Pathfinder Roleplaying Game: Villain Codex (PFRPG)

4.50/5 (based on 10 ratings)
Pathfinder Roleplaying Game: Villain Codex (PFRPG)
Show Description For:
Non-Mint

Hardcover Unavailable

Add PDF $19.99

Non-Mint Unavailable

Facebook Twitter Email

Miscreants and Malefactors

Villains are at the heart of every great adventure—scheming, plotting, and causing mayhem—but creating a convincing and detailed group of antagonists is no easy task. Pathfinder RPG Villain Codex serves up 20 groups of vile miscreants waiting to menace your player characters and foil their every plan. Inside this time-saving tome, you will find a wide variety of foes, from a scheming regal court to a sinister doomsday cult, ready to challenge characters of any level. These villains come equipped with a host of new rules elements to give them the edge against players and fit into nearly any campaign!

Villain Codex is an essential addition to the Pathfinder Roleplaying Game. This imaginative tabletop game builds on more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Villain Codex includes:

  • Complete sections for 20 villainous organizations, including a power- hungry arcane society, a greedy merchant caravan, a fleet of scandalous pirates, a creepy secret society, and a wily thieves’ guild. Trade blows with the serpentfolk-worshiping monks of Fang Monastery, match wits with the sly bandits of the Merry Outlaws, or defend civilization from the wild druids of Nature’s Scourge!
  • Information on each organization’s history and structure, along with plot hooks to get the players interested in confronting the group.
  • New rules in each villain section, including feats, spells, and magic items.
  • A wide variety of new stat blocks for all organization members, using each villain section’s new rules.
  • Premade encounter groups, allowing Game Masters to quickly make use of the villains in every section.
  • ... And much, much more!

ISBN-13: 978-1-60125-906-6

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

Product Availability

Hardcover:

Unavailable

PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO1136


See Also:

1 to 5 of 10 << first < prev | 1 | 2 | next > last >>

Average product rating:

4.50/5 (based on 10 ratings)

Sign in to create or edit a product review.

Another "must have" book?

4/5

I have all the stat-block books of the RPG line (except from Bestiary 6 =/ ). They are a must to me, as I don't want to expend my time creating foes again and again, and when I do create them, its good to have some examples.

There are dozens of NPCs in this book, with all sort of different classes (from hybrid classes to occult classes, or just the classic ones as well).While the classic NPC Codex arranged the many characters in it by "character class", this one arranges them by "Organization". The characters are all built to suit a sort of villainous theme, from evil cultists to secret society members to vile arcane scholars to evil druids. There are even pirates and thieves!

Villain codex has new gears, new spells, and some other options - the NPC Codex doesn't. These options to customize the villainous NPCs are also arranged by "Organization". You can also easily rearrange the members of the many Organizations to make new organizations, and the book gives some guidance on how to do this. Like this, you can use this book to insert many different foes in your campaigns "on the fly" (they are all ready-to-go NPCs, just like the NPC codex). Its ease to change their race, some class options, and the flavor, so you can adapt them to any setting or adventure.

Concluding:

The main point of the Villain Codex is, as with any "stat-block" book (Bestiary, NPC Codex, Monster Codex), to provide GMs with characters that are ready to be used on the table. There are some of options that can be used by players as well. You can somehow look at the characters in it to see how you would build your own Villainous NPCs, or maybe player can look at them and see how they would develop their characters class build.

Many are the ways you can use this book. I have it, and I use it all the time.

Unfortunately, I will be taking one star out of the five I wanted to give this book, as I believe we could get more high CR/level villains, to use as really powerful main antagonists in our campaigns. The most powerful ones in the book are CR 14... Powerful, but not so powerful.


Villain Codex should be called NPC Codex II! Indispensable for GMs.

5/5

When I first picked up the NPC Codex, I thought it would be what the Villain Codex would eventually become. Conversely, when I picked up the Villain Codex, I thought it would be what the NPC Codex was. Fortunately, both are great books and I may even prefer the Villain Codex as a GM, as it gives us a great selection of generic NPCs that will pop up in a variety of scenarios.

Combine this with the NPC selection of the Gamemastery Guide and your GM will have everything they need to bring the NPC faces of their campaign world to life. This book belongs on every Dungeon Master's shelf.

Indispensable.


Great book

5/5

As a GM, love it. Good fights to throw at your players abound, and there are even a few new feats / items that may come in handy for players too.


Not bad but was hoping for more

4/5

This book is not the best put out by Paizo as far as utility goes but it’s also far from the worst. To start with this book is essentially really a DM only book. The format is near identical to the Monster codex which is nice because it’s a familiar format. There are some new magic items and spells and feats and so on but ultimately they are of little use to players and especially little use to good aligned player character. The book is broken up into factions the first page of each faction tells you basically their backstory and evil mo. Then there are about 5-7 pages of “villains” who are part of this faction there are 2 per page and this is sort of where my issue with the book comes in. These NPC villains have no life in them, they have no flavor text about the villain and what makes them tick. This has come up with me a few times in the past especially with bestiary 5. I like the flavor text because it gets the imagination going and helps with coming up with some creative stories or encounters. My example is the Wyrwood in bestiary 4. The description of that monster alone is enough to set the mind racing with ideas for entire campaigns, societies, villains and heroes all from a description that is 2 short paragraphs. This is just lifeless stats over pages and while they are fine for what they are it over all takes away from the book as a whole to me. Also each entry does not have its own image to go along with it. I hope that they remedy this with the pawn set which is supposed to be coming out but I will be making sure I look out for a review on that before purchase I can promise that. I will say that some of the evil organizations are very interesting and things that really you could build entire adventures around and there are handy adventure hooks in the book as well to this effect. Finally at the back of the book are about 2 dozen more organizations with small paragraph descriptions of how they function just to give you some more food for thought which I did appreciate. The art that is present in the book as always is beautiful and that is one of the best things about the pathfinder books. They have the best art of any RPG out there.


A Fun Toybox With a Few Flaws

4/5

And make no mistake, this, like many of the "Codex" line of RPG books, is a big ol' toybox. It seriously feels like dumping out a massive bin of old-school mix-and-match action figures onto the floor and playing Knights vs. Spacemen, or Cops & Cowboys. This is one of the best possible reasons to buy this book.
The groups are all either tried-and-tested fantasy tropes like the mercenary gang, doomsday cultists, douchebag guards, brutal slavors, or tribe of barbarians, possess that flare for reinventing classic fantasy stories that Paizo is so well known for such as the regal court or merry outlaws, or a mix of both, such as the Demon Knights and Death Cult. Want the evil queen from Snow White? They got that. Ever wondered what it would be like if Robin Hood were a jerk? They got that. Felt like tossing in some generic snake-themed ninja bad-guys for that 80's action flick feel? They got that.

That having been said, the book isn't perfect. There are two main issues with the book, though I admit that one of them is simply a matter of taste and may not be an issue at all. Firstly, whoever contributed to this book really, really, really loves rangers. Seriously they're everywhere. I understand that they are a fairly easy class to adapt to many villainous roles such as slavor, merc, cultist, tracker, assassin, etc, but it would have been nice to see more variety. Secondly, the book is missing some essential information when it comes to the goodies you can take from it. As an example, the book presents a very fun and flavorful new oracle mystery, but totally misses writing in the final revelation for that mystery, which will hopefully be fixed with the book's second printing.

Over all, aside from some small gripes and editing issues this book is great. At least half the fun of these sorts of books is reading about the plot hooks and suggestions for the various villains, and Villain Codex does not disappoint in this regard. As always, the ten dollar price tag for the PDF makes it an even more attractive option as well. This is a definite must-buy for those who like compilation books, are like me and get slightly lazy when it comes to building NPCs, or just want some springboards for generating minor and major story arcs.


1 to 5 of 10 << first < prev | 1 | 2 | next > last >>
201 to 250 of 322 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Pathfinder Starfinder Roleplaying Game Subscriber
Luthorne wrote:
djones wrote:

Twin Fang sounds like a great style for unchained rogues to adopt for those higher-armored foes.

Can we get a brief description of Terrifying Assassination and the higher level feats in the Twin Fang line, please?

** spoiler omitted **

That's... not really much of an upgrade from Twin Fang Style from what I'm hearing. I'm not really seeing a reason to grab that over the two-handed weapon trick which seems to be strictly better.

Sovereign Court

Pathfinder Starfinder Society Subscriber
Alchemaic wrote:
Luthorne wrote:
djones wrote:

Twin Fang sounds like a great style for unchained rogues to adopt for those higher-armored foes.

Can we get a brief description of Terrifying Assassination and the higher level feats in the Twin Fang line, please?

** spoiler omitted **
That's... not really much of an upgrade from Twin Fang Style from what I'm hearing. I'm not really seeing a reason to grab that over the two-handed weapon trick which seems to be strictly better.

It's a pseudo-pounce for people with Two Weapons. It definitely powers up certain builds, bringing them more in line with Two Handed Weapons.


Anyone mind giving an idea what Shadow Jaunt, Cloak of Shadows, and Darkness Arrow do? I am hoping for 2nd/3rd level spell that's self only low range teleport, something really awesome for stealth or hiding from dark vision, and an arrow which creates a darkness effect where it lands!


2 people marked this as a favorite.
River of Sticks wrote:
Anyone mind giving an idea what Shadow Jaunt, Cloak of Shadows, and Darkness Arrow do? I am hoping for 2nd/3rd level spell that's self only low range teleport, something really awesome for stealth or hiding from dark vision, and an arrow which creates a darkness effect where it lands!

Spoiler:

Shadow jaunt lets you teleport a short distance, leaving behind an illusory duplicate of yourself. You make a Stealth check as a free action to hide in your new location; if successful they aren't aware you are no longer where you were, though a single attack disrupts your duplicate. Additionally, you gain concealment for a round. You have to have shadows within five feet of you to use this spell, not including your own, and have to come out of a shadow.

Cloak of shadows surrounds yourself in eeeeeevil shadows. You get concealment, a bonus on Stealth checks, and DR beaten by good. When you're in dim light or darkness, the miss chance for concealment and your bonus on Stealth checks increases unless the enemy has darkvision or see in darkness.

A darkness arrow is a +1 arrow; if it hits a creature, it counts the light level as darkness for 1 round, regardless of actual light levels, and if it has darkvision, it needs to make a Fortitude save or lose its darkvision for 1 round as well.


Awesome, and thank you! Not quite what I was thinking, but still very cool. Looks to be a keeper.


1 person marked this as a favorite.
Pathfinder Starfinder Society Subscriber

I think there may be some sort of rules violation on page 220. The artwork on that page shows a mesmerist who is not wearing a fez. ;)


1 person marked this as a favorite.

I love that Paizo is continuing to make Rituals. Having rules for such cool and evil rituals adds so many ideas and opportunities over just "handwave".

Also, I like the methodology when it comes to the new spell being so well tied to their organisations themes.

Jon Brazer Enterprises

Downloaded!!!


Just downloaded this last night but on first glance, I love the archetypes in this book! Villain Codex looks like a winner, but I didn't expect archetypes. Seasoned Commander jumped out at me and should make the "Fighters don't get enough skill points" crowd happy.


Milo v3 wrote:

I love that Paizo is continuing to make Rituals. Having rules for such cool and evil rituals adds so many ideas and opportunities over just "handwave".

Also, I like the methodology when it comes to the new spell being so well tied to their organisations themes.

I like them because they seem to be pretty well balanced. If powerful, they require significant sacrifice in value or time. There is potential for story-telling with them as well. Indeed, no handwaving things into existence.


I found a weird thing in my pdf copy: glabrezu outrider doesn't have her mount stats described and encounter with her doesn't list a mount either, despite her tactics heavily implying mounted combat. Which is weird, because all other cavaliers and other companion classes in the books have their companions detailed and listed. Unless I'm missing something, this could be a bug or omission.

It's not like it's too hard to get a stats for her horse or other mount, it's just a little thing which marred my impression of this otherwise totally perfect book :( Demon Knights are such a cool group.


Seriously impressed with a number of the Barbarian Rage powers. Savage hurl and two fanged Pounce really are a godsend...

Designer

2 people marked this as a favorite.
Mad_Rat wrote:

I found a weird thing in my pdf copy: glabrezu outrider doesn't have her mount stats described and encounter with her doesn't list a mount either, despite her tactics heavily implying mounted combat. Which is weird, because all other cavaliers and other companion classes in the books have their companions detailed and listed. Unless I'm missing something, this could be a bug or omission.

It's not like it's too hard to get a stats for her horse or other mount, it's just a little thing which marred my impression of this otherwise totally perfect book :( Demon Knights are such a cool group.

Whether the animal companion is included I believe varies from chapter to chapter but should be consistent within any given chapter, and it's mainly for space reasons. When I'm back at the office, I'll check to see if I can find a statblock for it lying around. Incidentally, we have a lot of little odds and ends of extra details on some of the NPCs (particularly those that are two to a page), so if anyone has an NPC that's a major favorite, I might be able to scrounge something up about that NPC.

Designer

Milo v3 wrote:

I love that Paizo is continuing to make Rituals. Having rules for such cool and evil rituals adds so many ideas and opportunities over just "handwave".

Also, I like the methodology when it comes to the new spell being so well tied to their organisations themes.

You'll also find that the skill DCs are such that the NPCs in each organization can usually succeed at the organization's rituals if you use the best suited group of casters, which was an interesting extra check I haven't needed to make before among a group of NPCs.


Milo v3 wrote:
I love that Paizo is continuing to make Rituals. Having rules for such cool and evil rituals adds so many ideas and opportunities over just "handwave".

I once asked the designers if the Occult rules were now part of the official Pathfinder rules, and they said "yes" ^_^

I downloaded the book this morning and honestly, I wasn't expecting something similar to the Monster Codex, but I'm glad that they went that route :)

One little problem though: while the Monster Codex and NPC Codex had characters ranging from CR 1 to 20, this one barely gets to CR 14. Ok, fine, I get that you can pick any NPC from the previous codexes and add it to whatever organization they fit, but still, it would have been nice to have some high-level villain NPCs.


1 person marked this as a favorite.
Mark Seifter wrote:
You'll also find that the skill DCs are such that the NPCs in each organization can usually succeed at the organization's rituals if you use the best suited group of casters, which was an interesting extra check I haven't needed to make before among a group of NPCs.

It would be unfortunately if GM's went to use these guys and only realised mid-die roll that the ritual is doomed to failure.

JiCi wrote:
I once asked the designers if the Occult rules were now part of the official Pathfinder rules, and they said "yes" ^_^

I'm relatively sure they were official as soon as they were printed, I mean, it's not like Unchained.

Quote:
One little problem though: while the Monster Codex and NPC Codex had characters ranging from CR 1 to 20, this one barely gets to CR 14. Ok, fine, I get that you can pick any NPC from the previous codexes and add it to whatever organization they fit, but still, it would have been nice to have some high-level villain NPCs.

CR range was talked about abit on the Know Direction that just ended, I personally think the level range is fine since it seems more like an Arc book than a Campaign book, and for really high levels you're going to want your villain organisation to be tied to your adventures rather than using a "drop x group in" type situation.

Dark Archive

So I really love amount of ninjas this book has xD

Also, I realized that if Paizo would switch to using Golarion in rpg line books, I would miss the generic world setting books little at least when it comes to npc books ._.; I mean this book technically offers you super generic setting without any names, so you could take some or all of the groups in book, use their backstories without much changing and fill rest yourself. Which is something I kinda like being able to do since I don't like reflavoring stuff like most gms do.

Anyhoo, I should really get into reviewing books I like so that paizo knows that, but I really hate writing reviews :'D Hopefully I can review all books I have bought eventually and its not too late for paizo to notice the reviews even if they are years after book is released...

Designer

CorvusMask wrote:

So I really love amount of ninjas this book has xD

Also, I realized that if Paizo would switch to using Golarion in rpg line books, I would miss the generic world setting books little at least when it comes to npc books ._.; I mean this book technically offers you super generic setting without any names, so you could take some or all of the groups in book, use their backstories without much changing and fill rest yourself. Which is something I kinda like being able to do since I don't like reflavoring stuff like most gms do.

Anyhoo, I should really get into reviewing books I like so that paizo knows that, but I really hate writing reviews :'D Hopefully I can review all books I have bought eventually and its not too late for paizo to notice the reviews even if they are years after book is released...

Even just a sentence or two talking about what you like is still definitely a useful review; it doesn't have to be super-long like an Endzeitgeist review.

Paizo Employee Pathfinder Society Lead Developer

1 person marked this as a favorite.
Mark Seifter wrote:
CorvusMask wrote:

So I really love amount of ninjas this book has xD

Also, I realized that if Paizo would switch to using Golarion in rpg line books, I would miss the generic world setting books little at least when it comes to npc books ._.; I mean this book technically offers you super generic setting without any names, so you could take some or all of the groups in book, use their backstories without much changing and fill rest yourself. Which is something I kinda like being able to do since I don't like reflavoring stuff like most gms do.

Anyhoo, I should really get into reviewing books I like so that paizo knows that, but I really hate writing reviews :'D Hopefully I can review all books I have bought eventually and its not too late for paizo to notice the reviews even if they are years after book is released...

Even just a sentence or two talking about what you like is still definitely a useful review; it doesn't have to be super-long like an Endzeitgeist review.

More encouragement to write reviews:
What's more, many of Paizo's products have only a handful of reviews (check out the Player Companion, and Campaign Setting lines), so providing what feedback you do can be a very helpful means of informing us what you enjoyed seeing so that we can continue delivering products you'll love.

Is the Grand Caller in the Arcane Society supposed to be missing the During Combat and Base Statistics parts of his stat block? Also, is he supposed to be missing the flavor text description that was in his stat block in the preview posted on the blog?

Designer

The White W0rg wrote:
Is the Grand Caller in the Arcane Society supposed to be missing the During Combat and Base Statistics parts of his stat block? Also, is he supposed to be missing the flavor text description that was in his stat block in the preview posted on the blog?

Yep. The blog said it had extra info, and that was mostly including those sections. All of that wouldn't fit on a page, so those were cut in copyfit.

Dark Archive

Just to note, I'm ridiculously slow when writing stuff due to my concentration being really crappy plus I want to read books I review again before reviewing them just in case I remember stuff wrong :'D Anyway, so many books to review, I can't decide whether to start from older or newer ones ._.;


I know Luthorne asked this a bazillion posts ago, but is there any feedback on the Ascetic final revelation?


SunPlant wrote:
I know Luthorne asked this a bazillion posts ago, but is there any feedback on the Ascetic final revelation?

Wait what? *Checks Ascetic mystery*

...
well that's disappointing. I rather liked that mystery and now it's just gone down in my views quite abit.

Silver Crusade

Pathfinder Adventure Path Subscriber

Reviewed!

Dark Archive

Okay okay, gonna start reviewing with this then


1 person marked this as a favorite.

I like the Circus of Crime in the book.


Quen,

You do know Marvel Comics invented that first. ;) *is kidding about the inventing part*

Dark Archive

....Uh, so did I just spend so much time writing review(instead of doing homework) that when I finally saved and posted it, it disappeared to ether because I spent so much time writing it that session got ended?

...I really hate writing reviews...

Designer

5 people marked this as a favorite.

X_X When I used to write reviews, I would write it on a Notepad file first just in case, but the Postmonster eating them is definitely annoying.

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I can't recommend the Lazarus browser plugin enough for recovering content.

Dark Archive

Bleh. Well anyway, posted shorter version of the review. Even edited it to include what I think I'd want to see if rpg line in future features Golarion terms or content instead of setting neutral content.


1 person marked this as a favorite.
Thomas Seitz wrote:

Quen,

You do know Marvel Comics invented that first. ;) *is kidding about the inventing part*

Be careful that the Ringmaster doesn't find you, lol.

Designer

3 people marked this as a favorite.
SunPlant wrote:
I know Luthorne asked this a bazillion posts ago, but is there any feedback on the Ascetic final revelation?

For now, I'd suggest to use the monk's perfect self ability as the final revelation, but I'm not the lead on that chapter, so I'll check back on this when I'm at the office.


2 people marked this as a favorite.
CorvusMask wrote:


Also, I realized that if Paizo would switch to using Golarion in rpg line books, I would miss the generic world setting books

honestly I am so glad the NPC books are setting agnostic for the most part. I mean, gods, no problem, fine, that makes sense those are easy to swap out.

But I don't play in Golarian. It's not my cup of tea. I like some of the setting books because they have good ideas and are fun to read - but adding it to NPC books would take away a lot of the utility away since I use them to simplify my life.

My last couple sessions were almost completely run out of the monster codex because my players are overpowered for the module I am running - was really great to be able to swap out the CR1 orcs for stronger ones really easily.

So, thanks for making NPC books setting agnostic. That negative review sealed the deal for me, will be picking this up when I get a bit of coin.


Milo v3 wrote:
I'm relatively sure they were official as soon as they were printed, I mean, it's not like Unchained.

WotC had some... issues with D&D when they added new rules and such. Psionics, Incarnum, Vestiges, Shadowcasting, Truenames and Maneuvers all got added, but they got barely expanded in subsequent books once they got released.

Quote:
CR range was talked about abit on the Know Direction that just ended, I personally think the level range is fine since it seems more like an Arc book than a Campaign book, and for really high levels you're going to want your villain organisation to be tied to your adventures rather than using a "drop x group in" type situation.

True, but... it would still have been nice to have a strong organisation.


Finally picked this up as a PDF while I wait for my copy to arrive in the real world and I am so thrilled at how great all of the Demon Knights look! I can't wait to delve into this book in detail and I hope it serves as a source for future minis (and I suppose pawns)!

Sovereign Court

acquired! :)

Dark Archive

cycnet wrote:
CorvusMask wrote:


Also, I realized that if Paizo would switch to using Golarion in rpg line books, I would miss the generic world setting books

honestly I am so glad the NPC books are setting agnostic for the most part. I mean, gods, no problem, fine, that makes sense those are easy to swap out.

But I don't play in Golarian. It's not my cup of tea. I like some of the setting books because they have good ideas and are fun to read - but adding it to NPC books would take away a lot of the utility away since I use them to simplify my life.

My last couple sessions were almost completely run out of the monster codex because my players are overpowered for the module I am running - was really great to be able to swap out the CR1 orcs for stronger ones really easily.

So, thanks for making NPC books setting agnostic. That negative review sealed the deal for me, will be picking this up when I get a bit of coin.

Yeah, its something I noted in my review: Regarding monster books I'm completely fine with flavor being golarion specific because monster flavor is easy to change(like if monster is specific to region, its not hard to make them be in another region in your own world because monster's flavor is rarely that tied to region's lore. Only such monsters I can figure out are unique ones), but npc books as setting agnostic works much better because you can use them in Golarion and not Golarion AND if you use them in Golarion you can use them anywhere on the world without flavor suffering.

Sovereign Court

...oh! love the art on the High Sire and his Great Black Sphynx!

I must say I'm loving this book... you guys went above and beyond providing stats using the newer source material.

Tons of time saved for GMs. Lots of new feats, items, archetypes... wow!

Seasoned Commander is very.... very interesting....

Sovereign Court

Fiend-born Rager on p.182... respect! love the art, stats and feel of it! I can drop that guy on any party for any reason if they make me mad! :P

Designer

2 people marked this as a favorite.

Glad you guys are enjoying! There's some really fun villains in there, and I think they'll be pretty flexibly useful in a variety of situations.

Sovereign Court

Hey Mark, would it be possible to stat up High Sire with Unchained Summoner or did you guys needed the APG version to gain a specific feature for the Black Sphynx (i.e. I'm wondering if I could stat an Unchained Summoner similarly - thank you!)

Designer

Purple Dragon Knight wrote:
Hey Mark, would it be possible to stat up High Sire with Unchained Summoner or did you guys needed the APG version to gain a specific feature for the Black Sphynx (i.e. I'm wondering if I could stat an Unchained Summoner similarly - thank you!)

I think you could probably do it without too much trouble as an unchained summoner, with one of a variety of possible subtypes.

Sovereign Court

Mark Seifter wrote:
Purple Dragon Knight wrote:
Hey Mark, would it be possible to stat up High Sire with Unchained Summoner or did you guys needed the APG version to gain a specific feature for the Black Sphynx (i.e. I'm wondering if I could stat an Unchained Summoner similarly - thank you!)
I think you could probably do it without too much trouble as an unchained summoner, with one of a variety of possible subtypes.

Agathion; Quadruped; basic/intermediate/advanced psychic magic? he looks like he should be a psionic cat... (but the psychic magic evolutions are restricted to aberrant eidolon right? hmmm...)

Edit: aberrant eidolon actually probably fit 'psychic cat' theme better, with the telepathy, head gem, and stuff... (could one make a 'laser cat' eidolon?!? O_x)


1 person marked this as a favorite.
Purple Dragon Knight wrote:

Agathion; Quadruped; basic/intermediate/advanced psychic magic? he looks like he should be a psionic cat... (but the psychic magic evolutions are restricted to aberrant eidolon right? hmmm...)

Edit: aberrant eidolon actually probably fit 'psychic cat' theme better, with the telepathy, head gem, and stuff... (could one make a 'laser cat' eidolon?!? O_x)

Agathion doesn't work because of a pretty strong alignment conflict. Aberrant is a good fit on appearance and can get the alignment, but has no way of ever getting claws. For something that will work with a NE power-and-murder cult while looking and working like a cat, I'd go with Daemon. Seems like a likely source for the cat-and-mouse ritual, which likely ties into some specific form of death that it feeds off of.

Spoiler:
12th level is 9 evo points, +3 for Extra Evolutions, +1 for Daemon. Total of 13. 4 for large, 1 for claws, 3 for pounce, 2 for rake, 2 for grab (claws), 1 for skilled (stealth). Missing scent, climb, +5 to strength, and +1 to dex, but gets a bunch of immunities and resistances in return. No idea how the strength score of the original got so high.

Note: the reach on the original seems like a mistake. Large quadruped eidolons have 5ft. reach, as far as I can tell.


I don't know how to feel about the erratic policy about UnMonks... Blood of the Beast didn't have exciting options, but it was exciting to see Ki Power/Style Strike support!

And then HR and VC had non-UnMonk archies, for the first time since Occult Adventures </3


Also, the Hunting Serpent is the most blatant power-up archetype we've had since Lore Warden/Zen Archer/Far-Strike Monk.


Has anyone else noticed the ascetic oracle mystery for the fang monstasy part is missing? I am wondering what they intended to put for it...


2 people marked this as a favorite.

This is an interesting book, at least for fluff and stat blocks and ideas.

Though I also found the book has made me really sort of wonder about the law-chaos axis of alignment and what that means to Paizo. The predominantly CE organization actually sounds like one of the most disciplined and ordered ones in the book (to the point where I thought the punchline was going to be that the demon knights were lawful)... while all three of the predominantly LE societies seem practically built around lying, cheating and stealing by any means necessary to get what they want, which doesn't strike me as particularly lawful behavior.

201 to 250 of 322 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Roleplaying Game: Villain Codex (PFRPG) All Messageboards

Want to post a reply? Sign in.