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HOLD ON A MINUTE. Is Seldeg still Geb's spymaster?
If yes, I am about to be VERY HAPPY.
If he's a turncoat, I will have to skip the first chapter and rewrite the last so that Agents of Geb take him down with righteous fury in the name of the Ghost King!
:) By the way, friend, did you happen to read a certain Pathfinder Comic titled
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Folks who were wondering "wouldn't a 128 hardcover standalone adventure step on the toes of an Adventure Path?" can now observe one of several ways in which they wouldn't.
Being able to present an anthology of thematically linked shorter adventures that aren't meant to be things that the same PCs play through is one of the concepts I'm excited to explore in the standalone adventure line. But that might just be me pining for the old days of Dungeon Magazine...
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CastleDour |
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Very interested in this adventure. Are their opportunities for level-ups in each of the three plots? 1st to 7th is a big leap, and I'm still pretty new to the system.
Seeing as how most adventures cover 3-4 levels, and the wording of the text here, the players will not level up their characters until the end of the adventure.
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Very interested in this adventure. Are their opportunities for level-ups in each of the three plots? 1st to 7th is a big leap, and I'm still pretty new to the system.
No; these are individual adventures and you're not meant/expected to play the same PCs in each one. Think of them as three separate adventures that just happen to be published in one book, rather than three separate books.
(It's possible one of them might have a level-up in it, now that I think on it, though... but it's still not intended to be linked to the others by the same PCs.)
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Krasiph wrote:Very interested in this adventure. Are their opportunities for level-ups in each of the three plots? 1st to 7th is a big leap, and I'm still pretty new to the system.Seeing as how most adventures cover 3-4 levels, and the wording of the text here, the players will not level up their characters until the end of the adventure.
Correct, and these individual adventures are shorter than those we published before as single book adventures, and are of different lengths.
As we potentially do more of these... we might include a longer adventure as part of an anthology that covers 2 or even 3 levels of play (and thus contain fewer adventures overall between the covers), and we might also include much shorter ones that don't have enough content on their own to fill an entire level (and contain more adventures overall between the covers).
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So, I'm pretty hyped for this one. One of the things I really liked for 3.5e/1e was the sheer number of short adventures available in Dungeon Magazine and the short modules produced by WotC and Paizo. It allowed me to easily built a sandbox by dropping leads/rumors/wanted posters to half a dozen short adventures as rumors in the local tavern/guildhall and letting my players decide which way they wanted to go. I've been using Society scenarios, but they're typically a little short for what I'm looking for. Here's to hoping many more of these are made.
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OceanshieldwolPF 2.5 |
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I guess I really don’t get the concept. Why have the adventures linked, but not be targeted at the same characters? It seems like a strange way to present a narrative and feels like an ersatz yet abbreviated AP... As for any comparisons to Dungeon about the only thing I see is that they are wildly different in level and vary in length. Dungeon adventures often ran the gamut of campaign settings, length, tone, level and obviously, theme.
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Think of it as telling parts of a story from different perspectives to get a richer look at the whole event. This kind of narrative can be found in novels and films (or even comics) where there is more than one point of view or as a way to show a variety of experiences or reactions to a singular event.
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bugleyman |
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I guess I really don’t get the concept. Why have the adventures linked, but not be targeted at the same characters? It seems like a strange way to present a narrative and feels like an ersatz yet abbreviated AP... As for any comparisons to Dungeon about the only thing I see is that they are wildly different in level and vary in length. Dungeon adventures often ran the gamut of campaign settings, length, tone, level and obviously, theme.
I think the idea is that they're not presenting a narrative, but several independent (though admittedly related) narratives which can be dropped in wherever convenient for a particular group (much like Dungeon adventures).
At least that's my hope. :-)
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Is this suitable for mythic rules?
None of the adventure currently released or announced use the mythic rules. If you want to use them, you'll have to change these 3 adventures A LOT.
They didn't want to write an adventure using an incomplete version of the rules, and without fully understanding them. It might take some time before we see an adventure fully using them.And after seeing/hearing about how deeply this changes all the paradigms, It was a very good decision.
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No, there's not an associated Flip-Mat for Claws of the Tyrant.
For a while, we were doing a Flip-Mat that was associated with each standalone adventure, but they didn't do as well as a general location Flip-Mat so we stopped doing those for every adventure. We may still in the future do these Flip-Mat/adventure pairings.
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Thrawn82 |
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HOLD ON A MINUTE. Is Seldeg still Geb's spymaster?
If yes, I am about to be VERY HAPPY.
If he's a turncoat, I will have to skip the first chapter and rewrite the last so that Agents of Geb take him down with righteous fury in the name of the Ghost King!
This one might be tough to run depending on how my players resolve the last book in Blood Lords...