Nazhena Vasilliovna

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Unsatisfying conclusion to a milquetoast story.

1/5

I really wanted to like this series but running this has felt like a chore. The siege of Arenway is the highlight and it is an annoying slog to get through. With boring downtime activities once more, confusing subsystems, and little agency on the players' part. What was so good about book 1 was the player agency in the gala, and how it felt like they were the ones protecting the forest in this pivotal time. Yet book 2 and book 3 just fail to follow up on that energy.

For example, much of the things you do during the siege is just random encounters; that you might as well have been rolling on a roll table for. The Caustic Cave dungeon crawl was fun but aside from that it was just a lackluster string of events.

After you have successfully put Ruzadoya on her backfoot (which unless you did what I did and made Ruzadoya's presence more felt in book 2, it won't feel earned.) you then head into the Plane of Wood. Which should have been the highlight of this book. I will give this book credit where it is due, the plane of wood felt alien and confusing in an interesting way. Though it being confusing is part of the problem, it was extremely difficult for my players to make it through. It was a pain after the initial contact though, having to do random chores in a town ridden with blight while trying to stop the possible end of the world (which the players did not know was at stake at all).

At the end the fight against the final boss is terrible, Ruzadoya does not pose a great threat and her goons are easily incapacitated. She does not hit hard at all and her ONE AoE attack is easy to dodge and does barely anything. The Gritblights you fight just before her are way harder than the FINAL FIGHT OF THIS AP. It's just dumb.

All in all this book just can't set the stakes right, does not follow on the threads in the first two books, and has a series of confusing subsystems that the players have to interact with or the world ends.


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Accomplishing Nothing - The book

1/5

This book completely fails to build on the first. None of the threads set up in book 1 are followed up on with the sole exception of finding a new place for the party and the rest of the rebels to camp out. You spend time building up and exploring Tern Hill, which would've been actually fun if there was a stronghold system to actually play with. Instead you get a single downtime activity to get some victory points.

This book has a bad habit of having nothing encounters that kind of make sense in the story, but in the larger picture do not fit in. At some point you fight a witch that for some reason wants to sacrifice some side characters to their patron. It is a thrilling fight but unsatisfying narratively.

Speaking of side characters, this book just expects your players to want to interact with them. No other reason beyond "they are there", some of them did take interest. Though most of the characters were made by me at the end in order to have actually compelling side characters. Which is fine, but I would have appreciated some more work going into the side characters' role in this story.


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Amazing events yet lackluster twist

4/5

This is a great starting point for an adventure path. Many characters and factions gets introduced, with a lot of non-combat encounters. However, it drops the ball at the end. If you decide to run it I strongly recommend changing some things towards the end. ESPECIALLY the twist villain that appears at the end. You don't need to change who it is, but you will have to do the heavy lifting when it comes to foreshadowing and having a perpetrator. Since they just do not exist in the rest of the adventure path.

SPOILERS:
Ruzadoya is an awful villain for the rest of the adventure path, the speech she gives is amazing. Though it comes out nowhere after the cythnopharian appears and kills everyone at chapter 1. Then after you spend time getting to know characters and helping them around the verduran forest in chapter 2, she randomly gets elected to lead the lodge. This adventure path doesn't really do a great job of foreshadowing how much support she actually has. Regardless, this adventure book is fun. Albeit sets a bad precedent for the rest of this adventure path. As none of the many threads placed in this book are followed up on in the later books.