Pathfinder Adventure Path #139: The Dead Roads (Tyrant's Grasp 1 of 6)

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Pathfinder Adventure Path #139: The Dead Roads (Tyrant's Grasp 1 of 6)
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In a Land of Bones and Souls

An unknown cataclysm thrusts the heroes into the Boneyard, where souls are judged after death... but the heroes aren't dead! Trapped in a tomb that isn't their own, they must use their wits and might to escape. The grim and otherworldly psychopomps who serve as the shepherds of souls are divided on what to do with these unexplained arrivals. The heroes must negotiate treacherous psychopomp politics and journey through a landscape of gloom and nightmare before walking the Dead Roads that can lead them home!

This volume of Pathfinder Adventure Path launches the Tyrant's Grasp Adventure Path and includes:

  • "The Dead Roads," a Pathfinder RPG adventure for 1st-level characters, by Ron Lundeen.
  • Tips, tools, and tricks drawn from the Boneyard and its grim denizens, by Matt Morris.
  • An exploration of races inevitably linked to death, including dhampirs, duskwalkers, mortics, and shabtis, by Mikhail Rekun.
  • An extensive timeline of the events leading up to the Tyrant's Grasp Adventure Path, and insight into the true nature of the Whispering Tyrant's new weapon, by Crystal Frasier.
  • A bestiary of monsters drawn from the lands and lore of the dead, including a skeletal tree that protects the spirits of the dead, a voracious extraplanar parasite, a leader among the malicious tooth fairies, and people who straddle the line between the living and the dead, by Ron Lundeen, Kyle T. Raes, and Mike Welham.

ISBN-13: 978-1-64078-111-5

The Tyrant's Grasp Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (1.5 MB PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Devolves into tedium

3/5

The book has some really great parts, hence giving it three stars, but as the other reviewer mentioned, this doesn't feel like "Survival horror" The amount of saving throws at high DC you have to make in this book has turned what was a fun game with great players into a tedium of saving throws. I think the "Survival Horror" could have been done in much better ways. Admittedly, if you had a party that picked their classes based on what is actually in the book, instead of playing what they wanted to play to make interesting characters, the saves wouldn't be as bad, but then you wouldn't have as much fun.


I see dead people!

5/5

I love the beginning, but definitely could have used more of the Boneyard. I thought the addition of some of the creatures would have caused dissonance with the group but they loved it!

My one complaint about the adventure is it had too many puzzles, those were not fun but with a bit of nose leading and hand waving we were able to make it through without too much frustration.

I love the Boneyard toolbox, especially the archetypes.

The Half Dead article was spot on, even though it was for races we almost never play as.

To Exceed Their Grasp was a wonderful addition I wasn't expecting.

And of course, the bestiary was top notch!

Overall, I thought I was going to get a lot of grief from the players in this one but was pleasantly surprised at how much fun everyone had, kudos to Paizo!


Morbid Masterpiece!

5/5

Let me start by saying that The Dead Roads is not for everyone. Terrible tragedies will occur, and you won’t always be able to prevent them. These events are bound to have a lasting effect on your characters, so players should be prepared to consider and role-play the marks left by the trials you face. Plenty of the imagery and events in this adventure are dark, morbid, and sorrowful. It’s definitely a horror campaign — though not your typical horror. It’s suspenseful mysterious horror, with a touch of survival horror, and a good deal of body horror in the first book, as well. The Dead Roads contains imagery that is inappropriate for children and some adult gamers will even consider an image or two disturbing. It’s definitely not a campaign I could play with my family.

That said, I loved The Dead Roads. Absolutely, positively, adored it.

For starters, it looks great. From cover to cover it’s a wonderful, high quality book filled with nice maps, and beautiful, dark artwork. There’s a lovely map of The Gravelands (Lastwall and parts of Ustalav) on the inside cover. There’s a ton of artwork throughout the book — of enemies, allies, and characters who could become either. I particularly enjoyed the art for Prince Uspid and Mictena. Colulus was the most disconcerting image in the book. If any image is going to bug a squeamish player it’ll be that one. There’s a few characters that I wish had art but don’t (which is expected). Ayuki, in particular, would have been nice to see, as well as the halfling mortic in the bestiary. The maps are really nice. They look great, of course, but they’re also well thought out, executed, and each has a unique feel to it. I particularly enjoyed ‘Roslar’s Tomb’ and ‘Deathbower.’

I wish that the maps of the various Dead Roads locations were given a bit more space, though. Squishing three multi-floor maps for three different locations onto one page is good for page count, but makes some of the maps difficult to read. Part of the eastern end of the ‘Palace of Teeth’ is nearly lost in the creases of the binding, while the entrance to ‘Salishara’s Scriptorium’ is hidden in the creases. If both of those maps were a few grid squares further to the left that would have been less of a problem. Finally, flipping back and forth between the map page and the various locations depicted in it (which is spread out over 28 pages) is a bit irritating. Have a bookmark or post-it note handy and try not to tear your pages. Much to my surprise there was also two player handouts which represent puzzles the group comes across. I’m really glad they’re depicted instead of just described. They’re necessary and a really nice touch.

The Dead Roads starts with a bang (HA!) and doesn’t let up. The entire opening has the feel of an ominous, suspenseful mystery. Your PCs don’t know where they are, how they got there, or what’s going on. Their locations hide clues to both their situation and the history of wider events, which the PCs may or may not be able to uncover. In time they will discover the answers to some of their questions, just as they realize it’s tied to an even bigger mystery.

There’s a lot of wonderful social encounters and NPCs in this adventure. Among them, three particularly stand out amongst the crowd: interacting with the townsfolk of Roslar’s Coffer is poignant and amazing; speaking with Barzahk the Passage; and — my personal favourite characters — Umble and Thoot! This pair of friendly psychopomps are the best!

Many of the creatures and NPCs you come across don’t look friendly — which doesn’t mean they aren’t friendly. Of course, it doesn’t mean they are friendly, either. Which I love! Appearances often have no bearing on what a creature acts like and I appreciate that this adventure used that so effectively. It’s bound to throw players for a bit of a loop and make them feel… off-kilter. Which is great!

There’s a lot of challenging encounters in this adventure and plenty of unique monsters to face off against. I particularly enjoyed that so many can end in ways other than violence. But, don’t let that last sentence lull you into a false sense of security! There’s a lot of combat encounters in this book that cannot be avoided.

The rest of what I have to say is heavier on the spoilers, so read on with caution.

Spoiler:

Through this adventure the PCs will get to interact with psychopomps, a type of outsider native to the Boneyard who work to ensure that the processing of souls is done accurately and efficiently. Typically functioning as guides for the souls of the deceased, the psychopomps are confused over what to do about the mysterious PCs. Some will help them along their way and others with hinder them. Psychopomps aren’t the only enemies and NPCs the players will interact with. The Boneyard is a huge realm, and there’s plenty of creatures living/stranded/invading there. Other major groups of enemies include fey, vermin, sakhil, and nightmarish beings from the Dimension of Dreams. I really enjoyed that they was such an array of different being to tackle, and the reasoning behind them all.

This adventure consists of four main parts: Awake in Roslar's Tomb, where your PCs find themselves entombed in someone else's mausoleum and have to escape and figure out what the heck's going on; Among the Dead, where your PCs realize that their home town was destroyed in an instant and they are the only survivors. They need to head into a phantom version of their hometown and convince the citizens to move on peacefully to the afterlife. This is a great opportunity for GMs and player to get some great, emotional, unique roleplaying in and it's definitely my favourite part of the adventure. From there the PCs need to embark on a journey along The Dead Roads in order to return to the land of the living. Along the way they'll need to get their metaphorical passports stamped at three waystations. Each of these locations is suffering through some turmoil at the moment and is much more dangerous than expected. The Palace of Teeth is a delightfully disturbing castle ruled by warring factions of tooth fairies. It's my favourite section of the Dead Roads. There's also the puzzle-filled Nine-Eaves which has been overtaken by sahkil and the nightmare haunted Salighara's Scriptorium. The Scriptorium is definitely the most 'horror' themed location in this adventure. Finally, the PCs are confronted by the psychopomp Mictena who believes she needs to remedy the PCs death and help them move on to the afterlife. They'll face off against this psychopomp, her gardeners, and her friends. I was happy to see that words can win the day in some of these encounters, potentially even against Mictena (though odds are slim your PCs can make the DC on that).

In addition to The Dead Roads adventure, this volume contains two articles intended for both GMs and players, one article solely for the GM, a campaign outline, and a bestiary containing five new creatures.

Tools of the Boneyard is packed full of new gear and character options aimed at dealing with the dead. There is one alchemical remedy, one alchemical tool, and two alchemical weapons — bone burn is my favourite, so be sure to check it out! There are two new special materials useful for crafting — cryptstone can be used for ammunition and weapons, while spiresteel can be used for ammunition, weapons, and armour. Finally, there are five new magic items. Although I enjoyed a lot of the items, it’s the character options that I found were most exciting. Graveslinger is a gunslinger archetype that specializes in combatting incorporeal undead. Soul Shepherd is a monk archetype that can calm incorporeal undead and haunts with a touch. They also gain some otherworldly resistances and interesting ways to use their ki. Reaper is a new oracle mystery which I really enjoyed. Tightly themed and flavourful it’s capable of both killing the living and destroying undead. There are also six new barbarian rage powers including the psychopomp totem powers.

The second player friendly article is entitled The Half-Dead. This section talks about four races that have a strong connection to death and the undead. In addition to providing details and character options for dhampir, duskwalkers, and shabti, it also talks about the new subtype of creatures, mortics. Dhampir appear alongside two magical items, duswalkers have access to five new feats, and shabti have access to five new feats. I was particularly excited to see shabti included.

The next article, To Exceed Their Grasp, is written by Crystal Frasier and intended for GMs only. This article discusses some of the important concepts, characters, and events of the Tyrant’s Grasp Adventure Path and the role they play in the overarching story. It also contains a timeline. This is incredibly useful for GMs an will likely be referenced throughout the entire Adventure Path.

There are five new creatures in the bestiary. All of them have ties to death and the Boneyard and two of them are featured in The Dead Roads adventure. Bonewrought Willow is an ominous looking intelligent plant capable of growing in Boneyard. Attracted to light and more benevolent than it appears this is a great CR 3 creature I can’t wait to confront my players with. Kaicherak are nasty little fanged worm beasts with ties to Achaekek and a fondness for messily gorging themselves on blood. At CR 4 they are among the most powerful new creatures in the bestiary. Mortics are living beings with strong connections to negative energy which makes them sort of like living undead. There are two mortic stat blocks included in the bestiary — the ghoulish elf-like angheuvore (CR 2) and the incredibly flexible halfling-like jitterbone (CR 4). As previously mentioned, more information on mortics is also included in The Half-Dead article. The final creature is the tooth fairy monarch, a CR 3 version of the lowly tooth fairy.

The last article is a campaign outline that briefly details the events of the upcoming volumes of the Tyrant’s Grasp Adventure Path. Not the sort of thing you want your players peeking at! The campaign outline is incredibly useful for GMs (obviously).

Overall, I loved this whole book. Cover to cover. Adored it. It's dark, morbid, mysterious, emotional, and really unique. Absolutely top notch.


Not Planescape Torment reloaded, but a masterpiece on its own

5/5

This book is a masterpiece, but I find its description to be misleading. While you deal with psychopomps several times, a good share of the adventure is classic dungeoneering, with some foes you might not expect in the Boneyard. Further, the campaign is called out to be survival horror - at least from reading I didn't get the impression, have to agree with Marco here.

That said, the book has a LOT of cool ideas and RP hooks. Convince your fellow villagers they are dead now, get advice from a speaking portrait, loot wine bottles from other worlds, face a reluctant foe who tries to frighten you away with dropped notes and maybe convince the final villain to just let you go - this adventure has it all. And while you might consider tooth fairies totally out of place in such a plot, it's impressive how much the author got out of their theme.

I looked forward to this AP due to its theme. The opening is different from what I expected, but it's still pretty good. Even if I never make it to GMing it, there is quite a bit of great inspiration here.

Further, there are several character options: Two archetypes, a mystery, some rage powers, a handful of duskwalker feats and finally four shabti feats. Personally I like the chance to become immune to paralysis as a barbarian (on top of the other immunities during rage, at high level) and the shabti feats.

Finally, the book has the usual Bestiary entries, with the usual high quality. The only flaw is the missing art for the halfling mortic.


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Sovereign Court

2 people marked this as a favorite.

This is what happens to Valeros in the latest comics.

Pretty close anyway.


As a fairly regular AP subscriber, I have not been this excited about a full path since Iron Gods! I hope the whole six months live up to the promise of this first entry in what should be an interesting campaign. Will the AP draw heavily from Planar Adventures?


2 people marked this as a favorite.

"people who straddle the line between the living and the dead"

This could be the African Emere? https://en.wikipedia.org/wiki/Emere


Awahoon wrote:

"people who straddle the line between the living and the dead"

This could be the African Emere? https://en.wikipedia.org/wiki/Emere

While It's only a guess, I suppose this description is actually related to the Mortics.

As stated in "An exploration of races inevitably linked to death, including dhampirs, duskwalkers, mortics, and shabtis" the mortics are the only race that's not published yet.

But maybe the race is pathfinder's version of the Emere.


Any word on when the player's guide will drop?


Beard,

I'm assuming it will probably drop in either February or else early March.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Thomas Seitz wrote:

Beard,

I'm assuming it will probably drop in either February or else early March.

Am I the only one who's irritated at the increasingly common use of "drop" in this way, as if things were some kind of loot in a video game (and even there I think it's bad)?

Silver Crusade

4 people marked this as a favorite.
Zaister wrote:
Thomas Seitz wrote:

Beard,

I'm assuming it will probably drop in either February or else early March.

Am I the only one who's irritated at the increasingly common use of "drop" in this way, as if things were some kind of loot in a video game (and even there I think it's bad)?

Yes.

The common usage doesn't come from loot "drop", but from either/mixing of "album drop" from rap artists (due to how vinyls were "dropped" on the player) and "drop shipment" in shipping/sales where product is sent from the distributor to market.

So drop = release date has been a thing for awhile.


Yeah if I mean drop, it generally comes from the fact I think of album drops. :P

Dark Archive

So I've now realized its gonna be a real pain to avoid tempation to buy Tyrant's Grasp parts for articles and then to avoid readnig adventure bit too because this seems almost as delicious as Returns :P Since its gonna be my last chance to play a 1e AP I think I should delay reading the adventure parts myself

(Note: I'm currently planning to run vast majority of 1e APs and I've learned enough of them to not be able to play them blind. There are couple of exceptions to this, but its still like only 4 or 5 aps I know nothing about, so if I want to play little more 1e campaigns I should avoid reading this one :'D)


Any word on when the player's companion will be released? My group usually likes to use the campaign traits on our AP characters, but we also want to start this as soon as possible. I'm kinda worried given how late the map folio is coming out that the player's companion won't release alongside the first book.


I was hoping to find the Players' Guide as well. Sending it to my group is a good way to promote the path.


1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

The player's guide will probably be released around the official street date of this month's products, which is February 27, but in recent years it has happened on occasion that it was late.


I'm sure we'll get a player's guide BEFORE book 2 at least.

Paizo Employee Managing Developer

8 people marked this as a favorite.

We've always aimed to get the Player's Guides out around the time subscribers begin getting access to their PDFs, but there have been a few times that we've missed that personal deadline.

This doesn't seem to be one of those times, so.....

SOON. ;)


Pathfinder Adventure Path, Lost Omens Subscriber

What a tease! LOL


Thank you Adam Daigle! I look forward to reading what I need to offer for my PCs


"malicious tooth fairies" lol

Interested to see what they do with Druma, I was thinking them when it mentioned groups of merchants in Lake Encarthan, and Druma as nation being in main story arc sounds 110%, curious how critical their nuances are and how we will see the details of their "origins in shadows of Kellid prehistory" manifested (given info from CS on Druma).

Even MOAR crypto-Undead-PC-Races makes me scratch my head, but kind of makes me want to see them fight it out amongst themselves as to who is the best "not-quite-Undead" LOL.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Maps, Pathfinder Accessories, Rulebook, Starfinder Maps, Starfinder Society Subscriber

Any chance that this might be PFS sanctioned from the beginning? Or at least close to the beginning? A lot of my local players are PFS snobs (they will only play if there's a PFS chronicle sheet associated with it).

I'd love to play this one, but I may have to run it just to experience it.


David knott 242 wrote:
quibblemuch wrote:
Is this going to be PF Classic or PF 2.0?

This is the last PF Classic adventure path.

Then this will be the last subscription I ever have with Paizo. To be frank, after investigating 2e and noting the declining quality of editing and writing of current setting material and APs, I am very much not interested.

Paizo Employee Organized Play Lead Developer

2 people marked this as a favorite.
RobertTHEPerylous wrote:

Any chance that this might be PFS sanctioned from the beginning? Or at least close to the beginning? A lot of my local players are PFS snobs (they will only play if there's a PFS chronicle sheet associated with it).

I'd love to play this one, but I may have to run it just to experience it.

We have a lot of good momentum going on sanctioning adventures, having just released an Adventure Path and module sanctioning document within the past couple weeks. We have our short-term sights set on Return of the Runelords and Cradle of Night right now, and Tyrant’s Grasp should be pretty quick to follow. Even so, I’d not expect that last one for at least a month (sanctioning projects fit in between our regularly scheduled scenario production).


1 person marked this as a favorite.

I wonder if it has tie-backs to Carrion Crown :-) Else I'd be wanting to write something into it. I'm currently GM'ing my way through CC - would be nice if the next campaign I do for these players can use the same characters or something :-)


I just wonder if anyone's gotten their PDF subscriber's copy yet...

Grand Lodge

Adventure Path Charter Subscriber
Thomas Seitz wrote:
I just wonder if anyone's gotten their PDF subscriber's copy yet...

They haven't started shipping yet because they're closed due to snow.

_-Skeld


Pathfinder Starfinder Society Subscriber

In fact, we don't even have confirmation that they finished spawning the subscription order authorizations. They will want to confirm that those all worked properly before they actually start shipping.


Darn. I had hoped we'd see it before Valentine's day. But I guess that's a pipe dream for now...


5 people marked this as a favorite.
Piccolo wrote:
David knott 242 wrote:
quibblemuch wrote:
Is this going to be PF Classic or PF 2.0?

This is the last PF Classic adventure path.

Then this will be the last subscription I ever have with Paizo. To be frank, after investigating 2e and noting the declining quality of editing and writing of current setting material and APs, I am very much not interested.

The play test is NOT a finished product. The play test for Pathfinder Classic looked nothing like the CRB they actually released.

I'd wait to see what it's like before deciding it's not for you.

Edit: I'm personally not a fan of the play test layout or some of the rules changes but I'm still approaching 2nd edition with an open mind.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Yeah, same for me as with Piccolo. I *may* still be getting the first AP for PF2E, if the story seems interesting enough, to get an idea if they can be converted back to PF1E with ease. But if the compatibility is not enough, that's it. I still can run AP's I own for the next ten years, when it's time for "PF3E, Return of PF1E But Better". :p

Grand Lodge

Loved reading it... also love how traits promote team play


So...any chance SOMEONE got their subscriber PDF today?


1 person marked this as a favorite.
Pathfinder Lost Omens Subscriber

PDFs are out, to my knowledge. Lots to read and review.

The Mortic race is very interesting, with the appearance of a player character race, but they can't apparently take class levels? I was confused by the wording. I suppose once everyone has their copy a discussion will clear that up.


I hope so. I want to know more about that, along with the bestiary.


Pathfinder Starfinder Society Subscriber

My order has shipped, but since I am not a subscriber to this line, I won't be able to comment on this product until I get my physical copy. Hopefully some subscriber with a PDF will have something to say on Monday.


1 person marked this as a favorite.

I just want to know if the Mortics are indeed the green skinned people.


Nezzmith wrote:

PDFs are out, to my knowledge. Lots to read and review.

The Mortic race is very interesting, with the appearance of a player character race, but they can't apparently take class levels? I was confused by the wording. I suppose once everyone has their copy a discussion will clear that up.

Can you give more details ?

I'm very curious about this new race....but can't imagine they can't take class levels....doesn't make sense :P


What are the other monsters in the bestiary (name, type, subtypes, CR and size)?


I re-subscribed especially for this AP, but have not yet had the PDF become available. <sadface> Hopefully Monday?


1 person marked this as a favorite.
Pathfinder Lost Omens Subscriber
nighttree wrote:


Can you give more details ?
I'm very curious about this new race....but can't imagine they can't take class levels....doesn't make sense :P

I guess I was just tired when I read it. Specifically it says, " Mortics have racial Hit Dice and never substitute such Hit Dice for class levels like some humanoids do."

I'm not sure what to make of this, but it's certainly... different.

HTD wrote:
What are the other monsters in the bestiary (name, type, subtypes, CR and size)?

There's the Bonewrought Willow, an extraplanar plant from the Boneyard, looks like a white willow tree, only large sized and CR 3.

The Kaicharek, an extraplanar magical beast. A parasite of the Mantis God. Looks like.. a bloody Wizard's Shackle with claws. CR 4. But you won't see the faith of Achaekek conjuring them.

There's the Mortic, with the Jitterbone and Anghuevore variants. Low CR Humanoids with the Mortic subtype, look like ghoulish halflings and elves, as those were the base race.

And finally the Tooth Fairy Monarch. A small fey that looks like an over sized Tooth Fairy with more insect parts and a crown of teeth. CR 3.


Would it be more likely that Mortics are template than a race, Nezz?


Pathfinder Lost Omens Subscriber

No easy-to-apply template is given, instead the Mortics are a subtype, with variants receiving extra Supernatural/Extraordinary powers.


What are the differences between the mortic variants?


Pathfinder Lost Omens Subscriber

Mostly their Extraordinary/Supernatural powers. The Anghuevore for example, have a lot in common with Ghouls, without being a direct replacement.

Shadow Lodge

Adventure Path Charter Subscriber; Pathfinder PF Special Edition Subscriber

How does the actual adventure look?


Nezzmith wrote:
nighttree wrote:


Can you give more details ?
I'm very curious about this new race....but can't imagine they can't take class levels....doesn't make sense :P

I guess I was just tired when I read it. Specifically it says, " Mortics have racial Hit Dice and never substitute such Hit Dice for class levels like some humanoids do."

I'm not sure what to make of this, but it's certainly... different.

Sounds like we jumped to the assumption that "new race" meant player race.....when they are not actually intended as a player race :P


1 person marked this as a favorite.
Pathfinder Lost Omens Subscriber

It was a very easy mistake to make then. Dhampirs, Duskwalkers, and Shabtis are all able to be Player Races, and Mortics were included in the segment.

But as a subtype, one would get all the benefits of playing a Human, and a Mortic, which is understandably too powerful.


2 people marked this as a favorite.

I just wonder if anyone else has anything to add. I mean I appreciate Nezz's comments, but a further perspective would be nice too.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Typo in the article, the plural of Tooth Fairy is Teeth Fairy.

Shadow Lodge

1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder PF Special Edition Subscriber

I need to get my minis ready to run this one. Any indications, with spoilers tag of course, of the creatures in the adventure?

Dark Archive

Cat-thulhu wrote:
I need to get my minis ready to run this one. Any indications, with spoilers tag of course, of the creatures in the adventure?

A lot, but not all creatures in this AP will be in the upcoming Pathfinder Battles "Ruins of Lastwall" miniatures set (as you very probably know).

I'll get my print copy on thursday or friday and can post a complete list then, but judging from the cover some sort of skeletons are in it, as seems to be a "Catrina Psychopomp" (Bestiary 4 page 218).
From the description, some greenskinned "Mortics" seem to feature which could be represented by orc or half-orc minis or repainted halflings and humans. ;-)

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