Treant

Orm Blueleaf's page

493 posts. Alias of Bristor.


Race

HP 96/96 | AC 23/25 (MtSt) | F +13 R +12 W +13 | Perc +13 | Stealth +13 |

Classes/Levels

speed 35 (30 in Mt. Stance) | Hero Pts: 1 | focus 2/2| Active Conditions: Thorn Skin 3 dmg; Tough Fiber 2 Rest B&P dmg

Gender

NG Ghoran Monk 6

About Orm Blueleaf

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SENSES
Perception: +13 [E]
Special Senses: low-light vision
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DEFENSES

HIT POINTS: 90/90

ARMOR CLASS
23 (10+(2)+(10) +1 magic) [E]
Resistance to B & P = 2

SAVING THROWS
Fortitude: +13 ((3) + (10) [E]
Reflex: +12 ((2) + (10)) [E]
Will: +13((3) + (10)) [E]
Notes: none atm
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OFFENSE

Class DC: 22 (10 + (4) + (8)) [T]

Speed: 35/30 in Mountain Stance

Melee Strikes
Unarmed strike +15 ((4) + (10) +1 handwraps) [E]
- Regular damage (2d6+4) (agile, finesse, nonlethal, unarmed)
- Falling Stone (2d8+4) [B] (forceful, nonlethal, unarmed)

[b]Ranged Strikes
Javelin +12 ((2) + (10)) [E]
damage (1d6+4) [P] (thrown)

Weapon Proficiencies
Simple: [E] Other (unarmed): [E]
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MAGIC

Magic Traditions
Divine: #

Spell Attack Roll (divine): +8 = ((2) + (6)) [T]
Spell DC (divine): 17 = (10 + (2) + (5)) [T/E/M/L]

Focus Points: 2/2 (maximum)
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SKILLS

Acrobatics: +12 = (2) + (10) [E]
Athletics: +15 = (4) + (10) [E] [+1 from lifting belt]
Lore (Circus): +8 = (0) + (8) [T]
Lore (Warfare): +8 = (0) + (8) [T]
Nature: +11 = (3) + (8) [T]
Stealth: +12 = (2) + (10) [E]
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ABILITY SCORES
STR 19 (+4), DEX 14 (+2), CON 16 (+3), INT 10 (0), WIS 16 (+3), CHA10 (+0)
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FEATS:

Ancestry Feats and Abilities
Special 1st: low-light vision and photosynthesis
Heritage 1st: Tough Fiber
1st: Primal Cantrip: Guidance
5th: Thorny Skin (Con modifier dmgs natural and unarmed attacks against him)

Skill Feats
Background: Combat Climber and Lore: Circus
2nd: Assurance: Athletics
4th: Titan Wrestler
6th: Cat Fall

General Feats
3rd: Toughness

Class Feats and Abilities
Feature 1st: Flurry of Blows
Feature 1st: Powerful Fist
1st: Mountain Stance
2nd: Student of Perfection Dedication: [i[Ki strike[/i]
4th: Stunning Fist
6th: Abundant Step

Bonus Feats
N/A

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EQUIPMENT

Combat Gear: 3 javelins, Dagger, Elixir of Life (minor) x2, holy water, lesser alchemist’s fire
Magic Items: bracelet of dashing, monkey pin, Primordial Sea(ring), Belt of Lifting, +1 Striking Might Handwraps, +1 explorer’s clothes
Other Gear: Adventurer’s Pack [backpack, bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin.] Crowbar

Bulk: 1.5 (Encumbered at: 9= 5+(4); Maximum at: 14 = 10+(4))

Coins: 0 copper 7 silver 3 gold 0 platinum

Primordial Sea Ring:
Primordial Sea {Orm} Aspects Water and ???
Gifts
Tidal Crash Activate: Two Actions (command, envision); Frequency: once per day; Effect: Your relic spews forth a dense sphere of water. Make a spell attack roll against a target within 30 feet. On a success, you deal 2d10 bludgeoning damage plus 2 bludgeoning splash damage. At 3rd level and every 2 levels thereafter, increase the initial damage by 1d10 and the splash damage by 1.

REFLECTION OF LIFE: RESONANT REFLECTION:

REFLECTION OF LIFE: RESONANT REFLECTION 5 - HEALING MAGICAL
You regain double the normal number of Hit Points when resting (meaning you regain double your Constitution modifier multiplied by your level). The healing you gain from long-term rest is similarly doubled. In addition, you can focus this healing energy to accelerate your body’s natural healing processes even further.
Activate [two-actions] envision; Frequency once per day; Effect: You gain fast healing 3 for 1 minute. This amount of fast healing increases by 1 for every 2 levels you have beyond 5th level.