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And as always, it's time for my dev post on rebuilding this class.
Legendary Shifter
So how does one go about doing a rebuild? The first thing I did was give shifting at 1st level, because to me, holding a key class feature until 4th level makes anyone playing at level 1-3 not feel like they're playing the class, and that's something I really didn't like. To balance this, the forms being able to be taken earlier are limited to make sure this shifting didn't cause too many problems. In addition, the legendary shifter is not locked to their aspects, using traditional wildshape mechanics to avoid creating new mechanics where necessary. Now you have as much control over your form as a druid, as well as being able to change into magical beasts to further separate yourself from druids and hunters. Doing this helped give the class a definitive mechanical niche where others weren't already. And lastly to this first part, at 20th level, at will wild shape.
Second of all, shifting is divided into uses that can be broken up into hour long sessions. I have to thank my playtesters for this, as they were quite insistent about how this should work, and listening to them really helped make sure this class functioned properly. This is also why the shifter's claws feature has a better scaling damage boost, and why the ability to pierce magic damage reduction was made at first level, to better allow players to avoid the issues of natural attacking.
Third, bonus feats. The class needed them, they got them, and I feel it opened up the combat potential of the class as well as freeing up general feats for more utility options, which to me felt very needed. Also the alignment restrictions were dropped, which removed a bit more of the 'druid' from the class, but at the same time, I didn't feel as though they helped the class at all, instead holding it back. I'm not big on alignment based classes anyways.
Fourth, there are now class features that speed up shifting so that players can shift more quickly and jump into the fray without needing as much start up time. This helps the class feel more like you're evolving into a more adept shifter rather than the previous stagnancy in shifting speed.
Fifth, aspects are now constantly active. The limit to the aspects were removed because I didn't feel like the majority of the bonuses needed limiting. Because of this, their power didn't change, but I think being able to switch out sooner was greatly helpful. Aspects are also gained faster to help with this customization.
These were the pillars I used for this redesign, and the end product is something that I feel better encapsulates what people wanted from the class both mechanically and thematically.
Bound Beastmaster
The fact that the class didn't have an animal companion archetype seemed odd to me, so I decided to fix that. The unique aspect of this archetype beyond the animal companion is that the animal companion both receives any aspect boosts and can shift along with the legendary shifter, creating a very nice paired dynamic. If turning into a bear is nice, turning into a bear while your wolf companion does too is amazing!
Dragon Touched
Another archetype that I thought needed touched, there was quite a lot of safeguarding to keep turning into a dragon so soon from being broken as all hell, but starting small and not gaining flight until later levels certainly helps. It's less versatile in the shapes it can take, but being able to take dragon shape is a huge boost, making it a fair trade.
Elemental Nexus
Kineticist archetype, I knew you'd come! Not only can you turn into an elemental, but you also gain some kineticist powers, such as elemental defense and kinetic blast (limited to kinetic fist, sorry), but you are able to expand your element, making you able to play a chimeric elemental of your choosing.
Fairy Shifter
Now to make this archetype different, not only can you turn into fey with fey shape, this archetype is charisma based (makes sense for fey) and gains charisma based hunter casting. As a charisma based archetype, it's a bit different, but I think the variety of fey you can shift into is a nice change of pace from doing animals.
Giant Shifter
Who wants to be an animal when you can GET RIPPED?! I know a lot of people who just wanted to get big, and this is the archetype to do it. Being able to boost your size at will is very useful as well as being able to stay humanoid, making this a safer archetype for people who just want some cool stat buffs.
Lycanthropic Warrior
And of course we needed a werewolf archetype. This one was really hard to get perfect, and I'm very happy with the end result. Sure, you're more aspect limited, but the versatility of being able to take hybrid form easily overrides this, making it a suitable choice for those who like giant shifter, but still like animals.
Metamorphic Genius
What class shifts better than an alchemist? Using the most polymorph friendly class, you get extracts and an intelligence based class, allowing you to take a huge variety of forms and even speed up the use of certain extracts as you level, making you able to take new forms and use useful extracts in combat.
Mimickin
Now here's the really unique one of the book. How many of you have ever wanted to play a mimic? Because that's exactly what you can do here. Transforming into objects, swallowing people, being sticky, these were all design goals I had for this archetype which I believe I met, and I've had a lot of people from the playtest tell me that this was their favorite archetype.
Mystically Trained
Ranger casting, basically it. For those who want magic, it's a small archetype which does just that.
Necromorph
Not only can you become the undead, you can also raise them too with this archetype. The ability to take the form of undead while having them as companions makes this a very cool corpse themed archetype, and anyone wanting to do necromancy should have all the tools they need with this archetype.
Oozling
This was my take on the oozemorph, and you'll see that there's fewer issues than the original due to ooze shape and such. I'm hoping that all the kinks were worked out, and you can even take the shape of different oozes as you advance in level in case your normal ooze form can't cut it.
Protean Mutant
I love the word 'protean'. Also instead of taking different forms with this archetype, you MAKE them, as you have a number of eidolon evolution points you can use to make your own form, including taking a different base form and qualifying for evolutions as though you were any type of eidolon. Definitely for those who love to tinker, this archetype is one of my faves.
New Prestige Class: Polymorph Savant
For everyone who wanted master of many forms back, this is it. This archetype gradually increases the number of forms you can take, including vermin, monstrous humanoids, fey, ooze, plant, and dragon. It's also able to be taken by a straight legendary shifter, making it almost an alternative class for the book. With lower BAB, it's a less offensive route, but it does contain just about any form you could ever want to take.
Final Thoughts
This rebuild took a lot of time to help find the sweet spot I wanted to hit, and it was entirely worth it. The community helped shape this into a better project as well, and I thank all of my playtesters. For those who wanted a more robust shifter, I believe the legendary shifter accomplishes all that and more, so please check it out if you can.

Eric Hinkle |

And as always, it's time for my dev post on rebuilding this class.
Legendary Shifter
So how does one go about doing a rebuild? The first thing I did was give shifting at 1st level, because to me, holding a key class feature until 4th level makes anyone playing at level 1-3 not feel like they're playing the class, and that's something I really didn't like. To balance this, the forms being able to be taken earlier are limited to make sure this shifting didn't cause too many problems. In addition, the legendary shifter is not locked to their aspects, using traditional wildshape mechanics to avoid creating new mechanics where necessary. Now you have as much control over your form as a druid, as well as being able to change into magical beasts to further separate yourself from druids and hunters. Doing this helped give the class a definitive mechanical niche where others weren't already. And lastly to this first part, at 20th level, at will wild shape.Second of all, shifting is divided into uses that can be broken up into hour long sessions. I have to thank my playtesters for this, as they were quite insistent about how this should work, and listening to them really helped make sure this class functioned properly. This is also why the shifter's claws feature has a better scaling damage boost, and why the ability to pierce magic damage reduction was made at first level, to better allow players to avoid the issues of natural attacking.
Third, bonus feats. The class needed them, they got them, and I feel it opened up the combat potential of the class as well as freeing up general feats for more utility options, which to me felt very needed. Also the alignment restrictions were dropped, which removed a bit more of the 'druid' from the class, but at the same time, I didn't feel as though they helped the class at all, instead holding it back. I'm not big on alignment based classes anyways.
Fourth, there are now class features that speed up shifting so that players can shift more quickly and...
You did an amazing job on the Legendary Shifter. ***** easy, and I'll give it a real review in a day or so when I get a chance to write everything down properly.
I have to say that I think 'Mystically Trained' is the shortest archetype I've ever seen in a Pathfinder book, and one of the best in its simplicity.
I love the two feats 'Animal Spirit' and 'Basic Alteration'. Especially the latter. So simple and yet it opens up so many possibilities.
One question about the Lycanthropic Warrior archetype: when they can do a large-size version of their animal form, can they also make their hybrid form large in size as well?

Eric Hinkle |

I just posted my review, and I so hope it gets new buys for this. This class is amazing, with some of the best options I've seen in a while.
I would also like to know if there are any plans for a Legendary Shifters II, hopefully with a few more archetypes. Say, 'legendary' versions of the Fiendflesh and Verdant shifter? Maybe a 'Hagskin' or the like for someone specializing in monstrous humanoids?
Thank to everyone involved who made this masterpiece.

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Very much appreciate the review, and as for Legendary Shifters II, it'll depend on how well this one sells. I did try to include as many legendary versions of archetypes as I could, but for this project, I wanted to use new ideas to make sure that people who were already familiar with the shifter would have some new things with which to play. For me, I just wanted to have some cool stuff, like mimickin.

Eric Hinkle |

I can't wait to get this and see what the Dragon Shifter ended up as. I really hope it got a useful breath weapon(damage wise) that can be used every 1d4 rounds but otherwise at will. :)
Going by my copy of the PDF it's at will, starts at 1d8 dmg + 1d8 every five levels, with the energy type depending on whatever draconic 'aspect' you chose at first level. Though you can widen it a bit when you get new 'aspects' at 9th and 14th levels.

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Dragonborn3 wrote:I can't wait to get this and see what the Dragon Shifter ended up as. I really hope it got a useful breath weapon(damage wise) that can be used every 1d4 rounds but otherwise at will. :)Going by my copy of the PDF it's at will, starts at 1d8 dmg + 1d8 every five levels, with the energy type depending on whatever draconic 'aspect' you chose at first level. Though you can widen it a bit when you get new 'aspects' at 9th and 14th levels.
That's a little disappointing. At 5d8 points of damage at level 20(which a lot of tables don't see play at) it's not even close to a level 9 Kinetic Blast(5d6 but gets bonuses) :(
Even Form of the Dragon starts at 6d8(once per spell) and reaches 12d8(unlimited uses) at Form of the Dragon III.
From what I remember of the playtest though Dragon Touched gets FotD, so maybe that increases their Breath Weapon while shifted? Hopefully?

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Hmm... not as bad as I feared. The flat bonus to damage will help a lot against energy resistance(and DR if my memory of non-true dragon options is correct).
Disappointment alleviated.
This breath weapon was actually the source of contention during the playtest. I realized the 1d4 thing, while a staple, didn't really help the archetype, so I removed it. The damage should scale well enough that it remains useful, and it can be used as a primary attack if one wishes, which I figured would be something most people with a breath weapon would want.

Player Killer |

A question for the Legendary Games head honcho... What are the chances of Legendary Games creating Hero lab files for sale for the Legendary Shifter and/or other Legendary classes? The Legendary Shifter is awesome and I know my players would love to play this class and other Legendary classes but we've become addicted to Hero Lab.

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A question for the Legendary Games head honcho... What are the chances of Legendary Games creating Hero lab files for sale for the Legendary Shifter and/or other Legendary classes? The Legendary Shifter is awesome and I know my players would love to play this class and other Legendary classes but we've become addicted to Hero Lab.
I would love to offer these in HeroLab, but getting things converted and integrated to their system has become a substantial issue. There are a lot of reasons: Finding reliable converters is tricky, and even when we've gotten things done there are products we've had converted that have gotten backlogged in the onboarding queue there for quite a while. LoneWolf has focused a lot of attention recently on building out the Starfinder and 5E versions of HeroLab and they've slowed down the Pathfinder queue even more.
We've tried doing HL files ourselves and selling them on places like our own site, Drivethru, and Paizo, but history has shown that people just don't buy them in any significant numbers outside of the LoneWolf store. LoneWolf has been adding more staff, and now that their Starfinder and 5E platforms look like they are up and running, maybe the logjam will break up and things will get moving again. Meanwhile, if you know anybody interested in doing HeroLab coding, send them our way!

Player Killer |

I would love to offer these in HeroLab, but getting things converted and integrated to their system has become a substantial issue. There are a lot of reasons: Finding reliable converters is tricky, and even when we've gotten things done there are products we've had converted that have gotten backlogged in the onboarding queue there for quite a while. LoneWolf has focused a lot of attention recently on building out the Starfinder and 5E versions of HeroLab and they've slowed down the Pathfinder queue even more.
We've tried doing HL files ourselves and selling them on places like our own site, Drivethru, and Paizo, but history has shown that people just don't buy them in any significant numbers outside of the LoneWolf store. LoneWolf has been adding more staff, and now that their Starfinder and 5E platforms look like they are up and running, maybe the logjam will break up and things will get moving again. Meanwhile, if you know anybody interested in doing HeroLab coding, send them our way!
Thank you for the quick response Mr. Nelson! Hopefully LoneWolf will staff up and start cranking out your material because it's great.

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Bought it and downloaded it, will put up a review at some point.
Awesome, glad to hear it! Please let me know what you think of it, as if this does end up getting popular enough, I'd love to see what people would like to see from a second book. I have quite a few talented writers who are interested in hitting me up about a sequel at the moment.
And to anyone reviewing this, if you can, please cross post your review on open gaming store, amazon, and drivethru RPG. It helps us out and makes sure that the word is spread about this project.

Eric Hinkle |

Shub-Niggurath's cousin Al wrote:Bought it and downloaded it, will put up a review at some point.Awesome, glad to hear it! Please let me know what you think of it, as if this does end up getting popular enough, I'd love to see what people would like to see from a second book. I have quite a few talented writers who are interested in hitting me up about a sequel at the moment.
And to anyone reviewing this, if you can, please cross post your review on open gaming store, amazon, and drivethru RPG. It helps us out and makes sure that the word is spread about this project.
Don't you have to buy the PDF on Drivethru to be able to post a review there?

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Don't you have to buy the PDF on Drivethru to be able to post a review there?
On drivethru, yeah. It's honestly why I pick up all my stuff over there, since I can cross post the review everywhere. It might be worth asking if you can get a copy through there, since I know reviews there are really helpful.
Review is up!
EDIT: Realized I accidentally wrote "ass" instead of "all" and "S%++er" instead of "Shifter" in places, so that's fixed now. This is why you don't write reviews when sleep-deprived, it makes you seem more foulmouthed than you intend to.
Very much appreciated, and yeah, I ended up doing the latter of those two typos a lot when doing the first draft. It's just so close together. I'm seriously glad that people are enjoying this redesign as much as they are, as I did my best to see what issues people had with the class and work to make something that better encapsulated what people wanted from this concept. I went pouring over threads from people who wanted changes, seeing what they wanted, reading over other people's rebuilds, and discussing it with quite a few of them to make sure that what I put out was going to be what the concept deserved. This project involved a lot of research, as I looked up Master of Many Forms as well as Master Transmogrist (?) from 3.5 and anything else I could find that had the same concept. The original class in playtest wasn't that different from the base class, but the playtest helped push things along (totally don't use those to mine for ideas, not even a little), as it was the suggestion of others that lead to the hour duration for the class's shifting (it appears Paizo thought it was a good idea too).
In the end, Siobhan and I decided on a lot of things to make the class more unique, and the archetypes were some of the most fun design I've done in a while, especially the mimickin. It feel like there's still a lot of space to explore with this version of the shifter, and if the demand is great enough, I'll certainly be interested in making a sequel to this with a few friends who I didn't get to include initially.

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N. Jolly wrote:Don't you have to buy the PDF on Drivethru to be able to post a review there?Shub-Niggurath's cousin Al wrote:Bought it and downloaded it, will put up a review at some point.Awesome, glad to hear it! Please let me know what you think of it, as if this does end up getting popular enough, I'd love to see what people would like to see from a second book. I have quite a few talented writers who are interested in hitting me up about a sequel at the moment.
And to anyone reviewing this, if you can, please cross post your review on open gaming store, amazon, and drivethru RPG. It helps us out and makes sure that the word is spread about this project.
You do, but if you bought it elsewhere let me know at makeyourgamelegendary@gmail.com and I can gift you a complimentary copy through their system as well, which makes you an authorized purchaser so you can leave a review.

Eric Hinkle |

Eric Hinkle wrote:You do, but if you bought it elsewhere let me know at makeyourgamelegendary@gmail.com and I can gift you a complimentary copy through their system as well, which makes you an authorized purchaser so you can leave a review.N. Jolly wrote:Don't you have to buy the PDF on Drivethru to be able to post a review there?Shub-Niggurath's cousin Al wrote:Bought it and downloaded it, will put up a review at some point.Awesome, glad to hear it! Please let me know what you think of it, as if this does end up getting popular enough, I'd love to see what people would like to see from a second book. I have quite a few talented writers who are interested in hitting me up about a sequel at the moment.
And to anyone reviewing this, if you can, please cross post your review on open gaming store, amazon, and drivethru RPG. It helps us out and makes sure that the word is spread about this project.
Will do.
And please pardon my asking again, but may I get an answer to my question about whether or not the Legendary Shifter gets more than one use of 'shifter shape' per day?

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Something I just noticed: the Legendary Shifter doesn't get an increasing uses of shifter shape per day, unlike the UW Shifter who gets more uses starting at level 6 and increasing every two levels from then (2 uses at 6th level, 3 at 8th, etc.). Was this intentional or did I just notice an error?
That's actually correct; the L Shifter gets an increasing duration rather than additional uses. As written it the class feature, it's 1/2 level + Wis mod hours per day. Funny how the revised shifter also when to hours per day just as this was being released.

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Thanks to all three of our fantastic reviewers for taking the time to leave us your detailed thoughts! Thanks also to the fans for pushing this book into the top three most popular downloads on Paizo the last several weeks. Let's see if we can knock off the Valkyries next week and rocket to NUMBER ONE!

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I just posted my review (Brainiac58) here and on Amazon. I also picked up the paperback version to go along with the PDF. Great work Jason and N. Jolly!
Very much appreciated; I've been having quite a few people talk to me about things they'd like to see in a Legendary Shifters 2, and with this one doing rather well, I think that's a conversation I'd be willing to have. If we do a sequel book, it's going to support the base shifter as well, at least as much as I can, as I'd like to expand things. There's a good chance I'll be doing a small conversion doc for how to use the Leg Shifter archetypes with the original shifter.

Player Killer |

Player Killer wrote:I just posted my review (Brainiac58) here and on Amazon. I also picked up the paperback version to go along with the PDF. Great work Jason and N. Jolly!Very much appreciated; I've been having quite a few people talk to me about things they'd like to see in a Legendary Shifters 2, and with this one doing rather well, I think that's a conversation I'd be willing to have. If we do a sequel book, it's going to support the base shifter as well, at least as much as I can, as I'd like to expand things. There's a good chance I'll be doing a small conversion doc for how to use the Leg Shifter archetypes with the original shifter.
I would buy a Legendary Shifters 2 in a heartbeat! I'd love to see your take on the Rageshaper (The Hulk is one of my favorite heroes and I'd love to play a Pathfinder version) and your take on the Fiendish Shifter (and/or possibly an Angelic Shifter). Keeping my fingers crossed for a follow to the LG!

Archon Tom |

I really want to like this, but it really does seem overpowered. At level 1 a Legendary Shifter has 3 natural attacks each doing 1d6 + Str mod damage, all at full attack bonus (so 3d6 + 3 Str mod total).
Compare this to a fighter with a greatsword doing 2d6 + 1.5 Str mod damage. The shifter is easily out-fighting the fighter, without even needing a weapon! And this is before even considering the cool array of shapeshifting powers the shifter gets.
I prefer the way the shapeshifting works in this version, but unless I'm overlooking something I don't see why anyone would ever play a fighter next to these guys.

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I really want to like this, but it really does seem overpowered. At level 1 a Legendary Shifter has 3 natural attacks each doing 1d6 + Str mod damage, all at full attack bonus (so 3d6 + 3 Str mod total).
Compare this to a fighter with a greatsword doing 2d6 + 1.5 Str mod damage. The shifter is easily out-fighting the fighter, without even needing a weapon! And this is before even considering the cool array of shapeshifting powers the shifter gets.
I prefer the way the shapeshifting works in this version, but unless I'm overlooking something I don't see why anyone would ever play a fighter next to these guys.
This is a reasonable concern, but the thing is, that's just natural attacks in general. It's not even a little difficult for any build to gain 3 natural attacks to start. There's plenty of races (such as catfolk, tiefling, ratfolk with a feat, a large swath of skinwalkers) that can gain claws very easily, along with taking traits to gain a bite attack. The idea of gaining this many natural attacks can be done without limits rather than how the legendary shifter is limited to only being able to get them in specific forms and for limited amounts of time per day.
Races that can do that don't even require class levels to do this, allowing them to be fighters and do the same thing you're stating here. You also have to consider that these natural attacks need 3 different attack rolls to connect to put out that kind of damage; this skewes them closer to average damage rather than the greatsword, which is far more swingy.
This is also considering that manufactured weapons are far more easily enhanced and can benefit from special materials. Single weapons also benefit more from power attack and deal more damage with attacks of opportunity, as well as being easier to augment with feats (taking weapon focus: greatsword is easier than taking two different weapon focuses for claws and bite, as well as feats like improved critical and such, benefiting a singular weapon more than natural attacks).
As to why anyone would ever play a fighter against this, the same question could be brought up against the majority of full BAB classes, especially things like barbarian, paladin, ranger, slayer, bloodrager, and avenger vigilante. I recognize that you may have a standard for the fighter in the sense of its power and importance, but the game design as a whole has passed it by (and yes, I am considering advanced weapon training in this statement), and having this class be held back by the fighter's power level would have resulted in a project that wasn't up to my standards or legendary game's standards.
Natural attacks are a powerful style of combat, and early they may seem overpowered, but for the most part, the numbers even out more and more as you go later into things. I won't say that the legendary shifter isn't more powerful than a fighter, as I do believe it is, but the primary selling point of the class isn't intended to be damage, it's versatility (another thing at which it beats the fighter). It's the legendary games way to try and bring others up to par rather than lowering something to a point where it's less fun to play, as seen by the rebuild of the fighter class, a class which is very much closer in line with the legendary shifter.
Sure, you can consider this power creep, but at a certain point, older content needs to be boosted to reach the standard that new content has reached (vigilante basically being rogue+++) in order to keep those older concepts as viable as they were when the game started. That's always been my intended goal, but as always, it's up to others to decide if that goal has been reached.
I appreciate your feedback here though, as it does let me know the concerns of building things like this and the possible issues that may occur because of it.

Endzeitgeist |

Well, it depends; for shapechanging based on the spell-engine/established transmutation, nothing beats LG's shifter. If it had a few more engine-based shenanigans to modify them, it would have been the perfect shifter class in my book. As a person, I like classes doing unique things, so I do have a bit of a soft spot for IG's Animist and the shpeshifting tricks of Spheres of Power; the Liber Influxus Communis' Metamorph and AAW Games' Underterror do the eidolon-partial-shifter-engine pretty well. I also recall a couple of faceless man-style archetypes, but I'd have to search through my library/ask my players.
Hope that helps!

Endzeitgeist |

RAW answers:
1) No, the lycanthropic warrior trades in defensive instinct and thus doesn't meet Morphic Berserker's prerequisites. Theoretically, if you get your hands on intelligent instinct, whimsical aura, or unsettling aura in some way, you may take the feat, as per the Special line's stipulations, but since they all replace defensive instinct, that is very much a stretch.
2) There are only 7 feats in the book, many of which aim at multiclass functionality. LW qualifies for Animal Spirit, Miniature Reach.
Hope that helps!

Janos1 |
I wish to Pre-face this with:
I am not trying to knock on this book, I just got it and I love everything about it except the Fairy Shifter, but beyond my following with that (hopefully someone can help with some of my thoughts and maybe show me I am wrong), this book is amazing work.
Ok, I want to play a Fey Shapeshifter, always have, However The Fairy Shifter seems to be a weaker version than the Progenitor Druid (or even a regular Druid since the Fey Form spell is on their list anyways), and especially at higher levels. I mean, it gives up the Bonus Feats that the Legendary Shifter gets (which are such an awesome add on) for a weaker spell casting as well as uses Charisma instead of Wisdom (losing out on some good Skills like Perception). This leads to a slower and more limited spell progression overall by only being a 6th level caster instead of 9th. It stays the same as the Progenitor Druid at 3/4 Bab and d8 HP with an Even Slower Fey Form progression (after Fey Form 2), with Fey form being at 11 instead of 10 and Fey Form 4, which at 17 instead or the 14 from Progenitor (or 15 for the spell).
Yes, it gets the ability to change to the form for longer periods (a Lot longer, which is very nice) and more frequently (unless Druid Casts the spell), but this is paid for by not being able to assume any other animal forms, which is something that the Druid does not lose. Yes, it will eventually beat it out for speed, but this is nothing that can't be taken care of by simply Multiclassing into the Feyform Shifter for 4 levels and then taking Shaping Focus and Shifter's Rush. This not only still gives you 8th Level Caster, but keeps your spell progression the same as the Fairy Shifter AND still goes to 8th level casting versus 6th. This also gives you more uses of Fey Form 1 (and if your DM allows Shaping focus with Shifter, Fey Form 2) than the Baseline Progenitor not using the Spell, otherwise could be even, while still keeping FeyForm 2 at only 1 level behind Legendary Shifter's. This brings the total uses about equal, just not as long or the ability to switch while shifted for free, which are both very nice as well if you need them.
This also gives you Full BaB for those 4 levels, so a smidge ahead the 3/4, plus access to the Fey Aspect, which is actually really nice with it's 20% miss chance (can be mixed in with the Moonlight stalker feat even for extra Attack and damage). Yes, the Bonus fangs and scaling Damage of the Claws and Fangs are also nice (as are the CR Bypasses for natural attacks), but with the right forms, they would not really out damage the attacks of the form, and Normal Shifter's Claws DR Bypasses work on their natural attacks as well.
I am not trying to knock Legendary's work as I think the Rest of the Class is amazing (as is their Kineticist, so I know they do great work), just seems like this one gave up to much only it weaker than a Progenitor (or Regular) Druid or a Multiclass Shifter/Druid. I am really hoping that I am missing something to prove me wrong, so if I missed anything in the above, please tell me.
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I have another question to ask, this one about the Metamorphic Genius. It says that they get the Alchemist's Alchemy feature, but does this include the Bombs, Mutagens, and Discoveries that go with? I am guessing not since the class is all about shapeshifting (and doing so before a regular Alchemist), but since Mutagens (and maybe some discoveries) alter the player as well, I thought I would ask
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Also, does the PrC advance all of the Base Shifter stuff (like the spells of the Fairy Shifter, or Alchemy of the Metamorphic Genius)?
Thank you for your time, and hopefully for any help.

dougch |
I know im super late to the party, but having been playing soem Wrath of the righteous i find myself really like Child of the Manticorea throwing based ranged shifter. obviously sicne i was so close to the release of this book and series its guaranteed to be added in any future products...right? but srly good job on this!