
Dragon78 |

Why would you waste a feat on getting a blast you would get at level 7 anyway?
Why would anyone take a hit in dex because if they did they would loose AC, ref saves, shape infusion save DCs, and acrobatic checks.
A feat to add your full con mod to damage with energy blasts would be nice.
I like having at least a 16 con if not higher.
OK would be so "game breaking" if the con to hit only worked for physical blasts?

Luthorne |
AC can be made up for with heavier armor, Reflex saves are usually considered less important than Fortitude or Will and you still have a good Reflex save, not every element has many shape infusion save DCs, and Acrobatics can easily be boosted via magic items, feats, traits, and other such, presuming you even value them that highly.
If you want to keep your Dexterity high anyways, why do you need a feat that will only give you a small bonus over the default?
I think adding your Constitution to attack rolls for physical blasts would be the most game-breaking. They have few shape infusions to worry about compared to energy blasts and add their full Constitution for damage, so being able to focus solely on Constitution would be extremely powerful for them. Besides which, how does aiming with your physical toughness make any sense in the first place?

brightshadow360 |

Why would you waste a feat on getting a blast you would get at level 7 anyway?
If you expand to a different element. For example, I have an air(electric)kineticict who is planed to expand into telekineticict. Have your read the awful that IS aether composite? 2 burn to add a measly 1/die to damage when everyone else gets double the dice (at least make it 1 burn dangit!)? As things stand, I don't get REAL composite blasts until extremely late. This restriction also forces you to have to expand an element you already have to get the other blast. you get more benefits from another element than that unless you need the extra talent (which you unfortunately usually do. should have gotten a talent by default and had sticking to your main element give a bonus instead). Finaly, if you expand, you can only ever expand again into your primary, or another element. this means you can NEVER have both of your second elements simple blasts.
Point is, I want to have some way to keep up with damage if I expand to aether. Doesn't matter if it's a way to gather power as a swift or a way to get a decent composite.

Luthorne |
Luthorne wrote:Besides which, how does aiming with your physical toughness make any sense in the first place?Armored hulking monster: "How did you hit me when your so slow and weak!?!?"
Kineticict: "I had the guts to take you on"
.......I will see myself out
Nah, I'm saving those puns for when I make a corpokineticist (3pp).

Dragon78 |

Because the blast is a spell power and your con is your casting stat so it makes sense to me. I have seen spells that use casting stat mod to hit like the telekinesis spell. Well if the feat for con mod to hit is for the aether element only then it wouldn't matter as much that it's composite blasts are weak.
I noticed that from the playtest that there had to be an archetype or at least feat tree that lets them do that.

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By the way, I didn't mention the rest of your post because that stuff is all fairly reasonable. ^_^
I would 'love' a void wild talent (infusion) that you regained some life from the attack. 1 hp per dice (of the attack) per target sounds reasonable I think.
What are the chances we can get MULTIPLE elemental defense options for the same element? For example... Earth can have their stoneskin defense OR they can.. say.. increase saves, for example? This would also be useful for once you hit 7th level and maintain that same element, you can pick another defense from the same element as well.

Luthorne |
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Because the blast is a spell power and your con is your casting stat so it makes sense to me. I have seen spells that use casting stat mod to hit like the telekinesis spell. Well if the feat for con mod to hit is for the aether element only then it wouldn't matter as much that it's composite blasts are weak.
I noticed that from the playtest that there had to be an archetype or at least feat tree that lets them do that.
I think it makes some sense for magic because you're visualizing the attack, it's purely mental, whereas for a kineticist, you use Constitution because you're withstanding raw elemental forces being directed through your body, and have to aim that force physically, so using Constitution makes no sense to me. I would be okay with something that allowed you to use a mental ability score such as Intelligence or Charisma, representing a kineticist who uses their mind to aim more than their body, though.
I would 'love' a void wild talent (infusion) that you regained some life from the attack. 1 hp per dice (of the attack) per target sounds reasonable I think.
I think temporary hit points are far more likely than actual healing unless that healing acts like kinetic healing and makes you take burn that can't be reduced by gathering energy.

Mark Seifter Designer |
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Responding to the me signal?
I tend to agree with Ashram, Isabelle, and Luthorne (and thus with Gorbacz too, tangentially). In my scan, the only thing I didn't wholeheartedly agree with in Isabelle's analysis was the specifics she mocked up for the multiclass blast feat, which she specifically said was just a first stab, since it would be selectable by non-multiclass kineticists or potentially even with that loophole closed to make sure you multiclass, you would wind up with kineticist6/OtherDip1/kineticistMORE (expand to new elements) or kineticist/evangelist that winds up with superior blast situation to a full kineticist.
That said, some of these options could be things that could happen in some way involving archetype shenanigans (if we had the wordcount, there was one really crazy possibility not on the outline that Isabelle and I were vaguely considering attempting), but they are far beyond the scope of a feat in terms of their effect on the class's balance. In general, the Design Team have been trying to move towards a design approach where key class features are consistently better than a feat (see vigilante) to make the class identities and powers more awesome (a la vigilante talents compared to rogue talents), but what that means on the flip side is that you're not going to be using a feat to grab them, either, since that would raise the expected power level while locking characters into taking that feat as a tax to do so.

jedi8187 |
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jedi8187 wrote:Isabele how likely would a feat that gives a kineticist access to their elements other blast be? Say air picking up wind and electric?Slightly more likely, but still not very. Basic blasts are a very limited-access resource for a kineticist, whereas feats are (comparatively) more plentiful. I find it highly unlikely that something like that would be made available via feat, at least without significant conditions (including, most likely, a level requirement).
** spoiler omitted **
That said, I'm a bit less certain about this one. Perhaps Mr. Seifter will weigh in. ^_^
fires up Seifter Signal
I don't care if there is a level limit. I want to make Storm from the X-men and feel like I need all the air and water blasts.

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Expectation management time, I'm afraid.
Dragon78 wrote:You will not see either of these in a first-party product. (I can't speak for third-party - perhaps N. Jolly can speak to that.)Feats
I would love a feat that lets you use your con mod for attack rolls with your blast(ranged and melee).
A feat that gives you a simple blast from any element, that is easy to get at level 1, but you still have to wait to 7th level to get the composite blasts. Can be taken multiple times.
I don't think I've done a con mod to attack feat/ability yet.
I believe you can do the second with Cantikinesis, and I believe the DSP Roil Dancer has a feat which allows you to snag another basic blast sans composite.
I don't exactly agree about Isa's reason for such a thing not existing in 1p myself, as right now I don't see there as a 'best blast'among the ones that are out. Your most viable option here would probably be to take the second blast for your main element due to (as Isa stated above) infusion compatibility, since you need infusions that can be used with both blasts to stay as versatile as possible (unless you're just picking up electric blast to get magnetic infusion and then using metal objects with telekinetic blast which isn't a terrible option).
I believe it'd be an entirely viable 1p feat, but not something that should be allowed to be taken multiple times.
As for the defense one, I agree that such a feat/ability would be beyond what I'd want for this game; it'd be everyone picking up force ward/flesh of earth since they'd be silly not to. It would be a massive power increase as well as invalidate the extra defense talent. Even once, at 1st level you'd turn an earth/aether kineticist into the tankiest ever; even my fusion kineticist archetype which doesn't give both elemental defenses at once.

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Responding to the me signal?
I tend to agree with Ashram, Isabelle, and Luthorne (and thus with Gorbacz too, tangentially). In my scan, the only thing I didn't wholeheartedly agree with in Isabelle's analysis was the specifics she mocked up for the multiclass blast feat, which she specifically said was just a first stab, since it would be selectable by non-multiclass kineticists or potentially even with that loophole closed to make sure you multiclass, you would wind up with kineticist6/OtherDip1/kineticistMORE (expand to new elements) or kineticist/evangelist that winds up with superior blast situation to a full kineticist.
That said, some of these options could be things that could happen in some way involving archetype shenanigans (if we had the wordcount, there was one really crazy possibility not on the outline that Isabelle and I were vaguely considering attempting), but they are far beyond the scope of a feat in terms of their effect on the class's balance. In general, the Design Team have been trying to move towards a design approach where key class features are consistently better than a feat (see vigilante) to make the class identities and powers more awesome (a la vigilante talents compared to rogue talents), but what that means on the flip side is that you're not going to be using a feat to grab them, either, since that would raise the expected power level while locking characters into taking that feat as a tax to do so.
Are we ever getting a metal kineticist to round out the five element system with fire, water, earth, and wood?

Luthorne |
Are we ever getting a metal kineticist to round out the five element system with fire, water, earth, and wood?
The metal kineticist is earth + earth...I don't see that changing anytime soon, if only because it would be confusing. Considering jīn was typically represented by either gold or silver, though, perhaps a gold element could be possible, though one wonders how it would distinguish itself from other elements. At least, I'm presuming you're referring to Wu Xing, since there were quite a number of five element systems...

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Loyal Battle Monkey wrote:Are we ever getting a metal kineticist to round out the five element system with fire, water, earth, and wood?The metal kineticist is earth + earth...I don't see that changing anytime soon, if only because it would be confusing. Considering jīn was typically represented by either gold or silver, though, perhaps a gold element could be possible, though one wonders how it would distinguish itself from other elements. At least, I'm presuming you're referring to Wu Xing, since there were quite a number of five element systems...
I was referring to the five element system in game (as described by Ultimate Magic). The Wu Xing or other system that include metal could also serve as inspiration.
Besides the "metal" attacks that earth can get, what else is usually metal? Weapons, armor, equipment, and so on. Creating stuff is pretty interesting besides just throwing metal stuff at our opponent. A kineticist based on manipulating equipment and being extremely flexible would be very interesting even if it's just an archetype.
When looking at other metal archetypes or class options, we get even more stuff for fun. Metal wizards get some construct and electricity spells. Clerics give us the metal subdomain and artifice domain. Oracles give us the metal mystery.

Luthorne |
Luthorne wrote:Loyal Battle Monkey wrote:Are we ever getting a metal kineticist to round out the five element system with fire, water, earth, and wood?The metal kineticist is earth + earth...I don't see that changing anytime soon, if only because it would be confusing. Considering jīn was typically represented by either gold or silver, though, perhaps a gold element could be possible, though one wonders how it would distinguish itself from other elements. At least, I'm presuming you're referring to Wu Xing, since there were quite a number of five element systems...I was referring to the five element system in game (as described by Ultimate Magic). The Wu Xing or other system that include metal could also serve as inspiration.
Besides the "metal" attacks that earth can get, what else is usually metal? Weapons, armor, equipment, and so on. Creating stuff is pretty interesting besides just throwing metal stuff at our opponent. A kineticist based on manipulating equipment and being extremely flexible would be very interesting even if it's just an archetype.
When looking at other metal archetypes or class options, we get even more stuff for fun. Metal wizards get some construct and electricity spells. Clerics give us the metal subdomain and artifice domain. Oracles give us the metal mystery.
Yes, the system described in Ultimate Magic is the Wu Xing. In all honesty, rather than a new element, I feel like it would require recreating alternate versions of the normal elements. It would be easier to go with the godai or your classical elements, which are both air/wind, earth, fire, water, and aether/void.
I do think that mixing the elements together and creating new ones for different elemental systems could certainly be interesting, but when it comes to pagecount, it would take up quite a bit of space, one imagines...

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I want to see a charisma based Occultist Archetype, maybe not in this book, but maybe in another more appropriate one. I was REALLY surprised when they didn't do it with the Ancestral Asperant.
To me it screamed CHA based shenaniginry. Because of that it makes it really hard for me to come up with an Archetype that can better capture what a Charisma Based Occultist would be like.
To be honest I haven't spent much time on the subject. The furthest I got was a instruments implement centered Occultist. Would have Bardic abilities most likely. It wouldn't sacrifice Object reading(favorite ability of any class) or alter it like Battle Host for that matter.
Maybe even cause the object your reading to burst into song telling its info to you and any within earshot. Like "Yes I'm magical! My command words 'Classical'! I'll make you intangible! My owner was quite Cynical! he dressed very Fanciful! But then he grew Mandibles! He Got very irrational! Started maiming animals! And people too..."
Sorry I don't know enough about music to help with how that's supposed to be sung. I hear it in my head, its kinda operatic, for some reason Loony Toons(the old ones) come to mind. Kinda like Gilbert and Sullivan but slower.
I was even playing with the idea that different types of instruments represented different types of Implement Schools. Strings would be Enchantment, Precussion would be Evocation, Wind would be Abjuration, Keyboard would be Necromancy, and that's about as far as I get. But now I realize limiting them like that doesn't help much. It only really limits the creativity. Also to be fair, I made that list As I was writing it. So it's open to change or complete ignoral.
Paizo your free to take this idea and expand or modify it as you see fit. I pray only that no 3pp had this idea already and ruined all my hopes and dreams of this ever becoming a thing in any official future Pathfinder product.
Has that ever happened before? A 3pp that Paizo still made into, or closely, a 1pp?

Mark Seifter Designer |
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Hey everyone, please let's not get into rules arguments in the middle of the product threads. Those who said that the book has been written long long before this are right. Requesting new ideas is best left to request threads (we can find those easily if we want when making new books, whereas no one will think to find it in an old product threads). Also, and this last is a recommendation but not really required, I'd recommend that once you've made a suggestion, it might not be in your best interest to continuing posting the same idea, since it dilutes your original message.

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I'm hoping the teased melee kineticist archetype is not tied to heavy armor. I love the idea of a close range archetype but I don't want to give up the awesome elemental defenses and I never cared for playing anything more than lightly armored.
Hopefully it's two archetypes that work well together.
There's the elemental annihilator archetype. They keep the elemental defense ability.

Ashram |
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I actually hope we do get a medium/heavy armor melee build that actually lets you friggin' use weapons while doing your blasting, because as it stands you have to constantly keep your hands free if you want to use Gather Power/Supercharge. Maybe even possibly key your form infusions off of Strength or something so you're not ridiculously MAD.
...Yes, I also like the mental image from Golden Sun of the high level warrior adepts wearing full plate, swinging greatswords around, and blasting stuff with elemental psychic magic. :v