A Pathfinder Society Quest designed for 1st- through 4th-level characters, playable in 2-3 hours.
The ruler of Irrisen, Queen Anastasia found a number of strange dollhouses when going through her aunt's vaults. She sent one to the Pathfinders for study. When Aslynn's magic was unleashed in the vaults of Skyreach, the dollhouse's magic was reactivated. In reality, these dollhouses were prisons which would shrink down those who angered Elvanna, the former queen. Now the magic is poised to ensnare the PCs. What's more, the animate doll servants have awakened as poppets, and while some are happy to help, others are not so welcoming.
Written by Brite Cheney
Scenario tags: Repeatable, All Ages
[Scenario Maps spoiler - click to reveal]
The following maps used in this scenario are also available for purchase here on paizo.com:
Dollhouse has some great characters in it. I love the custom art as well.
The roleplaying isn’t ruined by the influence system.
It is on the cute side, but it was appropriate.
Overall: A great roleplaying quest, but like any roleplay scenario, it all depends on how well the GM portrays the NPCs and if the players like roleplay. (9/10)
After having run this far too much as a introductory scneario at conventions for players with no roleplaying experience I have to say this is a great quest with the right mix of roleplay encounters (the quirky NPCs are great) and a small combat.
The scenario also manages to get in the right spot where it can provide a lot of story for experienced palyers while being understandable by completely new players.
Ran this for a group of 12 years olds...it took about 4 hours with all of the role playing and kids being kids, but I found it to be a quite novel idea for the story and generated a lot of empathy for the main characters.
An enjoyable opportunity to roleplay, plenty here for adults
I won't spoil exactly what the dollhouse is in my review, but once I sorted that out, it made playing the whole thing deeper and more meaningful (especially if one is familiar with some of the lore and politics of Irrisen). I enjoyed the opportunities to roleplay with interesting and compelling characters, and I especially appreciated the opportunity for non-combat resolutions. This Quest is indeed appropriate for all ages, but I find there's plenty in here for adults, as well.
This is a weird one to review. The new quest line has been high on my radar and I've enjoyed both Quest 14 and Quest 15 because the shorter time fits into my evening schedule. But anyone looking to buy/run this should know it's definitely aimed at a younger audience or first timers. Mechanics and checks are very simple, combat is optional (my group finished without a fight), and in general this would be very easy to run theater of the mind. You can certainly extend the length of play diving into the RP discussions, but as GM you aren't given a ton of material to work with in the writeup of each NPC. We ended up finishing in just over an hour.
For a seasoned group of society players, I expect most will be underwhelmed and would much prefer the more involved checks in Q14 or the dungeon delve of Q15.
A poppet-focused quest. Magnificent. Always a bit of a shame that these can't really be Foundry-ready, but this still sounds like a fun romp for those who play at physical tables (or those willing to elbow-grease their own maps for Foundry).
A poppet-focused quest. Magnificent. Always a bit of a shame that these can't really be Foundry-ready, but this still sounds like a fun romp for those who play at physical tables (or those willing to elbow-grease their own maps for Foundry).
This
content spoiler:
map
has been in premium modules enough times that it's basically a no-effort conversion.