A Pathfinder Society Scenario designed for 1st- through 4th-level characters.
The students of Dacilane Academy are going on a field trip! As many of the academy’s students are the children of Pathfinders, what better place to visit than Woodsedge Lodge, one of the most famous Pathfinder Society lodges and the hub of the vast, mystical hedge maze known as the Maze of the Open Road? And who better to chaperone these students than a group of capable Pathfinder agents? When delightful disaster strikes, everyone will be glad that the Pathfinders came along for the trip!
Written by Matt Morris
Scenario tags: None
[Scenario Maps spoiler - click to reveal]
The following maps used in this scenario are also available for purchase here on paizo.com:
I think this is top 3 society scenario. It really leads to some creative thinking and hilarious interactions among the players. If you could do, say, two 3-hour sessions, you can probably do some great RP.
Fun scenario, has some issues with complexity but those are avoidable
I have run this recently, it worked great at the table but I found myself trying to de-emphasize some aspects, where the mechanics can be a bit overwhelming for new players.
Since I am scheduled to run this again, I plan to return and update this review, but it is pretty neat.
Loved this one: From a GM perspective, easy to prep and all the necessary information is readily available.
From a lore perspective, this one is fun. It continues on the previous Dacilane Academy adventure, and if you played the PF1 series 'In the Eyes of the Ten' you will recognise some subtle references as well.
The story this scenario tells us is fun, it's different, and a well executed trope. The mechanics involved are pretty easy to understand both for players and GM.
A fun little romp with heavy emphasis on rp.
The encounters and skill checks were not too challenging which is perfectly fine since I don't think this is supposed to be a "dark souls" style of adventure.
It would be nice of this was repayable but it's not.
I hope we get more lighthearted lvl1-4 scenarios like that in Season 4. Not every scenario has to be a Tomb between worlds grinder.
I'm doubly excited for this, both as someone with too much experience on field trips, and being lucky enough to have Matt Morris as a GM and know how awesome he is!
Content Note: This scenario does not include harm to children or child endangerment. The Pathfinder agents (player characters) face danger, but the students of the academy do not.
This was an expressly stated requirement in the original outline, and the author did a wonderful job meeting this requirement while creating lots of fun combat, puzzles, and role-playing opportunities.
“Hello babies. Welcome to Earth. It’s hot in the summer and cold in the winter. It’s round and wet and crowded. On the outside, babies, you’ve got a hundred years here. There’s only one rule that I know of, babies—God damn it, you’ve got to be kind.” –God Bless You, Mr. Rosewater, Kurt Vonnegut, 1965
I had the pleasure of playtesting this scenario, and I can't say enough good things about it! Definitely keep your eyes on this one, because it is an absolute delight. ^_^
Skill challenges were simply great.
I think that's one of the best skill challenge concept I have seen in PFS, and I have played at least 50 scenarios.
The structure and general feeling of being covered with hot garlic with licorice trying to prevent kitchen from exploding is perfect.
Lighthearted with small serious notes.
This small adventure is better at plot than strixhaven adventure as a whole. Even though it's a one shot and we were playing 4h I still can remember character details of NPCs and PCs. (which means everyone had a chance to be memorable by design!)
Moneymaker and other references - priceless.
As far as I can guess this adventure can be run with Pathfinder nerds making them make the references of pet owlbears.
Only problem with this adventure is that you feel really good, but than you just want more! You understand that you would have preferred to play it slower like for 8 hours!
Vim Moneymaker is probably going to lose a leg in battle then get kicked out of a bar by an illusionary bard. But years later, we'll name a boat after her.
Just played through this at GaryCon yesterday. It was a lot of fun, although the GM remarked that the module felt a little disorganized and he had to do a lot of flipping through pages to find what he needed.
I'm preparing to run this soon, but I had one gripe when I played it concerning
Spoiler:
the Communicate From The Beyond mechanism. Success and a Critical Success seem way to extreme. I'm thinking about adjusting the mechanic when I run it. Something like for every point you get above a success, you get two more words.