Agath

geekhick's page

32 posts. No reviews. No lists. No wishlists.


RSS


armnaxis wrote:
He is large, and thus gets a -1 penalty on attack rolls (and AC, likewise).

Thanks a lot. As I suspected, it was something obvious that I was just overlooking. Live and learn.


Asberdies Lives wrote:
I don't have the magazine in front of me, but might the stats assume a Power Attack? Is the damage juiced 6 hp?

Good point. I had overlooked that, but it's only a five-point power attack. Still need a point. I guess it's the same mysterious point that's missing from the ranged attack.


Most likely there's something I'm missing, but I can't figure out why KOTR's Vercinabex Tor has the attack bonuses he does. What I mean is, his BAB is 18 and his STR bonus is +10 and he's using a +4 warmace. Doesn't this add up to +32/+27/+21/+16? Why does his stat block have it listed 6 points lower than this? Also, his rock-throwing AB is listed as +18. But if 18 is his BAB and his DEX bonus is +1, shouldn't that be +19? Is it me? Any help appreciated.


I'm prepping to play Kings of the Rift and I'm seriously considering just leaving the Event Two encounter with the "ominous fabler" out entirely. It doesn't seem to do much but make busy work for the DM, as far as I can see. On top of that, my players absolutely HATED Prince of Redhand (unlike every other episode, which they've loved) and I can't see how reviving an NPC from there in the middle of the dragon siege is going to enhance their experience. My only worry is that I may be overlooking some way in which this spriggan is plot essential. Am I going to pay for this cut later in some way I haven't foreseen? Has anyone else cut this plot thread? With what results? Problems? Comments? Anything is appreciated.


office_ninja wrote:
The Night Twist couldn't even injure a single PC in my game. Complete fodder.

I'm mostly likely going to be running that tonight or tomorrow and that's just what I'm afraid of. Thank you, Rakshaka, for your suggestions for amping that guy up.


Still looking for some rule of thumb I can use here. Anyone?


Under the tactics for the night twist, the author indicates that it will use Circle of Death v. the PCs. But, if one reads that spell description in the PH one finds that it is completely useless v. 9 HD or greater creatures. Of course, this would include any PC likely to be playing the LOLR. Has anyone else noticed this? Am I missing something? Is there some other comparable power I could give this night twist if, indeed, it won't be able to use this spell on my PCs? Any help is greatly appreciated.

Scott


I suppose this is a general rules issue, but it's come up for me in connection with LOLR. I'm unclear on whether or not the improved evasion ability of the rogue in the party I'm DMing applies to the Reflex save against cave-ins and collapses (DMG 66). Krathanos can knock over the towers and walls of his "fortress" to bury the PCs. When the rogue passes her reflex save, what is the result? If she were saving v. a fireball spell, she would take no damage, and maybe in the case of the collapse/cave-in it's the same. But . . . is she still buried like everyone else in the collapsed area? Am I making this too complex? Can anyone offer me a general principle which helps me discern when the rogue evasion advantage is relevant? Thanks.


Kirth Gersen wrote:
If your party is not using heroes' feast and resist acid spells by the time they reach the lair, they deserve whatever they get. That's like fighting the froghemoth in CB without freedom of action (which my group did, resulting in half of them dead), or venturing into SoLS without death ward. The whole AP is like a big showcase for the absolute indispensability of certain spells.

Hey, that's a swell observation, but what I'm looking for is a number. They list the Fort. save DC for those who come within 5' of the pool, but not the DC that the PCs have to make every round. Any suggestions for how I should set this?


In describing the noxious fumes which pervade Ilthane's Lair, the Dungeon mag. text says that anyone who enters the lair has to make a Fortitude save every round to avoid becoming sickened. What is the DC of this save? Is there some way of determining this that I just didn't get?


Me too. Gotta know about the "take it to Staples" bidness.


Name: Orlo (1/2 Elf Ranger 12/Fighter2)
Adventure: Spire of Long Shadows
Catalyst: Got to see what inside of overworm looked like.


Right. Thanks. It was that phrase appearing in italics that was distracting. Made me think there was a spell description for that specific thing that I was missing somewhere. Thanks for clearing it up.


I feel foolish arguing with Mr. Jacobs, but . . . the description of area B10, "The top of the Spire of Long Shadows is a hundred-foot wide circular platform . . ." seems like it would dictate a 10 ft. per square scale for the map. Area B10 as depicted on the map is approx. 10 squares in diameter. Where have I gone wrong?


In "Into the Wormcrawl Fissure" mention is made of several "permanent illusions" in the Apostle Caves. What, exactly, is a permanent illusion in game terms? I can't find reference to it in the rules. Is it just a typo? Do they mean the "permanent image" spell? What am I missing?


Steve--is what you're saying consistent with the Fiendish Codex stuff you reference above? I don't have those books. Thanks again.


The particular case I'm wondering about is when they gate themselves in. Thanks for the input.


I'm having a bit of trouble getting clear on what happens when a devil or demon is destroyed on the material plane. My PCs just destroyed examples of both and they want to know if they are slain outright or simply returned to their home planes.


Name of PC: Jolie, Rogue/Dervish
Location of Death: SOLS Devil Attack
Cause of Death: Deadly, Huggy affection from barbed devil


PC: Daejin, Fighter 7 (Cohort to party Cleric)
Adventure: Champion's Belt
Cause of Death: Too long in the belly of the Ulgurstasta

Mates cut him from the belly of dead beastie only to find he'd become a dreaded SOK. Killed him again. Had him resurrected.


We had deaths/near deaths at each of the following: Acid Beetles, Grimlock Caverns, Apostle of Kyuss, Ilthane. There was an obvious stretch of easier stuff there during EBK and HOHR for our group. Glad we're back to putting the fear of god in them.


My group has put in about 120 hours of play time (over marathon weekends--we live far apart from one another) and we're about halfway through A Gathering of Winds. They just killed Ilthane and have explored Icosiel's tomb a bit.


I would GLADLY pay the current prices if only they would stop the stupid randomization. I know it's been said already in the thread, but this has been driving me nuts. I'm not twelve. I don't want to collect minis like baseball cards. I don't want to trade little Billy 5 orcs and 3 dire badgers for his beholder. I want to use them in my tabletop game and I want to know what I'm buying. The current not-so-subtle attempt to turn the minis into something like the card games really burns me, not least because it insults my intelligence. Like I don't KNOW they're trying to manipulate me into buying more and more until I get the ones I want (obviously I don't do this, but I'm sure lots of others do). Those plastic minis could be really handy and I would buy lots of them if only they would stop putting me in the "is this finally the pack with Pete Rose? I've just been dying to get a Pete Rose!" position that I haven't enjoyed since Little League.


I had to have the SRD business explained to me, as well. If you look under the Death Domain's granted powers (as opposed to the list of domain spells) you should find it. At least that's the case in the PH. I haven't actually ever seen the SRD.


Hey, thanks. I was stumped.


This is probably a dumb question, but where do I learn what his "death touch" is and how to play it?


Does Protection from Evil ward against a mind flayer's mind blast?


My party of PCs called themselves simply "Battery," not only to describe their intentions, but also (I think) to honor Metallica.


Really would totally shell out for such a thing.


Hey, thanks for all the suggestions. I'll probably go with Skull Gorge. So far I've been playing the Sword Coast suite with Waterdeep as the stand-in for the Free City. I really appreciate having this board as a resource. I'm kind of a rookie DM. Thanks again.

S


I haven't found anything in the AoW Overload or the online supplements that gives me some guidance here. Perhaps I've overlooked something--little help?

S


hey, I'm a bit of a newbie so this may be a dumb question but . . . where is Mintarn? There's no reference to it that I can find in the FRCS.