office_ninja |
This might've been covered already, but I was just curious what other folks' parties used for their team name in The Champion's Belt. We had two different parties:
The Okktuplets (there were 8 of them including animal companions, and the barbarian was named Okk)
The Five Tongues of Mak Thuum Ngatha (one of the clerics worships a Far Realm deity)
Hastur |
My players took a long time to decide, eventually setting on "The Law" (at one point they wanted it ambiguios as to whether it was Lore or Law, but when they had to fill in a team roster they decided it was The Law). One of my players then suddenly realised (hoped) that their opposition could then say, "I fought The Law, and The Law won"... (which it did, usually quite easily).
Luke |
After agonizing for about 10 min, my group came up with the wonderfully original name of "The Red Team". Near as I can tell, there's no connection to anything. It was amusing during the final fight, when half the crowd was chanting "Auric, Auric", and the other half was cheering "Red Team, "Red Team". I guess in the end, it was appropriate since the group's primary means of attack was with fire.
Geoff Watson |
The group I'm DMing for called themselves 'The Booyah Bards', in an effort to appear as pathetic as possible so they could get better odds in the betting.
They started the first battle with a dance routine (most of the PCs have Perform (Dance) as they plan on becoming Shadowdancers or Duelists). It was very silly.
Geoff.
bshugg |
My group was named "Hawkwind Knights" in honor of their dead mentor. The campaign started as a murder "who done it?" when they recieved letters from their dead mentor. Each has a mysterious amulet called a "hawkwind brooch" they have been wearing the whole time. They also learned early on that their mentor was a "free city Champion" over 100 years before as part of a group called the "Hawkwind Knights". They also have learned since then that someone named Dragotha killed their mentor. :D His spirit will replace someone elses later in the Wyrmcrawl Fissure.
buvixen |
My elven wizard/loremaster wanted to name our group The Company of the the Hedgehog or Hodgepodge's Gang after her familiar, but someone came up with just simply "We Hate Kyuss" .... intended to basically attract as much attention from any worshippers in the city. It goes without saying that Brokengulf's reaction when the team was announced was absolutely priceless.. it was something out of a movie. And after our first win, our clever DM had the crowd shouting "We hate chaos!" (them not knowing wtf Kyuss is), with which the paladin in the group was very amused. My wizard even put glowing arcane marks on everyone's robes/armor with the Kyuss symbol with a big NO (think Ghostbusters) symbol over it.
This ridiculous team name also had, hopefully, the added benefit of upping our betting payoff by making us look so strange and dumb.
Antoine7 |
Mine went with "The wild bears" has the druid, her animal companion and the charmed animal that tags along are Brown bears...
the wild was added to make it longer and to include the half-orc barbarian and cleric of Obad-Hai in the name (wild, nature...anyway)
The rogue and bard look out of place in a team with that name, but at least they found a name. They had a month to find one and on game night they still had nothing...argggh
Bakloonie |
My group has not yet begin the games, but we have pretty much figured out that it's a forgone conclusion that one way or another we will be in it.
We did some digging, and our DM informed us that we will need a team manager that has some kind of gladiator liscence. I am playing a Mage of the Arcane Order, and quickly offered to explore my guild contatcs to see if I can procure a liscence. I of course volunteered to act as a team manager (betting heavily of course, as apparently we can bet on the outcome of each round).
I emailed my group, and offered them the following names (out of game, I have been joking with them that I am signing them up without their in game knowledge).....
1. Righteous Indignation
2. This is for the Lizardmen (after a eventually peaceful resolution with the mistmarsh lizardmen)
3. The Tasty Treats/ The Tator Tots
4. The Bad Bets
5. The Wild Bunch (a really good western, but they all die in the end......)
6. Spawns of a Long Forgotten, but making a strong showing lately, evil diety
7. The High Fatalities
8. The Diamond Lake Militia Dodgers
9. The Organ Donours
10. Nacho Libre
11. The Moral Objection(ers)
12. The Min/Maxers
13. The "I sure hope we get to wrestle chicks in a mudpit, but I doubt it' -er's
We'll see what they pick....
gothair starkantes |
My third AoW party had Balabar Smenk as patron for the games. He only asked to chose the name of the team: "S Squad" (meaning "Smenk Squad": a revelation to be kept for the final victory).
In all three of mine AoW campaigns, the players really hate Smenk until the end of Three Faces of Evil, when he bribes them to nail Dourstone in front of Sheriff Cubbin. So, Smenk becomes more and more powerful and moves to the Free City, ready to patronize the party.
My first and second AoW parties are back in Hall of Harsh Reflections, so I'm really waiting for this incredible adventure.
Shade325 |
My PC's went with... "The Wind Dukes." Could a DM ask for anything more (foreshadowing wise.) I didn't even have to prompt them. Unfortunately I hate the whole Alastor Land Kings of the Rift "you are the heirs of the wind duke legacy". Its out of left field smelly cheese. Maybe if it had been supported/hinted at in the adventures prior but it wasn't.
Luckily for me the whole KotR adventure doesn't work well in Eberron and I've completely reworked it (I mean the big battle against the Giants and Dragons was 40,000 years ago give or take.)
Later,
Shade325
Kirth Gersen |
My PC's went with... "The Wind Dukes." Could a DM ask for anything more (foreshadowing wise.) I didn't even have to prompt them.
Yeah, add another tally for "Wind Dukes of Aaqa." I think there were quite a few parties that went that route. We at least had a sorcerer with the air elemental bloodline, though...
Christopher West |
My party of three considered calling themselves "The Ebon Triad" because they all wear black and they thought it might bring attention to their enemies, but they quickly decided against it because it would also bring the attention OF their enemies.
Instead, they called themself the "Feckless Hooligans", which is another way of saying "unthinking and irresponsible violent young troublemakers"--a painfully accurate description!
I’ve Got Reach |
The group I'm DMing for called themselves 'The Booyah Bards', in an effort to appear as pathetic as possible so they could get better odds in the betting.
They started the first battle with a dance routine (most of the PCs have Perform (Dance) as they plan on becoming Shadowdancers or Duelists). It was very silly.
Geoff.
Thats quite funny. I could see this in some strange dark comedy.
All the names thrown out there have been really good.
How about this one (for a group of Rogues):
The Stealers.
get it....steelers....ahem. nevermind.
Rakshaka |
Second time through, and with my group of Hextor worshipping, evil PCs, they've called themselves "Raknian's Heirs", in a way to draw attention from Raknian while acting under the guise of supplication. So far, they've mopped through everything in the arena and beneath, but I eagerly await the look on their faces when Madtooth appears...
Crust |
My group named their team (and their party) the Diamond Hawks. Like Russ Taylor's team, they wanted to give a nod to Diamond Lake.
I made two opponent teams from scratch:
Sentinel Guard: Six fighters using shield phalanx and aid another.
Order of the Dragon: Six orientals (three samurai, one monk, one sohei, one wu jen).
tav_behemoth |
In the Greyhawk arena fight, our team were the Homesteaders.
We also fought in the arena in Alhaster; by this time, only one of the original Homesteaders was left, and two gnomes has been added, so we entered as Gnome Mercy. Fittingly, a human cohort was killed in the arena and reincarnated as a gnome!
It occured to us later that the Gnomesteaders would have been better, but now one of our gnome players has left and the reincarnated cohort was retired, so we're in need of a new name all over again.
Galdar |
Waaaaaay back at the beginning of the AP (I think it was at the Whispering Cairn), our group decided they needed some evidence that they'd killed someone/something...it's so far back I can't even remember exactly why we did it. All I know is, we took a severed head back to town as 'evidence'. Then we took another, and another, and another... This became a trend, and now all the heads (although now we only take them as trophies) are properly preserved and stored in, of all things, a bag of holding.
Consequentially, it took about 3 seconds to come up with our team name: The Head Collectors.
john wood |
My group was dubbed "The Whispering Drifters" way back in Diamond Lake, Whispering Cairn and the fact that they spent so little time actually in town finding the whole place distasteful they were seen as drifters. They then took the name to the arena and now bear it proudly everywhere.