
Gisher |
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Alex Mack wrote:Hence "ideally"; there was also almost an archetype that added it to bows a while back.Mark Seifter wrote:Funny. Just last week a feat was released that allows precise strike with two handed glaives :)Purple Dragon Knight wrote:You add what the feat says, which does not include precise strike. Precise strike is a damage fixer for the low damage of the single-handed fighting style, so ideally we will never publish something to use it with other styles that already do higher damage like two-weapon fighting, archery, etc.Two-Weapon Grace, p.224:
This feat allows Fencing Grace, Slashing Grace and Starry Grace to work with TWF. It even grants half dex mod to dmg with the off-hand. Was the intent to also allow Precise Strike swashbuckler ability? My opinion is yes, as this is clearly a swashbuckler oriented feat so all deeds should work with it, but I'm not sure my opinion is in accordance to the RAW.
I'm worried that the feat cuts off access to Precise Strike, which is one of the main swashbuckler deed.
Oh, my! Archery + Precise Strike would be really effective.

Eric "Boxhead" Hindley |
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Paladinosaur wrote:I'd like to see a Allies Codex somedayI thought that was what the NPC Codex was for...
One of the key differences is having a theme to the group that makes certain concepts work way better. For example, pulling one or two of the Demon Knights out of context just makes them kind of weird NPCs, but having each of them together in a group makes for a cool organization (or at least I think it does).
Having a Bright Crusade, or Wizard's Guild, or Temple of Light would make for a cool and thematic set of linked NPCs. Such a book could be very neat, and provide another source of NPC stat blocks that can either act as allies or be easily inserted into adventures when a stat block doesn't make sense to include but could be useful.

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Thomas Seitz wrote:Paladinosaur wrote:I'd like to see a Allies Codex somedayI thought that was what the NPC Codex was for...One of the key differences is having a theme to the group that makes certain concepts work way better. For example, pulling one or two of the Demon Knights out of context just makes them kind of weird NPCs, but having each of them together in a group makes for a cool organization (or at least I think it does).
Having a Bright Crusade, or Wizard's Guild, or Temple of Light would make for a cool and thematic set of linked NPCs. Such a book could be very neat, and provide another source of NPC stat blocks that can either act as allies or be easily inserted into adventures when a stat block doesn't make sense to include but could be useful.
This.

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Crap, how did I not notice the final revelation for the Ascetic was missing?
Anyways I have other questions.
1.) How is the Vile Admiral getting all of this bonuses with the Cutlass? It's a slashing weapon and doesn't get any of his finesse bonuses from swashbucklers finesse, he lacks Slashing grace, and even if he had said feat it only works while wielding the weapon one handed. Am I missing something?
2.) The Cad in Secret Society can't wear heavy armor and lacks a feat to return his proficiency, so either his atk needs to be +11/+5 or their armor needs to be changed. Also, how does he and the Rake have 22 STR and 22 DEX respectively without having an enhanced stat array? Is this supposed to be the potions from before combat factored in and if so why isn't there a before buffs listing like with every other character like the barbarians, the experimenter, or the eminent spellqueen?
3.) How does the halfling rogue Guttersnipe have a 30ft. movement speed? The build doesn't list any changes such as whether it has fleet of foot or not so I'm wondering if that's something that is just unlisted now? Also, with an STR of 6 & a chain shirt + mwk rapier he should be booking it at 20 ft and be encumbered.
Aside: If the guttersnipe is supposed to be masquerading as a homeless woman how the hell do they conceal that rapier? Wouldn't a dagger or something smaller be much less conspicuous?

Luthorne |
doc the grey wrote:Crap, how did I not notice the final revelation for the Ascetic was missing?
Anyways I have other questions.
1.) How is the Vile Admiral getting all of this bonuses with the Cutlass? It's a slashing weapon and doesn't get any of his finesse bonuses from swashbucklers finesse, he lacks Slashing grace, and even if he had said feat it only works while wielding the weapon one handed. Am I missing something?
2.) The Cad in Secret Society can't wear heavy armor and lacks a feat to return his proficiency, so either his atk needs to be +11/+5 or their armor needs to be changed. Also, how does he and the Rake have 22 STR and 22 DEX respectively without having an enhanced stat array? Is this supposed to be the potions from before combat factored in and if so why isn't there a before buffs listing like with every other character like the barbarians, the experimenter, or the eminent spellqueen?
3.) How does the halfling rogue Guttersnipe have a 30ft. movement speed? The build doesn't list any changes such as whether it has fleet of foot or not so I'm wondering if that's something that is just unlisted now? Also, with an STR of 6 & a chain shirt + mwk rapier he should be booking it at 20 ft and be encumbered.
Aside: If the guttersnipe is supposed to be masquerading as a homeless woman how the hell do they conceal that rapier? Wouldn't a dagger or something smaller be much less conspicuous?
Small character with 6 Strength's carrying capacity is 15 lbs., a rapier for Small characters is 1 lb., and a chain shirt for Small characters is 12 1/2 lbs., so just those two should still be under? Even tossing in a Small sized peasant's outfit, that would only be half a pound, though I'm just going off what you said rather than with the book in my hands.

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doc the grey wrote:Small character with 6 Strength's carrying capacity is 15 lbs., a rapier for Small characters is 1 lb., and a chain shirt for Small characters is 12 1/2 lbs., so just those two should still be under? Even tossing in a Small sized peasant's outfit, that would only be half a pound, though I'm just going off what you said rather than with the book in my hands.doc the grey wrote:Crap, how did I not notice the final revelation for the Ascetic was missing?
Anyways I have other questions.
1.) How is the Vile Admiral getting all of this bonuses with the Cutlass? It's a slashing weapon and doesn't get any of his finesse bonuses from swashbucklers finesse, he lacks Slashing grace, and even if he had said feat it only works while wielding the weapon one handed. Am I missing something?
2.) The Cad in Secret Society can't wear heavy armor and lacks a feat to return his proficiency, so either his atk needs to be +11/+5 or their armor needs to be changed. Also, how does he and the Rake have 22 STR and 22 DEX respectively without having an enhanced stat array? Is this supposed to be the potions from before combat factored in and if so why isn't there a before buffs listing like with every other character like the barbarians, the experimenter, or the eminent spellqueen?
3.) How does the halfling rogue Guttersnipe have a 30ft. movement speed? The build doesn't list any changes such as whether it has fleet of foot or not so I'm wondering if that's something that is just unlisted now? Also, with an STR of 6 & a chain shirt + mwk rapier he should be booking it at 20 ft and be encumbered.
Aside: If the guttersnipe is supposed to be masquerading as a homeless woman how the hell do they conceal that rapier? Wouldn't a dagger or something smaller be much less conspicuous?
*peruses book and checks math again*
You are correct ^-^. Also, the Guttersnipe seems to be wearing a mithral chain shirt, which drops the weight considerably so the character seems legit.That said, the mithral chain shirt and the masterwork rapier make the image of them pretending to be beggars as the books says seem even more off. Like, I have no idea who's going to think this dudes homeless and broke with that sword the size of a cat tucked up in his cloak.

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Alex Mack wrote:Hence "ideally"; there was also almost an archetype that added it to bows a while back.Mark Seifter wrote:Funny. Just last week a feat was released that allows precise strike with two handed glaives :)Purple Dragon Knight wrote:You add what the feat says, which does not include precise strike. Precise strike is a damage fixer for the low damage of the single-handed fighting style, so ideally we will never publish something to use it with other styles that already do higher damage like two-weapon fighting, archery, etc.Two-Weapon Grace, p.224:
This feat allows Fencing Grace, Slashing Grace and Starry Grace to work with TWF. It even grants half dex mod to dmg with the off-hand. Was the intent to also allow Precise Strike swashbuckler ability? My opinion is yes, as this is clearly a swashbuckler oriented feat so all deeds should work with it, but I'm not sure my opinion is in accordance to the RAW.
I'm worried that the feat cuts off access to Precise Strike, which is one of the main swashbuckler deed.
Mark, what do you think of this 'FABIO style' I just thought of in another thread? ;)
STR-based swashbuckler, with long luxurious hair, billowing shirt and oiled muscles, and uses glaive with: Weapon Focus (glaive), Power Attack, Weapon Specialization (glaive), Bladed Brush (for the sweet Precise Strike damage) THAT way, I can get: (not counting magical stuff)
FABIO STYLE: glaive dmg + STR*1.5 (two-handed weapon) + 9dmg from Power Attack at 8th + 8dmg from Precise Strike + 2dmg Weapon Specialization
= glaive dmg + STR*1.5 + 19
...not bad, considering you now also have some other feats to play with as you haven't gone the dex dmg tax way.
NOW, are there *any* ways to swap out the free weapon finesse from the first level of swashbuckler? (archetype? retraining?) :)

DeathQuaker RPG Superstar 2015 Top 8 |
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*peruses book and checks math again*
You are correct ^-^. Also, the Guttersnipe seems to be wearing a mithral chain shirt, which drops the weight considerably so the character seems legit.That said, the mithral chain shirt and the masterwork rapier make the image of them pretending to be beggars as the books says seem even more off. Like, I have no idea who's going to think this dudes homeless and broke with that sword the size of a cat tucked up in his cloak.
I believe one of the longstanding factors of mithral is that it is thin and light enough you can wear clothing over it (see Lord of the Rings).
While there's no written rule for it, rapiers can conceivably be concealed in an adequately long enough cloak, especially as the blades are possibly flexible and definitely very narrow. As a GM I'd allow it with a -4 Penalty to the Sleight of Hand check (which effectively becomes a -2 after the baggy clothing bonus is applied, and I wouldn't allow it unless large/drapey/baggy clothing was involved).
Also, it could be that the designer forgot that rapiers are not actual light weapons, which all can be concealed according to the rules with Sleight of Hand--they just work like them as regards Weapon Finesse. If you're not willing to handwave as above but you want to use the stats, just switch the rapier to a short sword, which can be concealed since it's a light weapon (it's a good few inches shorter than a rapier and could be hidden by a well draped cloak or wrap).

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Purple Dragon Knight wrote:You add what the feat says, which does not include precise strike. Precise strike is a damage fixer for the low damage of the single-handed fighting style, so ideally we will never publish something to use it with other styles that already do higher damage like two-weapon fighting, archery, etc.Two-Weapon Grace, p.224:
This feat allows Fencing Grace, Slashing Grace and Starry Grace to work with TWF. It even grants half dex mod to dmg with the off-hand. Was the intent to also allow Precise Strike swashbuckler ability? My opinion is yes, as this is clearly a swashbuckler oriented feat so all deeds should work with it, but I'm not sure my opinion is in accordance to the RAW.
I'm worried that the feat cuts off access to Precise Strike, which is one of the main swashbuckler deed.
Thanks for the answer Mark! Quick follow up: does Two-Weapon Grace (TWG) allow for the use of Two-Weapon Rend (TWR) using DEX*1.5 instead of STR*1.5? (noticed that TWG helps you qualify for TWR, but TWG is about granting DEX dmg to things, yet TWR is tied to STR)
Thank you!

Throne |

Alex Mack wrote:Hence "ideally"; there was also almost an archetype that added it to bows a while back.Mark Seifter wrote:Funny. Just last week a feat was released that allows precise strike with two handed glaives :)Purple Dragon Knight wrote:You add what the feat says, which does not include precise strike. Precise strike is a damage fixer for the low damage of the single-handed fighting style, so ideally we will never publish something to use it with other styles that already do higher damage like two-weapon fighting, archery, etc.Two-Weapon Grace, p.224:
This feat allows Fencing Grace, Slashing Grace and Starry Grace to work with TWF. It even grants half dex mod to dmg with the off-hand. Was the intent to also allow Precise Strike swashbuckler ability? My opinion is yes, as this is clearly a swashbuckler oriented feat so all deeds should work with it, but I'm not sure my opinion is in accordance to the RAW.
I'm worried that the feat cuts off access to Precise Strike, which is one of the main swashbuckler deed.
I sense the Crane Style treatment in Bladed Brush's future.

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Oh, man! I was paging through a friend's copy of this the other day, and I am filled with a manic urge to stick the Regal Court in a River Kingdom somewhere, have the Cruel Musketeers in their logical position relative to it, the Corrupt Guards as the city watch, either the Merry Outlaws or the Ruthless Brigands (or both, competing!) in the woods around, the obligatory thieves' guild, and set up a scenario where some major player therein makes a move that disrupts the delicate balance between them and just let the PCs do what they will about the results.
Of course, that would probably end badly; I find players rarely do well with a true open scenario that doesn't have a side that they're predetermined to come down on. :P My local store says the book is out of stock; when is that expected to change?

Mark Seifter Designer |

I like this book. The villain group pose lots a great ideas. However, I note that for most of these groups, even the mooks start with three or four levels in a PC class. If I'm building my evil organization, I would combine the creatures in here with critters from the NPC Codex.
You probably want to either blend those in (and some of the sample encounters do so as well) or use some of the weaker organizations as fodder / a front for the stronger ones.

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So I just today learned that setting generic Secret Society faction from this book got canonized in 2e :D Do you think some of the other factions might be potential to make it? The secret society was most unique of them yeah, but I have soft spot for quite lot of them
Which ones you would like to see canonized in Lost Omen settings if the possibility existed? :3 I've always wanted to use factions from this book but I haven't had opportunity since I mostly run aps rather than setting generic games

Bellona |

So I just today learned that setting generic Secret Society faction from this book got canonized in 2e :D Do you think some of the other factions might be potential to make it? The secret society was most unique of them yeah, but I have soft spot for quite lot of them
...
Where did that happen and which sourcebook has the information? What sort of people are involved?
(I'm a noob in the Lost Omens PF2 setting; I know more about the original Golarion setting.)