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A Pathfinder Society Scenario designed for 1st- through 4th-level characters.

A recently inducted Pathfinder field agent makes a startling discovery as pleas for assistance flock to the Society’s Grand Lodge from across the Inner Sea. A group of Pathfinders come to assist in parsing the ongoing damage to the Society when a staunch ally requests their assistance. Stepping into a problem close to home, the agents quickly uncover a larger plot set to tear the Society apart and that it’s up to them to raise the alarm!

Intro: Year of Shattered Sanctuaries is the introduction to the ongoing story of the Year of Shattered Sanctuaries. It is also the first scenario in a four-part arc detailing the events taking place in and around the Society's headquarters at the Grand Lodge in Absalom, the City of Lost Omens. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order, and this scenario is a natural starting point for the Year 3 metaplot as a whole.

Written by Mike Kimmel

Scenario tags: Metaplot (Shattered Sanctuaries), Repeatable

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  • Pathfinder Flip-Mat: City Sites Multi-Pack
  • Pathfinder Flip-Mat: Tavern Multi-Pack
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    A Pathfinder Society Scenario designed for 1st- through 4th-level characters.

    With pressure mounting against the legal claim on one of their lodges, the Society sends a group of heroes to assist in the defense. Arriving in the Andoran city of Almas, the PCs quickly find themselves doing far more than paperwork when a ghostly specter seemingly accuses the Pathfinder Society of some heinous act. Forced to investigate the ghost’s appearance, it’s up to the PCs to figure out the truth behind the message and what is really going with the so-called “East Hill Haunting”.

    The East Hill Haunting is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Andoran. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.

    Written by Nicole Heits

    Scenario tags: Metaplot (Shattered Sanctuaries)

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  • Pathfinder Flip-Mat: Ambush Sites Multi-Pack
  • Pathfinder Flip-Mat: Haunted House
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    A Pathfinder Society Scenario designed for 3rd- through 6th-level characters.

    Venture-Captain Finze Bellaugh at the Anthusis Lodge in Vidrian recently came into possession of a magic bell that was plundered from a community of Song'o halflings living somewhere in the Laughing Jungle. He believes the bell is a critically important object to this community, and he needs a group of skilled Pathfinders to learn precisely where the bell came from, then return it to its rightful owners. The PCs soon discover there is more to the bell's story, and returning it is no simple matter!

    Written by Mike Kimmel and Nate Wright

    Scenario tags: None

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  • Pathfinder Flip-Mat: Forest Multi-Pack
  • Pathfinder Flip-Mat: Shipwrecks
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    A Pathfinder Society Scenario designed for 3rd- through 6th-level characters.

    One of the most urgent letters to reach the Grand Lodge in the recent flood of troubling correspondence contained grim news indeed: a renowned Pathfinder Venture-Captain vital to the Society's operations in the oppressive nation of Cheliax has gone missing! Fearing the worst, the Society dispatches experienced agents to the venture-captain's home in search of any clue as to what might have happened.

    The Devil-Wrought Disappearance is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.

    Written by Joseph Blomquist

    Scenario tags: Metaplot (Shattered Sanctuaries)

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  • Pathfinder Flip-Mat: Tavern Multi-Pack
  • Pathfinder Flip-Mat Classics: Watch Station
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    A Pathfinder Society Scenario designed for 1st- through 4th-level characters.

    The Pathfinder Society's lodge at the Cathedral of Aroden in the Andoran city of Almas faces a legitimate legal threat from the church of Iomedae, which seeks to lay claim the storied edifice. The PCs must work with the lodge's venture-captain to prepare a legal defense, as they'll need to sway a panel of judges if the Pathfinder Society is to retain ownership of the lodge and maintain its foothold in Almas. But not all is as it seems, and enemies of the Society—and of Andoran—are preparing to make their move when least expected. The Pathfinders' legal claim to the cathedral is not all that they'll need to defend!

    Inheritor's Rite is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Andoran. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.

    Written by Elizabeth V Nold

    Scenario tags: Metaplot (Shattered Sanctuaries)

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  • Pathfinder Flip-Mat: City Sites Multi-Pack
  • Pathfinder Flip-Tiles: Dungeon Perils Expansion
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    A Pathfinder Society Scenario designed for 3rd- through 6th-level characters.

    Time after time, enemies of the Society have attacked the Grand Lodge in Absalom. Following the sudden surge in disasters befalling the Society's lodges across the Inner Sea, the Society's leadership sought the expertise of one of its strongest new allies—the hobgoblin nation of Oprak—in bolstering the Grand Lodge's defenses. These new defenses prove their worth when they signal a sudden infiltration by shadowy foes. With the Society's forces stretched thin, will the few agents stationed at the Grand Lodge be enough to repel this sudden attack? If they succeed, what might the agents learn about the enemies orchestrating the Society's recent troubles?

    Struck by Shadows is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a four-part arc detailing the events taking place in and around the Society's headquarters at the Grand Lodge in Absalom, the City of Lost Omens. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.

    Written by Luis Loza

    Scenario tags: Metaplot (Shattered Sanctuaries)

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  • Pathfinder Flip-Mat: Haunted Dungeons Multi-Pack
  • Pathfinder Flip-Tiles: Dungeon Starter Set
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    A Pathfinder Society Scenario designed for 3rd- through 6th-level characters.

    The Pathfinder Society recently dispatched a group of experienced agents to search for a missing venture-captain with a secret operation in the infernal-bound nation of Cheliax, where Pathfinder Society activity is forbidden. In their search, the agents learned that a nefarious group of Hellknights had taken the the venture-captain prisoner and hidden him in a secure sight that the Society had assumed was abandoned. Now, more of the Society's agents must infiltrate the site, find the venture-captain, and learn why these Hellknights are moving against the Society. The future of Pathfinder Society activities in Cheliax is at stake!

    The Locked Lodge is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.

    Written by Kalervo Oikarinen

    Scenario tags: Metaplot (Shattered Sanctuaries)

    This adventure uses three custom maps.
    4.60/5 (based on 8 ratings)

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    A Pathfinder Society Scenario designed for 1st- through 4th-level characters.

    Following their recent successes in aiding the government of Qadira with apprehending an errant genie-binder, the Pathfinder Society earned the right to establish a new lodge in the port city of Sedeq! With the construction of the site complete, the Society sent a group to formally begin operations from the new edifice.

    They never arrived.

    With city officials threatening to auction off the new building should the Pathfinder Society neglect to occupy it, the Society sends a backup group of Pathfinders to investigate the lodge. Finding the brand new structure in a state of alarming disrepair, the Pathfinders have little time to search for answers before a booming voice greets them. If they wish to have their lodge, they'll have to complete three tasks...

    Foundation's Price is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Qadira. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.

    Written by Letterio Mammoliti

    Scenario tags: Metaplot (Shattered Sanctuaries)

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  • Pathfinder Flip-Mat: Bigger Pirate Ship
  • Pathfinder Flip-Mat: Elemental Planes Multi-Pack
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    A Pathfinder Society Scenario designed for 5th- through 8th-level characters.

    The Pathfinder Society has had a tenuous relationship with the government of the ancient nation of Osirion ever since the Ruby Prince increased restrictions on the activities of foreign-based explorers. Venture-Captain Norden Balentiir has worked hard to restore the Society’s reputation in the nation, and to push the Sandswept Hall, the Pathfinder lodge in Osirion’s capital, away from its dark past.

    Recently, seemingly endless hordes of undead have been surging up from the depths of the Sandswept Hall. Norden Balentiir fears that knowledge of this threat from within the Society’s own lodge would compel the Ruby Prince to permanently shut down Pathfinder operations in Osirion. The lodge’s forces are locked in constant battle with the undead, and they need an experienced strike team to descend into the Hall’s lower levels and find the source of the undead menace!

    The Secluded Siege is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Osirion. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.

    Written by Lysle Kapp

    Scenario tags: Metaplot (Shattered Sanctuaries)

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  • Pathfinder Flip-Tiles: Dungeon Starter Set
  • Pathfinder Flip-Tiles: Dungeon Perils Expansion
  • Pathfinder Flip-Tiles: Dungeon Vaults Expansion
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    A Pathfinder Society Scenario designed for 1st- through 4th-level characters.

    After a group of prospectors discovered an ancient, abandoned dwarven ruin within the mountain known as Droskar's Crag, they reported their finding to the Pathfinder Society. The Society sent a group to enter the peak and explore the sprawling complex within. In the process, they made some new allies, recovered some lost relics, and discovered multiple entrances leading deeper into the ruined site. What else lies within the depths of Droskar's Crag? Venture-Captain Luna Aldred has sent out a call for Pathfinders to delve the ruins once more in search of treasure and knowledge that might otherwise be lost to the ages, but there is no telling what dangers might lie in wait...

    Written by Caryn DiMarco

    Scenario tags: None

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  • Pathfinder Flip-Mat: Dungeons Multi-Pack
  • Pathfinder Flip-Tiles: Darklands Starter Set


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    A Pathfinder Society Scenario designed for 3rd- through 6th-level characters.

    The Pathfinder Society has sent the PCs to the city of Oppara, capital of Taldor, for a clandestine meeting with Gloriana Morilla, a trusted ally who bears dire news. She reports that Venture-Captain Muesello has gone into hiding following a strange series of crimes during which the perpetrators used wayfinders, the magical compasses that are among the Pathfinders' most iconic tools. Perhaps more troubling, these wayfinders each bear signs of Muesello's unique tinkering, and all of the crimes have targeted the assets and allies of Grand Princess Eutropia Stavian, the nation's new monarch.

    With the crime spree steadily escalating and Muesello suspiciously evading her agents at every turn, Gloriana Morilla needs a group of skilled Pathfinders to investigate the recent crimes and track down the wayward venture-captain.

    No Time for Treason is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Taldor. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.

    Written by Rigby Bendele

    Scenario tags: Metaplot (Shattered Sanctuaries)

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  • Pathfinder Flip-Tiles: Urban Starter Set
  • Pathfinder Flip-Tiles: Urban Perils Expansion


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    A Pathfinder Society Scenario designed for 1st- through 4th-level characters.

    When a group of Pathfinders sent to establish a presence at the Society's new lodge in Sedeq, Qadira, failed to report back, the Society sent a second group to investigate. When they arrived, they found the lodge in disrepair. A powerful genie confronted them, demanding that if they ever wanted to see the missing Pathfinders again, the Pathfinders must complete three tasks for the genie's cruel master!

    With the tasks completed and the missing Pathfinders safe and sound, it is now time to prepare the lodge for a grand opening celebration. Important figures from all across Qadira have been invited to attend—including some potential allies—and the Society is counting on its agents to ensure the event goes off without a hitch. The Society's future in Qadira may depend on the success, or failure, of this event!

    Unfortunately, the Society's hidden enemy is well aware of the celebration's importance. Outraged by the Society's success in reclaiming the lodge, he has once again laid a trap for the Pathfinders and their guests. One way or another, he intends to exact a terrible price.

    Fury's Toll is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Qadira. The first part of this arc is Pathfinder Society Scenario #3-08: Foundation's Price. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.

    Written by Solomon St. John

    Scenario tags: Metaplot (Shattered Sanctuaries), Faction (Envoy's Alliance)

    This scenario uses one custom map.
    3.50/5 (based on 6 ratings)

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    A Pathfinder Society Scenario designed for 3rd- through 6th-level characters.

    Heed the call for heroes!

    After assisting the people of Port Valen and protecting the town from rampaging trolls, the Society earned the approval of the settlement's leaders to establish a new Pathfinder lodge in the former feasting hall of the legendary warrior Sveinn Blood-Eagle. After enduring several months of dangerous ocean voyages to supply the new lodge and assist the town, venture-captains Bjersig Torrsen and Calisro Bennary requested permission for the Society to connect their new lodge in Port Valen to the Maze of the Open Road. By using the mystical extraplanar hedge maze, the venture-captains hope to strengthen the Society's presence in Arcadia. Rather than establish such a connection on their own, the venture-captains consulted Port Valen's leaders to determine the most responsible means of opening the portal. Their careful research brought them to a fey guardian in the Forest of Trials. The guardian readily agreed to the Society's proposal, on one condition. To keep the portal opened, the Society must regularly send heroes to perform heroic deeds in and around the Forest of Trials!

    In this repeatable scenario, the PCs visit Port Valen and perform a series of deeds to earn the approval of the forest guardian. The scenario includes variable elements to ensure continued enjoyment for those who wish to play or run the adventure multiple times.

    Written by Christopher Wasko

    Scenario tags: Repeatable

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  • Pathfinder Flip-Mat Classics: Deep Forest
  • Pathfinder Flip-Mat Classics: Village Square
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    A Pathfinder Society Scenario designed for 5th- through 8th-level characters.

    When Venture-Captain Norden Balentiir learned that hordes of undead were rising from beneath his own lodge, the Sandswept Hall of Sothis, he feared that calling for help from Osirion's government would anger the Ruby Prince, resulting in the lodge being shuttered for good. Instead, he called for an elite team of Pathfinder agents to strike back against the undead incursion and find the source of the unrelenting horde. Thanks to this team's successful efforts, the Society knows how the undead are entering the lodge—but not how to stop them for good. Multiple Pathfinder agents have attempted to scout beyond the breach in the vaults of the Sandswept Hall, but thus far, they've learned little—and several haven't returned at all. Now, the venture-captain has called on another elite team to venture into unknown territory, rescue their lost companions, and put a stop to the attacks, once and for all.

    The Tomb Between Worlds is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Osirion. The first part of this arc is Pathfinder Society Scenario #3-09: The Secluded Siege. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.

    Written by Jacob W. Michaels

    Scenario tags: Metaplot, Faction (Horizon Hunters, Vigilant Seal)

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  • Pathfinder Flip-Mat Classics: Dungeon
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    A Pathfinder Society Scenario designed for 9th- through 12th-level characters.

    The scrollmaster Effeflinn Whyst is never seen outside the libraries of the Pathfinder Society’s Grand Lodge. She speaks only in ancient songs and rhymes, and some claim that she has memorized every book in the archives. Kreighton Shaine, the enigmatic Master of Scrolls, avoids her at all costs. The two elves clearly share some history, but no one has ever learned their story.

    When Effeflinn suddenly rushes through a portal in the Grand Lodge, and Kreighton goes in after her, the Society organizes an expedition into the mysterious and deadly caverns on the other side of the portal. Where have the scrollmasters gone? What secrets have they kept, and why? The Society is going to need its best agents to face the dangers and solve the mysteries in the Cavern of the Sundered Song.

    Written by Kate Baker

    Scenario tags: Glyph, Faction (Grand Archive)

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  • Pathfinder Flip-Mat Classics: Darklands
  • Pathfinder Flip-Mat Classics: Twisted Caverns
  • Pathfinder Flip-Mat: Arcane Library
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    Fantasy Grounds Virtual Tabletop
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    A Pathfinder Society Scenario designed for 3rd- through 6th-level characters.

    In the city of Oppara, the Pathfinder Society has been investigating a recent crime spree that targeted the assets and allies of Grand Princess Eutropia, Taldor’s new monarch who came to power following the War for the Crown. The Society has learned of the group responsible for these crimes, but it has more work to do if it’s going to untangle the web of deception and get to the heart of the treasonous conspiracy. Gloriana Morilla, a trusted ally and former Pathfinder leader, has concocted a plan to draw out the Society’s enemies. For her plan to work, she’s going to need agents who are willing to take some risks, as there’s no telling what sinister forces might be responsible for the recent crimes in Oppara.

    The plan starts like this: first, try to flee the city… but make sure they see you doing it!

    Escape from Oppara is part of the ongoing Taldor metaplot arc in the Year of Shattered Sanctuaries. It is the second and final scenario in the arc, which began with Pathfinder Society Scenario #3-11: No Time for Treason. While playing the previous scenario enhances the narrative of this two-part story arc, it is not required.

    Written by Brent Bowser

    Scenario tags: Metaplot (Shattered Sanctuaries)

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  • Pathfinder Flip-Mat Classics: Prison
  • Pathfinder Flip-Mat Classics: Red Light District
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    A Pathfinder Society Scenario designed for 5th- through 8th-level characters.

    Pathfinders stationed at the Grand Lodge have been experiencing strange shared dreams. The dreams reveal a mysterious island surrounded by dust and shadows. In the dreams, someone is trapped. They’re calling for help. And someone—or something—doesn’t want them to leave.

    Investigating the dreams, the Society has learned a way for its agents to enter the strange, shadowy, dreamlike landscape. Fearing the dreams represent a larger threat, and with no time to lose, the Society sends an experienced group to investigate.

    Given all the catastrophes at Pathfinder Society lodges these days, it could always be a trap. But someone is in there, and they need help. Besides, what Pathfinder would turn down the chance to explore a dream world which may, in fact, be real?

    Dreams of a Dustbound Isle is part of the ongoing Absalom metaplot arc in the Year of Shattered Sanctuaries. It is the third of four scenarios in the arc, which began with Pathfinder Society Intro: Year of Shattered Sanctuaries and Pathfinder Society Scenario #3-06: Struck by Shadows. The arc will conclude with Pathfinder Society Scenario #3-19: Mean Streets of Shadow Absalom (Levels 7–10; July 2022). While playing the scenarios in order enhances the narrative of this four-part story arc, it is not required.

    Written by Matt Duval

    Scenario tags: Faction (Radiant Oath, Verdant Wheel), Metaplot (Shattered Sanctuaries)

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  • Pathfinder Flip-Mat: Bigger Island
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    A Pathfinder Society Scenario designed for 1st- through 4th-level characters.

    The students of Dacilane Academy are going on a field trip! As many of the academy’s students are the children of Pathfinders, what better place to visit than Woodsedge Lodge, one of the most famous Pathfinder Society lodges and the hub of the vast, mystical hedge maze known as the Maze of the Open Road? And who better to chaperone these students than a group of capable Pathfinder agents? When delightful disaster strikes, everyone will be glad that the Pathfinders came along for the trip!

    Written by Matt Morris

    Scenario tags: None

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  • Pathfinder Flip-Mat Classics: Pathfinder Lodge
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    A Pathfinder Society Scenario designed for 7th- through 10th-level characters.

    In the conclusion to the Year of Shattered Sanctuaries, the Pathfinder Society sends some of its most capable agents to Shadow Absalom, a twisted reflection of the City of Lost Omens that exists on the Plane of Shadow. There, they make new allies, confront old foes, and get a glimpse of things to come.

    Mean Streets of Shadow Absalom is the last of four scenarios in the Absalom metaplot arc in the Year of Shattered Sanctuaries. More information on this arc, and the other metaplot scenarios, can be found here. This scenario concludes the Shattered Sanctuaries metaplot as a whole, but players can still enjoy the earlier scenarios and other arcs after they've played this adventure, as each arc tells a separate, smaller story within the broader Shattered Sanctuaries narrative.

    Written by Amber Stewart

    Scenario tags: Metaplot (Shattered Sanctuaries), Faction (Envoy's Alliance)

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  • Pathfinder Flip-Tiles: Dungeon Starter Set
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    A Pathfinder Society Special designed for 1st- through 6th-level characters (subtiers 1-4 & 3-6).

    Having made several recent forays into a set of unearthed ruins in the volcanic region of Droskar’s Crag, the Pathfinder Society has uncovered what could be an access point to the lost dwarven city of Raseri Kanton. Pathfinder agents from across Golarion have come to support the Society’s latest large-scale endeavor. However, the Aspis Consortium have also begun exploring the ruins, so it’s a race to see who can reach Raseri Kanton first!

    This adventure can be played for credit twice, each time with a different PC, regardless of level range. Likewise, a GM can apply credit for running this adventure up to two times to a different PC in a level range of their choice.

    Written by Rigby Bendele

    Scenario tags: Exclusive, Glyph

    Note: Due to the special nature of this product, it is NOT part of the Pathfinder Society Scenario Subscription. It will be made available upon request to conventions with event support after Gen Con 2022 (August 4-7) and will go on sale to the general public in August of 2023.

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  • Pathfinder Flip-Mat: Bigger Bridge
  • Pathfinder Flip-Mat: Dungeons Multi-Pack
  • Pathfinder Flip-Mat Classics: Twisted Caverns
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    A Pathfinder Society Scenario designed for 1st- through 8th-level characters (subtiers 1-4 & 5-8).

    The Pathfinder Society dispatches its best agents when it receives word from the Woodsedge Lodge of a mysterious anomaly in the magical pathway known as the Maze of the Open Road. Travelling through the maze, the agents find themselves a world away from home. Only by learning the source of the anomaly can the Pathfinder Society hope to regain full use of one of its most important tools for transportation. However, a secret that spans an unfathomable amount of time rests at the heart of the dangerous expedition.

    This is an interactive special that leads directly into the events of Starfinder Society Special #3-99: Perils of the Past.

    Written by Jessica Catalan

    Scenario tags: Exclusive, Glyph

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    3.60/5 (based on 11 ratings)

    A Pathfinder Society Scenario designed for 1st- through 4th-level characters. ... A recently inducted Pathfinder field agent makes a startling discovery as pleas for assistance flock to the Society’s Grand Lodge from across the Inner Sea. A group of Pathfinders come to assist in parsing the...

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    3.20/5 (based on 13 ratings)

    A Pathfinder Society Scenario designed for 1st- through 4th-level characters. ... With pressure mounting against the legal claim on one of their lodges, the Society sends a group of heroes to assist in the defense. Arriving in the Andoran city of Almas, the PCs quickly find themselves doing far...

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    3.00/5 (based on 7 ratings)

    A Pathfinder Society Scenario designed for 3rd- through 6th-level characters. ... Venture-Captain Finze Bellaugh at the Anthusis Lodge in Vidrian recently came into possession of a magic bell that was plundered from a community of Song'o halflings living somewhere in the Laughing Jungle. He...

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    3.60/5 (based on 10 ratings)

    A Pathfinder Society Scenario designed for 3rd- through 6th-level characters. ... One of the most urgent letters to reach the Grand Lodge in the recent flood of troubling correspondence contained grim news indeed: a renowned Pathfinder Venture-Captain vital to the Society's operations in the...

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    3.30/5 (based on 8 ratings)

    A Pathfinder Society Scenario designed for 1st- through 4th-level characters. ... The Pathfinder Society's lodge at the Cathedral of Aroden in the Andoran city of Almas faces a legitimate legal threat from the church of Iomedae, which seeks to lay claim the storied edifice. The PCs must work with...

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    2.90/5 (based on 8 ratings)

    A Pathfinder Society Scenario designed for 3rd- through 6th-level characters. ... Time after time, enemies of the Society have attacked the Grand Lodge in Absalom. Following the sudden surge in disasters befalling the Society's lodges across the Inner Sea, the Society's leadership sought the...

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    3.60/5 (based on 5 ratings)

    A Pathfinder Society Scenario designed for 3rd- through 6th-level characters. ... The Pathfinder Society recently dispatched a group of experienced agents to search for a missing venture-captain with a secret operation in the infernal-bound nation of Cheliax, where Pathfinder Society activity is...

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    4.60/5 (based on 8 ratings)

    A Pathfinder Society Scenario designed for 1st- through 4th-level characters. ... Following their recent successes in aiding the government of Qadira with apprehending an errant genie-binder, the Pathfinder Society earned the right to establish a new lodge in the port city of Sedeq! With the...

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    4.70/5 (based on 3 ratings)

    A Pathfinder Society Scenario designed for 5th- through 8th-level characters. ... The Pathfinder Society has had a tenuous relationship with the government of the ancient nation of Osirion ever since the Ruby Prince increased restrictions on the activities of foreign-based explorers....

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    3.00/5 (based on 7 ratings)

    A Pathfinder Society Scenario designed for 1st- through 4th-level characters. ... After a group of prospectors discovered an ancient, abandoned dwarven ruin within the mountain known as Droskar's Crag, they reported their finding to the Pathfinder Society. The Society sent a group to enter the...

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    3.00/5 (based on 6 ratings)

    A Pathfinder Society Scenario designed for 3rd- through 6th-level characters. ... The Pathfinder Society has sent the PCs to the city of Oppara, capital of Taldor, for a clandestine meeting with Gloriana Morilla, a trusted ally who bears dire news. She reports that Venture-Captain Muesello has...

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    4.60/5 (based on 10 ratings)

    A Pathfinder Society Scenario designed for 1st- through 4th-level characters. ... When a group of Pathfinders sent to establish a presence at the Society's new lodge in Sedeq, Qadira, failed to report back, the Society sent a second group to investigate. When they arrived, they found the lodge in...

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    3.50/5 (based on 6 ratings)

    A Pathfinder Society Scenario designed for 3rd- through 6th-level characters. ... Heed the call for heroes! ... After assisting the people of Port Valen and protecting the town from rampaging trolls, the Society earned the approval of the settlement's leaders to establish a new Pathfinder lodge...

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    3.30/5 (based on 9 ratings)

    A Pathfinder Society Scenario designed for 5th- through 8th-level characters. ... When Venture-Captain Norden Balentiir learned that hordes of undead were rising from beneath his own lodge, the Sandswept Hall of Sothis, he feared that calling for help from Osirion's government would anger the...

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    4.70/5 (based on 6 ratings)

    A Pathfinder Society Scenario designed for 9th- through 12th-level characters. ... The scrollmaster Effeflinn Whyst is never seen outside the libraries of the Pathfinder Society’s Grand Lodge. She speaks only in ancient songs and rhymes, and some claim that she has memorized every book in the...

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    5.00/5 (based on 1 rating)

    A Pathfinder Society Scenario designed for 3rd- through 6th-level characters. ... In the city of Oppara, the Pathfinder Society has been investigating a recent crime spree that targeted the assets and allies of Grand Princess Eutropia, Taldor’s new monarch who came to power following the War for...

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    3.70/5 (based on 7 ratings)

    A Pathfinder Society Scenario designed for 5th- through 8th-level characters. ... Pathfinders stationed at the Grand Lodge have been experiencing strange shared dreams. The dreams reveal a mysterious island surrounded by dust and shadows. In the dreams, someone is trapped. They’re calling for...

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    4.80/5 (based on 5 ratings)

    A Pathfinder Society Scenario designed for 1st- through 4th-level characters. ... The students of Dacilane Academy are going on a field trip! As many of the academy’s students are the children of Pathfinders, what better place to visit than Woodsedge Lodge, one of the most famous Pathfinder...

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    3.60/5 (based on 5 ratings)

    A Pathfinder Society Scenario designed for 7th- through 10th-level characters. ... In the conclusion to the Year of Shattered Sanctuaries, the Pathfinder Society sends some of its most capable agents to Shadow Absalom, a twisted reflection of the City of Lost Omens that exists on the Plane of...

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    2.30/5 (based on 3 ratings)

    A Pathfinder Society Special designed for 1st- through 6th-level characters (subtiers 1-4 & 3-6). ... Having made several recent forays into a set of unearthed ruins in the volcanic region of Droskar’s Crag, the Pathfinder Society has uncovered what could be an access point to the lost dwarven...

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    3.00/5 (based on 1 rating)

    A Pathfinder Society Scenario designed for 1st- through 8th-level characters (subtiers 1-4 & 5-8). ... The Pathfinder Society dispatches its best agents when it receives word from the Woodsedge Lodge of a mysterious anomaly in the magical pathway known as the Maze of the Open Road. Travelling...