Pathfinder Player Companion: Divine Anthology (PFRPG)

3.30/5 (based on 3 ratings)
Pathfinder Player Companion: Divine Anthology (PFRPG)
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Your Prayers Are Answered!

Those who devote their lives to the gods receive potent gifts from their patrons. Pathfinder Player Companion: Divine Anthology presents many of these powers, both sacred and profane, along with the holy books in which they're found. The secrets revealed in these pages are not limited to those who can cast divine magic, though—faith in the appropriate religion is the only requirement for using many of the revelations and ancient techniques hidden away in the prayer books detailed within.

Inside this book, you'll find:

  • Several new magic items, traits, feats, and spells, including a new category of magic: meditative spells.
  • A wealth of new options for characters from arcanists to bards and from clerics to paladins, including the mysteries of apocryphal subdomains and new paladin oaths.
  • New archetypes, new fighting styles, and additional information about a wide range of faiths and religions.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder Campaign Setting, but can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-894-6

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

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3.30/5 (based on 3 ratings)

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Really good one

5/5

This book has a lot of great Traits, Archetypes, Domains, and to my surprise, Paladin Codes. Solid flavor and structure throughout, so even if you ditch the mechanics in the book, it can give great ideas.

Addition: combine the Medicine Sub-Domain (presented in this book) with Heal Skill Unlock Feat and the Battlefield Surgeon Trait, tons o fun.


1/5

It just doesn't live up to the Arcane Anthology. From premise to fluff to crunch I think that the authors just really missed the point. Almost the entire book revolves around what to me feels like a very lackluster in-setting manual with a heavy snowflaky sort of backstory. I didn't really check, but I'm pretty sure that the setting material used here is mainly something just made up rather than using existing material.

I was hoping more for either A.) some sort of Divine/religious themed artifacts or tomes or B.) maybe something like the religious teachings of the Godclaw, combining a few deity's tenets together. I don't know, I was hoping for a Divine version of Arcane Anthology, and this is nothing like it. While it does have some good stuff in it, I also feel like there is way too much that should have been put in other books, like the Paladin Codes, especially when the Patron's are not even otherwise touched on in any meaningful way. Perhaps I had my hopes up too much, but this one just doesn't really do much for me.


Great Addition to Religious Classes

4/5

Full disclosure, I purchase all Pathfinder books relating to the gods or religions as a matter of habit, and I'm a bit predisposed to like them.

When this book was first announced on the blog, the description led me to the impression this book would have actual quotes and excerpts from the holy books of the Inner Sea region, perhaps on interstitial pages. This is decidedly not the case, and while I was initially crestfallen this book really turned things around on my first read-through.

GMs interested in building a realistic world through inclusion of unique treasures will find a lot to love in the early sections of the book, which detail noteworthy theological texts outside the standard holy books (some of which are quite rare, or circulate in different editions with different uses). Plenty of related magic items are found there that would also make good crafting quests or unique gifts from servitor's of one's god.

Overall the flavor of the book, and the detail it adds to the setting, is tantalizing; so many new offshoots of major religions are introduced, as well as new points of contention among major sects. These 32 pages have made me want to play followers of deities I previously found uninteresting, thanks primarily to the apocryphal subdomains that help clerics specialize in a certain tradition of worship that might set them apart from the crowd.

Which leads me to my favorite thing about this book... NEW PALADIN CODES FOR EMPYREAL LORDS! I was over the moon about this, Chronicle of the Righteous is a top-5 book for me and this really compliments it in a great way. Dwarven gods and gods of the Dragon Empires also feature here in smaller share. In less than 5 pages the Paizo staff has here considerably opened up options for paladins, including some long-overdue codes (e.g., Ragathiel's). Additional details on who might become a paldin for these deities and how will help give players good backstory ideas.

The two best additions to the game in this book are the sheer number and variety of traits (many of which could be used quite creatively by players), and the new archetypes related to the obedience feats. Ever since Paizo introduced boons and obediences I've always been on the lookout for new ways to use them other than prestiging, and this book delivers on that. If you're looking to snag some boons without prestiging, you need this book!

Now, for the downsides. Pharasma does not feature in this book, so those looking to find new options for her worshippers will be dissapointed. However, given the number of empyreal lords and lesser deities featured, I think it's to be expected one of the main pantheon wasn't going to make the cut, and Pharasma has plenty of mechanical support already. Secondly, meditative spells (while interesting) are somewhat limited in their utility, and probably won't become a universal feature in people's games in the short term. I like these spells, don't get me wrong, but I wouldn't buy the book just for them.

Overall, not what I expected, but still a real treat! This book is crammed full of great tools and inspiration, and makes a great addition to the Pathfinder line.


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Contributor

CBDunkerson wrote:
Alexander Augunas wrote:
Its time for everyone's favorite game—"Guess what Alex Augunas wrote in Divine Anthology!"
Some (e.g. Desnan) or all of the divine fighting styles.

1 of 2 sections guessed!

I did some (but not all) of the Divine Fighting Techniques. I didn't do Sarenrae (there wasn't space in my turnover for Sarenrae despite my pleaing, so I'm tickled pink that the developer found a way to include the Dawnflower).

I wrote Desna's Shooting Star, but my version of both the initial and advanced benefits was more conservative. (It was like a starknife-only version of Deadly Aim/Power Attack). My copies didn't ship yet, but the new version sounds more unique and significantly shorter (which I imagine allowed for the new Sarenrae style), so all in all the change sounds like a win for me.

I might ask my Reign of Winter GM if I can pick up Desna's Shooting Star on my Varisian, Desna-worshiping kitsune bard—he's an ace with a bow, but man oh man it would be nice to have a backup melee weapon using my beast Charisma bonus!

EDIT: Also, Sarenrae is my favorite deity. I'm SO happy to hear she made it in during development!


Cool Alex. I'm very glad you got to write some more for this. :) I look forward to reading your contributions when this comes out for public consumption.

Also, crap. I failed at my guess! :P ;)


1) What deities in this book get paladin codes?

2) What is the paladin code of Ragathiel?

Silver Crusade Contributor

Axial wrote:
1) What deities in this book get paladin codes?

Spoiler:
Andoletta, Angradd, Arqueros, Chaldira Zuzaristan, Folgrit, Kols, Ragathiel, Shizuru, Trudd, Vildeis, and Yuelral.
Axial wrote:
2) What is the paladin code of Ragathiel?

Spoiler:

Avenge evils done upon the innocent.
Hold tightly to your given word.
Turn not a blind eye to wrongdoing.
Rage is virtuous only against the deserving - no disproportionate retribution.
Do not assume evil based on race or origin.

Silver Crusade

4 people marked this as a favorite.
Kalindlara wrote:
Axial wrote:
2) What is the paladin code of Ragathiel?
** spoiler omitted **

AKA don't be a execution-happy murderhobo.


Alexander Augunas wrote:
CBDunkerson wrote:
Alexander Augunas wrote:
Its time for everyone's favorite game—"Guess what Alex Augunas wrote in Divine Anthology!"
Some (e.g. Desnan) or all of the divine fighting styles.

1 of 2 sections guessed!

I did some (but not all) of the Divine Fighting Techniques. I didn't do Sarenrae (there wasn't space in my turnover for Sarenrae despite my pleaing, so I'm tickled pink that the developer found a way to include the Dawnflower).

[...]

If you don't mind me asking: why was the Divine Fighting Technique feat changed?


Wait.

Wait.

You are telling me that I can just...

Stack Scaled Fist + Harrow Warden Monk to have a hilarious Starknife Monk that adds CHA to errything? This is too good.


Don't forget Lunar/Nature/Lore Oracles!

Silver Crusade Contributor

Secret Wizard wrote:

Wait.

Wait.

You are telling me that I can just...

Stack Scaled Fist + Harrow Warden Monk to have a hilarious Starknife Monk that adds CHA to errything? This is too good.

You'd have to break the alignment restriction somehow, since you need to be within one step of chaotic good. Fortunately(?), there's a way: play an agathion-blooded aasimar and take the Enlightened Warrior trait, which will allow you to be neutral good as a monk.

EDIT: Also, both those archetypes replace quivering palm. So no stacking. ^_^


Dammit, so close!

Curiously, that makes Fighter the class that benefits from the feat the most.


Secret Wizard wrote:
...that adds CHA to everything? This is too good.

It is.

Desna's Shooting star has you add CHA to attack and damage INSTEAD of any other ability bonus.


1 person marked this as a favorite.
Kalindlara wrote:
CBDunkerson wrote:
Fourshadow wrote:
However, they would have to spend a feat to gain Starknife proficiency, right?
...or trait or ioun stone or one level dip or... et cetera. Lots of ways to get weapon proficiency.

Can't link on phone, but I would probably use the Varisian Tattoo trait from Varisia: Birthplace of Legends. Starknives and bladed scarves, plus a +1 bonus vs. charm/compulsion.

Good times. ^_^

Ah, I have that book too! I will have to look at it! Thanks Kalindlara!


Franz Lunzer wrote:
Secret Wizard wrote:
...that adds CHA to everything? This is too good.

It is.

Desna's Shooting star has you add CHA to attack and damage INSTEAD of any other ability bonus.

And it only costs Bards one Versatile Performance! Well, CG bards anyway.

Contributor

2 people marked this as a favorite.
Fabius Maximus wrote:
Alexander Augunas wrote:
CBDunkerson wrote:
Alexander Augunas wrote:
Its time for everyone's favorite game—"Guess what Alex Augunas wrote in Divine Anthology!"
Some (e.g. Desnan) or all of the divine fighting styles.

1 of 2 sections guessed!

I did some (but not all) of the Divine Fighting Techniques. I didn't do Sarenrae (there wasn't space in my turnover for Sarenrae despite my pleaing, so I'm tickled pink that the developer found a way to include the Dawnflower).

[...]

If you don't mind me asking: why was the Divine Fighting Technique feat changed?

Don't know. I like the new version better though-you shouldn't be able to use the options without actually following the deity. I was surprised that you could.

Contributor

Fourshadow wrote:
Franz Lunzer wrote:
Secret Wizard wrote:
...that adds CHA to everything? This is too good.

It is.

Desna's Shooting star has you add CHA to attack and damage INSTEAD of any other ability bonus.

And it only costs Bards one Versatile Performance! Well, CG bards anyway.

I wouldn't undercut versatile performance-that ability is amazingly powerful.

Silver Crusade Contributor

I liked the idea that other characters could learn the technique - that it was inspired by the deity, not divinely granted. ^_^

It seems a little odd for a character to just suddenly forget these things if they ever convert to another deity, for example.


Alexander Augunas wrote:
Fourshadow wrote:
Franz Lunzer wrote:
Secret Wizard wrote:
...that adds CHA to everything? This is too good.

It is.

Desna's Shooting star has you add CHA to attack and damage INSTEAD of any other ability bonus.

And it only costs Bards one Versatile Performance! Well, CG bards anyway.
I wouldn't undercut versatile performance-that ability is amazingly powerful.

Yeah. Taking the level 10 trade (when you've already gotten two Versatile Performances, and it replaces the need for two feats, high Dex, and 11 skill ranks) is a much better deal than just replacing one feat, especially since you can get the feat at first rather than waiting until second.

Silver Crusade

Kalindlara wrote:

I liked the idea that other characters could learn the technique - that it was inspired by the deity, not divinely granted. ^_^

It seems a little odd for a character to just suddenly forget these things if they ever convert to another deity, for example.

While your example is legitimate I'm okay with restrictions as is, helps cut back on the mashup/number filing I've seen (a pet peeve of mine).


Fourshadow wrote:
Franz Lunzer wrote:
Secret Wizard wrote:
...that adds CHA to everything? This is too good.

It is.

Desna's Shooting star has you add CHA to attack and damage INSTEAD of any other ability bonus.

And it only costs Bards one Versatile Performance! Well, CG bards anyway.

There are player character Bards that aren't Chaotic Good?

Silver Crusade Contributor

Rysky wrote:
Kalindlara wrote:

I liked the idea that other characters could learn the technique - that it was inspired by the deity, not divinely granted. ^_^

It seems a little odd for a character to just suddenly forget these things if they ever convert to another deity, for example.

While your example is legitimate I'm okay with restrictions as is, helps cut back on the mashup/number filing I've seen (a pet peeve of mine).

Agreed on restrictions. I was just explaining what I liked about the WMH version (which had its own weirdness, in that one-step worshipers didn't qualify).

If it were up to me, I think it'd be a hybrid: correct patron deity OR same alignment. ^_^

Silver Crusade

Kalindlara wrote:
Rysky wrote:
Kalindlara wrote:

I liked the idea that other characters could learn the technique - that it was inspired by the deity, not divinely granted. ^_^

It seems a little odd for a character to just suddenly forget these things if they ever convert to another deity, for example.

While your example is legitimate I'm okay with restrictions as is, helps cut back on the mashup/number filing I've seen (a pet peeve of mine).

Agreed on restrictions. I was just explaining what I liked about the WMH version (which had its own weirdness, in that one-step worshipers didn't qualify).

If it were up to me, I think it'd be a hybrid: correct patron deity OR same alignment. ^_^

*nods*

Maybe they're the martial equivalent of cleric powers?

"Oh, don't worship me anymore? Well then I'm taking mah s@+& back!"

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Lanitril wrote:
Fourshadow wrote:
Franz Lunzer wrote:
Secret Wizard wrote:
...that adds CHA to everything? This is too good.

It is.

Desna's Shooting star has you add CHA to attack and damage INSTEAD of any other ability bonus.

And it only costs Bards one Versatile Performance! Well, CG bards anyway.
There are player character Bards that aren't Chaotic Good?

That gives me the idea of an omnicidial LG Bard of Ragathiel...


1 person marked this as a favorite.
Lanitril wrote:
Fourshadow wrote:
Franz Lunzer wrote:
Secret Wizard wrote:
...that adds CHA to everything? This is too good.

It is.

Desna's Shooting star has you add CHA to attack and damage INSTEAD of any other ability bonus.

And it only costs Bards one Versatile Performance! Well, CG bards anyway.
There are player character Bards that aren't Chaotic Good?

My preferred alignment is NG. Perhaps I am in the minority?

Shadow Lodge

Alexander Augunas wrote:
Don't know. I like the new version better though-you shouldn't be able to use the options without actually following the deity. I was surprised that you could.

Why? It makes perfect sense that an individual could study a technique without accepting all of the themes attached to it. How would this be any different from say a Taldan person from Taldor studying a Tien fighting style or even an Osirini one?

It's not an option that adds flavor or fun, but one that instead strips it.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
DM Beckett wrote:
Alexander Augunas wrote:
Don't know. I like the new version better though-you shouldn't be able to use the options without actually following the deity. I was surprised that you could.

Why? It makes perfect sense that an individual could study a technique without accepting all of the themes attached to it. How would this be any different from say a Taldan person from Taldor studying a Tien fighting style or even an Osirini one?

It's not an option that adds flavor or fun, but one that instead strips it.

Because allowing a follower of Lamashtu to use sacred techniques of Iomedae is silly. Just as having an Amurican swordsman rock a katana is less silly than having a Catholic Priest exercise yoga in the middle of the mass.

Shadow Lodge

Not really, no. There are plenty of reasons, like perhaps the Lamashtu follower is trying to infiltrate or pretend to be a loyal follower of Iomedae, or simply, unrelated to their own personal faith has an interest in swordsmanship.

And sure, a Catholic Priest isn't going to do yoga in the middle of a mass, but it's not unreasonable at all for them to have studied or practiced yoga, or even offer free classes for it to their youth groups or families for healthy extracurricular activities. That's not at all unheard of, nor is it unheard of for different religious figures to both study and repurpose another faith's or group's good ideas for their own.

It's also not like yoga is commonly used by the majority of the western population for anything similar to the religious or cultural reasons that yoga was intended for, which kind of seems to prove my point.

One doesn't lose their knowledge of yoga if they suddenly become Muslim, and I wouldn't expect either a devout follower of Lamashtu or Iomedae to exercise Iomedae's Fighting Style in the middle of a ceremony either, with perhaps a very rare exception that's all about fighting with the sword, in which case, well I guess that Lamashtu priest or assistant had better know what they are doing or get outed pretty quick.

Divine Fighting Styles:

Divine Fighting Technique (Combat)
...
Although each deity’s divine fighting technique is primarily preserved and passed on by her faithful, worship is not required to learn one. Instead, these fighting styles simply require a certain manner of looking at the world and specific combat training. A god’s divine fighting technique has an initial benefit as well as an advanced benefit available only if you meet certain prerequisites. Any adventurer can learn a divine fighting technique by taking the Divine Fighting Technique feat.
...
Divine fighting techniques emulate the martial supremacy and approach to combat of certain gods, but do not generally require users’ interests and goals to be aligned with the techniques’ associated deities.

Silver Crusade

1 person marked this as a favorite.
DM Beckett wrote:

Not really, no. There are plenty of reasons, like perhaps the Lamashtu follower is trying to infiltrate or pretend to be a loyal follower of Iomedae, or simply, unrelated to their own personal faith has an interest in swordsmanship.

And sure, a Catholic Priest isn't going to do yoga in the middle of a mass, but it's not unreasonable at all for them to have studied or practiced yoga, or even offer free classes for it to their youth groups or families for healthy extracurricular activities. That's not at all unheard of, nor is it unheard of for different religious figures to both study and repurpose another faith's or group's good ideas for their own.

It's also not like yoga is commonly used by the majority of the western population for anything similar to the religious or cultural reasons that yoga was intended for, which kind of seems to prove my point.

One doesn't lose their knowledge of yoga if they suddenly become Muslim, and I wouldn't expect either a devout follower of Lamashtu or Iomedae to exercise Iomedae's Fighting Style in the middle of a ceremony either, with perhaps a very rare exception that's all about fighting with the sword, in which case, well I guess that Lamashtu priest or assistant had better know what they are doing or get outed pretty quick.

** spoiler omitted **...

Except Yoga doesn't give you supernatural abilities.

Sarenrae's Divine Fighting Technique makes your spells Nonlethal and HEALS you when you deal Nonlethal damage with a weapon, these aren't just style and techniques, they are Deity granted mystical abilities.

Shadow Lodge

Not sure, as I don't have the book, but that seems to be an issue of one of two things.
1.) they are mislabeled as Divine Fighting Styles
2.) or do the opposite of the intent for a Divine Fighting Technique

Silver Crusade

DM Beckett wrote:

Not sure, as I don't have the book, but that seems to be an issue of one of two things.

1.) they are mislabeled as Divine Fighting Styles
2.) or do the opposite of the intent for a Divine Fighting Technique

What? How?

They are Divine Fighting Styles. And they do exactly what they say.

Shadow Lodge

See the spoiler above.


DM Beckett wrote:
See the spoiler above.

So you prefer the WMH version and Rysky prefers the DA version? Am I understanding that correctly?

Silver Crusade

Fourshadow wrote:
DM Beckett wrote:
See the spoiler above.
So you prefer the WMH version and Rysky prefers the DA version? Am I understanding that correctly?

Apparently.

Shadow Lodge

I can't say as I have not seen the full version from DA and just going off of what is implied here, but the point of Divine Fighting Techniques/Style was to be mundane martial styles that where based up religious outlooks and themes, but didn't require the student to actually follow believe those outlooks to use the style, just a teacher.

I'm also generally against artificial restrictions, and also things like Class/Race only restrictions in general.

Silver Crusade

DM Beckett wrote:

I can't say as I have not seen the full version from DA and just going off of what is implied here, but the point of Divine Fighting Techniques/Style was to be mundane martial styles that where based up religious outlooks and themes, but didn't require the student to actually follow believe those outlooks to use the style, just a teacher.

I'm also generally against artificial restrictions, and also things like Class/Race only restrictions in general.

How is a deity granting their faithful special abilities an "artificial restriction"?


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See in regards to Sarenrae's you're absolutely right Rysky, but I really don't see how Cayden's Blade and Tankard Style is only possible if you worship Cayden, or Erastil's Distracting Shot. Those are purely martial techniques that make no sense as magical.

Of course, I also want Desna's style for my Black Butterfly worshipping Slayer, so maybe I'm biased.

Silver Crusade

FedoraFerret wrote:

See in regards to Sarenrae's you're absolutely right Rysky, but I really don't see how Cayden's Blade and Tankard Style is only possible if you worship Cayden, or Erastil's Distracting Shot. Those are purely martial techniques that make no sense as magical.

Of course, I also want Desna's style for my Black Butterfly worshipping Slayer, so maybe I'm biased.

*nods* so it varies between each.

Desna's for example lets you use your Charisma for attack and damage with her sacred weapon, not really a martial explanation for that.

Silver Crusade

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Pathfinder Adventure Path Subscriber

I'm a little sad that Ragathiel's Paladin code isn't just a wall of "killburnmaimkillburnmaim", but apart from that this looks like a fantastic book, despite my generally miffed attitude to all things Good.


Yeah, I'm actually surprised that Ragathiel's code is so restrained! Maybe Paizo realized that the way he was written he seemed "good in name only"? Or as my friend (who played a Paladin of Ragathiel) called him, "Lawful Good serial killer".

Silver Crusade

Axial wrote:
Yeah, I'm actually surprised that Ragathiel's code is so restrained! Maybe Paizo realized that the way he was written he seemed "good in name only"? Or as my friend (who played a Paladin of Ragathiel) called him, "Lawful Good serial killer".

It makes sense, what with him being an ascended Devil.

"Rage restrained and focused"


2 people marked this as a favorite.

All I know is I agree with Rysky; Don't be a rage induced murder hobo of goodness. It's an oxymoron.

Contributor

5 people marked this as a favorite.
DM Beckett wrote:
Alexander Augunas wrote:
Don't know. I like the new version better though-you shouldn't be able to use the options without actually following the deity. I was surprised that you could.

Why? It makes perfect sense that an individual could study a technique without accepting all of the themes attached to it. How would this be any different from say a Taldan person from Taldor studying a Tien fighting style or even an Osirini one?

It's not an option that adds flavor or fun, but one that instead strips it.

Because I like that they specifically give nice things for worshiping a god to characters that normally derive no benefit from true worship.

Plus the difference between, "I studied in a faraway land to master these fighting techniques," and "I drew upon my religious closeness with my god to emulate my worship and conviction through martial techniques," are quite different.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

It seems the Divine Fighting Technique feat in this book is slightly different from the one from Weapon Master's Handbook. I wonder if this intentional, and which version should actually be used?

Paizo Employee Creative Director

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Zaister wrote:
It seems the Divine Fighting Technique feat in this book is slightly different from the one from Weapon Master's Handbook. I wonder if this intentional, and which version should actually be used?

It's intentional. They are similar things, but not identical things. Use the version attached to the book from which you took the technique.


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Good to know, but confusing.

Silver Crusade Contributor

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Clarification noted. Thank you, sir. ^_^


Kalindlara wrote:
Clarification noted. Thank you, sir. ^_^

Warp factor 3, Kalindlara! Let's get that notification to the rest of the fleet! ;)

Silver Crusade Contributor

Thomas Seitz wrote:
Kalindlara wrote:
Clarification noted. Thank you, sir. ^_^
Warp factor 3, Kalindlara! Let's get that notification to the rest of the fleet! ;)

Good point...


Well it is Kal, but I mostly meant that after binge watching Star Trek (OS) today. So I have Kirk's voice stuck in my head...

Contributor

3 people marked this as a favorite.
James Jacobs wrote:
Zaister wrote:
It seems the Divine Fighting Technique feat in this book is slightly different from the one from Weapon Master's Handbook. I wonder if this intentional, and which version should actually be used?
It's intentional. They are similar things, but not identical things. Use the version attached to the book from which you took the technique.

Ah! I got developed by THE James Jacobs?!

faints


4 people marked this as a favorite.
Alexander Augunas wrote:

Ah! I got developed by THE James Jacobs?!

faints

I had a similar reaction with Haunted Heroes Handbook. (Also with Paths of the Righteous, but I knew it going in.)

Mr. Jacobs is a delight to work for. ^_^

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