Sajan

Semanticman's page

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber. Organized Play Member. 17 posts. No reviews. No lists. 1 wishlist. 3 Organized Play characters.


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Still no eye of robes? Sadness.


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Errors on page 4:

The labels of areas are incorrect:

> Rygan is a cult leader and maker of necrografts operating out of Singularity House (area D);

That’s area B

> The original invite connecting Rygan to the Harlequin’s Prayer can be found in area D1.

Also area B.

> The Drift engine in area C still shows signs of sabotage, and evidence of more of the

Area A

> thermal salve Rygan used appears in Singularity House (in area D7). Tremeshkan’s

B7

> corpse can also be found at the House, stored in a cryogenic locker (area D6). The descriptions for each area detail these clues.

B6


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

A gnome in Hulkbuster armor. That is all.


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

That worked, thank you!

Phaedre wrote:
Semanticman wrote:

Still, I tried to track my package with the link in the order details, but I have been getting "no response from server" issues -- thought someone should know.

Copy and paste the link and then change the "http://" to "https://" and it should work. That's usually the problem in the emails for me.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I started to get paranoid that my order (30175545) which is marked shipped July 22, got lost in transit or stolen from my stoop, but I'm less worried now that I've checked this thrread.

Still, I tried to track my package with the link in the order details, but I have been getting "no response from server" issues -- thought someone should know.

Thanks, and happy GenCon to everyone, I really miss seeing everyone in person but I've been really happy to see all the streams.


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Stay safe, James and Paizo et al!


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Fixed now.

Semanticman wrote:
Oh, come to think of it, I think I also should have 1-00 available, and I also have the same ambiguous situation with my Starfinder Society complimentary subscription.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
WatersLethe wrote:
Neo2151 wrote:
Deadmanwalking wrote:

Backflipping sounds like Acrobatics, rather than Athletics (which merely determines the distance you can jump), and I doubt his Dex is great.

But yes, being Str 18 makes you very good at all Athletics stuff even if you're in Full Plate.

Flipping is kind of... acrobatic athletics.

You need to be very athletic to get the jump high enough, and acrobatic enough to complete the rotation correctly.

But since the game doesn't combine skills, I'd say athletics is the better fit in this case. :)

I'm over here staring into space wondering if an olympic gymnast is an acrobat or an athlete.

I've got your back. First, the linguistic take:

"Acrobat" means "someone who performs feats of gymnastics", so an olympic gymnast is a type of athlete that performs acrobatics.

But that's not what we come to these forums for, is it? Now, the Pathfinder take:

The naive take on STR vs DEX is muscles vs. coordination (e.g. hand-eye). However, I think it's more accurate to think of DEX as a composite of dexterity (which is about fine motor control) and agility (which is about fast-twitch muscle mass and sensory response time), as most of the skills that key off it require a good amount of what we think of as strength, not just coordination. For example, Tumbling Through probably involves some handsprings -- those things are impossible to do unless you can do handstand pushups.

So I take STR to be "steady" or "unidirectional" strength, like what's needed to bend bars, lift things, jump far, and swing a greatsword. Whereas the strength component of DEX is "fast" or "rapid response" strength, such as is needed to do handsprings...

...so an olympic gymnast is 100% an acrobat, in Pathfinder terms. Although they might /also/ be an athlete.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Oh, come to think of it, I think I also should have 1-00 available, and I also have the same ambiguous situation with my Starfinder Society complimentary subscription.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Diego Valdez wrote:

Hello folks,

This was the regular auth, not the GenCon pickup one. If you chose GenCon pickup you will not have an email confirmation until we run that report.

Oohhhhhhhhh...

I know I said I understand before, but *now* I understand. I think. :)


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I didn’t get an email... oh, and the planar adventures book snuck into my sidecart, too.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Diego Valdez wrote:


Only the starting items for new subscriptions will be in your sidecart until the GenCon pickup auth is run. That is different from the auth we are running now.

Oohhhhhhhhhh..... now I understand. Thanks, Diego, I really appreciate how hard you’re working to get everything working right and and answer all our questions.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I think there are multiple wrinkles going on with my subscriptions and order right now. I spoke to Virginia earlier this week, but I don’t think all my issues are resolved.

These are my current subscriptions:

Pathfinder Adventure Path
Pathfinder Campaign Setting
Pathfinder Maps
Pathfinder Modules
Pathfinder Roleplaying Game
Pathfinder Accessories (not shown in "my subscriptions" currently, maybe because nothing from that subscription has been officially ordered yet?)

These things are currently in my sidecart:
S Pathfinder Core Rulebook
S Pathfinder GM Screen
S Pathfinder Character Sheet Pack
S Pathfinder Combat Pad
S Pathfinder Condition Card Deck
S Pathfinder Lost Omens World Guide

Although I have selected GenCon pickup, on the My Subscriptions page nothing appears in the "Gen Con Indy 2019 pickup" section.

I've seen it said that the Lost Omens World Guide being in a sidecart will interfere with items being processed properly, so I think that's one issue.

Additionally, no adventure path subscription or adventure (module) subscription products are anywhere to be found in my sidecart or any upcoming order block... specifically, I can't find the last Tyrant's grasp book, the first Age of Ashes book, or The Fall of Plaguestone. Oh, or the Fall of Plaguestone map.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I’ve also subscribed to Pathfinder Accessories, and I notice that in addition to the upcoming items being in my sidecart, the subscription itself is not listed among my active subscriptions. (This has a side effect of requiring me to choose between Pathfinder and Starfinder Society scenarios, despite how I would have 6 subscriptions were the accessories subscription to be countered.)

@Feeroper: I do notice that in my subscription management page it lists all the accessories item as available for pickup at GenCon, you might find the same.

@Customer service: I also see Druma, Profit and Prophecy listed, although I should not be receiving that at all, according to an email conversation we had.

On another note: Woo-Hoo! New accessories! New Pathfinder! GenCon! Woo-hoo!


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Colette Brunel wrote:


• Tactic Problem #6: As per page 331, only one character can be Searching at a time: the character with the highest Perception. This is extremely well-hidden, away from the player version of the exploration mode rules, which means that entire groups can miss this key rule for several sessions straight. None of my players and I had noticed the existence of this rule for six sessions straight! Thus, only one character has a chance at noticing traps, hazard, hidden doors, and other secret points of interest. Furthermore, in order to be entitled to a Perception roll to notice anything inconspicuous, the party must be moving at an overland Speed of no more than 100 feet per minute. Not only is it up to a single character to make Perception checks; that character also has to slow down the group to a snail's pace.

No arguments that exploration mode is problematic, but you are all mis-reading this particular rule:

Quote:


Playtest rulebook, p.331
To be absolutely certain of having a chance to detect any hazard or secret before walking into it requires an overland Speed no more than 100 feet per minute (1 mile per hour). If the group moves faster than that, a searching character should get a chance to attempt a Perception check to detect any secret that's in a place that stands out (such as near a door or a turn in a corridor), but not one that's in a more inconspicuous place (like a random point in a long hallway). If more than one character is searching, give the group a chance to detect anything that's hidden, using the skill bonus of the character with the highest bonus for whatever is hardest to notice.

This paragraph discussses rules for parties attempting to discover every hazard or secret. First it explains how parties can guarantee they get checks, then it describes the consequence of not adhering to the movement speed restriction, and finally it explains how even while violating the restriction, a party can get checks for everything by having more than one member searching.

And what It says about that is that if the group is moving faster than 100 ft/min, but more than one character is searching, they have a chance to detect all things, including those hiddedn outside of prominent positions, using the highest character’s perception bonus specifically for the highest DC.

It says nothing specifically about only giving the party a single roll, although the wording “give the group a chance” is ambiguous and should be clarified. It could mean they only get one roll (which is what I think is intended), or it could mean that they get as many rolls as characters searching, but only the character with the highest bonus has a chance to detect the highest DC secret.


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I'm a huge fan of the resonance system, although as with many things in the playtest, it's likely that tuning will be required to achieve the design intentions. What I like about it most is how it makes players make choices. Choose to dump CHA or not. Choose to focus on consumables or not. Choose your magic item load-out, because you can't deck yourself out like a Christmas tree. Choose between more invested items and more consumable slots! Making choices that make a difference is the heart and soul of Pathfinder.

The new system shifts the focus from being on magic item *possession* to magic item *use*. I really like that, and I would urge reticent players to give it a chance. I suspect they will find that in context, with all the other system elements, it fits.

OP has a very good point about the advantage that classes with CHA as its key ability will have in resonance points, but I'm not sure it that is any more of an issue than other consequences of key abilities. It's possible though... I suppose it's more of an advantage than knowing a lot of languages because your class uses INT as a key ability.

No doubt Paizo will tune the system. They're *obviously* very keen to gather data on whether and which classes are running out of RPs. IIRC, one of the designers said on Twitch that they are waiting until data from higher level sections of the playtest comes in before they start taking action, but they are watching closely.

Anecdotally, I'm running Doomsday Dawn for two groups, and no-one has complained about resonance. Three of my players are major OG Pathfinders, and the consensus is "let's see how it works out."


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Colette Brunel wrote:

Page 301 states:

Quote:
If a creature can see into a lit area, it can target creatures within that lit area, but it treats such targets as concealed

The RAW here is funky. First of all, apparently, if a creature, any creature, anywhere, can see into a lit area, it can target creatures within that lit area, but it treats such targets as concealed.

But let us treat this generously and pretend it simply means "if a creature in darkness can see into a lit area." How does this interact with darkvision? If a creature in darkness with darkvision can see into a lit area, does it have to target creatures in that lit area with concealment?

The RAW are, strictly speaking, ambiguous, and require clarification. I have every confidence that Paizo will take care of it. Meanwhile, there’s literally no right answer, only your take on it.

But we can do some forensics. Let’s start with the troublesome sentence:

Quote:
If a creature can see into a lit area, it can target creatures within that lit area, but it treats such targets as concealed.

If it refers to “any creature”, then it directly contradicts the immediately preceding rule about Bright Light:

Quote:
In bright light, creatures and objects can be seen clearly by anyone with normal vision or better.

A creature seeing into a lit area cannot both: 1) treat those targets as concealed (darkness rule), and 2) see them clearly because they are in bright light (bright light rule).

Because of this obvious contradiction, we should absolutely assume it was intended that the phrase “a creature” take its context from the surrounding paragraph. The problem arises because that context itself is ambiguous. Does it mean “any creature in darkness,” referring to the context created by the first sentence in the paragraph, or “any creature in darkness without senses that mitigate darkness,” as per the second sentence in the paragraph?

Based on the rules for Darkvision, which state that it lets creatures see perfectly well in darkness, it would be weird if they treated creatures in lit areas as concealed, so “any creature in darkness”, which would include those with Darkvision, seems unlikely. It’s also more likely that any given sentence be referring to the one that immediately precedes it, rather than one further back in the paragraph.

So here’s how I’d re-write these rules, while we await clarification. Italics are my additions; no deletions are required:

Quote:
A creature or object within darkness is considered unseen (see page 303) to those without blindsense, blindsight, or darkvision (see Special Senses below). A creature within darkness without these senses is blinded (see page 320) with respect to everything within darkness, though it might be able to see lit areas beyond the darkness. If such a creature can see into a lit area, it can target creatures within that lit area, but it treats such targets as concealed (see page 302).

Separately, can I say, Colette, you are a true play testing hero. Your meticulous write-ups (I ready your DD session recaps) have to be a serious boon to Paizo.

Full Name

Elixia Zielle

Race

CG Female Half-Elf (Kelishite)

Classes/Levels

(Entertainer) Cleric of Calistria Lvl 5 | Active Effects: Bless (15 ft emanation)

Gender

| HP 50/56 | AC 20; w/shield 21 | Fort +11; Ref +9; Will +13 | Perception: +13 (15*); Low-light vision | Divine Font 3/5 | Staff 3/3 | Focus Point 1/1 | Hero Point 0/3 |

Size

Medium

Age

25

Special Abilities

Edicts: Pursue your personal freedom, seek hedonistic thrills, take revenge.

Alignment

Chaotic Good

Deity

Calistria

Location

Qadira or Absalom

Languages

Common, Elven, Kelesh

Occupation

Calistrian courtesan and "entertainer" (NSFW link)

Homepage URL

57894-2001

Strength 10
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 19
Charisma 18

About Elixia Zielle

(Remaster character sheet coming soon)

Google Drive link to (safe) inspirational character pictures of Eliixa here

Almost all of my characters are a lot "racy" it's just who I am and what I love to play. If you want to know why, my main profile page kinda explains it. If you want me to tone it down in a pbp (or turn it up ;) in public or in private just let me know! I don't want to make anyone uncomfortable!

Elixia Zielle
Female Half-elf (Kelishite) Entertainer Cloistered Cleric of Calistria 5
CG Medium Half-elf (human, humanoid, elf)

Senses Perception +13 (Wis +4 + Prof E9) (+2 Initiative, win ties); Low-lght vision

--------------------
Defense
--------------------
AC 20 (Dex +2 + Prof T7 + Item +1)
HP 56
Fort +11(E), Ref +9(T), Will +13(E)
Negative resistance 1

--------------------
Offense
--------------------
Melee
+9 Whip 1d4 S (Disarm, nonlethal, finesse, reach, trip)
+9 Fist 1d4 B (Agile, finesse, nonlethal, unarmed)
+9 Dagger (x2) 1d4 P (Agile, finesse, thrown 10ft, versitile S)
+7 Staff 1d4 B

Ranged
+9 Dagger (x2) 1d4 P (Agile, finesse, thrown 10ft, versitile S)
+11 Telekinetic projectile 4d6 (B P or S, Spell attack, 30ft)

Spell DC 21
+11 Spell attack roll

--------------------
Statistics
--------------------
Str 10, Dex 14', Con 14', Int 10, Wis 19', Cha 18'
' = Level 5 Ability Boosts
Speed 25 ft.

Ancestry Feats & Abilities Low-light vision, Adopted cantrip (telekinetic projectile), Elven instincts
General Feats Ancestral paragon (Courteous comeback)
Skill Feats Fascinating performance, Battle medicine, Focused fascination
Class Features & Abilities Deity, divine spellcasting, divine font (heal), doctrine (cloistered), second doctrine, alertness
Class Feats Domain initiate (Passion domain), Healing hands, Reach spell

Skills Deception +11(T), Diplomacy +13(E), Lore(Theater) +7(T), Lore(Herbalism) +7(T), Medicine +11(T), Performance +13(E) (+14 to dance), Religion +11(T)
Languages Common, Elven, Kelish
"Hans" (Hireling) Athletics +7(T), Labor Lore +7(T)

Bulk (-/5/10)
Invested Items: (4) +1 Explorer's clothing, w/Snapleaf talisman, Dancing scarf, Pearly white spindle aeon stone (restores 1 HP per minute, resistance 1 to negative damage), Wayfinder of Rescue (As a standard wayfinder, but once per day you can activate it to cast heal on a creature other than yourself, using either the one-action or two-action version of heal as a 1st-level spell)
Held Items: Staff of healing, Whip, dagger x2, silver holy symbol, signal whistle, drakeheart mutagen
Worn Items: healer's tools, Minor healing potion (1d8)
Stowed Items: Adventurer's pack, manacles (poor), fine clothing, ordinary clothing, wood holy symbol, mirror, soap, vial x2, tindertwig, wayfinder
Money: 64.22gp

--------------------
Special Abilities

Edicts: Pursue your personal freedom, seek hedonistic thrills, take revenge.
Anathema: Become too consumed by love or a need for revenge, let a slight go unanswered, cast lawful spells.

Dancing scarf: Activate [one-action] Interact Requirements On your most recent action, you succeeded at a Performance check to dance; Effect You become concealed until the beginning of your next turn.

Staff of healing: 3/3 charges
Stabilize
Heal (1d10, 1d10+8)

Focus (1/1)
Charming Touch

Divine Font (5/5)
Heal (3d10, 3d10+24)

Cantrips Prepared (5/day)
Telekinetic projectile (adapted)
Shield
Light
Forbidding ward
Guidance

1st Level Spells Prepared (3/day)
O Bless
O Fear
O Ray of enfeeblement

2nd Level Spells Prepared (3/day)
O Comprehend languages
O Dispel magic
O Restoration

3rd Level Spells Prepared (2/day)
O Roaring applause
O Vampiric touch

----------------------
Organized Play Notes
57894-2001
Faction: Envoy's Alliance
Level: 5
XP: 9
Reputation: All 65 (Admired), EA 59 (Liked), GA 0 (0), HH 2 (0), RO 0 (0), VW 2 (0), VS 2 (0)

Chronicles:
Level 1: #1-06 Play, #1-01 Play, #1-18 Play
Level 2: #1-03 Play, #2-01 Play, #2-03 Play
Level 3: #2-18 Play, #2-04 Play, #Q4 Play, #1-10 Play
Level 4: #1-14 Play, AP 151 Play, AP 151 Play
Level 5: AP 151 Play, #1-19 Play, _

Boons:
# Envoy's Alliance Champion (Fame) (Faction)
# Wayfinder (Fame) (Slotless)

#1-06 [][][] Traveler of the Spirit Road (General): Whenever you would critically fail a check to Hide, Sneak, Sense Direction, or Track while in a forested area, you may check a box next to this boon as a free action to treat that check as a failure instead.

#1-01 Engraved Wayfinder
#1-01 Society Connections used on #2-03

#1-18 Light in the Dark (Envoy's Alliance, General): While adventuring in Razmiran, you gain a +1 circumstance bonus to Diplomacy checks to Request Assistance or Make an Impression. Inform your GM of the function of this boon at the beginning of the adventure.
#1-18 Narsen's Web (General): You gain a +1 circumstance bonus to Perception checks to Sense Motive when dealing with anyone hiding their features behind a mask or disguise (including magical disguises and polymorph effects that change the person’s appearance to something unrecognizable).

(10% discount on Razmiri wayfinder)

# Skillful Mentor (Fame)

#1-03 Team Player [reaction] (fortune) Uses 3 [][][]; Trigger An ally fails a check on which you Aided; Effect The ally can reroll the check and use the better result.

(Channel protection amulet, Wayfinder of rescue)

#2-03 Fluent in Cyclops

# Basic Hireling (Fame) (Athletics, Labor lore)

#Q4 Fane's Friend

#1-10 Tarnbreaker Champions

#1-14 Big Game Hunter Uses 3 [][][]

All info current as of 2/21/2024