Starfinder Adventure Path #35: Merchants of the Void (Fly Free or Die 2 of 6)

4.70/5 (based on 3 ratings)
Starfinder Adventure Path #35: Merchants of the Void (Fly Free or Die 2 of 6)

Add Print Edition $22.99

Add PDF $15.99

Facebook Twitter Email

The crew of the Oliphaunt have earned the freedom to go where they please, but they've still got bills to pay and old enemies hot on their tail! The Fly Free or Die Adventure Path continues, as the player characters travel to the Veskarium, an interplanetary empire ruled by the militant and lizard-like Vesk, where the crew must become smugglers and bounty hunters, capturing illegal resources in the turbulent storms of a gas giant! But along the way, they're forced to make some tough decisions that will come back to haunt them later, attracting the anger of the Vesk military itself. Can the player characters keep running forever, or will they eventually turn, stand, and fight for their lives?

"Merchants of the Void" is a Starfinder adventure for four 3rd-level characters. This adventure continues the Fly Free or Die Adventure Path, a six-part monthly campaign in which players take on the role of a merchant crew with an experimental starship, trying to get rich, escape interplanetary assassins, and outwit their rivals. This volume also details a crew of smugglers who cross the players at every turn, their starship, a collection of alien threats, a mysterious tropical paradise planet, and a series of “Side Jobs”—short mini-adventures the GM can insert into the campaign at any time.

Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

ISBN-13: 978-1-64078-291-4

Merchants of the Void is sanctioned for use in Starfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheets are available as a free download (5.3 MB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Starfinder Adventure Path Subscription.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 11 to 20 business days.

PDF:

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO7235


See Also:

Average product rating:

4.70/5 (based on 3 ratings)

Sign in to create or edit a product review.

One of the best..it delivers

4/5

But it gets knocked down a star, just due to that the "experimental" Oliphaunt actually has serious build errors, as presented. A power core that can't fit its frame, for starters (Pulse Black for Small, Oliphaunt is Medium). Second, the stat block spends too many Build Points and doesn't have enough Power Core Units to even power *one* of its two weapons, unless you drop shields or defensive countermeasures.

It needed a serious rebuild, and being one of the main foci of the adventure - customizing your ship - it really should've been double checked so the players start with a build that actually works with rules! Calling it "experimental" is no excuse. Only the cargo holds are, which has nothing to do with PCU/BP expenditures.

I hate taking away anything I gave, it just leaves an ugly taste in players mouths. I had to downgrade thrusters and shields. Even though there hasn't been a starship battle yet, it is a big mistake to give out something that you have to later take away. I hope my players understand. I posted alternative, rules-conforming stats in the discussion thread.

That said, this has been a BLAST to GM so far. One grim job, one odd job, one funny job, really just keeps it fresh. It definitely echoes Firefly moments, and is my favorite AP so far. The story parts are original and fascinating, it is excellent gaming, imho.


Great adventure!!

5/5

So, I’m more than a little bit behind in my Starfinder reading, but I’m just going through Merchants of the Void (Leo Glass) and it’s great. Wonderfully fun, funny, clever, and I’m looking forward to running it.

Special shout out to Owen KC Stephens; I read his section on side jobs and loved it so much I went back and checked out who wrote it, which I think I can honestly say has never happened before.

Great adventure!!


Lots of weirdness, lots of good gaming material

5/5

Well, prepare yourself for some weirdness. This second instalment of "Fly Free or Die!" has some pretty surreal jobs for the rogue trader players. The cargos they need to truck around are not your standard crates of supplies – and the suppliers and buyers are highly colourful characters that are great fun to roleplay.

The first mission has a parallel plot which involves some detective work and, in my opinion, the GM needs to make some positive assists to make the players aware that they should be investigating in the first place. The clues are a bit obscure and need some clarifying but the story is good. The outcome can be very satisfying for players. The adventure path continues to toss in frustrations and bad luck that the players can turn around and overcome – but only just.

The second chapter opens up with a cargo that needs to be rounded-up before it can be loaded-up and it provoked some incredulity from my players. But, with some goodwill, they went along with it and it made for some unusual and entertaining encounters. However well they perform, there are some consequences which are beyond the control of the players and I find that a controversial issue in published adventures but it led to some entertaining challenges on their starship so I guess it's justified.

This point is probably the first chance for players to spend there rewards and upgrade their starship so that's a nice payoff because their 'special' starship is very central to the campaign. Here are some starship conflicts that are more than just face-to-face combats and I think these are far more interesting than straight shoot-outs. I'm not sure the challenge level is quite right for these, but I guess that varies a lot depending on players' experience.

The final job in this book has some very bizarre scenes that recall "Fistful of Dollars", "The Prisoner" and "Star Wars". You will have fun whether you are running or playing.

There is a LOT of content in the book. It's very original and makes for excellent gaming.


Paizo Employee Webstore Coordinator

1 person marked this as a favorite.

Announced for December! Product image and description are not final and may be subject to change.

Wayfinders

2 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Ooh! Side jobs!


2 people marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Am I the only one who looks at the description of the first two books and thinks, "YES! This is what the first AP should have been like!"

Starfinder Developer

4 people marked this as a favorite.

I learned to write Starfinder adventures from Dead Suns, so I'm going to take your gracious compliment, Jeff, but also give credit where credit is due. I do think y'all are going to like Fly Free or Die, and please spread the word about it. I would love to get this book in front of some people who are new to Starfinder or maybe have Drifted (!) away from it over the last couple of years.

By the way, anyone curious about Fly Free or Die can Ask Me Anything about it on the PaizoCon Online Discord, which you can find HERE.


Diswho?


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Jason Tondro wrote:

I learned to write Starfinder adventures from Dead Suns, so I'm going to take your gracious compliment, Jeff, but also give credit where credit is due. I do think y'all are going to like Fly Free or Die, and please spread the word about it. I would love to get this book in front of some people who are new to Starfinder or maybe have Drifted (!) away from it over the last couple of years.

By the way, anyone curious about Fly Free or Die can Ask Me Anything about it on the PaizoCon Online Discord, which you can find HERE.

I might happen to be the world's biggest Firefly fan, so I accept I could be a wee bit biased.

Grand Lodge

:o I WOULD DIE FOR THAT YSOKI

Paizo Employee Senior Editor

4 people marked this as a favorite.
Sasha Laranoa Harving wrote:
:o I WOULD DIE FOR THAT YSOKI

Knowing that ysoki, she’d probably be into it.

Hope y’all like this one! It was a hoot to write, even if it probably took a few years off my life.


The PDF of "#35: Merchants of the Void" is suffering from the same issue as #34 and the revised #31, #32 and #33 SF APS. All the images are multi-part images making them mostly unusable.

None of the Pathfinder APs suffer from this issue, nor the latest Alien Archive 4. Could the #31, #32, #33, #34 and #35 Starfinder Adventure Path PDFs be fixed?


Pathfinder Adventure Path, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I am seriously relieved to hear that the Starfinder AP PDF problem hasn't affected the core rulebooks.


Pathfinder Starfinder Accessories, Starfinder Adventure Path Subscriber
Wzrd wrote:
The PDF of "#35: Merchants of the Void" is suffering from the same issue as #34 and the revised #31, #32 and #33 SF APS.

Does the pdf for #35 include the separate map document in the download?

Also, is the file size for this pdf back to below 100mb?


Pathfinder Adventure Path, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The PDF for #35 is 29.6 MB, and the download includes a separate Interactive Maps PDF.


Wzrd wrote:

The PDF of "#35: Merchants of the Void" is suffering from the same issue as #34 and the revised #31, #32 and #33 SF APS. All the images are multi-part images making them mostly unusable.

None of the Pathfinder APs suffer from this issue, nor the latest Alien Archive 4. Could the #31, #32, #33, #34 and #35 Starfinder Adventure Path PDFs be fixed?

I agree, these are not very usable for extracting the images and using them with a VTT. I extracted the images from the non-revised (large file size) versions of 31-33 and those are fine, but 34 and 35 have the images embedded in blacked out text with nameplates in the way in front of the pictures. Might as well just grab the images directly from the PDF with Lightscreen or the Snipping Tool.

Maybe they tried flattening or combining layers to reduce the file size? I would definitely like to see the PDF generation method go back to what it was prior to #31 as well.


2 people marked this as a favorite.

Lunar Weapon Solarians!


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Errors on page 4:

The labels of areas are incorrect:

> Rygan is a cult leader and maker of necrografts operating out of Singularity House (area D);

That’s area B

> The original invite connecting Rygan to the Harlequin’s Prayer can be found in area D1.

Also area B.

> The Drift engine in area C still shows signs of sabotage, and evidence of more of the

Area A

> thermal salve Rygan used appears in Singularity House (in area D7). Tremeshkan’s

B7

> corpse can also be found at the House, stored in a cryogenic locker (area D6). The descriptions for each area detail these clues.

B6

Dark Archive

Toxicsyn wrote:
Lunar Weapon Solarians!

I'mma confused about whether solarian weapon crystals work with lunar weapons


Starfinder Superscriber
Wzrd wrote:

The PDF of "#35: Merchants of the Void" is suffering from the same issue as #34 and the revised #31, #32 and #33 SF APS. All the images are multi-part images making them mostly unusable.

None of the Pathfinder APs suffer from this issue, nor the latest Alien Archive 4. Could the #31, #32, #33, #34 and #35 Starfinder Adventure Path PDFs be fixed?

There's a simple solution to this. Download "TokenTool" go to File > Open PDF and it will separate all the images from the PDF individually.

Then, you can drag-drop them to paint and line them up like a puzzle, easy-peasy.

You're welcome.
- jrock9430

Liberty's Edge

2 people marked this as a favorite.
Pathfinder Adventure, Card Game, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Those of you looking for a rebuild of the Oliphaunt (since its power core is only for small ships, and the Oliphaunt is a medium; plus the overspent PCU/BP problems with all combat systems), I've built one that accurately follows the starship building rules here. The lowered thrusters make sense, imho, as its a cargo hauler.

Oliphaunt (Tier 3)

Medium transport

Speed 8 (M8 Thrusters); Maneuverability average (turn 2); Drift 2

AC 11; TL 13

HP 70; DT n/a; CT 14

Shields Light 80 (forward 20, port 20, starboard 20, aft 20)

Attack (Forward) high explosive missile launcher (4d8, 20 hexes, limited fire 5)

Attack (Turret) chain cannon (6d4, 5 hexes, ripper)

Power Core(s) Arcus Heavy (130 PCU); Drift Engine Signal Booster; Systems budget medium-range sensors, crew quarters (common), mk 1 armor, mk 3 defences, basic computer (tier 1); Expansion Bays arcane laboratory, tech workshop, cargo hold (2)

Modifiers ; Complement 5

Build Points cost 95, max 95 Power Core Units non-essential 121, essential 117, max 130


Is there any official errata on what the Oliphant (3) is supposed to be?

Community / Forums / Paizo / Product Discussion / Starfinder Adventure Path #35: Merchants of the Void (Fly Free or Die 2 of 6) All Messageboards

Want to post a reply? Sign in.