Rysky |
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I find the title misleading and am a little disappointed that we do not get to fight/mess around with the Briarstone Witch...
... how?
The title is "The Thrusmoor Terror", not "The Briarstone Witch".
What the Terror of Thrushmoor actually is is namedropped at the end of the introduction.
RuyanVe |
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RuyanVe wrote:I find the title misleading and am a little disappointed that we do not get to fight/mess around with the Briarstone Witch...... how?
The title is "The Thrusmoor Terror", not "The Briarstone Witch".
What the Terror of Thrushmoor actually is is namedropped at the end of the introduction.
Gnaaaaaah, I swear, the last time I looked... *confused*
The tentacles!My mistake, sorry for that. Somehow Kalindlara's post and Adam Daigles response caused a mumblejumble in my brain and... YELLOW!
That's what happens if you're skimming the AP, preparing a meal and still being half asleep.
Carry on.
Ruyan.
RuyanVe |
RuyanVe wrote:Considering the spell's very first sentence is "This spell functions as per symbol of death," I don't think there's much room for confusion. And symbol of yellow just doesn't sound right, naming conventions be damned.
Hopefully this does not complicate things (later) where mechanisms refer to "spells having the word "symbol" in their name"...Although, once you're able to wield 9th level spells nothing in the world seems complicated, I'd say...
Ruyan.
Cool. I hadn't looked into that section of the AP as of yet.
My thanks.
Ruyan.
Generic Villain |
So overall I really liked this adventure. A few points of annoyance though:
First, it's important that the PCs check out Fort Hailcourse before tackling Iris Hill, primarily because the latter is much more challenging than the former. Yet when the PCs go knocking at the Fort's sole entrance, the commander('s shapeshifting murderer) herself shows up and tells them to piss off, has a really high Bluff skill, and a legit sounding story. Plus there's really no other way in except for the front door. By contrast, Iris Hill's doorman is much more sketchy and the estate is far easier to permeate. How are the PCs to know that the Fort should be their first target?
Second, I would have loved to hear Rumatri's story. A vudrani penanggalen just chilling out with the Hastur brigade for... reasons? To be fair I know a lot of minor details like "why the undead flying head is here" need to be cut for space reasons. Still, even a sentence explaining her relationship to the cult would have been illuminating.
Third, what happened to Trilliss, priestess of New Chapel? She's mentioned as missing in the adventure. The fates of Thrushmoor's other important missing citizens (Count Haserton and Magistrate Tillus) are noted, but Trilliss? Nada.
Kalindlara Contributor |
Adam Daigle Developer |
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Regarding the Pnakotic Manuscripts: Since we didn't provide a treasure value for them when first presented in Carrion Hill, I didn't do the same thing when I was developing this adventure. I kinda like it being left up to interpretation. As a GM, feel free to come up with a value for it if the PCs feel like selling a fabled esoteric collection (if you want to go by real rules, make it at least level-equivalent).
MythicFox |
Thoughts?
Generic Villain |
Can someone give me class levels and brief descriptions of the humanoid enemies you encounter in this volume? I'd like to know what a Hastur cult looks like.
Kalindlara Contributor |
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The Raven Black wrote:Spoiler tags please. GMs are not the only ones reading this thread :-(Apologies, I was trying to be vague enough that it wouldn't give anything away, I'll edit tags into mine for good measure.
Edit: Ah, too late to go back and do that one, it won't let me edit, sorry.
Note that you can flag posts - even your own! - with "Needs spoiler tag". Moderators will helpfully edit one in for you, in between putting out fires elsewhere on the messageboards. ^_^
Lord Gadigan |
The general answer to 'what do the Hastur cultists look like' is 'they look good and have nifty, fancy clothes'. They pretty much all (excluding the Kuru Thugs they have for security) look wealthy, and if I had to guess what they were based on portraits alone, I'd probably pick 'nobles', not 'cultists'. I like this since it plays into the ability to hide their cults well, and it fits with the obedience and associated powers encouraging decadent outfits and furnishings.
Cultist kidnappers - Black coats with fancy gold patterning around their edges. Fancy rapiers. Belt-sashes with pouches.
Daelene Spence (Cultist Sorcerer) - Wearing something green that's mostly out of the picture that has a fancy collar, something white and ruffly-edged under it. Triple-pearl-necklace, pearl earrings, fancy hairdo with a lot up in the back and on curling piece on the side. Looks like she may be wearing makeup.
Kuru thugs - Lots of tattoos that give the appearance of 'scarred' and 'eyes covered in blood / bleeding'. Spiked leather rags that don't cover too much of the body. Some animal skulls on a rope-cord belt. Bandages on feet instead of shoes. Holding spiked club.
Cultists of Hastur - Fancy blue-and gold outfit. Belt with scabbard. Rapier with fancy hilt and secondary blade. Purple cloak with gold trim. Neatly-groomed beard. Boots.
Risi Nairgon (Cultist Assassin) - Long brown coat with frayed bottom edge. Chain shirt. Boots. Pants. Scarf that's big but not long. Multiple belts, lots of potions. Crossbow at waist. Holding rapier. Reasonably long blonde hair, green eyes, freckles. Doesn't look wealthy as per the standard, but still manages to be in the running for best-looking cultist.
Weiralai (Denizen of Leng) - Long, pointed nails, Several rings and bracelets. Multi-part robes that are blue and gold and have a big fancy gold-and-jewel-buckle-thing in the middle and a built in scale-pattern pauldron. Fancy, upturned-ended shoes. Headscarf with attached jewelry that matches the overall outfit. Small tattoo on forehead. Glazed-over-white eyes.
Melisenn Kororo (Cultist Cleric) - Blue and golden-brown dress with white sleeves and blue trim. Belt. Rapier. Forehead-necklace with blue jewel. Hair back in ponytail. Shoes with ribbons.
Cultist from the deity article - Golden dress, with purple belt and purple-and-gold scabbard. Rapier. Book with yellow sign. Upper part of outfit has a topaz-looking jewel on the neck and a high collar. Hair up.
Keeper of the Yellow Sign (New Monster) - Fat man with nearly-melting skin and piercing-yellow-glowing eyes. Broad black hat. Upper half of coat looks has a bunch of layers that overlap each other almost in a shell-pattern. Bottom half of coat is a black coat with buttons and a pocket. Brown pants. Brown shoes.
Lord Gadigan |
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The obedience is to meditate, either on nothingness or on the lines of The King in Yellow, either in a richly-furnished area (value scaling to character level, with character clothes counting towards the value requirement) or in the presence of a Yellow Sign.
Bonuses across the three sets of boons include:
* Perform bonus
* Various emotion/mind-affecting spells, various charismatic/disguising spells, various death/curse spells
* Control confused creatures
* Create a Yellow Sign 1/day
* Self-disguise with an unsettling, fear-based, init-increasing return-to-true-form
* Charisma-to-AC when in fine clothing but not armor
* Confusion/insanity immunity except against Hastur and greater servants of him
* Death/petrification immunity with inbuilt 1/day effect-reflection
johnnyzcake |
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So first time AP subscriber and still relatively new GM so forgive me if these questions are noobish but wondering how people are GMing two particular instances
And the second is when they are in the library, where they have to pick up an important book required for the next AP. If they PCs say they look around the room, yeah it's simple enough that I mention the book, but if they don't plan to search the room extensively I'm unsure of how to handle that scenario.
Generic Villain |
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So first time AP subscriber and still relatively new GM so forgive me if these questions are noobish but wondering how people are GMing two particular instances
** spoiler omitted **
You picked a great AP to start with, I think, and your questions are by no means noobish. I actually considered each of your concerns as well. Overall, while I like this adventure, something about it feels disjointed. I brought up some of my own issues a few posts up.
But enough about me.
The poison wine thing was a bit cliche. Not a bad idea necessarily, but any genre savvy player will not fall for it. Here's how I'd play it: have those cultists smear poison on the inside of certain wine glasses for the express purpose of serving unexpected guests. That way they can drink right along with the PCs, but with no danger to themselves. Maybe give observant PCs a Perception check to notice something in an empty glass before the wine is poured. (I stole this from some movie or another. Forget which one).
As for the books? I believe the only ones PCs will need are those found in the trunk in Haserton's study. Short of sticking neon post-its saying "Super Important" all over the trunk, I don't know how to convince players to grab them. Here's my idea. The next adventure starts, I believe, with the PCs grabbing a ship to Cassomir. As they are about to cast off, have one of their NPC allies (likely Cesadia Wrentz or Winter Klaczka) show up last minute with the trunk, and say something to the effect of "I've been doing some research and looking around Iris Hill, and I think these may be important for your quest."
If that's too heavy-handed, I'd have the PCs dream about the books and their true value. This would actually be a great time to have them dream once again of the old Keleshite woman mentioned in "The Observer" on page 26 of In Search of Sanity. We know this woman is actually a yithian, is trying to help the PCs, and can contact them via dreams. A good chance to have her give some concrete assistance.
Generic Villain |
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Okay, question for the author of the star vampire: how much bleed damage should it inflict with its talon attack? And I don't mean its blood drain ability which activates during a grapple. Its attack routine is "3 talons +9 (1d4+4 plus bleed)," but the amount of bleed damage isn't noted.
Thanks for any clarification.
doc the grey |
Okay, question for the author of the star vampire: how much bleed damage should it inflict with its talon attack? And I don't mean its blood drain ability which activates during a grapple. Its attack routine is "3 talons +9 (1d4+4 plus bleed)," but the amount of bleed damage isn't noted.
Thanks for any clarification.
Lmao I was just coming on here to ask about this! Happy to see that I'm not the only one who asked this question.
Generic Villain |
Generic Villain wrote:Lmao I was just coming on here to ask about this! Happy to see that I'm not the only one who asked this question.Okay, question for the author of the star vampire: how much bleed damage should it inflict with its talon attack? And I don't mean its blood drain ability which activates during a grapple. Its attack routine is "3 talons +9 (1d4+4 plus bleed)," but the amount of bleed damage isn't noted.
Thanks for any clarification.
I was looking at other monsters of comparable CR that deal bleed damage, and 1D6 seems to be a popular number. There's the bunyip (CR 3), piscodaemon (cr 10), mosquito swarm (CR 3), and rift drake (CR 9). Giant mosquitos (CR 4) have bleed 2D4 though, while vulnudaemons (CR 4) have 2D4.
Generic Villain |
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Okay, I caught something interesting.
This adventure starts with the PCs being murdered in their dreams by the Tatterman. They then wake up and begin their adventure for real. However, as a GM knows, when the Tatterman marks people for death, his modus operandi is to kill them in their dreams ala Freddy Krueger. He has done exactly that to several patients and staff at Briarstone Asylum. His murder victims now wander the halls as ghouls or doppelgangers, and given the large number of these poor saps, Tatterbro is darn good at his job.
Looking at the final battle with the Tatterman itself, he seems plenty surprised that they are still alive. The only thing he says is "You're supposed to be dead. I already killed you. Why aren't you dead?!"
This leads me to believe that the PCs would have died in that first dream, except for... something. Right now the only guess I have, is that a yithian ally was somehow bolstering them. For example, the one who contacts them via dreams in this adventure, and whom they are destined to meet in person The Whisper Out of Time.
Adam Daigle Developer |
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doc the grey wrote:I was looking at other monsters of comparable CR that deal bleed damage, and 1D6 seems to be a popular number. There's the bunyip (CR 3), piscodaemon (cr 10), mosquito swarm (CR 3), and rift drake (CR 9). Giant mosquitos (CR 4) have bleed 2D4 though, while vulnudaemons (CR 4) have 2D4.Generic Villain wrote:Lmao I was just coming on here to ask about this! Happy to see that I'm not the only one who asked this question.Okay, question for the author of the star vampire: how much bleed damage should it inflict with its talon attack? And I don't mean its blood drain ability which activates during a grapple. Its attack routine is "3 talons +9 (1d4+4 plus bleed)," but the amount of bleed damage isn't noted.
Thanks for any clarification.
That bit slipped by in development. Go with 1d6 bleed.
Michelle A.J. Contributor |
Zachary W Anderson |
In fact, Chambers and Bierce and Derleth and Petersen are much more responsible for setting up what gamers regard as the "Hastur Mythology" today. Lovecraft's actual contribution to Hastur is in fact miniscule; he mentioned the name once or twice but that's about it.
Good thing he never went to saying it three times! Or wait, is that Bloody Mary? Or the Candyman? Or Candlejack? That's ridiculous, what kind of a name is
Adam Daigle Managing Developer |
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While it is set in Thrushmoor and gives some lore on that location, it shouldn't be too difficult to place in another setting. Most of the creatures in the bestiary of this volume are higher CR than 2–4, but one of them—the byakhee—is CR 4. The other monsters in the bestiary are: faceless hulk (CR 9), Great Old One Mordiggian (CR 30), keeper of the Yellow Sign (CR 6), and star vampire (CR 6).
Hope that helps!