Ezren

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** Pathfinder Society GM. 171 posts (180 including aliases). 5 reviews. No lists. No wishlists. 21 Organized Play characters. 2 aliases.



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Kids loved it !

5/5

Ran this for a group of 12 years olds...it took about 4 hours with all of the role playing and kids being kids, but I found it to be a quite novel idea for the story and generated a lot of empathy for the main characters.


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Feel Free to skip

2/5

Definitely fell flat of the potential hype.

Just a series of "one off" adventures for each faction. The main story was lacking in how each outcome affected the story.

Played at Gencon and still didn't see the need for it.

Some forced party role play as each faction was supposed to help...but in the end...meh.


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excllent options

5/5

This is probably one of my favorite adventures to date;

Main reason is that there were plenty of options. There was minimal railroading. I felt like the party was actually controlling their actions.

The GM will definitely need to be flexible, but excellent overall.

decent combats, thorough use of skills, ok story.


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what the...???

1/5

Played this at Gencon...and I was just taken aback...how did this even get approved?

Mass Combat rules - took a little bit to understand the process however it was not that bad. Once the group realized how things worked, the second mass combat encounter went fine and everyone seemed to have fun.
This was worth 3 stars.

Troop rules were outright horri-bad. Single characters fighting troops does not appear to be play tested...how arrows are shot and don't even need to hit, they just do automatic damage is beyond me. Troop movements, how troops take damage...all bad bad bad. The judge simply sat down, said these rules are bad, and a player will effectively die each round. Afterwards, I looked at the rules for troops (thinking maybe it was the judge) but no, the interaction between troops and single player characters is just *that* bad. I can't state this any more...bad.

The last encounters looks like the author threw together hap hazard encounters, just trick the players into something that should kill them ...the whole thing was smashing things together, far too little real rules clarifications for a "thinking" group,...just bad. retire it now so Paizo doesn't slight any new players.


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Most Excellent

5/5

Overall good and unexpected roleplaying opportunities.
Decent combats with excellent back story.
Nice maps, good rounded dungeon for all classes.
Good enforcement mechanics for using rare skills that can really pay off.

Did I say great back story?

Definitely ready for the next one !