Pathfinder Player Companion: People of the Wastes (PFRPG)

4.00/5 (based on 4 ratings)
Pathfinder Player Companion: People of the Wastes (PFRPG)
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Dead Trees Give No Shelter

Life might be scarce in the barren corners of Golarion, but Pathfinder Player Companion: People of the Wastes provides all the tools you need to become a master of wasteland domains. Whether your character is roaming the magic-singed lands of the Mana Wastes, the flooded fields of the Sodden Lands, the blighted depths of the Fangwood, or the demonic wilds of the Worldwound, this book offers advice, class options, and gear that allow her to survive and thrive where no hero ever should. Find the perfect trait for your wasteland-born character, or just the right archetype, feats, or spells to reflect her training in a harsh locale.

Inside this book you'll find:

  • Class features, feats, and items that interact with primal magic, including the primal shaman, who can commune with the unstable spirits that linger where primal magic reigns.
  • A host of new firearms and gun-toting archetypes for characters who hail from the Grand Duchy of Alkenstar, including the gun chemist alchemist and the gun smuggler rogue.
  • New witch hexes and vigilante talents for characters living in boggy wastes, plus ranger traps and the blightwarden ranger archetype for those who tread blight-filled lands.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but it can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-990-5

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

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5/5


Not Bad But Not Great

3/5

There are some interesting things in there but all in all the book is OK. Maybe one day we will get a mutant feat tree and/or some more mutant based archetypes.


Needs Tweaking but very fluffy

4/5

People of the wastes containts a multitude of options for an otherwise rarely visited area of Golarion.

One thing that bothers me is that multiple options hinge on the mana wastes mutant template, whose pros far outstrip the cons, I believe however that all the options granted by this book are fair and reasonable.

Tapping into clockwork cybernetics, primal magic and proximity to the gun capital of the world, People of the wastes is a perfect addition for people who want to make more oddball or even grimdark characters.


Solid overall

4/5

Good flavor text, decent art, and as usual, a few gems in the ever increasing bloat. My favorite new bit is the new Alchemist archetype with guns, it is mechanically solid and flavorful.


101 to 150 of 231 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Silver Crusade

1 person marked this as a favorite.

Just like Orcs and Drow, that's a cultural thing.


Rysky wrote:
Just like Orcs and Drow, that's a cultural thing.

I was cultured once.

Dark Archive

3 people marked this as a favorite.
Vidmaster7 wrote:
Rysky wrote:
Just like Orcs and Drow, that's a cultural thing.
I was cultured once.

I ate some cultures a couple hours ago.

Don't judge me!


So has anyone gotten their PDFs yet?

Silver Crusade

Pathfinder Adventure Path Subscriber

No.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

When someone has the pdf, can they give us a list of the new firearms?


zergtitan wrote:
When someone has the pdf, can they give us a list of the new firearms?

Was told there were only two.

Liberty's Edge

Has anyone got the PDF yet?


Not yet:(

But for anyone who does get it...

What are the archetypes?

Are there any new bloodrager/sorcerer bloodlines, oracle mysteries/curses, psychic disciplines, rogue talents, alchemist discoveries, and/or rage powers?

Dark Archive

It doesn't seem that many people subscribed to this...


I did, but I have nothing so far...unusual for me.

Silver Crusade

Same.

*sets up campfire*


1 person marked this as a favorite.
Rysky wrote:

Same.

*sets up campfire*

Nice fire! May I join you? :D


Pathfinder Roleplaying Game Superscriber

I'm surprised more people haven't commented. Maybe everyone is focused on Ultimate Wilderness (which I've skimmed, but haven't dug into deeply).

The blightwarden (ranger) looks like it will fit in nicely with Ironfang Invasion. My buddy plans on playing a ranger in II, and between this and UW, he's got a few nice options.


Well, I'm still waiting on my own copy of both, personally, which is why I haven't commented myself. Still, certainly won't be the first time I only got my order the second week...unless it comes in today. That could happen too, I suppose.


Pathfinder Roleplaying Game Superscriber

Mine posted yesterday while the website was down. I was fit to be tied, but then they got it all back up just as I finished dinner. I'll spend more time reading it all tonight.

Silver Crusade

Fourshadow wrote:
Rysky wrote:

Same.

*sets up campfire*

Nice fire! May I join you? :D

*starts handing out marshmallows*


*grabs some Hersey chocolate bars and some graham crackers*

Dark Archive

3 people marked this as a favorite.
Pathfinder Roleplaying Game Charter Superscriber

OK, finally got my PDF in front of me for review.

Spoiler:
15 archetypes, with no class receiving more than one. The Constructed Pugilist Brawler is probably my favorite at first glance.

17 feats, including two 3-feat Style chains.

As Barachiel said above, only two firearms, and honestly both of them read to me like things only a drunken gnome would be crazy enough to actually try and use when their life depended on it.

3 new Ranger traps, 4 new Vigilante talents and 5 new Witch hexes, but no new bloodlines, domains, mysteries, schools, or spirits.


What are the hexes? Did the witch get a new archetype? If so, what is it like?

Dark Archive

3 people marked this as a favorite.
Pathfinder Roleplaying Game Charter Superscriber
Ixos wrote:
What are the hexes? Did the witch get a new archetype? If so, what is it like?

Spoiler:
They're all based around waterlogged areas, so they focus on things like polluting water to curse those who drink it, or using water to create difficult terrain, or letting the witch see through any sort of fog or mist or dirty water, for example.
Shadow Lodge

What are the guns?

Does this have more on mutants?


Pathfinder Starfinder Roleplaying Game Subscriber
Kvantum wrote:
The Constructed Pugilist Brawler is probably my favorite at first glance.

There's... a new Brawler archetype? Can the legends be true?

Silver Crusade

Alchemaic wrote:
Kvantum wrote:
The Constructed Pugilist Brawler is probably my favorite at first glance.
There's... a new Brawler archetype? Can the legends be true?

There’s a bunch in Ultimate Wilderness.


1 person marked this as a favorite.
Set wrote:

...

That all said, gnolls seem quite a bit less cuddly than hyenas.

Whether they worship Yeenoghu, back in the old days, or Lamashtu, in this glorious new age, they still are all kinds of unlikable with the slavery and the anthropophagy and the general jerk-being.

You say these things as if they were a bug and not a feature...


Kvantum wrote:
only two firearms, and honestly both of them read to me like things only a drunken gnome would be crazy enough to actually try and use when their life depended on it.

...tell me more. ***slowly strokes chin***


Anything for druid, psychic or kineticist?


3 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Lemartes wrote:
Kvantum wrote:
only two firearms, and honestly both of them read to me like things only a drunken gnome would be crazy enough to actually try and use when their life depended on it.
...tell me more. ***slowly strokes chin***

Experimental Firearms:
Cylinder Rifle: Has a horizontal disk with eight slots, each with a bullet and a dose of black powder. It rotates the disk with each firing to load the next shot. Misfiring

(on a 1-3) causes sparks which make the gun fire all the remaining bullets loaded in the disk all over the place with each stray bullet having a 50% chance to hit the wielder.

Paddle-Foot Pistol: Four barrels which can be fired one at a time
with an adjustable flintlock. It fires in a 20-foot cone when making a scattering shot. It has a maximum range of three 20-foot range increments with single shots.


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Cruel Illusion wrote:
Anything for druid, psychic or kineticist?

Druid & Psychic, no.

Kineticist:
Archetype (elysiokineticist—draws power from the plane of Elysium).

Feat (primal kineticist—when in a region of primal magic, you can infuse your kinetic blasts with it.


That is a strange choice of a kineticist archetype for this book.

What are all the archetypes(and the classes they belong to) in the book?

What does the kineticist archetype get?


Something to do with Holomog, perhaps?


5 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Dragon78 wrote:

That is a strange choice of a kineticist archetype for this book.

What are all the archetypes(and the classes they belong to) in the book?

What does the kineticist archetype get?

Archetypes:
Blightwarden—Ranger

Constructed pugilist—Brawler
Elysiokineticist—Kineticist
Faithful wanderer—Paladin
Flood flourisher—Hunter
Gun chemist—Alchemist
Gun smuggler—Rogue
Keeper of constructs—Inquisitor
Mutated defender—Vigilante
Primal warden—Shaman
Proclaimer—Warpriest
Scatter gunner—Gunslinger
Toxic sniper—Slayer
Undying word—Skald
Wasteland chronicler—Bard

Elysiokineticist:
Elysium’s Soul: Must be chaotic good and has an aura. Must choose wood as the primary element and positive blast as the first simple blast. At 7th level gains verdant blast and wood blast, as well as a 3rd-level or lower wild talent. At 15th level gains a 7th-level wild talent. Heal and Knowledge (religion) are class skills but does not gain Handle Animal and Knowledge (nature) as class skills.

Alters elemental focus and the class skills granted by the wood element. It replaces expanded element.

Basic Elysiokinesis: Cast resistance, stabilize, or virtue as a spell-like ability at will as a standard action.
Replaces the basic phytokinesis utility wild talent from the wood element.

Elysian Infusion: Infuse her positive blast so it damages evil outsiders as if undead and counts is both chaotic and good.
Replaces the infusion at 1st level.

Elysian Aura: At 2nd level can infuse herself with a holy aura, gaining a +1 deflection bonus to AC and a +1 bonus on saving throws against evil creature attacks; both apply only against attacks from evil creatures. Burn can up these numbers and grants protection from possession like a protection from evil spell. Replaces the flesh of wood defense wild talent from the wood element.

Ghaelelight Blast: At 15th level can fire a composite energy blast that deals damage as a simple energy blast instead of composite and deals chaotic and good damage.


1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Cruel Illusion wrote:
Something to do with Holomog, perhaps?

The book covers various wastelands, one of which is the Abyssal wastelands of the Worldwound. This kineticist is a response to that place.


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
doc the grey wrote:

...

Does this have more on mutants?

Yep!


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Mutants:
Two pages on mutants with rules on how to use the mutant template from Bestiary 5 and two archetypes: Constructed Pugilist (Brawler) and Mutated Defender (Vigilante).


Feros wrote:
Cruel Illusion wrote:
Something to do with Holomog, perhaps?
The book covers various wastelands, one of which is the Abyssal wastelands of the Worldwound. This kineticist is a response to that place.

Absolutely AWESOME! Love that archetype! I always did like phytokineticism and when the positive blast arrived for wood...now this? Fantastic. Glad I am getting this...just wish it would ship.


1 person marked this as a favorite.

Thanks for the info Feros.


4 people marked this as a favorite.

Feros,

Does that Warpriest archetype sing about walking 500 miles? ;)


Feros wrote:
** spoiler omitted **

That sounds awesome.

This book sounds awesome overall.


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Thomas Seitz wrote:

Feros,

Does that Warpriest archetype sing about walking 500 miles? ;)

Sadly, no. :)

Actually:
—with their penchants for charging into the Worldwound shouting their deities name on high, they rarely make it one mile, let alone 500. :)


Pathfinder Starfinder Roleplaying Game Subscriber
Rysky wrote:
Alchemaic wrote:
Kvantum wrote:
The Constructed Pugilist Brawler is probably my favorite at first glance.
There's... a new Brawler archetype? Can the legends be true?
There’s a bunch in Ultimate Wilderness.

THE LEGENDS ARE TRUE


Thank you, Feros. Would you be willing to share a short description of the Keeper of Constructs (Inquisitor) and Primal Warden (Shaman)?

Contributor

3 people marked this as a favorite.
gharlane wrote:
Eric Hinkle wrote:
Dragon78 wrote:
I wouldn't call gnolls, "fluffies".
Nonsense. Gnolls are anthropomorphic hyenas, and hyenas are adorable.
You know, it's funny, but with a lot of the modern work being done on how Hyena packs form and interact, you could actually make a real good case that the Gnolls would be more likely to be nice than the "noble lion" people.

Well yeah. Hyenas are doggos, and all doggos are heckin adorable and way more friendly then the average cat. :-P

(New Canon: Gnoll young are puppers, their language translates into a WeRateDogs tweet, and sounds like Bork Bork Bork.”


2 people marked this as a favorite.

Hyenas are not related to canines.

Silver Crusade

1 person marked this as a favorite.
Dragon78 wrote:
Hyenas are not related to canines.

Eh, Technically Hyaenidae are inbetween Canidae and Felidae and there’s some overlap in areas, especially in behavior and morphology.


They are still technical not canines.


7 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Dragon78 wrote:
Hyenas are not related to canines.

Huh, so they aren't. According to Wikipedia, Hyenas only look similar to dogs, and are actually closer relatives to cats.

Which also doesn't have any real connection to Gnolls, which are CE lazy slavedrivers, who sit around in the sun while their slaves do all the wo-

Hold on, they ARE just cats aren't they?


I'm glad my little in joke paid off.

As for gnolls, *announces in Gerald Butler's Leonidas voice* They are gnolls!


7 people marked this as a favorite.

And the most dangerous of gnolls is the grassy gnoll.


Pathfinder Roleplaying Game Superscriber

Ba dump dump.

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