Alexander Augunas Contributor |
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Not really grocking the vexing trickster. Why does it get combat expertise? Is it supposed to be flanking with it's own splinters or something?
So it can take Improved Dirty Trick at 3rd level if it wants to. The idea was that you could take the infiltration bold stare (from Occult Realms) and penalize your enemies' CMD with your stare, then inflict all manner of nasty tricks on them if you wanted to. But the class doesn't make you take Dirty Trick in case you, say, would rather go trip to similar effect. And if you don't want to take either? That's fine. Loosing towering ego for Combat Expertise is part of the archetype's balancing mechanism for getting SUPER good with trick feats. (The ability to stack them is really, really good, and between the bonus feats and the better trick usage, what you would otherwise get from the archetype is WAY better than touch treatment. Losing towering ego is needed to keep the archetype balanced.)
DrakeRoberts |
Slick infusion says that Reflex Negates, but only seems to affect the terrain of the area of your blast, not those in it. Do those in or entering the area make a reflex save to treat the area as non-difficult terrain? Was the save supposed to be 'none'? Was this supposed to also potentially prone those who failed their saves, a la grease?
Plausible Pseudonym |
The PFS additional resources and campaign clarifications are out for this, and they burned down a lot of the good stuff.
Rend Body got this clarification:
A creature who succeeds at a Fortitude save against a rend body spell takes half damage and does not lose a limb. A creature who loses half or more of its legs from rend body has its movement speed reduced to 5 feet.
That's not great, especially since they didn't fix the casting time.
Everything good for a Psychic got banned, the (too) good Mesmerist stare feats, and the best Occultist stuff, too.
Archetypes: All archetypes in this book are legal for play except panoply savant and totem spiritualist. Equipment: All equipment in this book is legal for play except the centering jewel and ring of phrenic prowess. Feats: All feats in this book are legal for play except Blinding Stare, Confusing Stare, Kinetic Crafting, and Spell Trick. The Kinetic Invocation feat is legal but does not grant access to silent image. Spells: All spells in this book are legal for play except debilitating pain, glimpse of the akashic, and mass debilitating pain. Misc.: All kinetic blasts, infusion wild talents, outsider spirits (except daemon, demon, and devil), panaoplies, phantoms (and their associated emotion rules in the sidebar on page 5), utility wild talents in this book are legal for play except mage’s paraphernalia and trappings of the warrior.
I wish Player Companion developers would exercise some restraint rather than publish so much over powered stuff that will obviously get banned by the responsible adults in PFS.
Rysky |
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Or they can keep doing what they've been doing.
Not everyone plays PFS.
Likewise, the people in charge of PFS have absolutely no authority over those who develop/design the books and do not get to proofread and strike an option from a book before it goes to print. That's is specifically what additional resources is for, taking out or reserving options from PFS.
Alexander Augunas Contributor |
1 person marked this as a favorite. |
I would rather PC contributors do their own thing instead of worry about PFS. It is why I subscribe.
I can see both sides. On one hand, it isn't fun to think that one group of players (aka PFS) is controlling what type of content you're getting. On the other hand, if PFS is your primary method of playing it is equally frustrating when the publisher who makes PFS also puts out material that you aren't allowed to use in Organized Play.
Personally, I see it like Yu-Gi-Oh!'s banned, restricted, and limited list. I started playing Yu-Gi-Oh! when it was new to the States, and it was frustrating when that list came out (which was relatively early on in the set rotation) that basically told me that cards I had just gotten couldn't be used in Tournament Play. (At the time, Konami released card sets that the US wouldn't get for nearly half a year, so cards would be printed State Side that were banned before they were even printed.)
It is frustrating, but the first time you're Yata-locked in a house tournament, you come to appreciate the house's rules. And hey, when you wanted a challenge you could build wacky decks with your friends that ignored the banned list and have 15 Exodia cards in your deck if you wanted, and I always appreciated that difference. At least, that's my experience.
Sunstripe |
The Phantom Blade has a lot to it, seeing as its entry is about as long as the bladebound magus entry. Here are some of the more exciting bits I wrote into the archetype:
1. You have no phantom at all, but have the phantom blade at 1st level. No waiting for 3rd level for your weapon.
2. The weapon is ectoplasmic, which means it is always a ghost touch weapon.
3. The weapon can be any weapon with which you are proficient. Are you an elf? Take an elven curved blade! Want a bow? Sure!
4. The ectoplasmic nature of the phantom blade means it's malleable. If you need to change damage types, you can eventually change the shape of your weapon to something better.
Just for some clarification, the weapon can BE any weapon with which the phantom blade is proficient, but does that mean that the class features FUNCTION with any weapon? So, can a phantom blade use spell combat and spellstrike with a 2h melee weapon? What about with a ranged weapon?
Luis Loza Contributor |
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Luis Loza wrote:Just for some clarification, the weapon can BE any weapon with which the phantom blade is proficient, but does that mean that the class features FUNCTION with any weapon? So, can a phantom blade use spell combat and spellstrike with a 2h melee weapon? What about with a ranged weapon?The Phantom Blade has a lot to it, seeing as its entry is about as long as the bladebound magus entry. Here are some of the more exciting bits I wrote into the archetype:
1. You have no phantom at all, but have the phantom blade at 1st level. No waiting for 3rd level for your weapon.
2. The weapon is ectoplasmic, which means it is always a ghost touch weapon.
3. The weapon can be any weapon with which you are proficient. Are you an elf? Take an elven curved blade! Want a bow? Sure!
4. The ectoplasmic nature of the phantom blade means it's malleable. If you need to change damage types, you can eventually change the shape of your weapon to something better.
Unfortunately not. The versatility of weapon types comes at a cost. You can either go one-handed and use Spell Combat or you can go with other weapons that are not the "typical" magus fare. Technically, you can let go of your weapon as a free action, cast a spell, and regrip your weapon again for two-handers. There is no ranged spellstrike option at all, however.
Zaechs |
The Phantom Blade has a lot to it, seeing as its entry is about as long as the bladebound magus entry. Here are some of the more exciting bits I wrote into the archetype:
1. You have no phantom at all, but have the phantom blade at 1st level. No waiting for 3rd level for your weapon.
2. The weapon is ectoplasmic, which means it is always a ghost touch weapon.
3. The weapon can be any weapon with which you are proficient. Are you an elf? Take an elven curved blade! Want a bow? Sure!
4. The ectoplasmic nature of the phantom blade means it's malleable. If you need to change damage types, you can eventually change the shape of your weapon to something better.
I am probably super late tot eh party here, but.. Super Serious question: In the Description of the Phantom Blade archetype it states that the Phantom Blade acts like a Black Blade from the Bladebound archetype. What is it copying from the Bladebound? I assume that the Phantom Blade does not get its own ectoplasmic pool, or does it? If it does does this mean, that the Spiritualist can then syphon points from the Phantom Blade as a Bladebound Magus would? My GM just wants the closest Lawyer answer in layman terms, lol. Apologize if this has already been answered once before. If so, just link me the post, and I will roam on over to it... I like this class and archetype, the flavor is rather awesome. I just need to ensure I am playing everything correctly, lol.
Luis Loza Rule and Lore Creative Director |
1 person marked this as a favorite. |
Luis Loza wrote:I am probably super late tot eh party here, but.. Super Serious question: In the Description of the Phantom Blade archetype it states that the Phantom Blade acts like a Black Blade from the Bladebound archetype. What is it copying from the Bladebound? I assume that the Phantom Blade does not get its own ectoplasmic pool, or does it? If it does does this mean, that the Spiritualist can then syphon points from the Phantom Blade as a Bladebound Magus would? My GM just wants the closest Lawyer answer in layman terms, lol. Apologize if this has already been answered once before. If so, just link me the post, and I will roam on over to it... I like this class and archetype, the flavor is rather awesome. I just need to ensure I am playing everything correctly, lol.The Phantom Blade has a lot to it, seeing as its entry is about as long as the bladebound magus entry. Here are some of the more exciting bits I wrote into the archetype:
1. You have no phantom at all, but have the phantom blade at 1st level. No waiting for 3rd level for your weapon.
2. The weapon is ectoplasmic, which means it is always a ghost touch weapon.
3. The weapon can be any weapon with which you are proficient. Are you an elf? Take an elven curved blade! Want a bow? Sure!
4. The ectoplasmic nature of the phantom blade means it's malleable. If you need to change damage types, you can eventually change the shape of your weapon to something better.
That bit about functioning the same as a black blade is meant to cover the intelligent aspects of the weapon. There was no need to eat into word count to reexplain the whole ego bits and whatnot. Essentially, it's intelligent like a black blade, but then gets the stuff on its own respective phantom weapon table. The blade does not get its own ectoplasmic pool.
Biscuit Monster |
Fourshadow wrote:I would rather PC contributors do their own thing instead of worry about PFS. It is why I subscribe.I can see both sides. On one hand, it isn't fun to think that one group of players (aka PFS) is controlling what type of content you're getting. On the other hand, if PFS is your primary method of playing it is equally frustrating when the publisher who makes PFS also puts out material that you aren't allowed to use in Organized Play.
There's also the fact that PFS already has some strict limitations on most classes, hit points, 20 point-buy, etc. The wizard and alchemist are stripped of their crafting feats, etc. PFS is already toned down as it is, so one could argue that further limitations via additional resources can be the more frustrating for people who love to exercise the wide array of options made available so far by the PRPG. Most PFS players have adapted, however. The trick is to play things from books that are at least two years old...
Zaechs |
That bit about functioning the same as a black blade is meant to cover the intelligent aspects of the weapon. There was no need to eat into word count to reexplain the whole ego bits and whatnot. Essentially, it's intelligent like a black blade, but then gets the stuff on its own respective phantom weapon table. The blade does not get its own ectoplasmic pool.
Thank you most exceptionally, Luis! I greatly appreciate. I just needed to clarify for my GM is all. And now that I have it, onto my Shabti Phantom Blade...