Pathfinder Roleplaying Game: Bestiary 5 (OGL)

****( ) (based on 14 ratings)
Pathfinder Roleplaying Game: Bestiary 5 (OGL)
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Beyond the veil!

Creatures strange beyond imagining and more terrifying than any nightmare lurk in the dark corners of the world and the weird realms beyond. Within this book, you'll find hundreds of monsters for use in the Pathfinder Roleplaying Game. Face off against devils and dragons, deep ones and brain moles, robots and gremlins, and myriad other menaces! Yet not every creature needs to be an enemy, as whimsical liminal sprites, helpful moon dogs, and regal seilenoi all stand ready to aid you on your quests—if you prove yourself worthy.

Pathfinder RPG Bestiary 5 is the fifth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Bestiary 5 includes:

  • More than 300 different monsters.
  • New player-friendly races like caligni dark folk, deep one hybrids, plant-bodied ghorans, and simian orang-pendaks.
  • Psychic creatures both benevolent and terrifying, from the enigmatic anunnaki and faceless astomoi to the howling caller in darkness and insidious, alien grays.
  • New familiars, animal companions, and other allies, such as clockwork familiars, red pandas, and many-legged wollipeds.
  • New templates to help you get more life out of classic monsters.
  • Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat.
  • Expanded universal monster rules to simplify combat.
  • Challenges for every adventure and every level of play.
  • ... and much, much more!

ISBN-13: 978-1-60125-792-5

Note: This product is part of the Pathfinder Roleplaying Game Subscription.

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Product Reviews (14)
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Average product rating:

****( ) (based on 14 ratings)

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My Favourite So Far


Don't have really anymore to add beyond that, love all the eldritch and occult flavor being pumped in ^w^

The weakest of the bunch

**( )( )( )

On the one hand, there are a good couple of gems and some very inspired entries throughout this book and, in truth, two stars is somewhat unfair, especially for the PDF. But, personally, I feel they're warranted, as this book seems to signal a shift in Pathfinder's direction, and one that I'm not happy about in the least.

First off, while Occult Adventures is readily available for consultation online in the SRD, I did not like to see a sizable number of monsters using rules from that book. It's one thing to have spells or feats from, say, Advanced Player's Guide or Mythic Adventures, as those are books that complement the game as a whole and present options for all classes, whereas Occult Adventures is a very specific niche that not all players will want to incorporate in their campaigns.

Secondly, I did not like the muddled product identity Paizo is showcasing here, with monsters such as the Android, Gray (Roswell), Reptoid (Reptilian) and Robot. Even the Annunaki seems more at home as the antagonist of, say, a Legion of Super-Heroes comic book. It's one thing to want to provide the tools for varied and diverse fantasy campaigns - in which constructs, space aberrations and even clockwork creatures can easily work without sticking out like sore thumbs - but quite another one to insert borderline hard-SF or contemporary conspiracy theorist creatures on a lark. Expedition to the Barrier Peaks this is not, and let's endeavor to keep it that way, please.

Thirdly, snake-bodied weasels with boar tusks? Serpentine bulls? Shark-headed sea serpents? Wolf-headed sea serpents? A chinchilla with a bat wing on the tip of its tail? An octopus with three shark heads? Really? Unless you have an absolutely amazing hook or a compelling campaign seed, why bother putting out this silly, uninspired dross? You can do much better than this, Paizo.

Monsters Galore

****( )

Read my full review on Of Dice and Pen.

I like Bestiary 5 a great deal. On an initial look-through before reading it more thoroughly, there were numerous monsters that drew my attention, that made me want to know more about them, and screamed to be included in one of my games sometime down the road. There's a wide variety of monsters present, with every type represented and the spread between them being fairly even. Ooze is a monster type that is often under-represented, but there are quite a few new oozes in this book. Along with that there are lots of magical beasts, constructs, undead, vermin, fey, and so on. In addition, there are several mythic monsters, and Bestiary 5 is the first hardcover book to contain monsters using the occult rules from Occult Adventures. The monsters cover a wide variety of challenge ratings as well, from 1/6 to 24. The bulk of the creatures are in the low- to mid-CR range, but there are also a sizeable number of high-CR monsters as well.

Grim Reapers, Deep Ones, and Greys Oh My!


I have always loved Bestiaries and Paizo has yet to disappoint in department. Now with a 5th hardcover bestiary they continue with quality and variety. I will list the good and the bad of this fine product.
The Good
-Dragons, 5 great new true dragons, along with a variety of "lesser" dragons such as jungle drake, rope dragon, vishap, and awesome shen.
-Fey, a variety of ranging from low to high CR such as the house spirits and the glaistag.
-Giants, we finally get the Firbolg, been waiting to see this one for a long time.
-New 0HD races like the Astomi, Caligni, and Reptoid.
-Aliens such as greys and the Anunnaki.
-Elementals such as aether, the wysps and the awesome anemos.
-Interesting oozes such as animate hair, apallie, and living mirage.
-New clestials and aeons.
-Creatures from mythology.
-Old school monster such as moon dogs, muckdwellers, brain moles, and thought eaters.
-Some interesting undead like bone ship and death coach.

The Bad
-Some minor design issues.
-Some art issues.
-The Sahkil, another evil outsider group, could have used this space for Oni, Azura, or Rakshasa.
-Continued use of the mythic rules that to me should be a completely optional rule.

3 STARS?????


I can't agree with the below rating of 3 stars. (Read Below) This is on-par with any other bestiary piazo has produced. Although i cant speak of quality due to just buying a pdf, this bestiary has the best range of monster selection in my opinion. It adds some technology driven ideas, unique story driven monsters and my favorite: A BoneShip, literally the pcs can fight an undead ship!!!! The complaint of no new monster over CR25 is a lazy lie, using templates the Esoteric Dragons can be over CR25 with other CR20+ monsters utilizing templates provided can increase above CR25. This book contains ideas for familiars, companions, and constructs for many classes and pairs amazingly well with content from the Occult Adventures. I Love this book, and pathfinder in general due to the wealth of information it has for both a PC and a DM. Cant wait for more!!!

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