Stefan Hill wrote:
Or you could use this power too...
TerraNova wrote:
Did exactly this...players were even more betrayed since they thought they had found everything creepy about her.
crosswiredmind wrote:
Because he's not special anymore...if D&D catches on with new people and has another boom period he won't be able to use is "us against the world" argument anymore. And Razz long time no see...didn't miss you at all.
DMcCoy1693 wrote:
but...but...Epic forum troll drama is Epic. Razz and Cross have created some nice discussions over time. I still have some leftover popcorn from the last time.
Jal Dorak wrote:
things that still need a roll: Attacks
Your dice are safe
Mormegil wrote:
And you can create 2 front battles too...the controllers guards the rear entrance where wave of minion pour out, while the strikers try to finish the solo "boss" before they are overwhelmed. That is something I always wanted to do and never could... Big thumbs up for me.
Sebastian wrote:
No clue...probably nowhere. I wasn't reading any messageboards before and I was doing fine...guess I will manage without it.
Sebastian wrote:
I trying to be as obnoxious to them as I possibly can...maybe they won't come back? Since they are on the verge of making me not come back to the Paizo boards or visiting the site ever again.
WotC's Nightmare wrote: Another incredibly lame mechanical decision. Every 4E excerpt leaves me saying, "Meh.", and this is no exception. Their "solution" to the multiclassing "problem" was to eliminate multiclassing and replace it with these anemic dabbling feats. This is lazy and lacks imaginaton. I expected more from them, but I should have know better by now. I like you...I shall call you Raz #2
Razz wrote:
What you fail to see is that you won't be able to play the mechanical aspect of the Ranger 5/Rogue 5/Fighter 10, but the CONCEPT of that character. In 3E you say :" I'll play a fighter/rogue/ranger." In 4E you say :"I'll play a mobile striker/defender hybrid" Which can be a Warlock/Paladin, Warlock/Fighter, Rogue/Fighter, Rogue/Paladin, Ranger/Paladin or Ranger/Fighter. Stop thinking about the mechanical aspect of 3E...think in concept.
Razz wrote:
Razz please stay out of here since nothing you say is ever contructive or non-hatred filled. We get it you are pissed and you hold a life-long grudge against WotC. p.s. pretty sure you loath leet speak so I will write some just for you KTHNXBAI!
DudeMonkey wrote:
Exactly
ArchLich wrote:
Problem was that they all had subsystems that were imcompatible with each other... Give them the same rule backbone and you could easily make campaign settings galore, because a new "crunch" book could be used by everyone.
They problem about running out of spells is there at all levels, but not in the same manner. At low level you do run out of spells fast, but at high level you run out of effective spells fast. I'm DMing a AoW campaing and my group is about to enter Dragotha's lair and are close to 20th level and the casters are "running out" of spells after 2 fights maybe. Of course they aren't dried up, but 6th level spells and lower are almost useless because the damage isn't high enough to matter or the DC are trivial to monsters, example lighting bolt againts a ancient red dragon is useless. And don't get me started on wands...no offensive spells are worth the cost. A spell that monsters can only fail on a 5 or less even if it attacks it's bad save is not going to help, so technically the higher level caster has the same amount of effective spells than the lower ones, they only have more trash and utility spells (which is fine). So they are stuck at having 5-7 comabt usefull spells. The level 7-13 range is the best because your number of effective spells is higher than the lower and upper level range...but the mid-levels are the sweet spot of 3.5 for everyone. Having at will low damage output, per encounter mid damage output and per day high damage output abilities will help the running out of juice factor wizard have.
In addition, some powers and magic items have extra effects on a hit.
Why do people say:"I like my crits to be more than max damage." They will. Powers or feat will likely enhance crits...even if WotC doesn't do it, you can. I'm sure there will be a power that give higher crit damage. But it opens up some interresting options too. Crit with a mace, the target is stunned. Crit with a fireball, target catched fire. Crit with a slashing weapon, the target moves at half speed, etc. This change could open the way to more crit diversity.
Disenchanter wrote:
Really? what about: Acid Splash (Conj) and Ray of Frost (Evo)...so an energy subtituted (Cold) acid splash does the exact same thing, but not really? Dancing Light (Evo)...weird it isn't instantaneous...
And consistency is not the strong point of schools...Destruction and Disentagrate, they do the same thing right? Destruction is Necromancy and Disentagrate is Transmutation. And don't even make me go in the Spell Conpendium, where some you have instant AoE damage spells as conjurations... And finally the best...Trap the Soul, which SHOULD be necromancy, is a conjuration. Separating the spells and powers by effect and purpose = Good
James Jacobs wrote:
That's a shame...my girlfriend really likes the styles of that Wizard...she would have love to know her name.
Andyr wrote: as many of them pay lots of attension to spell components. But nobody else does...since they tell to not care by buying a spell component pouch. If they simplified the list, since now each spell requires a different material component, that we have no idea where we could find it or how much it costs. I can understand where I could find bat guano, but is their actually a place that sells it and if I bring my pouch it's free? Material components are a mess right now, admit it!
And by broken do you mean overpowered? because warlock are NOT overpowered... And they may make the warlock focused on single target damage (striker role) and the wizard on AoE and mind-affecting (controller role), so that way each class has it's strenghts and it's place. Now that the points of Light setting is the default setting I think tieflings and warlocks have more reason to exist...remote regions can babble in demonic magic and rituals without fear of retribution from the authority. just my 2 cents.
Leafar the Lost wrote:
So why did you buy 3.5 stuff?
PC Name: Marcus
The group didn't pay attention when Darl told them that he would make them pay...and he ambushed them with new allies when they arrived at port after releasing the konwledge of the Order of the Storm. Under the cover of invisibility Darl, Loris Raknian the Death Knight and Beltorius the Pit Fiend blind-sided them and the heroes tried to recover from the opening strike. Marcus, who had already pissed off Darl, by resisting an Implosion and a destruction spell and by targetting him in their first encounter. Plus he taunting him a lot when they locked horn on Last Resort. When Darl targetted Marcus with a Destruction spell this time...he wasn't disapointed. Marcus used is last 2 faith points but still couldn't get a Fort save over 23... PC Name: Kyrion
Being affected by both of Beltorius' quickenend fireball, Kyrion had 2 hp left, but in a selfless act he decided to not heal himself and decided to cast a Chain Dispel to soften the ennemies. He dispelled almost every spell on the Darl. Kyrion then fell to a crushing blow from Loris Raknian, but it enabled the druid to pummel the not anymore electricity resistant Pit Fiend and the not Spell immune Darl...they both fell quickly after. Both their valourous acts touched their comarades. They were both True Ressurected after.
Wow...that stat generation alone is at least worth +3 AL. I know that's not what you are asking, but you made a mistake by doing that. The AoW is difficult but not impossible. I have 5 PCs normal dice generation and they are not having that many problems. Has for the Darl encounter...nothing to do there since your characters are at least strenght-wise 3-4 level ahead of their actual HD. Every encounter will be trivial for them no matter what. I think you should admit you made a mistake and lower everyone of your PCs stats by 4. It's not going to be fun for you nor them.
King o' Cthulhu wrote: Is Anyone Going to Defend WoW I am. I don't play D&D 7 days a week and I don't own a Wii, PS3 or X-Box 360. I prefer to play a computer with/against other people than alone against a NPC. So when my Monday night game is finished what am I supposse to do for entertainment? Sure I go out to shoot pool with friends, I go to a movie with my gf. But when I want to play...should I play D&D alone? Find another group that I may not enjoy? Well I play Wow, that's what I do. And don't get me on the "it's not really a role-playing game" argument. Roll on a RP server, join an RP guild and BAM you can RP. Because we all know the solo RPGs have LOADS of RP! You RP with NPC that don't respond at all to your actions, you have ONE story arc that you must follow...that is the worst kind of railroading. So to all those who see WoW (or any other MMO) has some low brow enjoyment and look down at the MMO players of the world... Get off your high horses you elitist jerks.
I have a different opinion from a lot of you I guess, because I'm anticipating this book a lot. Gems, sets are all good ideas in my mind. Magical sets of great power have always been a favorite of mine and I always wondered why D&D never had any. I guess I will work the gems a bit...something along the line of creating sockets in the item, having to destroy the gem to replace it, longer change time, etc. I don't care about the fact that maybe some items in the DMG become obsolete...some were obsolete the day they were written down! I can think of dozens of items than have never, and will never be used...They just plain suck...no two way around it. So if the Magic Item Conpendium delivers new, fun and balanced items and game mechanics that so that my players actually want something else than a resistance item , an ability-booster or a enhanced weapon...I don't care how it looks.
Reading some of your answers...some of you really have issues with WoW! Does WoW offer has many options has D&D? No of course not and it never intended too. Does WoW revolve around your character? No and it shouldn't. Try to set up a game for 10000 players and see if you can focus on 3-4 specific players. Does WoW offer you less abilities and spells? Well an argument could be done about this one...each character has at least 20 different abilities with 5-6 favorites...hum that reminds me of the sorcerer, raging power attacking barbarian, warmage or warlock. Does WoW offer less RP or character developpement? Well I'm on a RP server with a medium RP guild and I can say that I'm not dissapointed...don't try to RP with the guard...RP with people! In my gaming group we are 6 (counting myself) and 5 of us play WoW...and we never missed a game for a planned run in WoW...it's all about priorities.
Hierophantasm wrote:
I hope that bard isn't chaotic...that negative level can be a tough burden to carry. In my game it looks has if the bard will take them too...happy coincidence!
Name: Bhaal (Human Ninja/Swashbuckler/invisible blade)
Having spent the last day trying to figure out how to get inside the sarcaphocus room, the party finally made it. First was the great Korm, the barbarian, followed by Bhaal the thrower. Seeing the tomb infiltrated Augeric attacked. Slowly the remaining members: Kyrion the bard, Ancilia the druid and Rath the Cleric of Obad-Hai made their way too, but Kyrion and Ancilia got paralysed at the mere sight of the demon. The comba raged on and Bhaal was staying invisible because he feared the demons wrath. But when the Occulus demon disaeared too, the cleric cast invisibility purge with everybodies consent...they feared him very much. Unable to turn invisible Rath became the focus of Augerric's attacks, since he had been a thorn in his side. Augerric landed three blows, two of which where very deep cuts and Bhaal dropped dead on the floor. His spirit will be forever bond to the 5th layer of the Abyss, because of the pact he had with a certain devil. A new character will take his place.
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