
AC:15, T:12, Ff:13
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Attacks
+3 ranged Sling 1d4+3 50' inc. /X2
or
+3 Thrown dagger 1d4+3 19-20/X2 10'inc.
or
+6 Longsword 1d8+3 19-20/X2
or
+5 melee Silver shortsword 1d6+2 19-20/X2
or
+5 melee Cold Iron shortsword 1d6+3 19-20/X2
or
+5 melee Greatsword 2d6+4 19-20/X2
or
Spell combat=+3 melee weapon and +3 melee spell/+1 ranged spell

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Backstory:

Conner is the son of a Chelaxian born Paladin of Iomedae, and a Varisian Sorceress.

Adventurers, they didn't have a lot of time for children, and he was raised mostly by a string of babysitters and nannies. Eventually his parents went out , and just never came back.

Not long after the money ran out, his nanny put him out of her home to roam the streets.

Stealing food to survive, he was caught by a young mage working for the Blue Basilisk Company, and having natural magical aptitude was trained in the arcane arts. Well from that point on, he spent most of his time at the Company's barracks, learning what he could from whomever would teach him. He became instead of a mage, a Magus. Trained in the art of combat using both weapons and magic.

Now a recruit for the Blue Basilisks himself, he is assigned guard duty for a wagon of supplies...

I can't believe that quartermaster! First he gives me this two hander, then tells me not to lose it! How am I supposed to cast spells with it?
'Well lad, it's simple. This is for when ya run OUT of spells... Ha ha ha ha ha!'
He thought it was funny. Now to cap off my day, goblins have run off with some of the stuff I was guarding....Failure on my first mission... I'll be lucky if they don't throw me out!


Description:

Conner is eclectic. He wears studded leather armor, dyed on the right with fairly bright red and gold swirls, and on the left with the same pattern and colors, but muted somehow as if dyed over and over again with ash or black. Over his right shoulder juts the hilts of a dark iron shortsword and a bright silver shortsword. hanging on his back, beside his pack,is a steel Greatsword. On his left side is a belt pouch filled with various components and Spellcraft materials. His hair is dark and his skin is lighter, showing mixed descent from Varisians and Chelish.

Class Abilities:

Arcane Pool5/5/day, Use 1 point to make weapon a +1 for 1 minute. Or use arcane powers which he has none yet.
Spell Combat Cast spell and attack with weapon, as like two weapon fighting. -2 to hit with weapon and spell attack.
Spellstrike-deliver touch spells through weapon attacks instead of touch attacks.
Magus Arcana-Pool Strike-Spend 1 point from pool, standard action melee touch or weapon attack w/spellstrike, 2d6 elemental damage, type chosen when point is spent. Fire, Electric, Acid, Cold.

Feats:

Extra Arcane Pool Add 2 points to daily arcane pool
Toughness Add 3 Hp's, starting at 3rd level add 1 per level as well.
Weapon focus-Longsword

Traits:

Gifted Adept- Shocking grasp. Spell is always considered +1 castor level for me. (so at 1st level it does 2d6 dmg).
Blue Basilisk Recruit - Begin with a Greatsword and gain a +1 to hit with it on AoO's

Skills:

Climb:+8 (3 rank, +3 Str, +3 class, -1Penalty)
Knowledge(Arcana):+8 (3 rank, +2 Int, +3 class)
Knowledge(Dungeoneering):+8 (3 rank, +2 Int, +3 class)
Spellcraft:+8 (3 rank, +2 Int, +3 class)
Perception:+3 ( 3ranks, +0 Wis)

Spellbook:

0-Level All magus 0-level spells.
1st-Level spells: Corrosive Touch, Enlarge Person, Expeditious Retreat, Magic Missile, Shocking Grasp, Burning Hands, True Strike, Unseen Servant, Magic Weapon.

Spells Prepared:

0-level:DC 12 Detect Magic, Light, Acid Splash, Disrupt Undead
1sr-level:DC 13 Shocking Grasp, Magic Weapon, Truestrike, Unseen Servant.

Gear:

Studded Leather Armor, Silver Shortsword, Cold Iron Shortsword, Greatsword, Sling, 10 bullets, Backpack, Spell component pouch, 1 piece chalk, waterskin, 10 sunrods, 6 days rations,50' rope, grappling hook, travelers outfit, longsword and a dagger.
5gp