[PbP Gameday VI] Feral's Jade Regent: #6 The Empty Throne - Sanctioned Seeker Adventure (Inactive)

Game Master Feral

Map

[dice=Chun]1d20+8;1d20+8;1d20+8[/dice]
[dice=Grota]1d20+5[/dice]
[dice=Kaz]1d20+2[/dice]
[dice=Lenny]1d20+15[/dice]
[dice=Valrar]1d20+12[/dice]
[dice=Viscount Abel]1d20+12[/dice]
[dice=]1d20[/dice]


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Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

I have no problems at all chipping in. Just have to double check to make sure my funds are right. I think I overcharged myself for the retraining by a factor of 10 so I might have more than I think.

In the end though, it's easy to chip in with the gold we get on the chronicle.

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

Kaz will chip in as well.

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

*Gasp* *breathes*

"What..." After taking a moment to think, "Oh. Of course. The Greater Shadows. Who do I have to thank for my Resurrection? I didn't think any of you capable of casting it."

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

"That would be the empress here," Valrar points to her, also gasping a bit. Despite being a veteran Pathfinder, resurrections seem to unnerve him greatly for whatever reason.

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

"Thank you Empress."

Lenny rises unsteadily to his feet.

"As you are all still alive I presume you defeated whatever was hiding in the darkness."

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Grota bows and speak to Liminy. "It's good to have you back. I shall begin the rest of the healing process."

Grota talks a bit about meditation and Liminy feels his body lifted. (Restoration, so his negative level is gone). Then Grota meditates a little more, causing the party's skin to become barky once again. (Redid Barskin)

Grand Lodge

Taldane Human Sorceror 15 (Arcane) HP 26/121 | AC 22 CMD 18| F: +11 R: +10 W: +15| MM: 1/5 | Perception: +24 Init: +12

Abel ponders Well I suppose we better get back down here to help mollify your ancestor then...

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Chun Hei nods and explains to Lenny what happened in his absence.


You guys ready to head back down?

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

Yup!

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Chun Hei is ready.

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Ready

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

Yes.

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

Ready!


The party returns to the site of their last battle to find that little has changed since they fled. The wall of oppressive darkness still looms on the eastern wall though Chun no longer sees the nightwing looming within.

Curiously, the enormous corpse of the shadowy horror is missing entirely.

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

"I hope as we had a resurrection that they did not as well."

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

"With a bit of luck," Valrar replies absentmindedly as he peeks around. "How many of these did the second empress say there were?"


I'm going to assume people are ready to move on.

Moving past the wall of darkness the party enters a long cavern.

Starry patterns grace the ceiling of this chamber, dimly illuminating a shadow-filled hall of decorative sculptures below. A black throne rests against the west wall, below long banners depicting the Tien characters for sacrifice and death. A regal crown of black and gold sits on the throne’s massive seat. A discernible chill fills the air, and the sour stench of death emanates from a long-dead corpse lying on the chamber floor.

A blurry spectral figure is seated on the throne. It's dressed in imperial crown and regalia that appears burnt and blackened.

"Ah! You're the intruders that destroyed my favorite pet. Have you come to beg my forgiveness? I wouldn't bother. You will find that Emperor Shojinawa Ito wastes no time on mercy."

Chun: 1d20 + 8 ⇒ (10) + 8 = 181d20 + 8 ⇒ (17) + 8 = 251d20 + 8 ⇒ (14) + 8 = 22
Grota: 1d20 + 5 ⇒ (11) + 5 = 16
Kaz: 1d20 + 2 ⇒ (8) + 2 = 10
Lenny: 1d20 + 15 ⇒ (16) + 15 = 31
Valrar: 1d20 + 12 ⇒ (5) + 12 = 17
Viscount Abel: 1d20 + 12 ⇒ (7) + 12 = 19
1d20 + 6 ⇒ (15) + 6 = 21

Lenny and Chun are up.

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

kn Religion?: 1d20 + 28 ⇒ (8) + 28 = 36 Defenses, Special qualities, vision, lowest save.

"Makes things simple for us."

If Lenny believes Shojinawa Ito is incorporeal he will cast Haste on the party then move back a bit.

If Shojinawa Ito is not incorporeal:
Lenny conjures chains composed of golden light that try to wrap around him. DC 27 Ref save. orange stone: 1d4 - 2 ⇒ (4) - 2 = 2 immobile for 17 rounds.

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Chun Hei wastes no time and recasts her Righteous Might as she moves up to the foul creature.


Yes, it's incorporeal.

Lenny recognizes this creature as a rare type of undead known as a dread ghost.

Channel resistance, incorporeal, ghost rejuvenation, moderate SR; Darkvision; They don't really a lowest save necessary. They're a template so it would depend on the base creature.

The late emperor gives an otherworldly shriek and his eyes take on a baleful glow. Ignoring Chun for now, he drifts through the air and takes up position at the entrance of the throne room. With a casual gesture, he unleashes a blast of killing frost followed by a volley of fiery arcs.

Chun can take an AoO.

Cone of Cold vs Everyone but Chun (reflex 24 for half): 14d6 ⇒ (1, 6, 5, 6, 3, 3, 6, 3, 1, 6, 1, 2, 5, 2) = 50

Ranged Touch vs Chun: 1d20 + 11 ⇒ (4) + 11 = 15
Fire Damage: 4d6 ⇒ (3, 2, 4, 2) = 11

Ranged Touch vs Chun: 1d20 + 11 ⇒ (11) + 11 = 22
Fire Damage: 4d6 ⇒ (3, 2, 6, 6) = 17

Ranged Touch vs Chun: 1d20 + 11 ⇒ (7) + 11 = 18
Fire Damage: 4d6 ⇒ (6, 1, 2, 3) = 12

The party is up. Emperor Shojinawa has activated his gaze attack. At the start of your turn, everyone but Lenny needs to determine if you're operating with eyes open, gaze averted, or closing your eyes. If you are affected by the gaze take 4d10 untyped damage and make a DC 26 will save or take 1d6 charisma damage.

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Reflex Save: 1d20 + 17 ⇒ (19) + 17 = 36 - Evasion, no damage

Averting Gaze
% Chance (Don't know how you do this yet with high/low...): 1d100 ⇒ 40
Will Save, in case...: 1d20 + 27 ⇒ (19) + 27 = 46

Swift Action
"The situation is dire and we've just begun!"
Grota begins advising on the situation. Advice.

Move Action
"Getting into position is crucial." Using a ki point to use abundant step to Teleport the Melee next to the former emperor. Full attacks!

Actually at a loss for my standard action... Grota can be useful without doing a standard! He doesn't have Dimensional Agility anyway...

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Current Party Buffs: (Only listing the ones the whole party has)

  • Advice +3 (like Inspire Courage)
  • Barkskin +5
  • Mass Fly

& Melee got teleported next to enemy, so go nuts with full attacking

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

AoO w/Advice: 1d20 + 25 ⇒ (15) + 25 = 40
ghosttouch damage + Holy: 2d8 + 35 + 2d6 ⇒ (1, 8) + 35 + (6, 3) = 53

crit confirm: 1d20 + 25 ⇒ (16) + 25 = 41
extra crit damage: 2d8 + 35 ⇒ (6, 4) + 35 = 45

Chun Hei is hit by all 3 flaming beams.

Communal Resist Fire was only 20 minutes and got cast a few combats ago so I suspect is down with the time needed for resurrection

Chun Hei shows no fear and meets the creature's gaze
save vs gaze: 1d20 + 12 ⇒ (3) + 12 = 15
damage: 2d10 ⇒ (10, 5) = 15
cha damage: 1d6 ⇒ 6

Unfettered by the assult on her sense of self Chun Hei takes advantage of the Dimensional Door to step forward and continue her assault.

Attack w/Advice: 1d20 + 25 ⇒ (17) + 25 = 42
ghosttouch damage + Holy: 2d8 + 35 + 2d6 ⇒ (8, 6) + 35 + (6, 2) = 57

Hasted w/Advice: 1d20 + 25 ⇒ (4) + 25 = 29
ghosttouch damage + Holy: 2d8 + 35 + 2d6 ⇒ (6, 1) + 35 + (6, 1) = 49

Iterative w/Advice: 1d20 + 25 ⇒ (13) + 25 = 38
ghosttouch damage + Holy: 2d8 + 35 + 2d6 ⇒ (6, 7) + 35 + (6, 1) = 55

crit confirm: 1d20 + 25 ⇒ (1) + 25 = 26 1 Misses
extra crit damage?: 2d8 + 35 ⇒ (2, 6) + 35 = 43

Chun Hei Took 55 damage and 6 Cha

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

Averting Eyes: 1d100 ⇒ 4 Same outcome as Grota whichever that is.
Will, if necessary: 1d20 + 11 ⇒ (17) + 11 = 28
Damage, if necessary: 4d10 ⇒ (4, 1, 3, 10) = 18

Reflex, Evasion: 1d20 + 20 ⇒ (13) + 20 = 33

Valrar casually jumps the wave of frost and surges forward, trying his best not to make eye contact. He takes a stab at the late emperor "...For all the good it'll do," he growls to no one in particular. "It's official: I hate ghosts and I need to upgrade my sword."

Miss Chance: 1d100 ⇒ 92
Attack, Advice: 1d20 + 26 + 3 ⇒ (7) + 26 + 3 = 36
Damage, Advice, before halving: 1d4 + 13 + 3 ⇒ (2) + 13 + 3 = 18

Parries:
Just in case, including 3. My riposte (the first roll below) will be for the first successful parry, if any.
Edit: And then it missed.

Miss Chance: 1d100 ⇒ 96
Riposte, Advice: 1d20 + 30 + 3 ⇒ (1) + 30 + 3 = 34
Damage, Advice, before halving: 1d4 + 17 + 3 ⇒ (3) + 17 + 3 = 23

Parry, Advice, one size smaller: 1d20 + 30 + 3 - 2 ⇒ (17) + 30 + 3 - 2 = 48

Parry, Advice, one size smaller: 1d20 + 30 + 3 - 2 ⇒ (5) + 30 + 3 - 2 = 36

Parry, Advice, one size smaller: 1d20 + 30 + 3 - 2 ⇒ (13) + 30 + 3 - 2 = 44

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

Kaz and Cookie keep their eyes closed as they move forward.

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

FYI, Kaz and Valrar, you were teleported to the enemy. Grota can use abundant step on others. Tried to make that clear but guess I didn't enough.

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

Ah, thanks! In that case....

Miss Chance: 1d100 ⇒ 18
Iterative, Advice: 1d20 + 21 + 3 ⇒ (17) + 21 + 3 = 41
Damage, Advice: 1d4 + 13 + 3 ⇒ (2) + 13 + 3 = 18

Miss Chance: 1d100 ⇒ 53
Iterative, Advice: 1d20 + 16 + 3 ⇒ (10) + 16 + 3 = 29
Damage, Advice: 1d4 + 13 + 3 ⇒ (1) + 13 + 3 = 17

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

Kaz will just delay then. There is no room for me to fight.

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

Oh! Given that, I may amend my action (if able). You would be much more capable against this creature, given my lack of precision damage.

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Wow, I was looking at the wrong map. Apologies.


A couple things:

1. Everyone should be adjacent due to the dimension door.

2. It’s a moot point because Chun obliterated him. Mirror images don’t help against trueseeing. =(

Chun’s blessed blade shreds the emperor’s ethereal form. What little remains disappears into inanimate mist.

Encounter over.

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Chun Hei is quite the murder machine when things are going well.

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Chun Hei will refresh her shield of faith and weapon of awe.

new 14 minute buffs on those.

Chun Hei will then cleanse herself of the ability damage and physical damage with a heal spell.

Grand Lodge

Taldane Human Sorceror 15 (Arcane) HP 26/121 | AC 22 CMD 18| F: +11 R: +10 W: +15| MM: 1/5 | Perception: +24 Init: +12

Wow this game moves so fast when I go away for a day or two

Mercer never even bothered getting up from a prone position during this encounter with this particular spirit.

Assuming there are no tokens to collect and examine from the creature he reclines once more and prepares to move on deeper into this expedition in the royal line of this backwater.

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Grota bows. "Let us continue."

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

Lenny casts Detect Magic and looks around for the spoils of victory. And possibly hidden things. Thrones can hide many things.

"Take a moment to investigate the sculptures."


There's a few valuable trinkets but nothing immediately useful.

Moving to the other end of this level, the party enters long cavern that's deathly silent. To the north, a wall of eldritch blue light flickers from floor to ceiling.

A horned skeletal figure wearing a dark kimono and carrying an ornate staff is waiting for the party when you enter. Its guarded by a hideous man-sized creature that is somehow a cross between a lobster, an octopus, and a powerfully built human.

"Intruders! Surrenders your souls and I promise you a painless end", the skeletal figure demands imperiously.

Assuming nobody complies:

Chun: 1d20 + 8 ⇒ (17) + 8 = 251d20 + 8 ⇒ (1) + 8 = 91d20 + 8 ⇒ (11) + 8 = 19
Grota: 1d20 + 5 ⇒ (9) + 5 = 14
Kaz: 1d20 + 2 ⇒ (16) + 2 = 18
Lenny: 1d20 + 15 ⇒ (4) + 15 = 19
Valrar: 1d20 + 12 ⇒ (1) + 12 = 13
Viscount Abel: 1d20 + 12 ⇒ (11) + 12 = 23
1: 1d20 + 10 ⇒ (2) + 10 = 12
2: 1d20 + 9 ⇒ (4) + 9 = 13
3: 1d20 + 4 ⇒ (12) + 4 = 16

Chun, Kaz, and Lenny are up.

Grand Lodge

NG Male Tien Void Wizard 14 | AC 12 (24) | T 12 (15) | FF 10 (21) | HP: 27/128 | CMD 17 | Fort +17* | Ref +14* | Will +19* | Init +15 | Perception +31 | Reveal Weakness 8/12 | Aura of Prescience 12/14

"Why does no one ever want to chat? You've been down here a long time and you want to kill the first visitors you see?"

kn religion? vs staff wielder: 1d20 + 28 ⇒ (14) + 28 = 42 Defenses, lowest save, senses, special attacks.

kn Dungongeering? vs Cronenberg: 1d20 + 28 ⇒ (18) + 28 = 46 Same questions in same order

Lenny casts Chains of Light on the staff holder. DC 27 Ref save or be wrapped in chains of light and paralyzed.

He then backs up a bit.

Sovereign Court

Male Cavalier 16 HP: 39/164 AC (41)39 T 15 FF 38 | F (+21)+19 R (+14)+12 W (+13)+11 | Perception:(+4)+2 Sense Motive (+21)+19 (Effects:Barkskin +5, Heroism)

Kaz and Cookie move in to engage the nightmarish creature.

Power Attack: 1d20 + 24 ⇒ (11) + 24 = 35
1d6 + 20 ⇒ (6) + 20 = 26
Intimidate: 1d20 + 29 ⇒ (14) + 29 = 43
If the intimidate is successful, I get a free attack from Hurtful.

Braggart: 1d20 + 26 ⇒ (15) + 26 = 41
Confirming: 1d20 + 26 ⇒ (8) + 26 = 34
1d6 + 20 ⇒ (2) + 20 = 22 [If this hits, the creature is flat-footed to me until the end of my next turn.
Extra Crit Damage: 1d6 + 20 ⇒ (6) + 20 = 26

Bodyguard: 5d20 ⇒ (19, 17, 1, 13, 4) = 54

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Don't see the human on the map

Chun Hei ignores the Octo-lobster and engages directly with the skeletal figure.

Attack vs skeleton: 1d20 + 22 ⇒ (8) + 22 = 30
damage + Holy: 2d8 + 32 + 2d6 ⇒ (7, 2) + 32 + (2, 6) = 49


The latter is actually planes but you still nailed it.

Lenny recognizes these creatures as daemons - a thanadaemon and a piscodaemon.

Thanadaemon: DR/good; Immune to acid, death effects, disease, and poison; Resist cold, electricity, and fire; Moderate SR; Lowest save - fort; Persistent trueseeing; All their melee attack have energy drain and they have a fear gaze.

Piscodaemon: DR/good; Immune to acid, death effects, disease, and poison; Resist cold, electricity, and fire; Low SR; Lowest save - reflex; Darkvision and persistent detect good, detect magic, and see invisibility; Poison on their tentacles.

@Chun: There's no human. The skeletal figured is on the map behind the octo-lobster.

Reflex: 1d20 + 14 ⇒ (6) + 14 = 20

The skeletal figure is held fast by Lenny's glowing chains.

Chun and Kaz follow up by charging into the fray. Each lands a mighty blow on the daemons.

The party's attacks are answered by several frog-like monsters which emerge from the dark water at the cavern's entrance. Their eyes look dead and milky and their wide faces are split by fanged maws.

Very quickly the area is covered in inky darkness through which only Chun's vision can penetrate. The rest spit globs of acidic spittle into the party's ranks.

Ranged Touch vs Lenny: 1d20 + 14 ⇒ (17) + 14 = 31
Acid Damage: 2d4 + 1 ⇒ (1, 3) + 1 = 5

Ranged Touch vs Lenny: 1d20 + 14 ⇒ (3) + 14 = 17
Acid Damage: 2d4 + 1 ⇒ (3, 3) + 1 = 7

Ranged Touch vs Grota: 1d20 + 14 ⇒ (15) + 14 = 29
Acid Damage: 2d4 + 1 ⇒ (1, 4) + 1 = 6

Ranged Touch vs Grota: 1d20 + 14 ⇒ (10) + 14 = 24
Acid Damage: 2d4 + 1 ⇒ (1, 4) + 1 = 6

Ranged Touch vs Valrar: 1d20 + 14 ⇒ (2) + 14 = 16
Acid Damage: 2d4 + 1 ⇒ (4, 2) + 1 = 7

Ranged Touch vs Valrar: 1d20 + 14 ⇒ (20) + 14 = 34
Acid Damage: 2d4 + 1 ⇒ (4, 3) + 1 = 8
Confirming: 1d20 + 14 ⇒ (4) + 14 = 18
Extra Acid Damage: 2d4 + 1 ⇒ (3, 4) + 1 = 8

Ranged Touch vs the Viscout: 1d20 + 14 ⇒ (5) + 14 = 19
Acid Damage: 2d4 + 1 ⇒ (4, 3) + 1 = 8

Ranged Touch vs the Viscout: 1d20 + 14 ⇒ (15) + 14 = 29
Acid Damage: 2d4 + 1 ⇒ (4, 2) + 1 = 7

Grota, Valrar, and the Viscount are up.

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Grota's FFT AC is 30, so miss miss.

Swift Action
"Keep fighting! Get rid of the darkness if you can!"
Grota begins giving Advice.

Standard Action
"Strike true!"
He gives everyone within 30 ft. of him True Strike. He'll do so defensively just in case. He doesn't know what's around him. DC 17 and he has +24, so can't fail.

Grand Lodge

Half-Orc Monk (Ki Mystic, Qinggong, Sensei) 14 | HP 11/143 | AC 40^* | T 31 (35 incorporeal)* | FF 39^* | CMD 45 (49 vs. trip/disarm, 59 vs. grapple) | F +23 | R +17 (evasion) | W +27 | +1 vs. spell/SLA not universal school | Init +5 | Perc +27 (+29 for traps, darkvision 60 ft.) | Sense Motive +18 | Advice 17/24 | Stunning Fist 17/22 | Ki Pool 16/22 | Reroll 1/1 | Active Spells: Barkskin+5(^), Mage Armor(*)

Current Party Buffs: (Only listing the ones the whole party has)

  • Advice +3 (like Inspire Courage)
  • Barkskin +5
  • Mass Fly
  • True Strike - +20 insight bonus on next attack roll

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Ahhh, commas :). If the creature is an extraplanar outsider Chun Hei gets +2 to hit and an extra bane damage: 2d6 + 2 ⇒ (6, 1) + 2 = 9

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Chun Hei dryly notes to presence of acid spitting frogs to her companions.

Sovereign Court

Male Human (Taldan/Ulfen) Swashbuckler 15 | HP 102/157 | AC 40/26/25 (currently 41/27/25) | F +15, R +22, W +14 | CMB +12, CMD 30 | Init +11 | Perc +1 | Fortification 25% | Panache 3/8 | Charmed Life (+5) 3/6 | Imp. Iron Will 0/1 |
Active Conditions:
Planar Infusion II (+1 Fort, +2 Demoralize, +2 Crit Confirm, Curse Terrain 1/day), Freedom of Movement, Fly, Stoneskin, Heroism, Haste

Acrobatics: 1d20 + 20 ⇒ (6) + 20 = 26

Valrar tumbles erratically through the air next to the place he last saw the daemon and takes a wild swing.

True Strike negates miss chance for the attack it is paired with, so as long as he's in the same square....

Attack, Advice, True Strike: 1d20 + 26 + 3 + 20 ⇒ (8) + 26 + 3 + 20 = 57
Damage, Precision, Advice: 1d4 + 13 + 13 + 3 ⇒ (2) + 13 + 13 + 3 = 31

Parry:
Parry, Advice, one size smaller: 1d20 + 30 + 3 - 2 ⇒ (17) + 30 + 3 - 2 = 48

Total Concealment: 1d100 ⇒ 73
Riposte, Advice: 1d20 + 30 + 3 ⇒ (18) + 30 + 3 = 51
Confirmation: 1d20 + 34 + 3 ⇒ (4) + 34 + 3 = 41
Damage, Precision, Advice: 1d4 + 17 + 13 + 3 ⇒ (2) + 17 + 13 + 3 = 35
Extra Damage on Critical: 1d4 + 1d8 + 17 + 3 ⇒ (2) + (4) + 17 + 3 = 26 + 2 cha + stagger

Grand Lodge

Taldane Human Sorceror 15 (Arcane) HP 26/121 | AC 22 CMD 18| F: +11 R: +10 W: +15| MM: 1/5 | Perception: +24 Init: +12

The Viscount turns and sees the big group of toadies.

He decides to rear back an unleash a spray of prismatic energy.

eat randomness, toadies!

He shouts as he unleashes the Prismatic Spray.

DC 31 save, 8 HD or less is automatically blinded in addition to the other effects

Spray Power White: 1d8 ⇒ 4 Poison (Frequency 1/rd. for 6 rd.; Init. effect death; Sec. effect 1 Con/rd.; Cure 2 consecutive Fort saves)
Spray Power Pink: 1d8 ⇒ 6 Insane, as the insanity spell, will
Spray Power Yellow: 1d8 ⇒ 8 needs rerolled
Spray Power Orange: 1d8 ⇒ 7 Sent to Another Plane Will
Spray Power Red: 1d8 ⇒ 4 Poison (Frequency 1/rd. for 6 rd.; Init. effect death; Sec. effect 1 Con/rd.; Cure 2 consecutive Fort saves)
Spray Power Purple: 1d8 ⇒ 7 Sent to another plane, will
Spray Power Blue: 1d8 ⇒ 1 20 fire, reflex
Spray Power Green: 1d8 ⇒ 2 40 acid, reflex

Spray Power Yellow redo: 1d8 ⇒ 3 80 electricity Reflex
Spray Power Yellow redo: 1d8 ⇒ 7 Sent to another Plane Will


Will: 1d20 + 5 ⇒ (11) + 5 = 16
Will: 1d20 + 5 ⇒ (9) + 5 = 14
Will: 1d20 + 5 ⇒ (19) + 5 = 24
Reflex: 1d20 + 11 ⇒ (2) + 11 = 13
Reflex: 1d20 + 11 ⇒ (14) + 11 = 25
Reflex: 1d20 + 11 ⇒ (20) + 11 = 31
Will: 1d20 + 5 ⇒ (5) + 5 = 10

Even though its covered by the veil of darkness, the Viscount's blast of prismatic magic wrecks havoc on the hoard of frog-monsters. Three are banished back to whatever Hell birthed them and two are left scorched and bleeding.

The piscodaemon flails at Kaz while its master struggles against Lenny's glowing bonds.

Claw vs Kaz: 1d20 + 20 ⇒ (6) + 20 = 26
Damage: 2d6 + 7 ⇒ (3, 4) + 7 = 14
Claw: 1d20 + 20 ⇒ (6) + 20 = 26
Damage: 2d6 + 7 ⇒ (4, 3) + 7 = 14
Tentacles: 1d20 + 18 ⇒ (9) + 18 = 27
Damage: 1d10 + 4 ⇒ (6) + 4 = 10

New Will Save: 1d20 + 14 ⇒ (16) + 14 = 30 - I believe that makes it

Chun, Kaz, and Lenny are up.

Dark Archive

F Nagaji "Paladin 14" | HP 114/157 DR 10/Adamantine (130) | AC 32* T 15* FF 30* (50% fort) | CMD 31 | F +13 R +12 W +12 (+2 vs. mind-affecting effects, poison & cold) Slippery Mind | Init +8 (Roll 3x, always act in surprise) | Perception -2 ll
Resources:
Spells 1-(6/8) 2-(4/7) 3-(2/7) 4-(5/7) 5-(3/7) 6-(4/5) 7-(2/4) | Iron Skin (0/1) CH (1/2) SC (1/2) Vow (1/1) Misfortune
1
Effects:
GMW 30h, Magic Vestment 14h, Ext Communal Resist 30 Fire, Cold, Electricity 40m. Stoneskin 140m, Life Bubble 4h, Heroism 50m, Cop:Evil 140m, Air Walk 140m

Advised vs skeleton: 1d20 + 27 ⇒ (18) + 27 = 45
damage + Holy: 2d8 + 2d6 + 35 + 2d6 ⇒ (4, 4) + (4, 2) + 35 + (5, 3) = 57

haste vs skeleton: 1d20 + 27 ⇒ (14) + 27 = 41
damage + Holy: 2d8 + 2d6 + 35 + 2d6 ⇒ (7, 7) + (1, 2) + 35 + (1, 4) = 57

iterative skeleton: 1d20 + 22 ⇒ (5) + 22 = 27
damage + Holy: 2d8 + 2d6 + 35 + 2d6 ⇒ (1, 2) + (1, 3) + 35 + (4, 3) = 49

crit confirm: 1d20 + 27 ⇒ (5) + 27 = 32
bonusu crit damage: 2d8 + 35 ⇒ (2, 7) + 35 = 44

Chun Hei spins gracefully as she attempts to cut down the master daemon before it can cause any trouble.

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