Pathfinder Map Pack: Village Sites

5.00/5 (based on 1 rating)
Pathfinder Map Pack: Village Sites
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It Takes a Village

Whether your players are investigating a crime that has torn apart a formerly peaceful hamlet, stopping over in a small town for the night, or attempting to hunt down a fugitive, weary wanderers don't want to wait for a Game Master to draw every house and tavern. This Pathfinder Map Pack provides beautifully illustrated 5" × 8" map tiles that can be used to construct a variety of village sites. Inside, you'll find 18 richly crafted map tiles, with features like:

  • Country Temple
  • Local Pub
  • Peasant Home
  • Rustic Warehouse
  • Snug Cottage
  • Town Fountain

Game Masters shouldn't waste their time sketching maps whenever characters decide to visit a quaint settlement. With Pathfinder Map Pack: Village Sites, you'll always be ready to take your players into seemingly peaceful villages—and face the dangers within!

ISBN-13: 978-1-60125-966-0

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop

Note: This product is part of the Pathfinder Maps Subscription.

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Pathfinder Map Pack: Village Sites Pathfinder Map Pack: Village Sites Pathfinder Map Pack: Village Sites Pathfinder Map Pack: Village Sites
Pathfinder Map Pack: Village Sites

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PZO4069


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Average product rating:

5.00/5 (based on 1 rating)

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Underappreciated

5/5

I've only actually used Village Sites a couple of times in gaming--most recently to represent some parts of Trail's End near Korvosa. But when I sat down with it for the purposes of this review, I realised it's actually a great little pack. As the back of the package indicates (that I was too blind to notice), you can combine four of the cards to form a really nice pub--perfect for representing a tavern the PCs go to all the time. Two more cards fit together to make a small general store and two others fit together for a small shrine or temple. These would be perfect to help give the players a visual sense of where they are in any campaign that has a small town as a "home base" for the PCs. Individual cards depict small homes, with three showing interiors and three showing rooftops only. The only feature I'm not likely to use is the four cards that combine into a decrepit fountain, though I guess one could easily imagine a speech or battle around it. I've neglected Village Sites too long, but now that I know it contains, I'll make a lot more use out of it.


Community & Digital Content Director

Now available for preorder! Image and description are not final and may vary before release!

Dark Archive

There needs to be a:
-blacksmith,
-well/central place
-townhall
-tavern
-farmhouse
-cottage (3-4)
-shop
-church

Designer

4 people marked this as a favorite.
Marco Massoudi wrote:

There needs to be a:

-blacksmith,
-well/central place
-townhall
-tavern
-farmhouse
-cottage (3-4)
-shop
-church

It's already designed and 6 of those are in the pack.

Dark Archive

Stephen Radney-MacFarland wrote:
Marco Massoudi wrote:

There needs to be a:

-blacksmith,
-well/central place
-townhall
-tavern
-farmhouse
-cottage (3-4)
-shop
-church

It's already designed and 6 of those are in the pack.

Thanks Stephen, i,m looking forward to the sample images.

If this is modular enough, i can see myself buying 2-3 packs.

Am i right with the assumtion that this shows the roofs or is it a roofless/interior version?

Thx for your regular feedback! :-)

Designer

2 people marked this as a favorite.
Marco Massoudi wrote:
Stephen Radney-MacFarland wrote:
Marco Massoudi wrote:

There needs to be a:

-blacksmith,
-well/central place
-townhall
-tavern
-farmhouse
-cottage (3-4)
-shop
-church

It's already designed and 6 of those are in the pack.

Thanks Stephen, i,m looking forward to the sample images.

If this is modular enough, i can see myself buying 2-3 packs.

Am i right with the assumtion that this shows the roofs or is it a roofless/interior version?

Thx for your regular feedback! :-)

It's mostly roofless, showing interiors. The cottages have both roofed and unroofed versions.

Dark Archive

I am going to have to pick up this for my future campaign


1 person marked this as a favorite.

6/8 Marco - not bad. :p

Dark Archive

Stephen Radney-MacFarland wrote:
Marco Massoudi wrote:
Stephen Radney-MacFarland wrote:
Marco Massoudi wrote:

There needs to be a:

-blacksmith,
-well/central place
-townhall
-tavern
-farmhouse
-cottage (3-4)
-shop
-church

It's already designed and 6 of those are in the pack.

Thanks Stephen, i,m looking forward to the sample images.

If this is modular enough, i can see myself buying 2-3 packs.

Am i right with the assumtion that this shows the roofs or is it a roofless/interior version?

Thx for your regular feedback! :-)

It's mostly roofless, showing interiors. The cottages have both roofed and unroofed versions.

That sounds very good, finally a map pack including both roofed and unroofed versions, something that has been requested for a long time.

Now i´m really looking forward to the sample images! :-)

Community & Digital Content Director

Updated with final description, product image, and samples!

Dark Archive

I noted that the four-tile "local pub" is the same building as in the "Village Ruins" set (june 2017), which is great!

The rest seem to be different buildings, which is a real missed opportunity in some cases.
The roofed & un-roofed cottages are great, but four tiles just for "town fountain" seems 50% too many.
Why not use the same layout as in the "Village Ruins" set, where two tiles are used? otherwise a solid selection! :-)


Another tragic entry, alas!

Four tiles wasted on a gigantic fountain no "village" would have. One or two tiles of mud trampled around a village well could have been tiles someone would actually use.

Yet another colossal & outlandish tavern no local could afford, with gigantic (over five-foot diameter!) round tables, rather than normal plank affairs. This might be reasonable, if the tabletops were sections sawn from a mighty trunk, but from the grain, they are clearly not. And chairs, chairs, chairs, rather than normal tavern benches. Someone put a lot of money into serving these peasant yokels.

Attractive art of ludicrous content, so par for the course.

Designer

6 people marked this as a favorite.
Brontoceratops wrote:

Another tragic entry, alas!

Four tiles wasted on a gigantic fountain no "village" would have. One or two tiles of mud trampled around a village well could have been tiles someone would actually use.

Yet another colossal & outlandish tavern no local could afford, with gigantic (over five-foot diameter!) round tables, rather than normal plank affairs. This might be reasonable, if the tabletops were sections sawn from a mighty trunk, but from the grain, they are clearly not. And chairs, chairs, chairs, rather than normal tavern benches. Someone put a lot of money into serving these peasant yokels.

Attractive art of ludicrous content, so par for the course.

Sorry that, you don't like it. I often design spaces to be a little larger and over the top because instead of merely describing these areas, these are places where an entire party of adventurers will likely engage in a combat encounter of some type. I like to have a bit of room for those.

Maybe the next few will be to your liking.

Good gaming.


I agree on the fountain being atypical for a village, but maybe there's a good reason for it? If exploring that reason doesn't interest you, leave those particular tiles for another time.

As for the rest, I found the inn tiles perfectly fine (and a much better match of a village than a flip-mat-sized tavern).

In any event, "tragic" and "ludicrous" seem more than a little hyperbolic. Then again, that's the Internet. :-/


2 people marked this as a favorite.

I like taverns (and other interior rooms) to have sufficient space so that characters that take up a 5 ft square have room to maneuver.

If the spaces and furniture were realistic, my characters could never move. They'd all be blocked by the tables and chairs.

Liberty's Edge

Are there plans for additional add on structures? For example: 1. merchant shops/general store 2.blacksmith/armorer 3.stables/horse trader 4.magic user or witches home 5.guild hall. This might prove to be a useful addition that DM's can use as their town expands.


CrystalSeas wrote:

I like taverns (and other interior rooms) to have sufficient space so that characters that take up a 5 ft square have room to maneuver.

If the spaces and furniture were realistic, my characters could never move. They'd all be blocked by the tables and chairs.

That shouldn't be a problem--just consider those spaces either difficult terrain or apply the squeezing rules.

Silver Crusade

Jhaeman wrote:
CrystalSeas wrote:

I like taverns (and other interior rooms) to have sufficient space so that characters that take up a 5 ft square have room to maneuver.

If the spaces and furniture were realistic, my characters could never move. They'd all be blocked by the tables and chairs.

That shouldn't be a problem--just consider those spaces either difficult terrain or apply the squeezing rules.

That is indeed a very a big problem.


CrystalSeas wrote:

I like taverns (and other interior rooms) to have sufficient space so that characters that take up a 5 ft square have room to maneuver.

If the spaces and furniture were realistic, my characters could never move. They'd all be blocked by the tables and chairs.

Fully agree. Usability is really important to me or they just sit in a folder. Realistic isn't on my list of things I look for (though "consistent with genre" is, which is kinda similar).


Samples look nice.


Heads up, when you click on the thumbnail to view the warehouse it directs you to the link for the temple.

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